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the_prophecy

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29 Lord Celestant

About the_prophecy

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  1. the_prophecy

    1250 pts. LoB or LoN ?

    Hi thanks for the tips ? i think i will go with Neffi and a spare CP for a -2 to hit in the first or second battleround to get into cc fast. I think i will use her spell for herself when iam out of cp just to keep her alive. i also adjusted the list to bring more wolves neferata Vampire Lord 5 Blood Knights 5 Blood Knights 5 Dire Wolves 10 Dire Wolves 1 CP i will see how it went. when iam able to charge something i can be a really powerful list for 1250 pts. but not much staying power except for the wolves which are pretty decent chaff. The list as a whole has a lot of speed though to stay in nNeffis Aura
  2. the_prophecy

    1st Turn Priority

    ok that s weird but i have to find the FAQ. thanks for the clarification
  3. the_prophecy

    1st Turn Priority

    Where can i find the matched play 1st turn priority rule ? Or is it just the ruke from the core book, where player roll-Off and in case of a tie the player who finished first can decide?
  4. the_prophecy

    AoS 2 - Legion of Blood Discussion

    are you guys using Neferatss cloak spell on herself ? So she is immune to rend ? It is even more useful on Vhordrai i guess
  5. the_prophecy

    1250 pts. LoB or LoN ?

    Hi Guys, iam torn between two lists for the next club tournament (medium comp.). I wanted to bring a mortarch and cannot decide between those two lists (kind of favouring the mannfred Legion of Night list a bit) what do you guys think ? Which list would you prefer? List A: The Plan is do ambush with Mannfred, Vargheists and Harbringers, using a CP for the charge reroll and the Harbingers already have a good succesful charging chance Allegiance: Legion of Night LEADERS Mannfred Mortarch Of Night (420) - General - Lore of the Dead : Vile Transference (Vampires) Necromancer (110) - Artefact : Shard of Night - Lore of the Deathmages : Overwhelming Dread UNITS 40 x Skeleton Warriors (280) -Ancient Blades 2 x Morghast Harbingers (220) -Spirit Halberds 5 x Dire Wolves (60) 3 x Vargheists (160) TOTAL: 1250/1250 List B: staying wihtin Neferatas Debuff Circle and trying to charge with the Vampire Hammer. But kind of vulnerable by 1st Turn charges Allegiance: Legion of Blood LEADERS Neferata Mortarch Of Blood (400) - General - Lore of the Dead : Vile Transference (Vampires) Vampire Lord (140) - Artefact : Amulet of Screams - Lore of the Vampires : Amaranthine Orb UNITS 5 x Dire Wolves (60) 5 x Dire Wolves (60) 5 x Blood Knights (240) 5 x Blood Knights (240) 2 x Bat Swarms (80) ENDLESS SPELLS Quicksilver Swords (20) TOTAL: 1240/1250
  6. can i use neferatas command ability of -1 to hit multiple times with CPs to stack the debuff ?
  7. the_prophecy

    AoS 2 - Beasts of Chaos Discussion

    why 30 Bestigors ? Isnt it better to split them because you than can target them better at enemy units . In the Block of 30 mybe 15 will be in combat at best and its harder to micromanage the unit ? is there something iam missing here ?
  8. the_prophecy

    AoS 2 - Beasts of Chaos Discussion

    Does anybody know if i can do more than one savage blood ritual with my beasts of chaos heroes ? so e.g. 2 GBS each doing the ritual?
  9. the_prophecy

    Were Jabberslythes considered too powerful?

    yeah thats what happens when you buy Minis for their temporarily "powerful rules" especially expensive ones. You say you like the models, then why do you buy two of them if not for their super duper rules ? If you like the mini then that should not bother you as much because that will not change. We all know that the rules and meta will change now and then so it is no surprise. Its funny when people buy like 9 Obliterators in W40k and 2 Demon Princes and nothing else and a month later the netlist is not strong anymore so they stuck on the "nice miniatures" which they will never field anymore. the same with 3 Mournghuls etc. No offense though because i dont think you had the same intention just saying that i saw those things alot and heard "i like the minis" was just an excuse to buy redundant Minis that had "temporarily powerful rules"
  10. I dont think that "generic" matters in this case because i see that Beastmen fit very well into the setting of AOS without even changing anything at all to make them more AOSish other than tomb kings or imperium (or free peoples) or the old high elves. GW wants to move away from the old armies that remind to much of Tolkien Stuff (like the dispossesed) or other things that are related to totally different styles or even historical stuff (like tomb kings or the old imperium). GWs main antagonist is and was always the Entities/deities of Chaos and Beastmen are a welcome "neutral" Chaos form other than Bloodbound, Nurgle etc. without changing the fluff or the minis or the names. That will be different with Elves, heck they dont even want to call them elves anymore so i understand that they are holding back with the other releases. The Beastmen Minis stood the test of time very well i think (not all of them though) so that is a bonus factor
  11. the_prophecy

    Allegiance abilities

    thanks that will help
  12. the_prophecy

    Allegiance abilities

    sorry to ask this questions but someone in our forum in germany believes that you can only use one of the 6 allegiance abilities with the nighthaunt army (Aura of Dread and so on) because in the rulebook you have to choose one. How can i convince him otherwise in the rules?
  13. the_prophecy

    What alleigances are we going for?

    hm the Spellcaster Deck is a just for fun deck not really competitive at the moment, the Archaon Deck is quite nice, obviously it depents alot on removal effects to get the most out of archaons ability. Also using tactical formation ability to move him around and so on. the gaunt summoner should use his ability to bring daemons back like capricious flamer or bloodletters or whatever you want to use. not really tried it out enough yet but i think it has potential
  14. the_prophecy

    What alleigances are we going for?

    the playstile is different. With ghouls you have a lot of healing abilities with vampires you a have more spells and removls effects. With Rise/Spirits you can bring lots of units back and can use stacking abilities and/or damage reduction. So even with this first edition you hav lots of different concepts to play with even within the factions
  15. the_prophecy

    What alleigances are we going for?

    Deckbuilding is quite enjoyable for me in this game so i built decks for vampire deck with Queen and Vampire Lord plus Hell Knight and Wight King Ghoul Deck with Ghoul King, 2x Crypt Haunter and Varghulf Stormcast Deck with Vorrus Starstrike, Vandus Hammerhand, Liberator Prime and Knight Heraldor Idoneth Deck with Soulrender, Lotann, Lord Veritant and Lord Kastellant Spellcaster Deck with Gaunt Summoner, Lord of Change, Horror and Chaos Champion Archaon Deck with Archaon, Gaunt Summoner, 2x Chaos Champion Destruction Decks with Loud-Mouthed Warboss, Warboss Recruiter, Stinkmullet and Ork Boss
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