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AGPO

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Everything posted by AGPO

  1. I've been trying out some different schemes on my flamers. All still need eyes and teeth doing. Also decided on this as my test scheme for my Acolytes of the Hands of Fate. One down, lots to go.
  2. Having been on the breadline myself not so long ago I certainly wouldn't expect every member to chip in, even £2. For those of us who are fortunate enough that this kind of subscription is not noticeable, or just buying one less cup of coffee from a stand, it does feel like more of a responsibility. TGA is not the product of a business, it is a community. Communities don't let one member shoulder all the burden. At the moment @Ben is not only paying for the whole site, but also doing a lot of the work on its upkeep. It's only fair for those of us who can (and if we're honest, it's the majority of us) to take a bit of that off his back.
  3. First up, thanks to @Ben and the team for all the amazing work they do running the site. This I'd happily pay a couple of pounds a month for this site. Sustaining all this hobby goodness for less than a pot of paint seems a no brainer to me. I'd second the suggestion of merch as an income stream or incentive for higher donations. Scenery dice would be good, as would dice, tape measures, dice bags etc with the TGA logo.
  4. @Sleboda beat me to it but I'm pretty confident this is going to be terrain to mark grave sites in LoN. I really like the army specific terrain coming out especially the way it interacts with the armies it links to. It really gives a feel of the armies of different Gods fighting for control of very essence of the Realms themselves.
  5. I'm keen on them continuing to try different things, which they certainly seen to be doing with Malign Portents and LoN. Done of it might not work but that's innovation for you and it's better than the game becoming stagnant. Re. big or small factions, it comes down to wanting to sell more kits and reduce limitations on players. Take the Storm Raven kit. In 40k the decision to let every Imperium or Chaos faction ally freely was to reduce the barriers to entry for players who wanted the shiny new thing but didn't want to start a new army. There's no need to do this for AOS since grand alliances already cover these cases. Likewise faction bonuses are there to encourage themed armies rather than grand alliances becoming the default. From this perspective it's arguably better to keep small factions like ordo draconis separate, because it helps keep them in the game whilst still letting AOS build it's own setting. Otherwise you have an old world army just plonked firm opposite say Karadrons as if nothing has changed.
  6. Great work on the blightking, when I first saw it I thought it was the GW studio model
  7. GW have never published a full projection of their releases for the year as far back as I can remember. To be honest it's in their interest to do so. I wouldn't have bought Necromunda or my last batch of Tzeentch stuff if I'd known about new Nurgle on the horizon. As it is I'll probably buy the Nurgle stuff anyway. There's no incentive for them to let hobbyists make decisions on the basis of informed forward planning rather than "oooh shiny!"
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