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Zappgrot

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Everything posted by Zappgrot

  1. I guess that is matter of taste. Personally I do find it verry amuzing to play a board control army. I really sets off the whole evil overlord in me. The whole no matter how much you struggle my troops will conquer the board fibe has something for me.
  2. There are 8 battle tactics in the game and five of them do not include killing models. You can easily win whit no fighting at all. Armies that are great at board control can dominate tournents trough sheer movment alone. Legion of the First prince beeing a prime example in 3.0 and legion of greif in 2.0. Even if NH are not great at killing i would be fine whit them if they where a board control army. IT think that even sort of fits the theme.
  3. Did i say that i was fine whit them? Obviusly if i think design that does not allow the opponent to have meaning full counterplay is not good design. That goes for everything where that is a problem not just the dragons. Of the things you mentioned i think the Ironjaw mawcrushers clearly cross the line. As does the living city command ability. The idoneth not so much while fast they are not cross the whole board fast. I think the mawcrusher might be the worst since it can potentionaly move 3 times in a row. Makeing it's positioning pointless. But at least that is just one model (or 3 if you go for double move) But stormgaurd can go for a whole army. That is just not cool.
  4. The dragons are likely not fun to play against. Just like mawcrushers few ppl like stuff that moves 24 inches and then charges. So don't ask us. Ask whoever you are playing against if it's a casual matchup.
  5. Yea the basic stats of the glottking are not great. But blightkrieg is an absolute power rule. It's so insanly powerfull that you can win games of it alone. The amount of control this gives you over the opponent is insane. Mostly because chargeing is the way most ppl score their tactics. Wanna kill a battleline unit/general charge it. Want to take over an objective charge the unit that is currently holding it. Blightkrieg stops that outright. When someone want to charge you of a objective just charge them whit that unit instead so they can not move on the objective. This can cause them to drop a tactic and in a close game that might already be enough to win. At 700 points i think you need to play well to get enough form the glottkin. But if they ever drop in a faq they will be amezing.
  6. Ha try beeing a destrcution player. Oh well there now is giants i gues. Anny way. Nurgle is not that bad and Tzeentch and Bel'akor are great armies. Khorne not su much. Slaanesh i gues is oke but still feels bad because of how powerfull it was. But your sort of right death and order is where it is at.
  7. To mean it does not really matter if the dragons are tournament winning or not. They are just not fun to play against. They just allow to little counterplay. Units that can cross the entire board in one ga and deliver a strong local punch should just not exist. What is the fun in playing against something that eliminates meaning full choices.
  8. You know what. Movie reviews in news papers are not done by a critical frame work. Because nobody that is that invested in the work would get it's review from the newspaper. Same whit reviews of the warhammer products. I think a critical framework is verry intresting. And probably usefull for studieing warhammer as a culture or as a game. But as a review. Kind of pointless. It's the emotional part that's what intresting. Will this product make me feel ....... That's what matters The how and why not so much. And yes that makes it hella subjective but that's part of the fun.
  9. Since this is a positive thread let my post my typical cynisme in reverse. I freaking hate the new cohernency rules. Since they bug the game speed down for little actual improvement on the problem of screening. (hack it does nothing to the worst offender horrors) But i love every thing else. I love the heroic actions i love the aditional command points (and the fact that you get more command points for going second) I love the simple command abilities and how they impact the game. I even freaking love the new battle tomes (well not the movements in the hero phase that's just dumb) But the game is shaping up to be an amezing adition. Whit a lot more player interaction in each battle round while not getting bugged down in the huge mess of hundreds of stratagems like 40K
  10. That's just like .... you know ...... your opinion... man
  11. Monthly updates would be overkill. I mean who can keep up whit monthly changeing amries.
  12. Damm those are the only things i have in my army....... But yes it's compleetly true. Some scrolls are just inherently broken. Horror's are a great example. They are just inherently a sort of swamp that sucks units into pointless combats. That is what the scroll does. But an use like that stands or fails purely on the pointcost. Make the horror's to expensive and its pointless cause you can not suck in enoug of the enemy to make it worth useing the horror's make them to cheap and they will drown the battle field in bodies and nothing happens. So there almost no way they can be balanced. They are either to good or to bad. for what they cost.
