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zilberfrid

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Everything posted by zilberfrid

  1. Whatever. I just want the points to come out, and one glance later I'm probably disappointed enough in its balance that nothing about Warhammer does matter to me, giving that point some traction in a most inelegant way.
  2. You are confusing damage with damage, and wounds with wounds. That's mostly the fault of the writing, but do look up the exact wording for mortal wounds as part of an attack.
  3. - New battletomes break the rules to an extent that you virtually need their battletomes to play against them, while core rules and warscrolls shoukd be the norm. - Internal balance issues make some subfactions not balancable. - Drive to break the game in new ways make a clear distinction between battletomes that are balanced with existing ones, and battletomes that only took a cursory glance at the word "balance". - More emphasis on blocking/punishing an opponent's actions rather than doing something yourself in Lumineth and Ossiarch battletomes, which are the most recent totally new factions. - Removal of a matched play option after only a year. I hadn't even finished my Blood Knights. - Rampant removal of warscrolls. About four per month for the last year. - Unclear wording between wound roll, mortal wounds, wounds taken and wound characteristic, together with damage characteristic and damage inflicted. This is a mess, and English has enough words to be able to write that better. + I like the Underworld, Warcry, Meeting Engagements, AoS progression path, as well as Path to Glory. For factions that get that, that is (all but Cities, I think). + Kharadron. Going against the grain for not being god-driven, having good design and a different playstyle that isn't mostly hidden in their battletome. + New sets have a good amount of diversity in them.
  4. So. This is an examply why I did not state I liked the whole community. Equating the price of models, a bit of lore to stores and well, everything is a classic false equivalence fallacy.
  5. For 40k, this is a major criticism. Nothing in the lore really matters, because a Deus Ex will always save the hopelessly outnumbered #insert faction#. Even squats are back. For pricing, I have purchased, in late june, early july, over 400 minis for less than €200. Including shipping. This way, I can keep the workshops where people first build and paint their first d&d minis, then we can expand to Frostgrave/Rangers of Shadowdeep, and I have enough monsters for everything. I would not do this with GW minis (if only because of their horrible size issues). Simply because they are over 4* the price at the cheapest end. Leaders are at least 20 times the cost. This stuff does matter to me, as I can provide the risk-free entry into wargaming and minipainting with my friends. The scale of AoS, together with its lack of depth (Where does the food come from in Greywater? The Sylvaneth won't give it to them...) makes it ungrounded, and I can't really care about Azyr being burned to a crisp if Azyr would never function anyway. Your whataboutism to the real world is weird. I don't care about AoS, so I don't care about my hobby shop? Why are those two opinions even related? Sure, the shop has AoS models in them, but also other models, paints, people. Try to communicate with less false equivalencies or other fallacies in them.
  6. AoS wording is confusing. Mortal wounds do inflict damage, which then goes to wounds taken, and is compared to the wounds characteristic. A mortal wound need not be mortal either. With a normal attack, we have the damage characteristic, a wound roll, damage inflicted, wounds allocated and the wounds characteristic. These terms are all only loosely related. Mortal wounds that are dealt with an attack will be dealt when the regular attack damage is inflicted, but trigger the shoulderplate separately. Now I'm not sure whether unsaved damage and mortal wounds will trigger Avatar first and then the shoulderplate or the other way around. Anyway, that single attack will not deal more than one damage. The rules writers could have taken a few more words out of the cast English dictionary, and have made this a lot less confusing.
  7. It's because due to his size, enemies keep guessing the distance wrong. Or go full Grom, and it's the lucky banner.
  8. I suspect they underestimated how many people want to paint minis in a lockdown situation.
  9. I would really like the FEC to be more knightly, their endless spells and names fit, but not the models. Cadaverous or ghostly knights would be a nice classic.
  10. However much I like 14th century knights, have you seen AoS? Everything is larger than life, over the top and loud. Bretonnia doesn't really fit in that. The best we can hope for is ToW being compatible with AoS. In the meantime, other rulesets do work quite well with a Bretonnia-like faction.
  11. Well, they did discontinue the plastic set most often used to kitbash to blood knights for cheap (dragon princes) right after the previous GHB. As well as the General, Cannon and Organ gun, also in mercs. Nothing of which is really helping their case. Here's me hoping for you that Blood Knights will at least remain in AoS in some form.
