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scrubyandwells

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scrubyandwells last won the day on November 15 2016

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457 Celestant-Prime

About scrubyandwells

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    Lord Castellant
  • Birthday 04/10/1980

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  1. Thanks! Would you care to get the approximate width x length dimensions? And if you have a second one, would be great to see some photos of what's possible with up to 6 of the "Citadel Woods models," to use their updated terminology, where 1 of the new Awakened Wyldwood kits consists of 3 Citadel Woods models.
  2. Thanks to everyone who responded re: favorite AoS Pitched Battles. Here's the rankings for 2016-2018 and 2019 battleplans. Of course we have less experience w/ 2019's, so we'll see how opinions evolve. 2016-2018: 2018: Focal Points - 13 (36.1%) 2016: Border War - 12 (33.3%) 2017: Starstrike - 11 (30.6%) 2016: Blood and Glory - 10 (27.8%) 2018: The Better Part of Valour (with no burning objs round 1) - 8 (22.2%) 2017: Scorched Earth (with no burning objs round 1) - 8 (22.2%) 2016: Three Places of Power - 8 (22.2%) 2017: Battle for the Pass (long way deployment) - 7 (19.4%) 2017: Duality of Death - 7 (19.4%) 2016: Escalation (with updated rules) - 7 (19.4%) 2016: Gifts from the Heavens - 7 (19.4%) 2018: Places of Arcane Power - 5 (13.9%) 2018: Shifting Objectives (long way deployment) - 5 (13.9%) 2016: Take and Hold - 5 (13.9%) 2017: Knife to the Heart - 4 (11.1%) 2018: Total Commitment - 3 (8.3%) 2017: Total Conquest - 2 (5.6%) 2018: The Relocation Orb - 1 (2.8%) 2019: 2019: Places of Arcane Power - 26 (72.2%) 2019: Shifting Objectives - 26 (72.2%) 2019: Duality of Death - 25 (69.4%) 2019: Starstrike - 25 (69.4%) 2019: Total Conquest - 24 (66.7%) 2019: Scorched Earth (long way deployment) - 23 (63.9%) 2019: Battle for the Pass (long way deployment) - 22 (61.1%) 2019: The Better Part of Valour (long way deployment) - 22 (61.1%) 2019: Focal Points - 22 (61.1%) 2019: Knife to the Heart - 20 (55.6%) 2019: Total Commitment - 20 (55.6%) 2019: The Relocation Orb - 18 (50%)
  3. Based on the data so far, quite a few folks are still fans of Border War and Blood & Glory, for example, among others. Appreciate the view, though! Hopefully this survey will be helpful.
  4. Hi all, if you were a TO, which of the 30 AoS Pitched Battles would be in your top *12* for Matched Play tournament consideration? Please submit your response here: https://docs.google.com/forms/d/e/1FAIpQLSdkRKwzx20FHY8tAkBnTCMR8GUpYjD4lUCEnUHASaCwUX3Xpg/viewform?usp=sf_link Results will be shared once we have a good number of responses. Thanks!
  5. "Start of phase" order is determined by who has the turn. The person with the turn does all of their "start of phase" abilities first, then their opponent does theirs, if they still can.
  6. Check out Sound the War Plums for competitive AoS coverage: YouTube channel The channel streamed the Flying Monkey AoS GT this past weekend. It's new and still working out the kinks, but it's off to a solid start.
  7. Forest Folk looks reasonably compelling, especially in a low drop list w/ a TLA to get at least one reliable Wyldwood out and bunker some Dryads in it, a la old-school Sylvaneth. The retreat-and-still-charge ability could come into play a fair amount. Opens up pinball options for greater mobility outside of our now more limited teleport. And a unit of 20-30 Dryads w/ +1A from Arch-Rev and other buffs (e.g. Winterleaf, etc.) could do a lot of work in combat. Not as high on Lords of the Clan at the moment, since two TLAs is one too many IMO. You don't get two auto-Wyldwoods from two TLA -- just one. The extra stomp can be nice, but it's 600pts into 2 models that don't tend to do much in shooting or combat.
  8. Of course, 120 Spite-Revenants in double Outcasts for 1,400pts seems like a good competitive answer, but spam is tasteless to most folks for a reason.
  9. Yeah been having this debate locally. If not doing Heartwood Bows for ranged damage vs FEC, Khorne, Slaanesh, Daughters, Idoneth, Fyreslayers, etc., or generally having ranged damage vs Activation Wars and powerful combat units, then we're relying on Groundshaking Stomp, all else equal. And if we're investing a lot into individual models (Durthu, TLA, Treelords), that's reducing our model count and potential ability to compete in scenarios w/ lots of objectives (e.g. Better Part of Valour and the new Scorched Earth). If we're not doing 3-4 drop and playing like we used to (getting woods out and bunkering on objs), then we need to be able to do enough damage, quickly, to catch back up on objs (in a # of scenarios) later in the game, since many opponents will have gone first and bunkered. We also need to be able to survive a strong alpha strike, since opponents out-dropping us could go first and try to pin us in our deployment zone, while they're scoring objs. Thankfully our damage output potential has gone up considerably, but I'm still not sure whether to focus on Stomps vs Activation Wars, or meaningful long-range damage (Heartwood Bows), and then balancing that ranged damage with some combat punch (in that regard, I like Heartwood's RR 1's to hit and wound CA + combined w/ Arch-Rev's +1A for a unit).
  10. Yeah that's a good point, thanks. Just generally meant we're going to be more constrained than we were in Sylvaneth 1.0.
