Jump to content

Zappgrot

Members
  • Posts

    216
  • Joined

  • Last visited

Everything posted by Zappgrot

  1. Gw stores are about as far from a utopia as realiticly possible. But expecting them to allow 3d printed stuff is eeh........ a wierd stance to take.
  2. Ah yes those are of course the same thing. Cause obviusly pointing out extreemly clear economic motives is a defence.
  3. Really your supprised that a store that sells only a single product keeps competition outside of thier own store? Really?
  4. Wut? Isn't it 9-M+1d6 since they redeploy afther you move. So palladins 5+1d6 (bad) redemers 4=+1d6 (decent) the rest 3+1d6 (good) So as long as the opponent has a cp and space chargeing a specific unit will still be kind of hard. However you can easily threathen a large part of the opponents force when you teleport and they can only redeploy one unit
  5. Well orruks obviusly. And while i can talk to my friend. It really isn't our job to ballance the game. Sure if we want closer game we can do that. But we kind of spend money on gw's product whit the expectation of them doing that. And yes SCE dragon spamm is going to be an competative stapple cause they are badly designed ( as in they do everything ) and undercosted at the moment.
  6. That's nice and all. But i have to run my oruks vs my friends LRL. The extreem diffrance in options and interactions is crushing.
  7. That is kinda how buisness works right. A companie works to establish a brand and then want to profit of that brand. Clearly protecting your brand is a good idea.
  8. Well appart from giants who are top meta. My point is not so much about kruelboys beeing good or not. But that it feels like a fail on design space. If they wanted to make cruel boys sneaky. They should have made them proppa sneaky not just slap on a 6 to hit is a mortal wound and a single pre battle ability. Getting acces to more telleport or more redeploy tricks would have been nice.
  9. I think the problem i have whit kruelboys form a competative sense. Is this. If this is the best thoretical list. Then kruelboys seem pointless. Since you could have a same type of army but way better by plating LRL. I know they ar filthy elves and all. But if one looks at it purely from a copetative point of view. There is little point to the lads ;(
  10. If gw wants to do somethign about the shooting meta. They should look at order. Cause they are by far far far the main problem. The mortal wounds on 6 untis are competative stapels and dominate the order meta. At least where i play. I am up to my ears in snakes and pointy ears.
  11. The old bone splitters worked for my by stacking armour on my stuff and tanking it out. But AOS 3 killed that. Also grabbing far off objectives whit the movment spell that is gone. This edition seems to be a straight up nerf to an army that wasn't strong to begin whit. and that makes me kinda sad.
  12. I think Icebone is to huge. To be honest. It is such an increase in dammage to most units whit armour that it is probably the cause of the ifnatry beeing so exepencive for the bare stats. I would rather have cheapers stuff and more of it then such an effective ability
  13. Well tough luck against LRL acording to GW. But save stacking helps against everything else. A bit to much even and that is the problem whit how the games is at this time. Either your defences do nothing or they are overwhelming.
  14. Depends. Against skaven gits or anny other swarm army even whit Lambent light it's not a problem. Against stormcast, obr, or Slaves. Your just going to delete 300 points each turn the problem whit sentinals is that they make defences useless. And that sux a lot if you paid points for it.
  15. Well at least there is one thing skaven might be good at theb.
  16. To be honest a unit of sentinals will take most things of the table. A unit of 30 whit both buff will likeley do between 14 and 19 mw. No LOS needed whitin 30 inch. There is no defence except dispelling the buffs. Meaning that if your stuck whit a magic weak army. You basically ******.
  17. My toughts are that it does not matter. Since you will get kicked of the board by mortal wounds much more then ever before.
  18. Nothing personal. Just an observation. I think this is such an interesting response. From a philosophical point of view. The lvl of standard we have for painting and assembling of our opponents models is purely subjective. There is just no objective stance we can take on that point. But i think this response is full of language trying to make the subjective, objective. I mean the term reasonable accommodation means absolutely nothing. Some ppl find bases whit a code reasonable enough others will find models in the wrong sub faction colour unreasonable. Those two would both seem unreasonable extremes to myself but that would be my subjective perspective. The same for trying to create a divide between the players armies. There is no clear line between those other then who paints what. Your opponents army being grey can be just as big an detractor to a players fun as their own. Sure the opponent is an autonomous being in control of his own life. But he can not impact what makes a game feel special to the other player. If the other player find it annoying to play against grey, nothing the opponent does or does not do is going to invalidate that feeling. There is no objective right or wrong in that sense. The only objective observation one can make on this issue is that any and all standards are a form of gatekeeping. That is what standards are for, to keep out that what does not meet them. And where we draw standards should be a practical consideration. Are you looking for more opponents? Better keep those standards low. Are you looking to prepare yourself and your buddies to win some events better keep those standards high.
  19. So anny one else worried the release is pointless because their friends play LRL, Cruel boys and/or Cities. As of late the only wounds i suffer are mortal wounds and the points invested in getting tough armour seem completely wasted.
  20. I also like how the Khardron sky vessel issue was not addressed. I mean having the battletome state that you can move the ship after the unit gets out. But not being able to do that because the new rules will make you miss the timeing window to move the ship is not going to be confusing at all. .............
  21. Well not full. Half since he still bounces mortals on a 4+
×
×
  • Create New...