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42 Lord Celestant

About stickybluetoffee

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  1. stickybluetoffee

    Need help deciding between Nighthaunt or Legions Of Nagash

    Having the same challenge. In my view Legions of Nagash has greater durability and overall a better toolbox of things to draw from. On the other hand I feel Nighthaunt have more movement- which I’ve always believed to be pretty important (although the prevalence of alpha striking is making me rethink that), and if they get that 10” charge then that can really swing a game. I remain undecided.
  2. stickybluetoffee

    The New FAQ (23/07/2018)

    Seems to have cracked the major known issues. Just hope that as more appear they can deal with them too just as fast.
  3. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    With the spare heads from the chainghast box and a few spare maces this is definitely something I’m doing.
  4. stickybluetoffee

    Nagash, the Supreme Lord of Spellz

    If your opponent can use your endless spell model that means you can’t cast that spell later (as you don’t have the model for it). As far as I’m concerned that means my opponent will have to have his own model to cast an Endless Spell they’ve learned off me.
  5. stickybluetoffee

    Buying Command Points

    For me what I’ve always enjoyed about AoS matched play games is the scenarios that present a “problem to solve” tactically. Anything that enables one side to ignore that problem and just table their opponent quickly takes away the engagement that the game presents. I also think there’s value in thinking narratively. How much damage should 1 Grot be able to do? 1 - fair enough. 2- in extreme circumstances maybe. 4, how? 8+ wtf??? Any ability (be it command ability stacking of anything else) which doesn’t fit the narrative/lore of the unit needs to be looked at.
  6. stickybluetoffee

    Mourngul nerfed again

    I like the mortal wound output tbh. He’s got enough attacks that it’s a good chance he’ll get 1 or 2. That should guarantee a killed model and that d3 heal. Plus he’ll be able to come up from the underworld and can be in range of a hero to reroll charges making him a bit more reliable. Save change sucks a bit though!
  7. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    Spirit Torment can heal it. Guardian of Souls sadly can’t though.
  8. stickybluetoffee

    AoS 2 - Legion of Night Discussion

    Yes, so a potential tactic would be to use a cheap hero as General who stays off the board until you want to use Endless Legions. Maybe a Cairn Wraith - only 60 points. He then appears on the table near a gravesite (which needs to be within 15” of that table edge) and brings back a slain unit (or more than one if you have the CP) Doing this means that you can keep the General safe from being sniped off to prevent slain models coming back. Give your artefacts to different heroes so all you’d lose is the command trait. Pondering if that’s worth it.
  9. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-mourngul.pdf New warscroll 300 points 4+ save now, but gets frightful touch. https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf Points on last page.
  10. stickybluetoffee

    AoS 2 - Legion of Night Discussion

    So now that Endless Legions takes place at the end of the movement phase, we can ambush the general next to a grave site for an easy summons. Is that a good tactic or does hot having the general on the table hamper the army?
  11. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    Word of mouth only.
  12. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    Allegiance Abilities (from WHLive) -1 bravery to units within 6” of a Nighthaunt unit 6+ ignore wounds for a unit wholly within 12” of a hero Half of your units can be in the underworld. Auto arrive, but must arrive by turn 4 10”+ unmodified charge - immediately attack (and can then attack again later) New Command Ability for General. Remove a unit and set it up within 12” of general / more than 9” from enemy.
  13. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    If you have spare Hex Wraith weapons I think you could convert one bell and 2 stalkers into reapers (ie using the hex wraith scythes). Plus use some spare skulls from the Skeleton kit or skulls kit to turn the stalker heads into reaper heads. That gives you 12 Stalkers, 1 with drum 10 Reapers, 1 with Bell.
  14. stickybluetoffee

    AoS 2 - Nighthaunt Discussion

    So my thought is to get two sets of the starter units and the easy build Stalkers. Gives you 8 Reapers (you need 10) and 14 Stalkers (units of 4). If you can convert 2 Stalkers into Reapers then you’ve got 10 Reapers and a unit of 12 stalkers.
  15. stickybluetoffee

    Age of Sigmar: Second Edition

    Two battletomes next week. Wow. https://www.warhammer-community.com/2018/06/24/next-week-storms-and-spectres/