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scrubyandwells

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scrubyandwells last won the day on November 15 2016

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  • Birthday 04/10/1980

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  1. Anyone know of a single post/webpage/etc. compiling the latest AoS rumors, akin to @WarbossKurgan's Rumor Engine page? I know this thread had a running compilation early on...
  2. Hi, appreciate the reply. Re: the framing of the original Q, I was hoping we could share positives as well, rather than only critiques/criticisms.
  3. Put this up on Twitter -- wanted to share here as well: Re: State of AoS: What are your 1-3 +'s, and 1-3 -'s? + GHB20's 4 missions with "Additional VP" condition (promotes list variety). + Internal parity of LRL Battletome — echoes of 2016 Sylvaneth, a prior gold standard. - Mono-win-condition missions — Places of Arcane Power (Leaders-only), Better Part of Valour (Battleline-only). - Too many factions with internal parity shortcomings. An underwhelming GHB20 in that regard re: point revisions. What are yours?
  4. One potential problem: the "...in addition to any other restrictions that apply." The pre-deploy Awakened Wyldwood arguably has two "additional restrictions" in the Sylvaneth Battletome: 1) more than 1" from enemy territory, and 2) more than 6" from any objectives. In particular, they need to clarify whether the Sylvaneth Battletome's more-than-6"-from-objectives requirement overrides "...more than 1" from objectives..." in the GHB. IMO, 6" is an "additional restriction."
  5. Some lists will have the ability to absorb the Longstrikes' shooting, or some lists could potentially do enough damage to them if they win priority for R2; but I suspect a # of lists will be hard pressed to absorb the shooting, especially if you double them. I tried it out once on TTS last week and was rather stunned at its damage output, again especially if you double someone. You'll usually have the choice who goes first. If your opponent can meaningfully hurt the Longstrikes R1, then you'll deploy them off board (assuming Total Commitment isn't being played, which should never be played, especially at a tournament), and give them first turn. If they can't threaten the Longstrikes R1 (i.e. they're a melee-oriented army), and you have reliable firing lines, then you can deploy them on board, and then give your opponent top of R1. A lot of the time, you'll have to deploy them off board, since quite a few armies can do poke damage, and you may need the drop-in positioning flexibility. In that scenario, bottom of R1, you're looking at up to: 2 Venator's with Star-fated Arrow, one with Luckstone 18 shots from Longstrikes, likely RR 1's to hit 48 shots from Vanguard Hunters 9 Bolstorm Pistol + 6 Javelin shots from Palladors A # of armies can weather that firepower...but if you double someone, and you do it again, this time with up to 36 shots from the Longstrikes...that's where it can get crazy. If you don't double someone, though, and you haven't removed most or all of their ranged damage, or managed to position in such a way that you can mitigate their reach relative to your Longstrikes, then yeah...you could be in trouble.
  6. Yep agree with above. Going to try and sit down this week and go through a bunch of possibilities...will follow up here if/when that happens.
  7. From a “Every faction should be in the 45%-55% fat middle” ecosystem POV, personally love the point changes. We got 5%-10% back on lists, which has opened up quite a few different builds, as long as your requirement is “3-2 pushing for 4-1,” not “4-1 pushing for 5-0.”
  8. Apart from Total Commitment, what are your concerns with the battleplans? A Better Part of Valour could be challenging re only Battleline can score.
  9. The Vanguard Chamber build...anything you'd do differently below re: hero/artefact/mount trait selection? Allegiance: Stormcast Eternals - Stormhost: Anvils of the Heldenhammer Lord-Aquilor (170) - General - Command Trait: Deathly Aura - Artefact: Soulthief - Mount Trait: Wind Runner Knight-Azyros (100) - Mystic Light (Artefact): Lantern of the Tempest Knight-Venator (110) - Artefact: Luckstone Knight-Venator (110) 5 x Vanguard-Hunters (100) - Boltstorm Pistols and Storm Sabres 5 x Vanguard-Hunters (100) - Boltstorm Pistols and Storm Sabres 5 x Vanguard-Hunters (100) - Boltstorm Pistols and Storm Sabres 3 x Vanguard-Palladors (170) - Boltstorm Pistols and Starstrike Javelins 3 x Vanguard-Raptors with Longstrike Crossbows (170) 3 x Vanguard-Raptors with Longstrike Crossbows (170) 3 x Vanguard-Raptors with Longstrike Crossbows (170) 3 x Aetherwings (40) 3 x Aetherwings (40) 3 x Aetherwings (40) Vanguard Auxiliary Chamber (130) Vanguard Angelos Conclave (150) Vanguard Justicar Conclave (120) Total: 1990 / 2000 Extra Command Points: 3 Wounds: 103
  10. In recent months, personal struggles on TTS have tended to be vs many of the top echelon: Seraphon, Legion of Chaos Ascendant, Tzeentch, KO, and IDK. Each of them have elements that can be incredibly punishing to Sylvaneth, e.g.: Seraphon: Sallies (hopefully the rumored point increase is real); Kroak's ranged MW spam + horde-unit nuke; bound endless spells; Skink spam; shutting down our magic; multi-layered MSU screening; teleporting; even Coalesced with half-damage reduction can be difficult (e.g., in one game, it took 3 turns to clear 40 Skinks off an obj with 6 Kurnoth Swords). Chaos Ascendant: Potentially summoning 10 Pink Horrors every turn on a 9+ or 10+ on 3 dice; shutting down our magic; Kairos' essentially-auto-cast 6MW nuke with ~50" range with Spellportal (he flies, so no-go on woods blocking LoS); and lots of other strengths. Tzeentch: Pink Horror spam; teleporting Flamers that bypass our LoS-blocking; and shutting down our magic. KO: It can be difficult to deal with their shooting output, when generally everything will ignore our LoS-blocking. IDK: They continue to be strong and difficult to deal with. Some clear patterns with many of the above, and at least 4 out of 5 have been among the strongest factions over the last 4 months. Quite a few armies have the means to snipe 5W heroes early and/or shut down magic. I've been feeling this on TTS...a lot. Hopefully we'll have more equity in the ecosystem and a fatter middle in a few weeks after the FAQ/errata.
  11. Yeah I remember that moment re: Prime taking out the Akhelian King. You were 100% right on the rule: he's just picking a visible point to rain down a comet. If an Akhelian King happens to be by that point...well...sucks to be him.
  12. Were you the one who put up the Stardrake + Prime Time list on The Honest Wargamer last year? If so, thank you! Rob streamed a game with that list, and it was love at first sight. Played variations on the theme from Sep 2019-Feb 2020. So much fun.
  13. I like the Exorcist's price but think at least one auto-unbind is critical in the meta we're in, and would like to have two ideally. Lifeswarm is more interesting, now that we're going to have a 50/50 chance to pick the realm we're playing in. Tend to agree on 3 more Longstrikes...1x9 is still quite good. Appreciate the thoughts!
  14. Was referring to this mate...it ain't playing the drop game. Celestant Prime (300) Relictor (100) Azyros (100) Incantor (120) 5 Liberators (90) 5 Liberators (90) 5 Liberators (90) 10 Sequitors (240) 10 Sequitors (240) 9 Castigators (210) --> replace with? 6 Longstrikes (340) 3 Aetherwings (40) 3 Aetherwings (40) 2000 | Anvils | 135W
  15. Any thoughts on how to reallocate the 210 pts? Maybe just commit to the 1x9 Longstrikes and add another 1x3 Birds?
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