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Kramer

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Everything posted by Kramer

  1. It was meant as a joke but my genuine response would be. what else can they do? Give it rules but sell it only in the big box? You can guess the response yourself. Same happend with the cauldron of blood and the only reason it’s remotely okay is because it’s in a super useful start collecting. Glad they stopped doing that give it rules and sell it separately? Maybe. But that makes the centrepiece less unique and would feel as a money grab as well Making the minions less cool? Obviously not. GW can’t win. For me it’s just an cool bit in a model. And as with all cool bits, just use it for a conversion 😁
  2. I love that the game went from mono pose models to these centrepiece diorama filled with characters cool enough to be on their own... And we still see things we would like to be different 😂
  3. No it’s because they had a similar structure with 40k. A series of campaign books that culminated in a new edition. broken realms has te same ring to it. also it fit would in the current schedule. All armies have been updated with aos rules. We’re now starting a new round of books with the secon KO, Tzeentch etc. So it kinda makes sense.
  4. I genuinely don't know if your joking or not 😅 I mean the unconditional support and faith in my warhammer skills give me a nice fuzzy feeling though
  5. That’s one creepy candle wearing ghost Pegasus. And absolutely brilliant statue on the base. Very atmospheric
  6. That’s an unfair comparison Imo. Because problems start due to new additions to the game. Wether it’s nee army books or version updates. and aos releases 6 books a year. That took WHFB at least 4 years 😂
  7. Indeed. In the, admittedly short, time I thought about this would be to make turn one priority a roll off. Maybe with the lowest drop player getting +1 or winning ties. yhay way it the shooting armies goes all in for that giving away of turn 1. They still can lose the priority. Be horribly out of position when you give them that turn 1.
  8. I reckon it’s just to keep it simple. Warhammer fantasy battle ended with 300 pages of rules (at least in my memory) And AoS started with just four. But I agree that if they want to add depth to things this would be a good one.
  9. Thinking about it. What would peoples thoughts be on a system where turn 1 and 2 the priority is set? but starting turn three the priority roll sets in. it could nicely represent that the battle gets more hectic and unpredictable as it goes on. - Would prevent an early double turn ending the game early as people argue is a problem. - would allow for some late game turns and twists, as others argue is part of the value. - would also reduce wait time as turn three both armies are usually starting to fade rapidly. And you get two solid turns of play minimum before a double turn could happen. The priority turn 1 based on drops would have to go. (Which is really the only core rule I have an issue with anyway). Change it to a +1 on the roll off who decides turn order for the first two turns. In the end I still feel priority roll combined with more rewarding choices through scenarios is more fun. But that’s very much down to what you want from the game i suspect.
  10. What a frocking badass a bit of a weird compliment. But those bandages are so good 😅
  11. well you're very sarky about this. I'll leave you to it then. But from my standpoint a succesfull Hand of Gork can win a game just as much as a Priority roll can. But at least everybody gets a chance at that. Hell I lose, and win, more games to a succesful 9+ charge than anything else.
  12. Then you must also laugh at people who make a strategy around the completely random (except teclis the cheat) magic mechanics. there is a lot of choices, tactics and in both but in the end it’s all a dice game, so it’s random. So I have no trouble with random mechanics. Makes the game less predictable and therefore more fun Again except teclis, which is why I feel it’s a bad rule. But I haven’t played lumineth yet so maybe it’s not all that bad.
  13. Way more succinctly put what I tried to write. After you read my previous posts. Forget them and read this 😂
  14. Yeah is that true? (genuine question) To me as someone who isn't all to interested in them it doesnt feel like it. But maybe it's more the variation rather than the amount. It has cavalry, defensive and offensive infantry, ranged, big centrepiece model, named characters, support characters. It's only missing a generic combat character, i feel. (10 warscrolls right? Not counting endless spells) If I look at other AoS specific released armies I collect or am looking at: DoK 5 kits + a morathi as the centrepiece. but all but one have two build options. (harpies, snakes, witches, cauldrons, warlocks but some of them old models) Stormcast: ungodly amount of kits. Kharadron: 3 ships, two units of infantry, "cavalry" with two builds, 3 support characters and a named character. (not really interested in, but quick counting on release AoS armies comes to: Ironjawz: 8 warscrolls, Fyreslayers 13, (but 6 of those are just the same mounted vs unmounted hero), Was Sylvaneth released specific for AoS? 13 warscrolls for them. So yeah smaller than I thought but it's definitely the most rounded off the small factions. But the factions converted from the old world are massive in comparison.