  13. Eeh well no the whole base has to be whitin 15 inch.
  14. I kind of agree. What i want to do in my first turn is ram my mawcrusher into someones face. While he is buffed whit both arcane shield and the warchanter buff. Afther that i really don't care. if i get two turns in a row or not. The thing is just not going to die either way. So i could not care less about if i go first or second. So long as i can go nuts whit the crusher in the first turn.
  15. I had to fill in for a sick player on a tournament yesterday. So i just went whit some random Ironjaw list i had in storage from way back. 1 mawcrusher 1 megabos 2 units brutes 2 units grunta's and 2 untis ardboys and a warchanter and grot shaman. I was really suprised how well i did. Mawcrushers seem like they are really well worth their points not only do they hit like a truck but they are also verry fast and great leaders whit the tripple orders. It think i misjudged to battle tome at first. Ironjaws seem really strong Specialy ironsuns Chargeing in the opponetns turn is pretty nuts.
  16. You have only truely won if the opponnent cries. It's not enought for me to win others must lose.
  17. Personally i would be more then happy if the hero movement gets removed from the drakes. That really is such a toxic ability that it will lead to ppl not wanting to play against anny list whit dragons in it.
  18. Also the army has 2 spells that can buff them Also they have 30 inch range also they need no los Also they have better stats. Also they give the opponent -1 to hit
  19. I feel that the Threath allone of a wurgog whit shiny tats is amezing. Nobody is all that happy of walking something into range of a model that can do so manny mortal wounds. And unlike a spell you can't stop it. As a zoneing tool it's pretty good.
  20. Well when it comes to big buisness the only ethics involved are no ethics at all. The question are always is this legal? and is the profitiable .(and sometimes this is profitable and illegal how do we make it legal). There are far far far worse buisness practises out there.And to be compleetly frank I think that if slavery would become legal today. Most companies would be considereing if buying slaves was profitable tomorrow. The world is kind of f-ed like that.
  21. Personally I think to manny ppl. Live under the delusion that a company like Gw cares about this sort of thing at all. They would not care if it was fake. And they would not care about our oppinion if it's real. As long as it does not effect sales it doesn't matter to them. And as ppl have pointed out before. Gw does not so much have costumers as that it has fans. And also bennifits from owning the whole concept of the game, the setting, the rules and the models. Putting those fans in a rough spot if they want to stop supporting gw but keep doing their hobby. GW knows this and will use that to it's advantage.
  22. I know but sadly the ppl i play whit and the events I go to don't give two hoots for what and what can't be done in path to clory. I also do not understand why orrucks can't ally or confederate whit each other. Seems to me gw wants to make out orrucks as verry stricktly orginised . Kind of wierd for a destruction army.
  23. In a big waagh i would take boarboys or boarboy maniaks a a screen. 5 bases side ways take up a decend part of the board. And whit 5 wounds and a 6+ ward they don't go down to random shooting so they Can really block stuff form moveing.
  24. Personally i think the big waagh waagh bonnuses take to long to get annyway. So i would focus on getting an effective army out of the whole range over including units that will boost waagh points. Useing the buff troghoth to get+1 to hit on ironjaws is way more effective then trying to get the waagh bonus for instance. For me the big advantage of the big waagh is getting the most out of the diffrent factions. Ironjaws are good combat units. (well brutes and mawcrushers aanyway) Bonesplitters make good screens and kruel boys have good shooting. So a big waagh army for me is a few boarrider units a core of ironjaw threats backed up by some kruleboys shooting. And maybe the maw of mork as a anti casting unit.
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