  12. They were not in it (I heard). Losing them from the builder is a bit disheartening, it was a nice idea.
  13. We had a discussion last night about a broken Teclis build: General Order Teclis Anointed on frost phoenix (general, inspiring, some sort of healing artifact to buff Teclis) 3 Darkshard BL 16 Aether wings Cast cogs, all your units are affected, roll for the Teclis aura, half chance to deal d3 mortal wounds per unit, so average 10d3 mortal wounds per round It was too funny not to share
  14. Try the Frostgrave/Ghost Archipelago/Rangers of Shadowdeep environment. Quite interesting in the small warbands scale, and model agnostic. Frostgrave (maybe hold out a month for 2nd edition) + Ghost Archipelago + Rangers pdf cost as much as Warcry+Skirmish, and it's three different games: versus (in two variants), cooperative and solo.
  15. You also can't make heroes on a horse that can actually keep up with horse units.. The two factions I am interested in are left in the lurch. Though you can easily use a monster profile for a ship.
  16. The points updates for Stormcast require significant points updates for Cities. It's not even close. Compare a Battlemage with a Lord Exorcist, or Battlemage on Griffin with a doublecasting Arcanum on ugly griffin. Seraphon and Tzeench have proven that other points adjustments are needed as well.
  17. I have no thoughts about Fantasy, started 13 months ago. I like the detail of the models. I like the design of much of Tzeench, much of Cities, much of Gloomspite, all of Kharadron, and a few loose other units I like the core rules, and the fact that warscrolls are freely available. I like the majority of the community. I don't like the scale of the models, scale creep made them way too big for internal and external compatibility. I don't like the need to break the core rules with half of the battletomes. I don't like the way most factions are tied to a single god. I don't like exaggerated shoulderpads (Ironjaws, Stormcast, Chaos warriors). I don't like the need for superfluous words, like realmlords, overlords, eternals, of sigmar etc. I don't like the trend of ramping up power in new factions, and compensating with points drops, which increases cost of entry for older armies. I don't like the exclusion of Cities in Warcry, Underworlds and path to glory. I don't like the pricing of the heroes. For the detail, units are generally not much more expensive than other brands, but heroes are ridiculous. I feel diversifying the range is going at a glacial pace. I don't like GW's communication about dropping their products (culling of July 2019, Chaos Familiars, Forgeworld). I dislike most of the BL I have read (however little that was), with only a Kharadron book being actually enjoyable. This can easily be state of mind, because I wasn't feeling well when I read them. Overall, I'm waiting to see if the attachment to GHB 2020 is interesting, but I'm mostly out of Warhammer and have gone to greener pastures. Or, Frostier, to be precise. I'm not sure if the FAQ can save AoS for me though.
  18. I disagree, but the text and implementation is unclear. GW stated that for 40k, old stuff will get moved to Legends, and advises TO's not to allow them, and that AoS would get the same treatment. But for AoS legends, none of the victims of last July are included yet. Nor are they in this GHB (if the pictures are correct). Also, for Freeguild, keywords have changed, which means there are probably things that won't work anymore (like Free Peoples' alliance abilities from GHB 2019). It's probable you can still use allegiance abilities for stuff where the keywords were not messed up, but you're putting yourself on the clock for whenever they are included in Legends.
  19. Had to say, this was also in 2019, but it won't take a compendium warscroll out of it's Legends status (so no tournaments).
  20. The Mindstealer Sphyranx is very stylish, the Griffin is a real beast, and the Kharybdis is quite monstrous.
  21. I'd say it makes one bit irrelevant. Nothing about the models themselves changes with this decision. I do agree that it contrasts the strong last line "You will not be missed". I also do not think that it isn't wise to use Space Marines in political posts on your private channel. But this could have been handled better by GW. A lot better.
  22. Is it certain they are no longer in matched play? Mercenaries were a oddly timed. Blacksmoke lost their core a month after release, and Nimyard's lost its leader at that time (and unlike the artillery, the warscroll changed and you can't the required options for him any more). It's a good idea, but not thought through front to back. I really like the idea of making a few mercenary companies that can be in every army you build after that. You can have "your dudes" there, and they'll be in every game.
  23. There is a good reason to shorten things in Age of Sigmar. Most names have superfluous words, and the name of the game itself refers to too small of a group within the realms. 40K would be more accurately described by "Age of Space Marines", and yet, there'd be an outroar if that name change was suggested. Somehow, the god that stands for two (and arguably only the majority of humans in Cities) factions is the acting word in the name of the game itself. All of the recent factions have a superfluous word in them. Lumineth, Ossiarch, Cities etc. Similar with the unit names, Gunhauler, Ironclad, Dawnriders, Wardens all have a second word that nobody needs to pinpoint the unit.
  24. It would be the perfect place for self inserts of the design team.
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