  15. Come on, first off it isn't insulting. That's just being hyperbolic about it. But this argument is glass half full or empty isn't i?. You see it as an insult. That GW has added a mechanic that says: Here you go, when you're already losing, here's a mechanic that can make you lose faster. To me the mechanic shouts: Here you go, when you're already losing, here's a mechanic that can get you back in it. So maybe that's just it. Personal preference, and nothing more and nobody to convince or persuade. I agree with this. We really enjoy it though. It's a fun and exciting dice roll. One that gets you talking before and after it happens. So I would miss it if it was gone. Yeah agreed. In general I think the only bad thing is the wait time if you get double'd. We often play 1,5K games. So it's a bit better but still that part isn't good. And I wouldn't mind if in 3 years time we think of the mechanic as a halfway station and we have a hybrid system in place that negates the wait time but still mixes things. That would be cool. But going back to an I Go You Go mechanic would be such a step back in the dynamic gameplay imo.. Gorka/Archaon/Sigmar/Morka/Nagash forbid that it turns into a game where you know half way through the game who's going to win. That would kill the game for me. Yeah that would be cool. In my mind the advantages and disadvantages of the priority choice should be in the scenarios. And I feel GW are trying it more and more. With the blades edge battleplan, scoring more points if you hold them both turns in a battleround. Somebody on here suggested defensive bonuses if you get doubled, all kinds of cool stuff is possible.
  16. One thing I notice EVER so often when watching battle reports on YouTube is that they play for it (and complain about it being deciding) MWG has a habit of this. Look at the batreps of doom and darkness. He and his opponents only play for the double if they know they would otherwise lose. and that’s the big point for me. As a community we tend to talk about as if losing to the double is only because of it. Most of the time it seems to me that player would also have lost with a I go You go system. @Overread as a favour. The next few batreps you watch. Remember this conversation and just pause it and see if it actually made a difference. Or if it just likely sped the result up. on a separate and anecdotal note. I was in such a painting frenzy last week I even watched a warhammer fantasy battle batrep and even I, who never played that edition, could see who would win top of turn 1 three times in a row 😂
  17. Harsh bro! I don’t think lumineth got released with a quarter of the army anymore than stormcast was. But I agree that it’s likely to be a fast second tome. Edir. Second thought regarding the lumineth teases. I think a few Warcry warbands must be on the horizon as well. And they opened the floor to order allegiance and unseen models with the khanite shadowstalkers. so a ‘teaser warband’ of teclis warriors wouldn’t be a bad marketing strategy.
  18. @eciu @Beliman @Fulkes @SleeperAgent Are you reenacting the start of the war of the beard or something? 🧔⚔️💥🪓
  19. I went from disliking the idea of a series of Morathi books with faction rules. but I’ve come around. It’s great fun. First reason is that the alternative is they keep the rules until the next ghb and release them all together. Because you’d need to work that far in advance if you’re updating most if not all. so why not let people enjoy it in the mean time. secondly, where else would you put a update like the slaves to darkness got? It’s fun and thematic (even though apparently riddled with flaws) but not game changing by any means. it could be in a white dwarf I suppose. But I’d rather have it with the lore book. lastly and more importantly. Because it ties the lore progression to the game progression. How cool and amazing is that! And yes it’s absolutely possible to look at this cynically and judge it to be a cash grab. But we don’t know the motivation behind it, so I’m going to be positive about it.
  20. The skywarden captain (custodian) is really good as a leader Imo. hard to kill, fast, pretty good damage. And super useful 2” range. the aether canon decimated my Orruk brutes yesterday. He was quite lucky with his rolls but damn the damage potential is great. not in your box but I think the arkanauts with pikes are amazing. Again two inch range, extra activations and combat potential. the thunderers are great for their triple in general. But the canon, the fumigator (no minimum range) and the rifle are my personal stand outs. if you keep rolling 6’s on you drill cannon like my mate that is great on a skywarden as well 😂
  21. Congrats on the kid. and painting archaon is a pretty good result in any year 😅
  22. Keep a hold of the dwarve pride! Can’t let them fancy pants pointy ears win. GW is just waiting with the dispossessed dwarfs because they know we can endure It already looks so cool. really enjoying the work in progress pics and not just seeing the end result.
  23. Yeah absolutely. When they are on the table they are on the table. Of course when you allocate enough wounds to the banner bearer and he dies... then so does the ability he offers. Which is why you might consider two of each to help with that.
  24. Bellowers don’t stack. Not even from multiple units. As the wording is: within 6” of ANY bellowers. Meaning the effect gets triggered once. but yes, one in every six can be a bellower, so you can take two in a unit of twelve. Regarding banners better news. For every six gluttons you have in a single unit you get one tribal banner and one beast skull banner. so both banners per 6 gluttons. Which means in a unit of 12 you could get both banners twice. The wording also allows you to have one model carry both banners at once. Which is a bit gamey IMO although it looks better. So that’s something I would discuss with regular opponents.
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