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Bostian

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Everything posted by Bostian

  1. Bostian

    Share Your Maps

    Dawnland is an obscure province in the realm of Ulgu that grew out of the annual narrative event at NOVA Open. The small group of players that attended in 2016 sat down and did some world building and came up with this initial map of the region. The next year in 2017 the region went through some significant changes, in large part from the decisions made by the players leading the different factions struggling for control of Dawnland. Some names of places changed, although our map wasn't any more sophisticated. The Duardin city had fallen under the control of Queen Neferata and then recaptured and burned by the brotherhood of spies & assassins that took back Dawnland to belong to the original inhabitants. But the power of Death still permeated the land, particularly in the corner of the Deadlands. But a century passed from the devastating war of rebellion, and the canal network served as the basis for a new economy to distribute the valuable mineral of Synder. For the 2018 event we had a team of organizers contributing to the development of the narrative background of Dawnland. Not only did we rename some locations, but we also developed the map to look a bit more interesting. And a gazetteer was written to provide more background for players to consider when creating their own army narratives to explain how their generals came to find themselves in this corner of Ulgu. Dawnland is an obscure province of Ulgu, but not without mystery and fortune. The canals that cross the plains were built long before the Age of Chaos, and many portions are no longer used. What follows are the most notable districts with strategic value for the guilds that control them. IMRIAN SEA: The Imrian Sea is tied intimately to the canals of Dawnland, the tides providing both force and fluids to sustain the network of waterways. And it serves as a means of transport for the merchants sailing to other provinces with holds filled with a variety of goods, not the least of which is refined Synder. SORWIND SWAMP: This swamp had once been a verdant plain of rich farmland, but flooding long ago before the Age of Chaos swallowed up the cities and fields. Now the swamp is a dangerous place, although some intrepid explorers have retrieved lost and powerful relics. JADENVYNE JUNGLE: Tangled vegetation and thick humidity makes this a dangerous place for all inhabitants, although a race of small humanoids appear to thrive and craft strange relics with powerful properties. Sometimes they have been convinced to trade relics for Synder, although they prove obstinate antagonists to anyone trying to take possession of these sacred items by force. DEAD LAND: Almost nothing is known of this district, although it has served as a gateway for the armies of Queen Neferata to open a breach with the realm of Shyish in an attempt to reestablish her power here in Dawnland. This invasion must be stopped and reversed if the guilds are to continue leading the region in prosperity. SYNDER MINES: The Dawnbreak Mountains run across the top of the region in a jagged series of inhospitable peaks. At the foot of these mountains are ancient entrances to the Synder Mines which have served as the source for Dawnland’s most valuable resource. After the ore is mined, it is sent in barges under guard for refinement. DAWNBREAK FOREST: The forest has provided a valuable resource for timber in recent years as the population has increased and trade has thrived throughout the region, requiring accessible building materials to construct buildings and canal boats. And some of the trees exhibit mystical properties which prove crucial ingredients for enchanted relics and skyvessels. But the shadows deep in the forest are dark, and few explorers return from extended adventures beyond sight of the treeline. DAWN BREAKERS: The broken terrain in this place serves as a refuge for outlaws and cultists. The canal which connected this district to the wider region has fallen into disuse since an earthquake opened rifts and shifted rocks into strange formations. But many of the broken places have revealed access to strange subterranean locations which have been profitable to some adventuring bands in search of easy fortune. SUNKEN CITY OF A’PHRONDIA: This city continues to serve as the center of a strange collection of aelf tribes working together to raid shipping lanes in the Imrian Sea and build a new civilization on the ruins of this ancient city. Beneath the waves is rumored an ancient device of such magnitude that it actually manipulates the tidal forces of the Imrian Sea. CANAL DISTRICT: Remnants of disused canals at the foot of the Shadow Ziggurat has served as the foundation for the fastest growing district in the region. Free tribes and minor guilds build structures everywhere and attract new settlers every day. Although the canals here are little more than open sewers and the residents exhibit meager means, the true power is behind the number of willful residents. NALSEND: Although not as large and impressive as Sy’Dell, this township is key to the refinement of Synder. Subterranean canals link facilities beneath the city with the mines in the Dawnbreak Mountains. SY’DELL: The capital of the region, Sy’Dell is a city of canals and cathedrals. It is the center of the canal network and commerce throughout the province of Dawnland. The spires of the banks and most powerful guilds are indistinguishable in majesty to the steeples above the halls of all the religious orders. Large campaign maps were printed out to serve as a means for tracking control of the different locations during the three days of the grand narrative. On the second day the godbeast Nehnaxiir drifted in from across the Imrian Sea, casting an ominous shadow across the landscape. On Sunday afternoon Dawnland had been torn apart by war and an epic conflict between the inhabitants of the region and the massive godbeast. Although the godbeast finally left the region in piece, the shattered remnants and drained canals would never again resemble Dawnland.
  2. Bostian

