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Primes

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Everything posted by Primes

  1. Hey, could you or anyone sell me on Bloodcrushers? Love the models but they seem pretty underwhelming.
  2. I would love to play a "Tzeentch Control Army" but can´t get any games in right now. Would you (and everyone else) care to give a rundown on how you play such an army, revolving around Spawns, Pinks, Kairos, maybe Be´lakor, Changeling, Vortex Beast, Bray Shaman or other control elements. I guess the host of choice would be Duplicitous... I am really looking forward to some strategic input, maybe even with regards to the top armies right now (Sons, everything including Archaon or Nagah, Lumineth, Seraphon...) Thanks a bunch!
  3. Still for Sale, Price reduced to 290€ all in.
  4. Hey everyone, what would a strong Skryre List look like? Assuming having every model (Tabletop Simulator), Acolytes don´t seem too bad. 20 Bodies with a nice Output for 200 Pts. Ratling Guns are nice Roadblocks with good damage and Jezzails allow for Synergy Piece sniping. I would love to play the 1-Drop Battalion (with Gascloud und the Ratling Gun Coven) but between the battalion cost and the forced units of Stormfiends it seems like a trap. What do you think? Allegiance: Skaventide Leaders Arch-Warlock (160) - General - Command Trait: Overseer of Destruction - Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Bombardier (120) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Bombardier (120) - Lore of Warpvolt Galvanism: More-more-more Warp Power! Battleline 20 x Skryre Acolytes (200) 20 x Skryre Acolytes (200) 20 x Skryre Acolytes (200) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) Artillery Warplock Jezzails (420) Endless Spells / Terrain / CPs Extra Command Point (50) Bell of Doom (40) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 124
  5. Pictures and Price added. Feel free to PM me with any questions or offers.
  6. Hello everyone, due to limited space I have to give up on one of my beloved Age of Sigmar Armies: The Ghosttrees. I originally bought them from @Chris Tomlinin 2017, added quite a bit of stuff and have since had some great games with them. The army includes the following: 1x Drycha Hamradreth 1x Treelord Ancient 1x Spirit of Durthu 1x Branchwraith 1x Branchwych (not painted) 1x Arch-Revenant 20x Dryads 10x Spite Revenants converted from Dryads and usable as either of those 10x Spite Revenants 10x Tree Revenants (5x not painted) 6x Kurnoth Hunters with Syches 6x Kurnoth Hunters with Bows 6x Bases of old Citadel Woods 5x Sets of new Awakened Wildwood Footprints made of MDF (wanted to build my own, see pictures) Warscroll Cards and Tokens (English) About half of the Bases are magnetized. The army retails for about £ 500 usind two Start Collecting Boxes without any of the woods. I am asking for £ 290 + Shipping including all Citadel Woods, MDF Wood-Bases and Warscroll cards. Feel free to PM me if you are interested. I am located in Germany and will ship internationally if financially feasible. Best Regards Chris
  7. With our new points I am thinking of the following 4-Drop List (no sense in competing with KO, Tzeentch for 1 Drop, everything else seems to be at least 5 Drop?). Skyborne Slayers is a big distraction, stalls the enemy and scores Objevtives while Prime and Evos act as precision strikes. Combo of Prime, Lord Celestands Hammer Cloak and Heraldor with Judies allows for rather realiable Hero Sniping. Thoughts? Leaders Lord-Celestant (100) Knight-Heraldor (100) Celestant-Prime (300) Battleline 5 x Liberators (90) - Warhammer & Shield 5 x Liberators (90) - Warhammer & Shield Units 5 x Judicators (140) - Skybolt Bows 5 x Judicators (140) - Skybolt Bows 5 x Protectors (170) - 4x Starsoul Maces 5 x Decimators (170) - 2x Starsoul Maces 6 x Evocators on Dracolines (520) - 4x Grandstaves Battalions Skyborne Slayers (180) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 118
  8. How would the interaction between Tamurkhans Horde and the new Subfactions work? Tamurkhans Horde´s abilities are defined as allegiance abilities one gets in addition to the standard Maggotkin of Nurgle abilities. So...grapping a straw here: Could we be a Tamurkhans Horde Maggotkin of Nurgle Army with a Droning Guard Subfaction? :)
  9. So, Hearthguard Berzerkers are now 400 for 20 making them easier to efficiently use than before, right? Could anyone explain how those are comparable to say 20 Libs for 400 or 20 Chaos Warriors for 400 or 10 Evocators for 440 etc.? Maybe I am overestimating Berzerkers due to some very bad experiences.
