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Nox

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63 Celestant-Prime

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About Nox

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    Judicator

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  1. Haha, so double fail on my part 😃
  2. Wow, thanks for the input guys! Yeah my first mistake was not realizing that Skragrott needs to be general to use his CA so in my list the Loonboss on Mangler squig was the general so no need for more battle line beyond the Boingrots. I really love the models for Rockguts It's a real shame it seems so hard to field them even in a 2k army. There seems to be very little synergies in general between Troggoths and Grots sadly. Even If I'm usually gunning for a somewhat competitive list I always try to get a visually balanced army and the Rockguts achieve that beautifully 😃
  3. Any tips for finishing this list? LEADERS Fungoid Cave-Shaman (90) Loonboss on Mangler Squigs (300) Skragrott, The Loonking (220) UNITS 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 60 x Stabbas (360) - Pokin Spears & Moon Shields 6 x Rockgut Troggoths (320) BATTALIONS Squigalanche (90) TOTAL: 1780/2000 EXTRA COMMAND POINTS: 5 WOUNDS: 146 Not married to 6x Rockguts, could remove 3 of them easily if it helps. Not sure what else to get. Not super keen on more stabbas so I'm not sure how good it is to add stuff to buff the only unit I have. Any thoughts, crits, commenst appreciated 😃
  4. Hey guys, I just bought a box of Sequitors and a box of evocators on dracolines. Have I missed something or does both the prime choices available in the box lack a stormsmite greatmace option? also there's only 4 greatmaces in the package overall so you can't make 2 groups of 5 with 3 in each? Same thing with dracolines and greatstaves. Says 2 out of 3 rider can carry them yet there's only one in the box afaik. Brand new kit but it seems I have to kitbash and convert some of the more obvious choices. Unless of course I'm missing something? If I have understood this correctly. How did you guys go about this? Just assemble the Primes with regular weapons and just telll your opponent that they in fact have greatmaces or try to kitbash your own?
  5. What do you guys think of this?: Lord-Arcanum on Celestial Dracoline (240)- GeneralKnight-Incantor (140)10 x Sequitors (240)- Stormsmite Mauls and Soulshields10 x Sequitors (240)- Stormsmite Mauls and Soulshields5 x Judicators (160)- Skybolt Bows5 x Evocators (200)5 x Evocators (200)3 x Evocators on Dracolines (300)Chronomantic Cogs (60)Total: 1780 / 2000 I need another hero but not sure if I want to go the sureheart route or not as I'm not too happy with the hammers since the FAQ nerf. Once I've built this list I want to play around with having 6 Dracolines and 5 evocators on foot too. Also I did not go 20 sequitors because I imagine that group will never get to fight effeciently so I figured this might be a bit better. I'd love to hear your thoughts on host or no host and what hero you'd go for.
  6. It's from the Stormcast battletome errata found here: https://www.warhammer-community.com/faqs/ Also the limit on CA spam seems to be across every battletome not just ours.
  7. New FAQ out. Page 122 – Lore of Invigoration Add the following under the title: ‘Units of Evocators can know and attempt to cast one spell from the Lore of Invigoration. This is an exception to the rule that they cannot attempt to cast spells other than Empower. If a unit of Evocators attempts to cast a spell from the Lore of Invigoration, it cannot attempt to cast any other spells in that hero phase.’ Page 126 – Hammers of Sigmar, Soul of the Stormhost Add the following to the end of the rule. ‘You cannot use this command ability more than once per phase.’ Page 128 – Celestial Vindicators, Righteous Hatred Add the following to the end of the rule: ‘You cannot pick the same unit to benefit from this command ability more than once per hero phase.’ Page 129 – Anvils of the Heldenhammer, Heroes of another Age Add the following to the end of the rule: ‘You cannot pick the same unit to benefit from this command ability more than once per hero phase.’
  8. Here's a question for you guys...Evocators as a unit are wizards and as such should be able to interact with Chronomantic Cogs which should give them option of choosing re-roll saves and gain one additional spell. Now the warscroll for Evocators seem to make it pretty clear that they can only attempt to cast their Empower spell but with interacting with the cogs can they cast Empower twice? The Evocators warscroll says: So the spell itself is not unique. What are you guys take on this?
  9. Thanks, yellow eyes it is!
  10. Nox

    Blight Kings

    My first unit done for my new nurgle army. Check out my nurgle painting blog for work in progress;
  11. Gotten started with my plague drones. Colours might look crazy now but they will be more desaturated after shading and highlighting is done. Thinking of doing the eyes in a different colour, yellow perhaps. Any suggestions? G
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