    What is "narrative gaming"

    What did you think about the champion and skyvessel warscrolls unique to NOVA? How do you think players optimized the coin & acclaim mechanics or the relic cards which were separate from their army lists? Also, how do you think the 2018 event compared to the narrative at NOVA 2017 when the Path to Glory tables were used instead of the matched play points? How about 2016 when Death and Chaos armies were allied in games against Order and Destruction alliances? And how do you feel about the event in 2015 when there weren't any matched play points to reference? This is an evolving process, I think, and some of us striving to create events welcome feedback. Some narrative event organizers try to create an experience that is a bit more than simply "tournament events with custom scenarios." For players that want to attend a gaming convention like NOVA, for example, but don't want to participate in a GT event, what alternative would you suggest they enjoy? Open play can be fun, and I enjoy open play with my friends, but can it work with more than 20 players at a convention playing games across four days? And what did you think about the ships of renown with those epic ship models, or the big siege game on Friday with 24 feet of castle wall running the length of 4 tables? Have you seen anything like that at a tournament with custom scenarios?
  3. Bostian

    What is "narrative gaming"

    If you’re interested in hearing about how the 4-day grand narrative at NOVA Open went down, I recommend listening to the latest episode of the Rolling Bad podcast. http://rollingbad.libsyn.com/rolling-bad-podcast-ep53-a-warhammer-age-of-sigmar-podcast
  4. Bostian

    Coalescence Global Narrative Event

    Our 2nd Year of Coalescence is titled The Desolation of Eristrat! Our plot picks up after last year's events and focuses on portions of the realms that have been destroyed by Eristrat. Players sign up for two factions, attempting to Empower or Banish the godbeast. We've written story hooks to help players feel like either choice makes sense for their allegiance. Something new that will be in our pack is a branching story, so the results of Game One lead to one of two possible battleplans for Game Two, each of which can spawn two possible outcomes for Game 3. We encourage the NEOs to construct the story of their event to join the overall narrative of Coalescence. As part of this design, we know that NEOs won't have a good deal of ability to prep for all these possible games. To help this, we're designing these as smaller games that wrap quicker and give the players longer to consider their story The course of the story is set as Banish or Empower wins games, but just like last year we'll find the winning team through other means besides straight victory. Look for something like last year's achievement scorecard, with even tighter integration into the story that's told through your games. Like last year we'll tally the results of the individual events and use this to advance the story of Coalescence. If you want to run Coalescence for your community, find your space for June 23rd! You will have the pack by the end of April. Thanks to all the NEOs that provided feedback to make this event better.
  5. Did you run a Coalescence event last year or more recently on March 17th? Do you want to provide feedback for the team working on the next event scheduled for June 23? It's not too late to post feedback to make the next event better!
  6. Bostian

