Here's what I'm running, tell me what you think to tweak. I ran it tonight against FEC list and it didn't do great but I think I misplayed a couple of key points.
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LEADERS
Dreadblade Harrow (90) - General - Artefact : Aetherquartz Brooch
(teleporting, CP respawn, dropping the 20 Dreadscythes that are generally "in the grave")
Guardian of Souls with Nightmare Lantern (140) - Spell : Wail of Doom
(buffing/healing center of field)
Tomb Banshee (80) Reikenor the Grimhailer (170) - Spell : Dread Withering
(should I run into Gobbo's or low Bravery, I'd like to try to make them run, but I think we're seeing so few units affected by Bravery bombs I'm not sure I want to invest more (like Olynder or another Banshee)
Necromancer (130) - Spell : Shroud of Terror
(slow little ******, but his spell is the only reason I can see keeping him)
Kurdoss Valentian, the Craven King (200)
(steals CP, if I can find a vector into the general, otherwise he sits back and tries to grab an objective)
UNITS
20 x Chainrasp Horde (160)
(10 is too few, 30 seems like too much. Fills battleline roles, though I'm not sure if better than or worse than skels. They did quite a bit of damage tonight but they're so slow I worry I can't get them into adequate combat)
20 x Chainrasp Horde (160)
20 x Chainrasp Horde (160)
4 x Myrmourn Banshees (70)
(spread these wide to try to dispel. I'm not sure 4 is enough, but bigger units tend to get taken down easier. Could just be my experience. I'm not sure how to run them short of lists like above where you're playing 24 of them)
4 x Myrmourn Banshees (70)
3 x Spirit Hosts (120)
(Token annoyance. Not sure if I want to keep these but I like the model)
20 x Dreadscythe Harridans (280)
(I chose these as they have a slightly better avg than the Blades on non-charge turns. In the grave means they pop out in any of 4 spots when I can. It means enemies have to devote units to cover each graveyard to prevent them from appearing)
ENDLESS SPELLS / TERRAIN
Horrorghast (60)
(Bravery Debuff for anti-troop armies)
Purple Sun of Shyish (50)
(fun little FU when it goes off. Killed a terrorgeist tonight with it so that was pleasant)
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So how do you think I can tweak? Any advice to try to play this list better? Maggotkin's 5+ is so much better than their 6+ and this is so very reliant on hero's being RIGHT behind troops (which makes charges hard to manage, IMO)
I'm normally a Chaos/Maggotkin player so this is a list I'm trying to paint/ready for upcoming tourneys.