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Kaleun

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Everything posted by Kaleun

  1. ...ah yeah. If you take the 10 additional corsairs you will drop one Kharibdyss. Can the rest of the points be filled?
  2. one thing first: plz give your army list a continous format. It is bad to read. Well in this configuration I do not think it is a very competitive list, but it depends strongly what you are up against and which lists. The best unit in the list are the Scourgerunner Chariots. The lists competitiveness grows with those. If it is possible I would suggest to buy 10 more Corsairs to make it a 40 aelf blob. This one can be a tough nut to crack on a objective. The fleetmasters are cheap, but very squishy. Overall your winning condition are mission objective not damage I think.
  3. Either those or you can stick with GW and make use of the old metal Carnosaurus. I was inspired by a picture like: As you asked I was thinking about making count-as models for the better Demigryph Warscroll and came to the Carnosaurus solution. What stopped me from getting started is that an army needs a bunch of those to get effective. I mean we need at least 3 big cold ones to proxy a squad of demigryph Knights. The problem of the metal model above is that the miniatures will have the same posture. Due to the metal if consists of conversions might be challenging. In the picture a Malus Darkblade conversion sits on top. I would use the Cold one Knights. The legs of the models can be adjusted and therefore fit various mounts in my opinion. Slap some green stuff on the Carnosaurus to make him look more armored if that is wanted. Another idea. Why play Demigryph knights anyway when other options like the Stormcast Dracolines might be more useful. Check out this thread. The Dracolines might be good mounts for some Cold one knights and this warscroll is also intersting. Stormcast units can easily be brought in a cities of sigmar army without having to ally them. This picture is for size comparison what a smaller (then a stormcast) model would look like on the dracoline.
  4. It was "Spite" 🙂 yeah. The books said alone the heads of a cold one could bite a man in half.
  5. Yeah! Malekith is very picky about that one. No male sorcerers in the dark elven people except himself. Some other Witchking was most certainly to "lightheaded"...
  6. Just an idea to use the models for AoS. The Mistweaver Saeh looks pretty similar and the warscroll could fit for the model in the center. The old Shade Warscrolls might fit the style of the Warriors left and right.
  7. true. Warcry has a intersting campaign system though.
  8. @Vongolo Did you have the chance for a testgame yet?
  9. You might want to combine the Demigryph mounts with Cold-one Knights for example. Additionally add spikes and armor bits that are Dark Elve related. So sad those feather beasts have a better warscroll then Cold one beasts...
  10. ok lets do the hypothesis check. What we know as a fact: 1. The Khainite Shadowstalkers are a Warcry Warband ("well thats an obvious one") 2. The name Khainite has its origins in the Khainite Assassines of the Druchii in the old world. The Khainite Assassines were newborn children taken away by witch elves in the death night. Some were never been seen again, but some made it through a hard education of becoming an Assassine. Those assassines were one key trademark of the Dark Elve armies. 3. The Khainite Shadowstalkers origin from Ulgu. This is the realm of Malerion, were also Morathi found home. 4. In the Trailer they say "by Morathis will we were remade". The aelf souls were extracted by Tyrion, Teclis, Malerion and Morathi out of Slaaneshs belly to create their kin. Information we get out of the trailer: 1. We find the Druchii signiature weapon, the Repeater Crossbow in a new Design "Van Helsing style" 2. The design is of the models is very different to the Daughters of Khaine design line. We find shadowy cloaks and camparison to the Mistweaver of Warhammer Quest. 3. That silouette is a Witch elve by 95%!! -> so obviously the Khainite Shadowstalkers are at least allied with the Daughers of Khaine, which are Morathis kin. 4. Sword and armor design really remind me of my beloved Druchii 5. The logo: purple/black are the Dark Elve color scheme. We find an infinity symbol and a blood tear. The spikes also remind of Dark elves. What can we assume: After Teclis now having the lumineth realmlords, Malerion is the next aelfen release. Personally I think the Queen must make way for the King.
  11. +1, Morathi is a tarpit unit, made to soak up damage of big or important enemy units. Cant go toe to toe with Archeon though. We must bring the 10 SoS between her and Archi. @justpayload You seemed to made the best out of your early loss. Archi is quite expensive. About the Morathi and Malerion thing, I wonder if you guys keep in mind that Morathi still is Malerions mother after all? Both of them are scheming and Malekith aka. Malekith was always taking the big power from himself. His mother accepted the second place besides her son, but served their realm with her wits and her own power. There might be conflict, but I think Malerions Shadowkin will be allied with the Daughters of Khaine which also origin from Ulgu. So I do not think we will expect new models for the DoK range. I also do not think they need anything new to be powerful. The release line is also stated: There we see the timeline of aelfen release. After the Lumineth Malerions kin is to come.
  12. In Warcry there is a new Warband previewed! The Khainite Shadowstalkers, which seem to be the first encounter we get with maybe Malerions dark kin! https://www.belloflostsouls.net/2020/04/games-workshop-preview-3-warcry-gets-a-new-warband.html I am a Dark Elve fanatic and those Repeater Crossbows are great. Overall they look like two assassines or Shades combined with a sorceress.