  10. I really like your idea of a 30 Block of Libs, potentially with a 2+ RR1 save. Reminds me of 30 Ardboys in your opponents face turn 1. Have you thought about increasing the number of Juds? I believe they are not a lot less effective than Longstrikes, so dropping 20 of them to delete what you want seems nice. Another question: Do you find to have mobility issues after your first drop? I was thining of adding a Vexillor fpr a guaranteed teleport or some prosecutors for obj grabbing and some pretty efficient ranged damage.
  11. With the possibility of dedicated discussions on everything stormcast I would like to start discussing one, if not the only, more or less viable low-drop Lists for Stormcast: The Skyborne Slayers. At bare minimum it consists of: Allegiance: Stormcast Eternals Leaders Lord-Celestant (100) Battleline 5 x Liberators (100) 5 x Liberators (100) 5 x Judicators (160) 5 x Judicators (160) Units 5 x Decimators (180) 5 x Protectors (180) Battalions Skyborne Slayers (190) Total: 1170 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 75 How are you filling the remaining points? I´ve heard of Longstrikes and some heroes. I personally am pondering on increasing both paladins to 10man Squads and adding some support heroes. What would a good Stromhost be? Vindicators seem nice, but going vanilla and adding a stardrake seems cool as well. Happy to hear your experiences and thoughts!
  12. Is the Battalion: Volk 10 Mortek Guard 3 Stalkers 2 Morghasts or Volk Mortek Guard Stalkers Morghasts I fear its the first but the second one would make it a lot better...
  13. Another Question: Morghast vs. Stalkers for our "Hammer". Everyone seems to be saying that Morghast are trash, but why? When comparing a Unit of 4 Morghast and a Unit of 6 Stalkers for all but offence: - Morghast are 3" faster and fly without the need for a RD Point - Morghast can be way more tanky with an additional 5++ or more reliable when charging (3D6 > Reroll?) without the need for a RD Point - They give a Bravery debuff (not worth much, but might help against IJ for example - They have 6 Wounds a Piece vs. 4 Wounds for Stalkers, making them easier to heal, especially with their better defence Offensively I would compare Halberds with Spirit Blades in Precision Stance: ... Haha never mind. Offensively Stalkers blow Morghasts out of the water, only redeeming quality might be that you get to attack with all 4 Morghast vs. maybe only 4 Stalkers (thanks to higher move and 2 " Reach for Morghasts)..which might also be offset by basesize. Still: Might Morghast be useful in a role similar to Harassers or even Mini-Anvils with nice Output?
  14. Hello everyone, hello @PiotrW I´ve now put everything seperately on Ebay. Username is c_adol01. Feel free to buy the parts you need. Shipping outside Germany might be more expensive. Theres one Bombardier sold seperately as well. /closed
  15. Hello, is there any official source or common agreement on wheter destiny dice count as modified or unmodified dice rolls? Can I use a destiny dice of 1 to succeed battleshock on my Pink Horrros and get D6 back? Can I usa a destiny dice of 6 to auto-hit with mortal wounds from Skyfires? My interpretation is: Modifying a dice roll requires a dice roll to happen. Modifying somethin means changing something that has happened / does exist. Destiny dice allow you to pick one dice instead of making a roll. This, to me, is not a modification but a replacement. I am getting tired of argueing every second rule of my army because somehow Tzeentch=OP sticked around paired with some bad wording in our rather old book. Would love to be proven right or wrong.
  16. Thanks a lot for your Input! I would love for some kind of source for Destiny Dice counting as unmodified but I fear there is none (except semantics).
