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Praecautus

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Everything posted by Praecautus

  1. If you have not built the lord yet then can I make a case for lance and sword build. Give him hew the foe and gorecleaver on the lance. On the charge he will be devastating as natural 6 to hit on lance is 7 damage plus rend.
  2. The sword of judgment is in the way it is written ie 6+ as opposed to an unmodified 6 which is how the 2MW on the Sword go off. It will go off on a 5+ on the charge due to the princes +1 to hit on the charge which also stacks with killing frenzy for the 4+. Conversely hit debuff will make it harder to get off. I combine this with hew the foe in a goretide list. He serves a dual purpose in charge debuff and hero killing. It works well. If you want a pure beat stick then go for rend and hew the foe. Maybe dimensional blade on the talons with axe. Will give you a lot of high rend attacks. the other builds are more supportive in my opinion ie torc to make him immune to rend or crown for free charge debuff. al are good builds but the best for you depends on the rest of your list. I tend to play foot slogging small infantry units so tend to have the tithe for command points or to have him take advantage of the tithe table, so the sword of judgement and hew the foe combination works well for me, but may not in list which finds it harder to get tithe.
  3. I typically build a Khorne prince with blade of judgement and send him hero/monster hunting. That build is best with the sword over axe in order to maximise the number of dice thrown for the MW which will pop on a 4+.
  4. Chaos sorceror is done, can’t decide on basing scheme yet. And 15 warriors of nurgle started . Technically pledge complete
  5. That’s interesting on the lord. Are you able to do the slaves with blood stoker allied in?
  6. The knights and warriors are viable and will benefit from all buffs if you give them the Khorne mark. The issue they have is points cost and adding to drops (unless you take the Khorne Slaves battalion). Warriors offer us a great tank unit and MW shrug with the shields, innate reroll saves at 10 coupled with bronze flesh makes a unit which is going to be hard to move. They don’t hit amazingly hard, but having eg your priests behind them makes a great bodyguard. Knights have been getting mixed reviews. The lance on the charge is fab but you may only get that off once or twice a game unless you can decimate the unit they charge, which probably means a unit of 10, which is a big investment of points. Mixed with killing frenzy and the krakadrak lord would be +2 to hit which is tasty. Ensorcelled weapons is the better option if they get stuck in combat. I am tempted to build a knight and krakadrak lord combo, maybe with dark feast. With the rise of tzeentch there may be a place for both units in our army due to their MW shrug abilities. I am going to try both slaves alligience and Khorne alligience. There are similarities eg buffing auras to punch above weight, but also some differences in the way the armies play. Khorne is all msu and tithe use, slaves is around movement denial.
  7. Welcome to a really engaging army, with a tonne of options and play styles. For a Khorne mortal player I would recomend the following: Battletome Alter, it’s free and your priests will need it. Judgements of khorne The start collecting box - goreblade warband is a must as it has two battleline units and some models you can’t get anywhere else. This will form a good core to the army to get you started. At least one, preferably 2 slaughter priests Skull reapers and wrathmongers are a great addition - with spare legs you can b hold both from the same box. I suggest 2 boxes A daemon prince brings a useful skill - charge debuff and can be quite a beatstick A box of bloodwarriors, this will bring you to 15 - I have never used more than 20 Some reavers won’t hurt but don’t go overboard unless you really like them Some daemons to summon eg start collecting and a couple of boxes of flesh hounds Thirster if you wish, but I feel they will be better in a dedicated blood thirster list and not mortal you can mix in slaves too for other options, marauders are good but best in a big blob which does play against the Khorne ethos of small units to build tithe
  8. The only two things I can consider - and these are purely my preference - is to change a bronze flesh to sacrifice to help with tithe and add in a daemon prince for his run/charge debuff and general killiness. But that would require quite some rejigging. Otherwise I think you are looking good
  9. A small wip. Not had much time recently, but the main thing is to make some progress. Also built 16 chaos warriors and primed 10 of them so far.
  10. The talons of the black raven - Khorne bloodbound The Lords of the Blackraven family have been sworn protectors of the Lands of Tagge for generations. The last Lord Blackraven reign ended in ruin, with the Lands beset on all sides by orruks, Idoneth raiders, undead. The lord sought fresh counsel and was answered by a red cloaked wiseman - Tzeelian. Tzeelian counselled an aggressive policy of pushing back and border expansion. At this time, a form of family worship began, the so called cult of the gilded skulls in which the skulls of deceased family members with covered in gold or brass and were thought to provide protection from the enemies of Tagge. This cult spread into the armed forces, with the hosts of Lord Blackraven colouring their armour red. The red forces of the Blackraven became a ferocious force, decimating orruk clans and Idoneth raiders, but the threats to peace never left. The cult of the golden skull spread and the lands of Tagge turned further to the industry of making war. The Blackraven s forces continued to conquer in their lords bloody name. The lords daughter was captured and killed by orruk raiders, causing Lord Blackraven to seek Tzeelians counsel for revenge. Tzeelian who guided by visions of blood and skulls causes The Lord Blackraven to be reborn a daemon prince of Khorne bearing a powerful crown of command. The conquest redoubled in ferocity until in one battle an orruk warlord fought past his guard and banaished the prince, shattered his crown. The forces of Lord Blackraven continue to fight. Many generals and lords command aspects but not control the full might. Each burning another wound on the world. However whispers abound that the prince is back, able to turn the Lands to blood and bearing a powerful sword. My forces of Khorne mortals are the remains of the forces duped by Tzeelian and represent those who kept the faith in Khorne. They have recently been rewarded by