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Knight Scáthach of Fimm

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Everything posted by Knight Scáthach of Fimm

  1. I know the intention was not to, but in a tournament, I can't help but think 20 grots will come in handy since Trolls are too expensive to have camping home objectives. If anything, I'd say drop Mollog and get 20 grots to play it safe and Scrapskuttles to make your magic phase stronger.
  2. I don't think that's a fair comparison when Rockguts literally just came down 20 points a few days ago. You're complaining about a problem that was created in the space of a few days and expect it to be fixed in such; and they don't suddenly become awful just because a competitor got cheaper. Yes, Fimir ought to go back down to 120; as someone with 12 of both models I would appreciate them having a better use over Rockguts, as currently they are only superior at ranged defense and bravery.
  3. Nothing has really changed for Fellwaters. Their use remains the same.
  4. You're babysitting for reroll 1s and we exhale command points with every breath so there's not really an issue there. Given the new reductions, Rockguts in 6s are pretty much an auto include. And the guaranteed hit means that, in my experience, the two units of 6 I use that usually fight side by side can remove backline heroes instantly with good chances. Sure you get more chances, but it's just that, a chance.
  5. I value the 5++ more than the -1. The damage isn't necessarily the deciding factor. I appreciate Fellwaters for their ability to be more independent. Also Rockgut shooting, even though it does less, can be guaranteed damage with a 24" max range.
  6. I use it, and if you were like me and had 160 points shaved off then even more so.
  7. I always try and have Rockguts with reroll 1s (even easier now that it's also a basic command ability) and Moonface Mommet to guarantee it goes through. I had 4 Rockguts wipe 30 Longbeards in 2 combat phases with that combo.
  8. I reckon we're in a good spot now. I don't think it can be stated enough how much the change to Rockguts means. I don't understand why Fellwaters are more expensive, I find their only upside is the ability to be more independent which means they can cover my flanks better.
  9. I mainly take it for the extra relic as I find Moonface Mommet to be incredibly important to outright prevent most armor saves, since every Rockgut swing is extremely valuable, as your opponent can and will roll those hot 6s. Also, the reduced drop number can be big on its own to dictate the first turn. I forget the +1 damage 98% of the time. I'm going to invest my extra points in goblins to fix the numbers problem.
  10. I'd argue that comparing units in a vacuum is unfair; they ought to be contrasted in-allegiance, of which those units are in a whole grand alliance apart. I'm fairly certain you can do more with all those units, while Trolls get like 2-3 areas of synergy at best.
  11. My Fimir aren't coming out anytime soon as they're the same cost now. Hey, at 140 I'd argue that Rockguts are competitively priced. I have to say this FAQ has been pretty huge, as as I said before, it doesn't matter that the Troggboss didn't come down to 240 or so as we got points reductions where it really matters which is the main fighting force. I can't argue with having 160 points freed up, most armies would give their second in command for such a discount.
  12. Ok so I just had 160 points shaved off my list. Guess I need another unit of Trolls goblins and make a unit of 40 to handle the objective side. Hey, at least the price of the Troggherd is now offset a bit.
  13. I think Troggs are now very well priced when you consider them as an army; Rockguts I think didn't need it, but I'm not complaining. Dankboss could have gone to 260 but let's be real, the meat is in the Rockguts so his cost is evened out considerably.
  14. Wow I didn't think Rockguts needed to be cheaper. Goodnight my sweet Fimir. When taken as an army, the Troggboss' cost now evened out considerably.
  15. Capture points using the accumulative wounds characteristic of eligible models? Hoards would still be superior but it just means you need 13 dudes to beat a standard monster.
  16. Now that Witch Hunters are 40 points, they have some use in Freepeoples, provided you're exactly 40 points under which one of my lists is. If it's 50 then command point, but otherwise he has some use, if anything just to be a generic command ability user. The Hero keyword is always useful, 30 points is probably taken up by this keyword alone. I would rather have an extra hero on the board than an endless spell.