  11. Apart from the pre-deployment one, Wyldwoods must be 1" from the center of objectives, as well as 1" away from terrain and models, as normal. The 1"-from-center-of-objectives requirement isn't minimal, since Wyldwoods can now only be placed as a ring, instead of the myriad ways we could place them previously.
  12. Brendan Melnick and I started talking a couple years ago about potential supplementary awards for AoS events. In particular, we were interested in awards for "casually competitive" players: folks who enjoy going to events but who also enjoy playing non-optimal builds, or generally uncommon armies, for a variety of reasons. Those discussions led to Brendan ironing out the kinks for two awards that he's been offering at Brew City Brawl: The Sigmar Hardmode Award (AKA the "Special Snowflake"): Eligible for players that finish at least 3-2 with an army that is both unique and challenging to win with. Assessing the winner can be done in different ways. Brew City, e.g., has a small, private group of trusted voters who make the final selection. (Sidenote: We were thrilled to see @domus and AoS Coach add a similar award to Midwest Meltdown and Sydney GT respectively.) The Big 3 Award: At Brew City, the Big 3 is awarded to the player with the highest total score whose list includes only 3 Leaders, in addition to the rest of their 2K list. Of those 3 Leaders, 2 must be Unique and 2 must be Behemoth. (Thus 1 must be a Unique Behemoth Leader.) Of course, some armies can't meet those requirements, but as a supplementary award, I think it's OK if it has some exclusions. Different parameters could be set for both awards as well. The Big 3, e.g., could be reoriented to make it more broadly accessible. (In that regard, @Ben Johnson was part of our original inspiration, in light of his well-known love of running at least 3 Behemoths.) However, I think Brendan ended up with the limitations that he set for the Big 3, in part because it's not that usual nowadays to see lists running 3+ Terrorgheists, Bloodthirsters, Keeper of Secrets, and so on. Recently, he and I have been discussing another possible award. At tournaments, it's common to see lists that duplicate the same warscroll: 18 Morrsarr Guard, 60+ Witch Aelves, 60+ Dryads, etc. We thought it'd be cool to have an award eligible for players who bring faction armies that better reflect the variety of that faction's model range. We don't have a name worked out yet, and would love to hear any suggestions; but here's some early thoughts on one potential spec. The award could be eligible to players with a faction-specific list that includes: a minimum of 4 Leaders and 6 Non-Leaders no duplicate warscrolls, unless the faction has 2 or less Battleline/Battleline If options, in which case you can duplicate that faction's Battleline/Battleline If, up to 3 total Battleline in your list (note that a duplicate warscroll still only counts as 1 warscroll toward your minimum 6 Non-Leaders) allies limited to Heroes only (e.g., this allows factions without Wizards to add them as allies) #3 could be removed possibly i.e. no extra restrictions on allies The above excludes some factions that have a small range (e.g., Ironjawz), but most of the ranges are eligible. Here's an example of a 2K list under the above conditions: Leaders Aether-Khemist (160) Arkanaut Admiral (120) Aetheric Navigator (80) Endrinmaster (120) Battleline 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) 10 x Arkanaut Company (120) Units 6 x Endrinriggers (240) 6 x Skywardens (240) 5 x Grundstok Thunderers (100) War Machines Arkanaut Ironclad (420) Grundstok Gunhauler (160) Total: 2000 / 2000 The above has 4 Leaders and 6 Non-Leaders, with the duplicate Arkanaut Company only counted as 1 warscroll toward the minimum 6 Non-Leaders. In terms of competitiveness, some factions will be able to build lists with excellent variety that are stronger on the table than the variety lists of other factions. That's inevitable, and perfectly cool. (On average, though, lists will tend to be less optimal.) The main goal here is just to have an incentive and award for players drawn toward collecting and experiencing a faction on the table that more broadly reflects the faction's model range. So that's one potential spec for another award to go along with Sigmar Hardmode and the Big 3. It probably has some kinks, and other specs might be better. Would love to hear any thoughts on the above, or other potential supplementary awards for AoS events.
  13. Sorry for double post. Still no way to delete posts?
  14. Another thing to consider is 1x6 Kurnoth Bows instead of 2x3, so that if you need to teleport all of them out of harm's way, you can (as long as you have somewhere for them to land...). This isn't great with Heartwood RR hits artefact on a Bwraith, though, since you may have to teleport her as well, which runs into our new Nav Realmroot once/turn limit. Thankfully, the artefact bubble is wholly within 12", so with a Bwraith moving 7" and then running, that's decent board coverage even without teleporting her. An Arch-Rev would give greater mobility to keep the artefact in range of the Bows (or other Kurnoth) for the RRs to hit, but he has some misalignment in lists I've been looking at, unless going both, say, 6 Bows and 6 Swords, so that you can better leverage his CA. At the same time, with our ******-for-all CP generation, it may be a moot point, since you'll be spending CP on the Glade CA, charge RRs, etc.
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