the return of Blackraven. Tzeelian has not been seen for some time.,, Idoneth deepkin of Briomdar, raiding force of King Alrah, he who was born of agony and wielded of The jadewound thorn. The Idoneth of Briomdar have raided this part of Tagge for generations. King Alrah leads their current expedition to claim souls to keep his people alive. They have been raiding up the coast for some time before becoming embroiled in the wars around Tagge. The harvest of souls is great and they will return with a great bounty. My Idoneth force, a mix of namarti and eels. Fun to play but lacking some depth vs Khorne. The Despoilers of Ophiocordyceps- Slaves to Nurgle The people in this part of Tagge never workshiped the cult of the gilded skull. Their god of fecundity has always helped them, strong crops, protection and a happy life. That changed when the Idoneth raiders came, their cruel spears and arrows claiming many an innocent. The wise leaders sought counsel and found an old rotten tome, on Old Testament of their god. In it they found and spoke the words and behold, the beautiful Prince Ophiocordyceps appeared. Under his leadership they beat back the Idoneth and now spread the joy of Ophiocordyceps to the morta realms. Each tribe they meet while at first resistant has gladly joined them to spread the joy and wisdom of Ophiocordyceps. my new Slaves to Nurgle are based on the zombie ant fungus. In their folly They have summoned a prince of nurgle who has infected them with a mind altering fungus. Now they mistakenly spread this around the realms bringing more to their fold. As a plagetouched warband their ability to cause MW I’m wound rolls is quite thematic and represents the spores exploding from their bodies
  11. I also finished this guy last night. So this counts as Feb 😀 just needs a mount
  12. This month I will be: Painting a chaos sorceror lord on foot Finish building my chaos warrior box and start (even finish) painting all 16 of them. someother project tbc
  13. Hmm for Nurgle The bountiful nexus In the hero phase, When a unit is with in 12(?) inches it takes d3 MW. In addition each additional unit within 8 inches of this unit takes d3MW as the blessings spread. Nurgle units heal d3MW instead. (May need to think of it can stack, but the idea is a spreading contagion as the first unit infects those nearby) The ophiocordycepian joy in the hero phase, a unit within 6 inches is compelled to spread the joy. Roll a dice, on a 1 or 6 it stays still, 2 or 3 it moves towards the nearest friendly unit, on a 4 or 5 it moves towards the nearest enemy unit. The unit must move its full move if possible and remain in coherency. Once it has moved it takes d3MW and each unit within 4 inches takes 1 MW. (Ophiocordyceps is a real fungus that infects ants, takes over their brain and makes them move so it can infect other ants, look it up and fear) The slippery ooze that moves In your movement phase any Nurgle unit starting the phase wholly within 8 inches gains +1 to move and +1 to run, all other units reduce move and run by 1. In the charge phase, any Nurgle unit starting its charge wholly within 8 inches gets +1 to charge, all other units reduce their charge by 1. Each round the ooze remains on the board increases the range of effect by 4 inches.
  14. Don’t cypher lords have a -1 to hit ability that goes off on a 4+?
  15. I would go MSU with as I feel that 12 units of 10 reavers is going to be a real pain to deal with. They would be everywhere getting in the way and being overkilled. Plus it’s 12 tithe right there at a minimum (more with sacrifice) bringing on more.
  16. Open war generator is nearly always good. Based on what you draw you could have some really interesting scenarios which start a narrative campaign. Nearly every game I have had with the open war cards / generator in the GHB has been a blast
  17. I like the way the new Slaves tome does it where there is a choice per subfaction vs the way Khorne does it ie same trait and artefact per subfaction. It means several pages of the book just don’t get used and it limits experimentation.
  18. The daemon prince Ophiocordyceps. General of my Slaves to Nurgle force. I need to do the base but the mini itself is done and I am pretty pleased with it.
  19. Had a battle last night vs cities of Sigmar - living city. Played focal points and won on points. This was my second game with the new daemon prince warscroll and I have to say I am impressed. His ability to debuff run and charge is fairly brutal, it really helps counter initiative loss as you can stop units engaging and then counter charge. I had him equipped with thronebreakers so he was very hard to shift, even with shooting thanks to lookout sir. If I had a second, I would take 2! Countercharging and goretribe work very well with him, you can hold units in place before hitting them with a unit you want. I managed to get the manticore lord charge off twice, in both times he had killing frenzy. He did a crazy amount of damage thanks to the daemon sword and lance w gorecleaver combination.
  20. I have had quite a busy hobby start to the year. I have done the following Introduced my club to Zombicide Invader, and had many fun games with them as well as with my son and his mate Painted scenery for my club Started a slow grow Slaves to Nurgle army Played several games of slow grow and have a 2k game tonight where my new manticore lord gets an outing. Some pics
  21. It’s a functional army so would give it a go. Over time I would consider dropping the letters as 10 is not good for them and replacing with eg wrathmongers and or skull reapers. i would split the bloodwarriors and reavers into 5s and 10s, respectively. karanak does not take a leader, he is a unique hero which makes him really interesting to take as leader slots are at a premium plus he brings some useful abilities.
  22. Well despite the FAQ, I am pushing on with my daemon prince and Slaves to nurgle army. Update on the prince. Starting to look suitably gross. Moving on to the horns, teeth and weapons tomorroe
  23. Some great minis so far! Very fun impressive all round. from my side, this Khorne Lord is done. I will be slightly sad to have finished him as he turned in to quite a fun project. On the other hand, a new sow grow project has started in the form of Slaves to nurgle. Just working on the skin for this prince. I think I may add some agrax and blood for the blood god to the recesses, as though the skin has broken
  24. Finish painting my deepkin - it’s only 3 models! Build a Slaves of Nurgle army Keep on with the Khorne army Play more games, helping others to get started try not to buy more than I can paint
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