  17. Hello everyone, I have played my first game with Changehost yesterday and had to learn that there seem to be a lot of unclear cases with the Rules as Written. My questions are: Blues Sribes allow me to reroll all failed casting attempts. Bloodsecrator makes me reroll successfull casting attempts. As per Core Rules you never reroll a reroll. So if I failed, then rerolled and succeeded my casting roll I would not have to reroll it again because of the Secrator, right? My opponent thought otherwise. Mark of the Conjurer on Lord of Change: Do I get two Fait Points when Casting with him as essentially every casting roll is a double thanks to his warscroll ability? I would say surely. The tough one: Does a Roll count as modified when using a Destiny Dice? Wording is "Instead of making a Dice roll". I would say that you can only modify a given result of a dice roll. As we never roll a dice but EXCHANGE the roll for a fixed result I would argue that Destiny Dice are unmodified rolls. Its relevant regarding getting back Pink Horrors with a Battleshock of 1 (online everyone seems to play it like my interpretation) or making Skyfires do mortals on a hit roll of 6. Thanks a lot for your input! If there is any definition of what GW counts as modified and what not I would be forever grateful.
  18. Regarding the Waaagh: Its always +1 Attack, +2 If you meet the rather steep requirements. So might be a lot better than you think, depending on how you understood the wording (seems like you think its +0 Attacks if you roll under 11?) Also, when playing strictly by GHB Rules you can always bring your own Realmgate - although most Tourneys I know, houserule the terrain part to speed up setup... Also, also the Warchanters +1 Damage Chant seems to be a real game changer, especially on Gruntas and Ardboys with their many 1Damage attacks. Statistically its better than +1 Attack on most Units and break even on Ardboys and still better on Gruntas compared to +2 Attacks - and it does not cost a CP and can´t fail.
  19. Don´t have the Text infront of me but: We seem to be able to use the CA under the following requirements / circumstances: Be an Ironjawz Army Have the Command Trait Brutish Cunning Be the Boss of an Ironfist Battalion I don´t think that anything implies that more than one of those requirements / circumstances have to be met. Actually it would have to say that Requirement 1 and 2 or 1 and 3 or 1, 2 and 3 would have to be met but meeting Requirements 2 and 3 wont suffice. It´s similar with Endless Spells. A Tzaangor Shaman can use a Beasts of Chaos Endless Spell in a Tzeentch Army. Why should my Gore Grunta Boss not be able to use an Ironjawz CA in a Big Whaag army? I still see why it´s discussed...could be a lot clearer and might even be decided otherwise in an FAQ
  20. I thought you could still take a Megaboss in Ironsunz - just don´t make him your general and don´t give him an artifact. Gordrakk comes to mind as best pick; Command Ability² and Whaagh included.
  21. Nevermind - got Brutal Cunning and Smashing + Bashing confused! Nevertheless. If you take the Weirdnob Shaman as General an give him the +D3 CP Trait you essentially get 1-3 activations of MD with some more flexibility (using them for Battleshocks or +1 to Hit or a Whaag). Not too bad, considering most games seem to be decided by Turn 3 or 4.
  22. @Boggler Do you play without Battleline in your Playgroup? If I am not mistaken, even at 2k he wouldn´t even be able to fit in 3 Units of Libs...Might explain why you struggle. This should also make you comfortably out-drop him. As a Stormcast Player, whenever playing Anvilstrike or a variation my biggest fear is a Horde of MSU Units with decent Output charging at the same time from different angles. I believe Ironjawz can play this way perfectly with a Mawcrusha and some units of Gruntas. Also he does lack any magic defense, which you could exploit by teleporting 10-20 Ardboys in his backline. I am also not sure how he is able to kill one, let alone two Mawcrushas with hist 9 Longstrikes without using Anvils for double shooting or Azyros for rerolls.
  23. Hey @PiotrW, yes right now looking to sell the whole lot. If I change my mind, I will contact you. Best Regards Chris
  24. Thanks for your Input. For 1.500 Points I thought about Min Sized Slayers with Knight Vexillior instead of Gavriel and Relictor instead of Azyros (or both foregoing the Aetherwings). This would allow me to use either no Stormhost, Vindicators or Hallowed Knights for Fluff and Mobility after the Initial Drop with the +1 to run/chare and run+charge CA. Also the Pennant of my Vexillior gives me options after the initial Skyborne Drop. Putting Sword of Judgement on Celestant, who has more Attacks than Azyros (whose rerolls would be less useful against Chaos and/or with Vindicators Stormhost). For 2.000 Points my main consideration is keeping the army low drop. I think Juds are not too bad, so increasing them to 10 each and adding 5 Protectors to my Unit of 5 is an idea I am toying with. @Roark @Maturin @Everyone: What are your Opinions?
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