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The Great Aurumburg Expeditionary Force: An Introduction


The Merchant Prince

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With the Cities of Sigmar only days away from pre-order, I figured I'd make blog of my army and the free city from which they hail. The lore is as follows:

Aurumburg is a coastal city located in the realm of metal, Chamon. It was build to capitalise on a large realmgate that extends out of the sea and leads to Azyr, dubbed the 'Seaspire' by the city's  Azyrite founders. Naturally, the Seaspire has made Aurumburg a centre of trade and commerce. Each member of the ruling council of Merchant Lords takes their wealth through a variety of tariffs on different categories of goods shipped back and forth by the large numbers of trade ships, as well as through the riches brought back from surrounding lands by their own expeditionary forces.

In addition to the Seaspire (and unknown to most of its inhabitants) is the fact that the tunnels under the city also lead to a realmgate to Shyish.  After this discovery by the city's founder, the local cult of Morrda was charged with the task of  guarding this hidden gate and has prevented several necromantic  incursions since.

Another controversy that surrounds the city includes a great forced exile of aelves from the city after the sole Aelven member of the Merchant Council was discovered by chance to be a Tzeentch worshipper. To this day, many of Aurumburg's inhabitants (and especially its duardin) hold a deep distrust of aelves. As the saying goes in the city, "Better to trust an ogor than an aelf, at least hunger is predictable".

This army represents an expeditionary force into the surrounding lands along the coast to secure any valuable sources of wealth (think colonialism but substantially more justifiable what with the natives being orruks / ogors / moonclan / chaos worshippers etc.). The two biggest themes I'm trying to incorporate into the army visually is the nautical nature of its city and its location, being situated in the realm of metal. Aurumburg's military forces wear black and purple in quartered or halves schemes, accented by teal. Given its prevalence in Chamon, gold trim is commonly incorporated into uniforms as well.  Aurumburg's symbol is the chamon magic symbol with a trident in place of the arrow.

Model pics will come soon. 

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So, CoS does not really support Chamon, but using Greywater as a template feels correct. It's close to marshes, and should have been in Chamon anyway.

Another option would be Tempest's Eye, for more move and Kharadron Overlords which fit the mercantilism so well. You could maybe use 40k bikes to stand in for outriders and Pistoleers in a more dwarven way. Edit, can't find it, there is a set of three golden thingies that fit rather well. Just putting a few dwarves on horses would also work.

Edited by zilberfrid
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12 hours ago, zilberfrid said:

So, CoS does not really support Chamon, but using Greywater as a template feels correct. It's close to marshes, and should have been in Chamon anyway.

Another option would be Tempest's Eye, for more move and Kharadron Overlords which fit the mercantilism so well. You could maybe use 40k bikes to stand in for outriders and Pistoleers in a more dwarven way. Edit, can't find it, there is a set of three golden thingies that fit rather well. Just putting a few dwarves on horses would also work.

Frankly rules are a bit of a secondary consideration regarding this collection - I think I'll end up using the greywater rules as I don't have any plans to include kharadron yet. 

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