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Freejack02

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Everything posted by Freejack02

  1. The Gaunt Summoner on Disc can, because he has the StD keyword. Not sure how worthwhile it will be, but the potential damage buff for each other endless spell could be really significant.
  2. What part of it? Archaon scoring two 6's to wound will definitely kill a target, regardless if it's a monster or mounted or whatever...
  3. Besides the Gaunt on Disc and 1 good Endless Spell (can't remember the name), yeah we didn't get much of value... Here's hoping for a February battletome. Could always run a Marauder block with it - they're still terribly good (just not the best models).
  4. The Slaves to Darkness battletome that was just released... where the warscroll was completely rewritten and new points assigned.
  5. Good point, missed that. I think the new version is a no brainer with the inclusion of 10 Pinks, even if the killing power of the spell goes down.
  6. You're right, so it's a bonus to even get Infernal Flames - but weirdly it's a nerfed version of it, without changing the old warscroll for the on foot model... which makes me wonder if that is going to get changed as well. With them having the same name, I don't believe you could cast both in the same turn; but updating the foot model's version would really turn the tables and make it so no one will ever play that one in favor of the superior all-around disc. Edit: I'm not sure if spell name is the determining factor for the 1/turn limit, but perhaps it's just the warscroll itself (and the two being different will allow both versions to be played together efficiently).
  7. Infernal Flames getting nerfed to be 5+ and 12" does really hurt the primary function of horde-killer, but I agree that a free 10 pinks can't be understated in a Tzeentch list... 3 spells for 260 points is crazy good.
  8. I've used mine in games I wasn't being totally competitive, and honestly they're just not good. A point break is always nice, but 170 is still too much for what they do - they don't hit very hard in melee, and their aura only does damage 50% of the time. The slaughterbrute seems like a better deal for the same price.
  9. Tzaangors and Kairic Acolytes can, just off the top of my head... there are probably several others. It's not a new or even powerful mechanic honestly.
  10. Do you? Isn't the warscroll abilities of Blues/Brimstones independent of the Fate Points summoning of Tzeentch? It's been a while since I looked, but I can't think of anything that says they won't be able to either split into Blues or apply mortal wounds on death.
  11. Any thoughts on Fomorid Crushers and synergy? They seem not overly powerful, but pretty solid all around for 100 points.
  12. Racing always comes down to the drivers but that doesn't mean one car isn't just plain faster than the others. Saying "good play still has value" is such an obvious statement - it's clearly the most important thing and always has been. +++ MOD EDIT +++
  13. Runebrush is what I've used in the past, I'm not sure of any others.
  14. We shouldn't have to wait for a FAQ to judge a faction that was supposedly playtested and sent into production "balanced". These comments are regarding the state of the army right now on release; if a FAQ or Errata changes that then obviously it will be re-evaluated.
  15. Because they're 40mm bases with 1" reach and cost 26 points per model (21 with discount), that can't get instantly resurrected?
  16. Damn this thread is pretty dead lately! I've recently come back to playing DoK, and am looking at horror spam (seems to be a common build) - which endless spells to people prefer besides Balewind? Seems like several will be necessary to keep pumping out Fate points; is that a correct analysis?
  17. I'm aware; I already covered that in my previous post. I didn't make any claims about the correlation of play-rate to win%, only Zappgrot did - I'm simply saying that the numbers don't support his random claim... and as a baseless claim it should be ignored.
  18. I just disagree entirely with this statement - look at the current tournament Top 5 in played % and win rate: 1. Stormcast - 45.8% 2. Skaven - 55.9% 3. Khorne - 48.7% 4. FEC - 58.1% 5. Slaanesh - 67.7%
  19. Being the highest played faction and only a 45% winrate is pretty bad; as that table doesn't discount mirror matches. If SCE are the most played it's likely that they play more mirrors than anyone else (or at least the majority), which artifically pushes their winrate towards 50%. If they're still that low with (theoretically) the most "correction" to 50%... they need serious help. I'm not saying others aren't in worse spots, because they definitely are - but SCE are not "solid" right now.
  20. Well the new Orruk Warclans subfaction ability "Strength of Purpose" really takes him for a ride: "Any ability that negates wounds has no effect on wounds inflicted by a Drakkfoot unit". Seems like a pretty solid Gotrek and Morathi counter (although that one's a little more muddy).
  21. Actually I'm curious on the wording of Avatar vs the Evocator's Celestial Lightning Arc - would each roll of 4+ go through as an independent wound? Or would the total be reduced to just 1? Avatar states "If the damage inflicted by an...ability...is greater than 1, change it to 1". So how is CLA actually resolved?
  22. Not that I know of, but it doesn't need a FAQ. The phase ends once; anything triggering off that occurs. Then full stop.
  23. No, the "end of combat phase" will only trigger once.
  24. Which makes him even more difficult to surround and take down!
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