    NOVA Open Grand Narrative

    until
    NOVA Open will host another Age of Sigmar narrative play event across all four days of the convention, from Thursday, August 30th, through Sunday, September 2nd. Players are invited to bring a painted army of 1,500 matched play points with special army comp provisions, along with a figure of their choice to represent a unique warlord and an airship of their own design and construction. After players stake allegiance with one of the four unique guilds, each will participate as a team as individual players in a series of planning, play, and social sessions which make up the prelude and three distinct acts of the grand narrative. Not only will players negotiate alliances and resolve challenges with other teams, they will decide how to spend campaign resources to leverage special abilities and further the power and advantage of their preferred guild. They will also discover the true nature of a massive godbeast which has arrived floating in the skies above the fields, mountains, cities, and canals of Dawnland. The grand narrative, as previous years, will feature a variety of events including team planning sessions and epic Triumph & Treachery games, along with the popular Ships of Renown event, and a big coalition of death game across multiple tables involving many players. Tickets for the convention and associated events are available now at https://novaopenstore.com/Home/EventContainer/17 and the preliminary event pack is HERE. The team is still finalizing some details. Any questions can be emailed to customerservice@novaopen.com
  7. Event Title: NOVA Open Grand Narrative Event Author: Bostian Calendar: Events USA Event Date: 08/30/2018 12:00 AM to 09/02/2018 12:00 AM NOVA Open will host another Age of Sigmar narrative play event across all four days of the convention, from Thursday, August 30th, through Sunday, September 2nd. Players are invited to bring a painted army of 1,500 matched play points with special army comp provisions, along with a figure of their choice to represent a unique warlord and an airship of their own design and construction. After players stake allegiance with one of the four unique guilds, each will participate as a team as individual players in a series of planning, play, and social sessions which make up the prelude and three distinct acts of the grand narrative. Not only will players negotiate alliances and resolve challenges with other teams, they will decide how to spend campaign resources to leverage special abilities and further the power and advantage of their preferred guild. They will also discover the true nature of a massive godbeast which has arrived floating in the skies above the fields, mountains, cities, and canals of Dawnland. The grand narrative, as previous years, will feature a variety of events including team planning sessions and epic Triumph & Treachery games, along with the popular Ships of Renown event, and a big coalition of death game across multiple tables involving many players. Tickets for the convention and associated events are available now at https://novaopenstore.com/Home/EventContainer/17 and the preliminary event pack is HERE. The team is still finalizing some details. Any questions can be emailed to customerservice@novaopen.com NOVA Open Grand Narrative
  8. Bostian

    Let’s Chat: The State of Narrative Play

    That's when you may need to work on starting one. I was the only AoS player in my whole region. I ran some demo games for a couple friends and got them interested enough to play. Now one guy in our club goes to tournaments and paints some great stuff, and he credits/blames me for getting him started. Although my club also has a strong narrative flavor, and I think that's my fault. ? You can do it with some patience and tenacity!
  9. Bostian

    Events USA: Fawkes Hunt

    Event Title: Fawkes Hunt Event Author: Bostian Calendar: Events USA Event Date: 11/05/2017 11:00 AM to 11/05/2017 06:30 PM Second annual #FawkesHunt AoS team narrative event is November 5th in Charlottesville, VA, USA. Fawkes Hunt
  10. Bostian

    Fawkes Hunt

    until
    Second annual #FawkesHunt AoS team narrative event is November 5th in Charlottesville, VA, USA.
  11. Bostian

    Events USA: NOVA Open

    Event Title: NOVA Open Event Author: Bostian Calendar: Events USA Event Date: 08/31/2017 01:00 PM to 09/03/2017 06:00 PM Six linked but separate narrative events across all 4 days of the convention, a doubles team tournament on Friday, and a 5-round GT Saturday-Sunday. Also a KidsHammer event featuring paint & play and a friendly tournament for young players aged 10-15. http://www.novaopen.com/age-of-sigmar/ "Since the release of the General's Handbook and more, Age of Sigmar is taking the gaming world by storm. Last year's event rapidly sold out at nearly triple its 2015 size, and we expect a similar increase this year. Based on conversations with the GW Community Team members attending NOVA this year and feedback from other conventions, we're increasing the size cap of our GT to 100 and planning awesome terrain, tables, and more accordingly! Furthermore, we still have the awesome Sigmar Narrative event that laced through the weekend last year, enhanced further by the passionate development and brainstorming of our fantastic Age of Sigmar leads. We fully expect these events to sell out once again, so make sure you take time to study the primers and event schedules, and be ready to register on Feb 1!" NOVA Open
  12. Bostian

    So, we just had a ptg league...

    For events that I can act as GM, if a player runs away with summoning lots of units then I provide the opponent with reinforcements to bring on or some other special ability.
  13. Bostian

    Keystone Landmarks across the Realms

    Saw some of the pics from this on Twitter. Any chance you can share more about your event here?
  14. "Learn how to play wrong" reminds me of hearing some gamers a few years back in the roleplaying community talk about how D&D (which is "nominally" a narrative game system) is supposed to be played by serious gamers. I believe that for a narrative event to work well then it needs a good game master and notice up front to all players what to expect. Tell that player that wants to bring 10 wizards that there may be a tornado which randomly appears on a tabletop during the course of the event. Oh, surprise! That tornado happens to sweep across that one table and carries 9 wizards away into the celestial realm! That's how GMs keep power gamers in check during RPG campaigns.... "Sure, you trick the rest of the party and manage to steal the 'magic' sword for yourself. But once you have the sword in hand you realize it's magically cursed and now you can't let go and it applies -1 to all your to-hit rolls and causes no damage other than to give any foe struck a mild case of hiccups!"
  15. Did any of them even read your campaign guide?
  16. Bostian

    Coalescence in Culpeper

    until
    On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at the Culpeper County Library in Culpeper, VA. Play and paint prizes awarded. Pre-registration is required to attend this free event. Email warpeper@gmail.com for more details or RSVP here.
  17. Bostian

    What is Narrative?

