soots Posted February 18, 2018 Share Posted February 18, 2018 I noticed some really inconsistencies with the way abilities activate. Rules as written vs implied... For example, a lot of the time, it will say "once per battle", or at "start of turn" or "start of phase" or some other specific condition. Other times, it *can be interpreted different. For example. Curseblade "Before battle round begins... in your hero phase, as long as the enemy hero is on the battlefield, you can roll a dice" Now id play that as "once, at start of your phase, roll a dice and only one dice if hero is alive." But it can be interpreted whilst "hero is alive, you can roll a dice". So you could roll a D6, then check to see if hes alive, then roll a D6, rinse repeat.". Its a bit inconsistent. I also automatically assumed the summoning at end of movement phase means they miss out on movement. But after thinking it other, it can also be interpreted that movement phase is. pick unit - move it - pick unit - move it -etc. and you keep going until no units left since it says you can only move it once. But, if we get to deploy at end of movement phase, then its not 100% clear whether you can move it or not. (we all assumed its over, but is it?) It should have been stated that the unit cant move, or they should have stated the unit appears at start of shooting phase to clear any possible issues. It can be assumed that they want to do it at end of movement phase to mean you MUST activate your other units first before you can activate your summoned units. Link to comment Share on other sites More sharing options...
tmichaux92 Posted February 19, 2018 Share Posted February 19, 2018 Question here considering '' Standard Bearer'' It says : ''Substract 1 from the Bravery Characteristic of enemy units that are within 6'' of any DEATH Standard Bearers'' I assume that even if you have 2 Standard Bearers in a single unit, it doesn't reduce the bravery by 2. BUT If i have a unit of skeleton warrior AND a unit of grave guard (both with a Standard Bearer) both within 6'' of an enemy unit, does it stack and reduce the bravery by 2 ? I kind of hope it does because I want to maximise the terrorgheist shriek, but it says : ''of any death SB'' so does it mean that the debuff does not stack but just instead cover more ground like in my example above ? I'm thinking it's the latter but hope it's the former Link to comment Share on other sites More sharing options...
AverageBoss Posted February 19, 2018 Share Posted February 19, 2018 54 minutes ago, tmichaux92 said: Question here considering '' Standard Bearer'' It says : ''Substract 1 from the Bravery Characteristic of enemy units that are within 6'' of any DEATH Standard Bearers'' I assume that even if you have 2 Standard Bearers in a single unit, it doesn't reduce the bravery by 2. BUT If i have a unit of skeleton warrior AND a unit of grave guard (both with a Standard Bearer) both within 6'' of an enemy unit, does it stack and reduce the bravery by 2 ? I kind of hope it does because I want to maximise the terrorgheist shriek, but it says : ''of any death SB'' so does it mean that the debuff does not stack but just instead cover more ground like in my example above ? I'm thinking it's the latter but hope it's the former No, because the rule triggers when the enemy is within range of "ANY" DEATH banners. Weather its 1 or 100 from all different units, they are still death banners, and any is any. Link to comment Share on other sites More sharing options...
Ahn-ket Posted February 19, 2018 Share Posted February 19, 2018 The cursedblade is clear to me you select an enemy Hero after deployment and in your herophases aslong as the enemy hero is alive you roll one dice But the summoning could be clearer Link to comment Share on other sites More sharing options...
deynon Posted February 19, 2018 Share Posted February 19, 2018 About Obliette Arcana of the Legion of Blood. If the use of the artifact is using the unbinding uses for the wearer or not. I think not cause it can be given also to not wizard models. Link to comment Share on other sites More sharing options...
Ahn-ket Posted February 23, 2018 Share Posted February 23, 2018 Any one know when we could get our fingers on a FAQ to the new battletome Link to comment Share on other sites More sharing options...
deynon Posted February 23, 2018 Share Posted February 23, 2018 3 minutes ago, Ahn-ket said: Any one know when we could get our fingers on a FAQ to the new battletome 2 weeks after the releasing of the Battletome Link to comment Share on other sites More sharing options...
Ahn-ket Posted February 23, 2018 Share Posted February 23, 2018 That would be tomorrow right? Link to comment Share on other sites More sharing options...
przenicki1987 Posted February 24, 2018 Share Posted February 24, 2018 Can u tell me ppl how many artefacts in those new allegiance i can have ? I mean for example i use legion of blood and i have 3 hero's so it mean i can have 1 different artefact on each of em ? Link to comment Share on other sites More sharing options...