  17. Dwarf Warriors likely went up by 10, not because they are used in Dispossessed, but because they get used in Order soup armies a lot. Why? They are efficient Battleline units, as they do not require support from the relevant heroes in order to hold objectives. They are basically the best part of a battleline tax, as soup lists often capitalize on the best of the Order units. In Dispossessed allegiance, they are overshadowed by Longbeards, but because Mixed Order is more relevant to the game right now, I am certain GW decided to increase their points; just like how Skinks were changed. As it stands, my brother's Dispossessed list had 100 points knocked off it so it worked out well for him. This is including 2 cannons. As for the Freeguild Griffon, a 20 point increase is nothing for such an efficient monster. He's easily worth 300, yet alone 280. My list freed up 50 points even with the increase to the Griffon as the cavalry and greatswords came down. It was 1990 so I can even make a unit of 20 greatswords 30 now. Edit: 40 point Witch Hunter is actually relevant, at least to a Freeguild player. Before it was him or a command point, assuming you have that left. Now, if you have 40 left over I'd take it purely to be a beacon for command abilities. One of my lists adds up just right for this. He also fits into allies; the common ones being a Luminark and Battlemage being 360 combined.
  18. If Sneaky Snufflers worked on all, they would be sold out for the next 6 months. Unfortunately it's too late for that. And yes, when balance adjustments to the game are made, it swings both ways. So if Troggboss only comes down to 280, but all the greater daemons go to 380+ then suddenly he doesn't sound too bad. It's the comparison game again. It's usually the relatively cheap flying ballistic missile monsters that are a problem, and they make other units look bad by comparison because they do everything the meta and ruleset wants. Especially in the case of Ghoul Kings on Terrorgheist that literally have everything; its only weakness is that there isn't 2 of them in a unit...
  19. The closest things to regular trolls are Fimir, so they would have to drop lower to 120 for Trolls to come down to 140, but they are very good at 160 regardless. I wouldn't say that GuO, Keepers or LoC are in the same points bracket if it came down to 260/280, they're all far more expensive than a Dankboss at this adjusted rate. There's a whole Fungoid/ Madcap or more to squeeze in there if that's the case, in post-GHB list, factoring in other changes. I mean sure, if a Dankboss came down to 220 he'd be almost an auto include if you have at least 6 Rockguts in a standard list, hell if he has Loonskin I can see him replacing Skragrott in some instances. If it makes a Troggherd army rise in the competitive ladder then so much the better. Knowing GW, I highly doubt it. I think his myriad of small abilities and little leg-ups over other models will keep him no lower than 260. The problem with some of your examples is that they're all highly focused units while the Dankboss is a jack of many trades. I think that if you want to make a Dankboss work for you (at 300), one needs to be conscious of the rest of the army. I see far too many people complain that the Dankboss is a points sink when they're simultaneously running a Hag and Troggherd; sometimes even Mollog in the worst of cases. I'd rather take a Madcap with Moonface Mommet and a Dankboss than a Hag. And it's not just because of the sagginess. So to conclude, he's not a stab in the foot.
  20. I'd argue that, while GW say pitched battle profiles are competitive intended, it's really just used so that we can have balanced games in the first place. Most people play with pitched battles, but most people are not tournament go'ers. 220 is pushing it imo; I'd rather see Troggherd go down and so Dankboss' value go up, than Dankboss go down by 80 points (I can't think of any cases where such a drop has happened, since it's not like he was written terribly in the first place). This is the more likely scenario in my mind, in order to get more worth out of a Dankboss. Battalion at 120, Dankboss at 260. Those are very much workable numbers. At 220 that would be extremely good, almost too good imo when you consider Loonskin. That's the range of many normal non-hero monsters, yet alone the stuff a Dankboss gets on top of that. And not only that, but at 220 you'd invalidate Mollog and normal Dankholds, as they won't be dropping all that much unless Gargants and normal trolls also go down, which is unlikely. If a Dankhold was 180, just by being a hero the boss will always be taken over it. I think a safer bet, and one that is in line with what appears standard for a balance adjustment, a drop to 260-280 is more likely.
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