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IkedaT

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Everything posted by IkedaT

  1. Thanks everyone for the help. LOG will be represented at our Crucible. I made some of the modifications you guys mentioned but also found that I vastly prefer a second Dreadblade. We'll see how it goes.
  2. I'll be honest, I didn't know it was coming. I started with NV and then bought backwards as people got out. I spent quite a bit of money... but at the same time... the new card rotation is exciting. I like removing some of the cards that were just silly. Like a casual look at MTG would reveal why some of the cards shouldn't have been printed. I do think they should have given SLIGHTLY more notice. But I'm playing a tourney this weekend (my first) and then another next (my second) and I'm stoked.
  3. @sigmar is scottish Perhaps, but since the Gitz got their own book I wouldn't think so. No telling though. I will say, looking through the cards there are 2 diff Nurgle cards. One looks like a Sorceror and one is a Blightking. There's also a couple of Orc cards. Either way Season 3 has me stoked.
  4. The new Beastgrave tokens are said to include everything being released this season and include a token set called "Waaagh". So I'll just leave that info there.
  5. That's an interesting list. I chose Haridans's over Revenants because I find that Bladegeists tend to be in battle and I lose some DMG when it's not my turn. Kurdoss OTOH, maybe I'm rolling hot, but he's stolen 2-4 CP every game for me. He's my personal hero. I like where your list is though @Bayul Time for me to tweak some more.
  6. Dreadblade has a couple of features. 1) Not named, can take artefact. 2) teleports anywhere outside of 9" of enemy. 3) Can use said teleport to hop onto graveyard and use the 1CP return unit function 4) If playing Nighthaunt he teleports people TO him for 1CP 5) Can teleport near units IN combat so they get their hero bonus'.
  7. Yea a new book for Nurgle... with Tzeentch and Chaos Undivided still waiting. We'll see but I won't be holding my breath.
  8. Here's what I'm running, tell me what you think to tweak. I ran it tonight against FEC list and it didn't do great but I think I misplayed a couple of key points. ________________________________________________________________________________ LEADERS Dreadblade Harrow (90) - General - Artefact : Aetherquartz Brooch (teleporting, CP respawn, dropping the 20 Dreadscythes that are generally "in the grave") Guardian of Souls with Nightmare Lantern (140) - Spell : Wail of Doom (buffing/healing center of field) Tomb Banshee (80) Reikenor the Grimhailer (170) - Spell : Dread Withering (should I run into Gobbo's or low Bravery, I'd like to try to make them run, but I think we're seeing so few units affected by Bravery bombs I'm not sure I want to invest more (like Olynder or another Banshee) Necromancer (130) - Spell : Shroud of Terror (slow little ******, but his spell is the only reason I can see keeping him) Kurdoss Valentian, the Craven King (200) (steals CP, if I can find a vector into the general, otherwise he sits back and tries to grab an objective) UNITS 20 x Chainrasp Horde (160) (10 is too few, 30 seems like too much. Fills battleline roles, though I'm not sure if better than or worse than skels. They did quite a bit of damage tonight but they're so slow I worry I can't get them into adequate combat) 20 x Chainrasp Horde (160) 20 x Chainrasp Horde (160) 4 x Myrmourn Banshees (70) (spread these wide to try to dispel. I'm not sure 4 is enough, but bigger units tend to get taken down easier. Could just be my experience. I'm not sure how to run them short of lists like above where you're playing 24 of them) 4 x Myrmourn Banshees (70) 3 x Spirit Hosts (120) (Token annoyance. Not sure if I want to keep these but I like the model) 20 x Dreadscythe Harridans (280) (I chose these as they have a slightly better avg than the Blades on non-charge turns. In the grave means they pop out in any of 4 spots when I can. It means enemies have to devote units to cover each graveyard to prevent them from appearing) ENDLESS SPELLS / TERRAIN Horrorghast (60) (Bravery Debuff for anti-troop armies) Purple Sun of Shyish (50) (fun little FU when it goes off. Killed a terrorgeist tonight with it so that was pleasant) ________________________________________________________________________________ So how do you think I can tweak? Any advice to try to play this list better? Maggotkin's 5+ is so much better than their 6+ and this is so very reliant on hero's being RIGHT behind troops (which makes charges hard to manage, IMO) I'm normally a Chaos/Maggotkin player so this is a list I'm trying to paint/ready for upcoming tourneys.
  9. So here's the deal... B&N online shipped about a month ago. B&N Brick and Mortars (even though they say they are in stock) are JUST starting to do their game area. The managers are completely redoing the area. Mine did theirs on last Friday and sold it to me because I was pissed that B&N Online sold/shipped and I couldn't get a copy. Nice enough but one of the reasons I HATE retailer exclusives. The other store I asked to set one aside has been radio silent.
  10. Well I picked up Dreadfane so those should be interesting.
  11. I think it's still too soon for this. Warbands people said were garbage, I played successfully. I read somewhere people were complaining about Nighthaunt STR3 not being able to kill.. so that's going to be my new thing. I think all the warbands can handle depending on the terrain and missions.
  12. I can just see the conversations amongst Chaos Warriors... W1: What is that? W2: I dunno, moon.. it's making my eyes water. W1: Yea but we have these shields. Lets just hide under them W2: Good idea W3: Ahhhhhh we chose to dual wield and now we're melting. They took Charlie! Oh if only we had shields. Curse you moon! Honestly, my hackles raised when I saw them but then I realized that most other rules have some form of response. Even the Nurgle Wheel has times when I'm mad that I didn't roll where I needed. At least we know the moon goes from one corner, across the board diagonally, over 5 rounds so I know roughly where it's going to be and predict.
  13. Sorry for the confusion. I own... ~120 Marauders, ~30 Knights, ~20 Marauder Horsemen, ~50 Chaos Warriors, Shrine, 2 Manticores, and more dogs and khorne hounds than I'd like to admit. I think I have 3 horse chariots, 1 of the big dude chariot. For an army I don't play (which is why I'm brushing them off). The issue with the 1K list is that what I'd run (under a God.. either Nurgle or Slaan are my normal preferences) but P2G hems you in on choices with the army. I even debated the regular chaos lord so I could have either access to a Daemon or Spawn (depending on circumstance) but the Manticore tends to be a pivotal force. Not so much the sorc but the sorc can do some crazy spells outside of combat so there is that as well. (and 3 picks for Sorc v. 2 for Lord)
  14. Long time reader, I figured I'd join the group to ask a question that's been on my mind. Been playing since 2.0. I have a couple of armies now and I'm trying to figure out. I regularly play Nurgle and own a majority of the models. I was traded a ton of Slaves during this process. So I've been sitting on Slaves for a while (Archaon and Marauders being regulars in my Nurgle line-up). The local group is starting a P2G (my only experience was hyper competitive and left a bad taste in my mouth; at one point they had lined up Wraith, Wych, and about 12 Kurnoth Hunters in front of me). So I'm going into this one for funsies. But I've settled on dusting off and painting these fantastic models. Problem is, with P2G, I'm not sure Slaves can hold up to any match-up. So I'm asking the hive mind. I will be running Slaves to Darkness. Knowing the disadvantages inherent in Slaves, do I run something like a Lord on Manticore with only 2 followers or do I try something sheisty like Chaos Lord on Daemonic Mount with 2x 5 Knights? Marauder spam? In my head, I'm seeing someone set up a Beastlord and 100 Ungors infront of me. Or Lord of Blights or Harbinger and 2x 5 Blightkings. Carnosaur, Chameleon Skinks, and 2x 3 Terradons.
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