The Merchant Prince
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
Freeguild general is 100 pts - he later corrects himself in the vid and its 100 pts in the app- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
The general is now 100 pts not 60.- 2,454 replies
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Cities of Sigmar : Lists and synergies tactica
The Merchant Prince replied to Maturin's topic in Cities of Sigmar
we have points? -
Cities of Sigmar : Lists and synergies tactica
The Merchant Prince replied to Maturin's topic in Cities of Sigmar
No? It seems to still do 2 damage according to the warscroll -
AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
Yeah I'd imagine that to be a typo. I doubt there'd be a substantial experience difference between them. Between say crossbows and bows, sure, but not handguns and crossbows.- 2,454 replies
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Battleforce 2019 speculations
The Merchant Prince replied to Minis by Night's topic in Age of Sigmar Discussions
It'd be a human / hammerhal box since aelves and duardin got SC! boxes in some form -
Battleforce 2019 speculations
The Merchant Prince replied to Minis by Night's topic in Age of Sigmar Discussions
I could see a Battleforce but not a vs box - the vs boxes have always come out prior to the book release. -
AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
There may simply be a points cap for the amount of SC that can be taken. One of the FB posts stated clearly that the majority of the army (presumably pts-wise since it was min freeguild battleline and mostly SC) couldn't be SC.- 2,454 replies
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With the Cities of Sigmar only days away from pre-order, I figured I'd make blog of my army and the free city from which they hail. The lore is as follows: Aurumburg is a coastal city located in the realm of metal, Chamon. It was build to capitalise on a large realmgate that extends out of the sea and leads to Azyr, dubbed the 'Seaspire' by the city's Azyrite founders. Naturally, the Seaspire has made Aurumburg a centre of trade and commerce. Each member of the ruling council of Merchant Lords takes their wealth through a variety of tariffs on different categories of goods shipped back and forth by the large numbers of trade ships, as well as through the riches brought back from surrounding lands by their own expeditionary forces. In addition to the Seaspire (and unknown to most of its inhabitants) is the fact that the tunnels under the city also lead to a realmgate to Shyish. After this discovery by the city's founder, the local cult of Morrda was charged with the task of guarding this hidden gate and has prevented several necromantic incursions since. Another controversy that surrounds the city includes a great forced exile of aelves from the city after the sole Aelven member of the Merchant Council was discovered by chance to be a Tzeentch worshipper. To this day, many of Aurumburg's inhabitants (and especially its duardin) hold a deep distrust of aelves. As the saying goes in the city, "Better to trust an ogor than an aelf, at least hunger is predictable". This army represents an expeditionary force into the surrounding lands along the coast to secure any valuable sources of wealth (think colonialism but substantially more justifiable what with the natives being orruks / ogors / moonclan / chaos worshippers etc.). The two biggest themes I'm trying to incorporate into the army visually is the nautical nature of its city and its location, being situated in the realm of metal. Aurumburg's military forces wear black and purple in quartered or halves schemes, accented by teal. Given its prevalence in Chamon, gold trim is commonly incorporated into uniforms as well. Aurumburg's symbol is the chamon magic symbol with a trident in place of the arrow. Model pics will come soon.
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
To be fair it'd be very easy (and reasonably thematic) to put MSU of flagellants in a list to be killed off to buff up the killier units. They have no save after all.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
If we could get the prayers for lethis in CoS that'd be absolutely perfect for my cult of morrda- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
Well you can categorise it like that if you want but regardless it's a precedent for the idea that there will be unit limits for different cities.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
I think that's a bit of a stretch - we know that certain cities will get access to units from previous battletome arnies such as sylvaneth and kharadron in a limited way so I doubt they'd have gone with such a blanket approach.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
I didn't see that mentioned in the article - though it did mention that at least the units in the new SC! boxes were useable in all 7 allegiances.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
No freeguild-based start collecting box? Strange . . . Nice to finally see some news though.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
flying steamtank hahahaha that's wonderful.- 2,454 replies
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AoS 2 - Cities of Sigmar Discussion
The Merchant Prince replied to Double Misfire's topic in Cities of Sigmar
Freeguild crossbowmen/handgunners are battleline by default, so the guard are a bit superfluous. I would replace em with a 10 man unit of handgunners for the long rifle.- 2,454 replies
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Your preferred level of fantasy in the AoS setting
The Merchant Prince replied to Enoby's topic in Age of Sigmar Discussions
I see low fantasy as less about the amount of magic and other fantastical elements but rather the ease with which they can be related to by reference to real world natural laws and so forth - do the dragons fly by their wings alone and are they comparable to a wild beast or are they intelligent and perhaps fly with the aid of magic? This also applies to magic itself - is magic bound by laws in terms of source and function or wild and crazy and appear randomly? Ultimately, those are machines and so can be understood without too much struggle. They're powered by a mcguffin sure (warpstone), but it's not a mcguffin we can't related to - it's similar in nature to a radioisotope, being an energy-emitting power source and mutagen.