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Kramer

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Everything posted by Kramer

  1. Haha quite literally the heaviest marines. Those sculpts look like they would sink on land . But I have to say i'm loving this thread and theme. Well done
  2. Don't worry about your english! And more importantly: Dang, son! That's some top notch green stuff work. the nails on the grunt with the hand axe
  3. Kramer

    Boring dinosaur

    If you really feel it lacks colors that pop (although I think it looks really cool as is) You could paint the membrane between the spikes on his back a brighter color. Those, together with the golds, would really pop with the skin/scale colour.
  4. @JondoI would probably go for the bigger shield. I think the proportions match the model better. Also if you are strong enough why use a small shield
  5. Oh no! that's the best way to be inspired (at least for me). Just one big box of bitz, although it's rather small after a ten year hiatus. But still that's where my conversion inspiration mostly comes from.
  6. might be your first to share online but hopefully wont be your last. Your conversions just ooze character!
  7. Those are creepy/ amazing/ and some of the best conversions I have seen in a long while.
  8. @elfhead yeah we are not doing much different strategy wise. One part must be down to skill by I really like your step 3. That might just be what I'm looking for! ? I'll give it a go tomorrow or tonight
  9. I find the necks troublesome for headswaps as well. Curse all those details But good to see that it is possible to get a clean and natural look. Well done!
  10. It's gotta be Wednesday in some realm. Remember they are infinite
  11. I've been struggling to get that pale skin look with a slight glow of purple. What is your skin base color, if I might be so bold to ask? (So jealous I already did 6 test models and still can't get it the way I want and then you show me you already finished a unit )
  12. This might be enough for me to buy into the Warhammer Quest. Silver tower did not do a lot for me but this really ties it to the lore as far as i'm up to date/interested in.
  13. exactly! But I don't expect the whole faction to be heavily affected. Just some elites/heroes that kind of stuff. Could very well be! But the tatters still stand out. Nowhere in the corsair faction are the cloaks tatters, neither with the fleetmasters. So maybe it's just that the printing is improved and GW could finally add those details Or it's a different style choice. Which I personally think fits very well with 'uses every action movie ever voice over voice': the realm of shadows, the realm that nobody dares enter, and none leave alive. A realm full of hidden dangers and deadly creatures. A realm you enter at you own risk' those aren't tentacles! They are some kind of spiked fauna. (at least that is what it looks like to me)
  14. Im expecting the basic look of the order serpentis models and privateers but moving it more towards the Tenebrael Shard. So really pale skin tones, dark blacks and purple, a lot of spikes, wicked blades but lightly armoured and a little bit of 'decay/former glory' as a theme (look at the shards cape for an example of that). Add to that a bit demonic power for the elite units and a big *ss malerion/dragon fusion that will put the archaon model to shame But that might be more wishing than expecting.
  15. I'm gonna start asking my clients to directly send their payments to GW. Nothing else to do.
  16. I love the small tease towards the wanderers warband My Skaven bases used to festooned with Brettonian parts during the days my little brother still played. Also great conversion idea, especially as the right hand is already posed with his palm down.
  17. Now I want the old and the new baller. What is GW doing to my wallet this year.
  18. In that case: Points are in the Generals Handbook as a part of matched play rules. One thing to consider. I didn't buy it through the app. but apparently if you do the app also shows you the points. So it's a preference question on that one. (also there is a generals handbook two in the making, but I have no idea how long that will take) these are the mordheim rules by @Anger the way:
  19. Couple of places to look for the warscrolls: The age of Sigmar app, on the gamesworkshop site (find the unit scroll down and it's on the right, or just via google. (GW offers them for free so googling them is a viable option) If you haven't already, the Generals handbook is an amazing source spot for narrative, group and of course matched play. Also look for @bottle's excellent Hinterland rules for fighting skirmish. I also ran into very exciting adapted Mordheim rules you could check out on this site. (can;t remember where will try to find it later for you)
  20. The shadow realm is largely uncovered sounds like it would fit right in. A dark mansion in endless marshes. Nowhere to go not even in death.... Sounds perfect to me @Evz22 by double clicking pictures when in text you can edit the sizes hope that helps and otherwise let me know.
  21. I like the second suggestion because it fits that the feeling of outnumbering would still be there even in small numbers. The bonusses for bigger units are more difficult as you say. I personally would just drop them or keep the requirement and even require them to be within 2" of each other. As most of those rules (as far as I know) relate to a unit being trained to fight in a certain manner together to get a bonus. Example: Dark Shards (and quarrelers) get extra shots if their unit size exceeds 20. I imagine that they can shoot more often because they are trained to fire in groups. The second line does not aim but follows the trajectory of the first shot while the first line reloads and in that manner shoot more often. For me this doesn't translate to skirmish battles. Example 2: units like executioners, dread swords, dwarf warriors get a bonus to wounds in combat. I image them fighting in a strict formation to gain that advantage. Think 300, Vikings or similar shows with the roman testudo being the obvious example. Again this doesn't translate to smaller skirmish games. But it that's just me and my interpretation. Anyone that thinks that similar rules should translate?
  22. Dang! It's one of the few periods they never really touched on (I know Nippon was there but that was never truly a faction) and I think thats a shame. As long as they give it the same sort of twists they did with egypt/Tomb Kings.
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