  13. Khainite Shadowstalkers incoming https://www.belloflostsouls.net/2020/04/games-workshop-preview-3-warcry-gets-a-new-warband.html
  14. A new Warband out of the Realm of Ulgu is approaching and I am super excited! https://www.belloflostsouls.net/2020/04/games-workshop-preview-3-warcry-gets-a-new-warband.html Those seem to the heralds of the Lord of Shadows, Malerion himself. Khainite-Shadowstalkers-2-1024x575.webp
  15. @readercolin alright lets evaluate the Darkshards. A unit of 20 will dish out 17,4 wounds before saves. If they shoot a stormcast unit like liberators with a 4+ save they will create around 9 wounds (rounded up because of the guardmaster). With the hurricanum we do 22 wounds before save, so 5 Libies drop from one volley (their armor of 4+ saves them from 50% of the damage). This is fine when we get in range. The speed is still lackluster. You will fight enemies who can grab an objective on the other side of the map in one movement phase! Holding objective with this army will be key and that goes against the tactic of keeping the sorceress close. Your sorceress can be removed on one round of shooting. The army is relying heavily on her if you describe it like that. 12'' arent a big bubble, especially if you start charging things and also try to hold your objectives. So the survivability and the speed of your general are issues you might want to look into. The charge bonusses look good on paper, but often it will be hard to use them to full effect and really get the job done. I understand the cities army more as an reactive army. That means you will get charged and then punish the enemy for the attack with a counter attack. I do not think "getting fast into combat" will be a good goal. The Corsairs can be a good obj. holding unit. The Black Guard might be in range of either the leader or the hurricanum.
  16. I... am... overcoming my pain of seeing the best warriors of the old world degraded to mere cannon fodder and chaff units. That brings us to the first point. 1. distinguish between chaff units and combat units (combat units are meant to do damage) 20 dreadspears, darkshards, corsairs whatsoever wont do you much good in terms of damage and stopping power. A rule of thumb can be that units with 2'' reach should be played in the biggest unit size possible. Dreadspears and Blackguard can attack in 3 rows. This is were you generate damage. If you use chaff units, play them in 2x10. Looking at the darkshards or the 10 + 10 Dreadspears. Do not expect them do do damage. The 40 Corsair unit is very cheap and can be useful to hold objectives. After talking about the footsloggers we come to the next point. 2. you lack speed! Actually with this list it is very likely that your enemy will be faster than you and dictate were the engagements happen. That has never been good for the Druchii's kin. I recommend putting the Sorceress on a black dragon to give her some operational use (a Dragon can make use of the Hurricanum). Throw out the Emerald lifeswarm and get speedbuffs and chargebuffs in that army. Maxed out blobs of Dreadspears and Corsair can be suprisingly good objective holders. we can do missions objectives now and talked about defensive. 3. Damage and Mortal Wounds is something I really miss in your army. I only see some spare mortal wounds here and there. You might want to look into that again. I would like to recommend Executioners (pre Cities of sigmar book)... but now I cant. I have never tried them with their new warscrolls. You might find some other way to bring in some MW. The only real damage dealers I see so far would be a maxed out unit of Black Guard fully supported by the Hurricanum, Magic users and Eternal spells. You need more units than that in my opinion. If you want some more indepth damage calculations, you can look into the discussions of Darkling Covens and Scourge Privateers right in this forum. 4. Rend when you dont bring MW dealing units and try to make the Black Guard work, we still have a general rend problem in this army. Will be hard do deal with that general weakness of the roster. I am just mentioning that as a last point.
  17. hmm I am in the lucky position to already be in possession of a full DoK army. But when you would like to buy one box, I would lean towards a box of melusai and build Blood Sisters. They seem to be tough in Warcry. I like the list of @Myrdin Maybe he will give us a feedback of his/her games
  18. @LuminethMage oh no! those battle cow design choice... @DantePQ we are curious about the lists 🙂
  19. Is it known which characters will be playable?
  20. Soon the Morgraeves Bloodcoven Warband will come for Warhammer Underworlds. The Models do make for a great Warcry Warband too!
  21. I understand the titel of the Threat differently and would like to ask nevertheless. Which common/general cards are best to have for using them for all Warbands? Especially for competitive play? The general cards without belonging to a specific Warband.
  22. Is there a release date for the Morgraeves Bloodcoven yet?
  23. "Ridiculous" means "friendly gaming enviroment"? A view ideas from my side.: .) You are very weak on the objective side. Due to your low model count it will be easy for the enemy to snack the objectives away from your control. This is the biggest issue with the list .) Sorceress: I really fell in love with the vitriolic spray. It is the greatest thing about anvilguard in my opinion .) You wont need the Chronomatic Cogs. The hydra already have a charge bonus with the lashing .) The list doesnt bring enough mortal wounds in my opinion .) I think you will want to bring fast objective grabbers. Try Dark Riders or allied DoK Khinerai hopefully I could give you some inputs.
  24. yeah me too. Change the permission to enter the Subforum, so not logged in Readers can read.
  25. Sounds nice... but you should note that the debuffs have requirements. The Problem is the question on how many occasions during the game will you have the "bravery bomb" standing in position and how often will that change a combat result in your favor?
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