    Great show, Chris! I'm reluctant to admit that I hadn't heard TBS before last week. It was Ming and some others that turned me onto it, and I've been listening to episodes every day to catch up! Yes: Narrative is whatever you want it to be!
  18. Event Title: Age of Sigmar event in Charlottesville, VA Event Author: Bostian Calendar: Events USA Event Date: 05/28/2017 10:30 AM to 05/28/2017 06:00 PM Where: The End Games, 143 Zan Rd, Charlottesville, VA 22901, USA Cost: $15 entry Prize Structure: 1st Place: 40% of prize pool as store credit 2nd Place: 25% of prize pool as stores credit Best Painted: 35% of prize pool as store credit It will be 2000pts. Registration will start at 10:30. First round at 11. Each round will be 2 hours with a hard dice down at the end. There will be a one hour break for lunch after round one. The missions will be: Round 1: Border War Lunch Round 2: Gifts from the Heavens Round 3: Take and Hold https://www.facebook.com/groups/1200627169977829/ Age of Sigmar event in Charlottesville, VA
  19. Bostian

    Age of Sigmar event in Charlottesville, VA

    until
    Where: The End Games, 143 Zan Rd, Charlottesville, VA 22901, USA Cost: $15 entry Prize Structure: 1st Place: 40% of prize pool as store credit 2nd Place: 25% of prize pool as stores credit Best Painted: 35% of prize pool as store credit It will be 2000pts. Registration will start at 10:30. First round at 11. Each round will be 2 hours with a hard dice down at the end. There will be a one hour break for lunch after round one. The missions will be: Round 1: Border War Lunch Round 2: Gifts from the Heavens Round 3: Take and Hold https://www.facebook.com/groups/1200627169977829/
  20. Bostian

    Events USA: Coalescence in Culpeper

    Event Title: Coalescence in Culpeper Event Author: Bostian Calendar: Events USA Event Date: 06/10/2017 10:00 AM to 06/10/2017 04:30 PM On June 10, 2017, Narrative Event Organizers from around the globe will be hosting local one-day events where players will gather at local venues to play games of Warhammer Age of Sigmar that will affect a global narrative. Our local event will be at the Culpeper County Library in Culpeper, VA. Play and paint prizes awarded. Pre-registration is required to attend this free event. Email warpeper@gmail.com for more details or RSVP here. Coalescence in Culpeper
  21. Check out the extensive Path to Glory tables provided by @HobbyHammer for his awesome narrative events.
  22. Bostian

    Coalescence: Global 1-day Narrative Event

    Register as a NEO here: http://bit.ly/Coalescence2017
  23. Bostian

    Wood Elves

    Awesome! Great to see someone building a Wood Aelf army for AoS! Sent from my iPhone using Tapatalk
  24. To answer your question directly: it took more than an hour to get the first round completed but mostly because setting up and explaining the campaign and battleplans took some time. But once things got rolling round 3 was done within 30 minutes. The. The final round, with two players each with 250 points of Warband each, took 45-minutes to resolve. We "started" at 11:30 am and I handed out awards at 4:30 with 8 players. Sent from my iPhone using Tapatalk
  25. I just ran a 5-round event last Saturday with 8 players in 5 hours. Some players finished rounds in under half an hour, but most lasted around 45 minutes which gave us time for breaks, etc. Rounds took a bit longer at the end when players had built up their warbands with gold to purchase new recruits, etc. But for 5 rounds I think 5 hours is enough time. Also, some unsolicited advice: by round 3 I was handing out discretionary gold to some players that had lost every game. One guy rolled several "1"s when testing for post-battle injuries and lost both his general and the only 2nd level dude he had. By round 5 the leader had a Warband with an underdog value of 262 while the player at the bottom of the ranking didn't even have 100 points worth of models to deploy, and that was with the bonus 30 points I gave him after round 3. But it was easy to match high valued warbands against each other, and the two players with warbands below 100 points were happy to play each other in round 5. At the end I handed out 4 certificates as prizes: 1. Best General for highest victory count; 2. Storystinker for best Warband backstory and narrative; 3. Campaign Veteran for losing the most casualties; 4. Most Epic Warband for the best painted models on the tables.
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