Ahn-ket Posted February 24, 2018 Share Posted February 24, 2018 It's one artefact for an army plus one per battalion you have in your army Link to comment Share on other sites More sharing options...
Rob1613 Posted February 25, 2018 Share Posted February 25, 2018 Did I miss seeing the faq come out? Link to comment Share on other sites More sharing options...
Ahn-ket Posted February 25, 2018 Share Posted February 25, 2018 I miss IT too there is no FAQ Out yet Link to comment Share on other sites More sharing options...
yarrickson Posted February 25, 2018 Author Share Posted February 25, 2018 We must have asked too many difficult (or stupid) questions. Link to comment Share on other sites More sharing options...
smucreo Posted February 26, 2018 Share Posted February 26, 2018 FAQ's are up boys and girls. No nerfs with the clarifications, unless you were expecting Endless Legions to not cost reinforcement points On other news, we finally have solid evidence that we can take the battalions on other Legions so that's cool. Edit: I think Deathmarch got a bit worse? Did the units always have to be wholly within 12"? I can't check the book right now. Link to comment Share on other sites More sharing options...
Domlin Posted February 26, 2018 Share Posted February 26, 2018 Deathmarch got a decent nerf. Units have to be WHOLLY within 12'' of WK to get the bonus move. No more army wide move RIP. Link to comment Share on other sites More sharing options...
Throderick Posted February 26, 2018 Share Posted February 26, 2018 Why did I buy a Mourngul? Also... how do you fit 120 Skeletons into 12"? Link to comment Share on other sites More sharing options...
yarrickson Posted February 26, 2018 Author Share Posted February 26, 2018 So my Nagash/Archai in First Cohort can do 4+/6+, pass on a 3+ then 5+/6+ after all. Super :-) No mortal wounds to Nagash. Link to comment Share on other sites More sharing options...
theJoeMan Posted February 26, 2018 Share Posted February 26, 2018 30 minutes ago, Throderick said: Why did I buy a Mourngul? Yeah... I just bought a second one at LVO hahaha I'm really bummed this wasn't "fixed" in the FAQ, but maybe we really will get a new book Link to comment Share on other sites More sharing options...
lare2 Posted February 26, 2018 Share Posted February 26, 2018 1 hour ago, Domlin said: Deathmarch got a decent nerf. Units have to be WHOLLY within 12'' of WK to get the bonus move. No more army wide move RIP. Wonder why they did this... it's not like the movement was OP before. Link to comment Share on other sites More sharing options...
bsharitt Posted February 26, 2018 Share Posted February 26, 2018 Sucks about the Mourngul. I was planning on a Colossal Squig and Squig gobba for my goblin army, but I think I'll hold off on any more Forgeworld stuff for stuff that doesn't have a battletome. I'd hate spend even more than I did one the Mourngul and have stuff left on the outside looking in when/if a Moonclan or LoN-like mixed Destruction battletome drops(especially since i think the remaining destruction stuff is ripe for a LoN-syle tome). Link to comment Share on other sites More sharing options...
Throderick Posted February 26, 2018 Share Posted February 26, 2018 1 hour ago, theJoeMan said: Yeah... I just bought a second one at LVO hahaha I'm really bummed this wasn't "fixed" in the FAQ, but maybe we really will get a new book I just can't conceive of how it would be a balance concern, particularly given the recent nerf Link to comment Share on other sites More sharing options...
deynon Posted February 26, 2018 Share Posted February 26, 2018 None noticed the FAQ about the Invigorating aura? It's a badass... prratically even the models with 2 wounds risk quite heavily... It has been a massacre these FAQs Link to comment Share on other sites More sharing options...
smucreo Posted February 26, 2018 Share Posted February 26, 2018 I mean, almost everyone I talked to assumed it worked like that, and that you either healed or resurrected so... Link to comment Share on other sites More sharing options...
yarrickson Posted February 26, 2018 Author Share Posted February 26, 2018 I don't see an issue. Its a great ability as is. Just means there's a risk to return stronger things like spirit hosts and cavalry. Rightly so, its a powerful rule. Link to comment Share on other sites More sharing options...
smucreo Posted February 26, 2018 Share Posted February 26, 2018 Precisely. It's definitely not the end of the world lol Link to comment Share on other sites More sharing options...
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