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JackStreicher

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Everything posted by JackStreicher

  1. I love CoS but the pricing of some units is wildly off (usually too high) My two cents: Phoenix Guard up to 170/180 executioners down to 110/120 - 300 for a horde black guard - 130 horde for 330 All Siege weapons down to 110 Drakespawn chariots down to 70, 180 for 3 Scourgerunners up to 70, 190 for 3 General on Griffon 280/300 Mage on Griffon 280 + 1 spell sorceress on griffon 280 + 1 spell Lord on black dragon 290 Fleetmaster 50 Corsairs - crossbows and only one melee weapon with 2 attacks. Dwarven Infantry down by 10-20 points due to their short feet. gyros - down by 20 each Kharibdyss down by 10-20 hydra down by 10 Assassin - inbuild executioner‘s sword of Ulgu and stealing of cp. Hurricanum up by 20-30 luminark down by 20 Cogsmith down to 40 (does nothing but buff overpriced warmachines Demigryphs down by 10 Drakespawn knights down to 120 wild riders to 120 rangers to 110/120 Handgunners Up to 110 with horde discount Greatswords down to 150 horde for 400 General change: For 1cp at the start of the game endless spells do not cost a spell slot. Anvilgard: Relentless Coordination: The Soldiers of Anvilgard coordinate their fighting styles to fall in line with the ferocity of their monstrous battle companions. At the start of the combat phase Units wholly within 12“ of an Anvilgard monster gain one of the following effects until the start of their next herophase (or until the Monster is slain): Hydra: 6s generate another hit (melee only) Kharibdyss: reroll hit rolls of 1 black dragon: 6s to wound grant +1 damage. Griffon: Immune to battleshock, +1 to run rolls.
  2. 1. The Models look too static 2. Models looking very dated or derpy 3. Evolution of Saurus Armor would be nice (more Necron-like?) I‘d love to see the Slann finding an old one who then grants them the gift of newer magic-tech edit: Don‘t forget that Second Chaos Book as a Release.
  3. I would replace old models with new ones if the new ones look better (this is the case with Slaves to Darkness) I am also itching for new models for Saurus Warriors, salamanders, Temple Guards, Krixigors, all heroes except the skinks and perhaps Ssoltek(ish) models though I have a huge Seraphon collection.
  4. Mine performed also well: buffed by a Chaos Lord on foot my mammoth fought twice (slaanesh) dealing 34 dmg to ardboys. It never went down though my despoiler trait never worked (it was healing on a 4+ right?)
  5. Next up: 5 Chaos Knights (added a musician and a Bannerman), 6 Harpies, 20 Chaos Warriors and a Lord on Krakadrak
  6. Tzeentch should grant +1 to cast or +1 spell slots for heroes and a feel no pain for warriors...or even turn warriors into mages
  7. Same. For the Knights: glue the a standard to the back of a saddle for a little Samurai style.
  8. Yes. And it does not make me happy at all... 40K and AoS are already overloaded. With books.
  9. Apparently with more (Allegiance Abilities?) rules for S2D?
  10. I figured as much... I guess I might ally the new Tzeentch hero on disc (so I can block enemy units by summoning a spawn into combat range). Yet a gaunt summoner seems the way to go.
  11. Doesn‘t change the situation, one sideways takes the area of 2,5 knights and 2 more could support him . —-> the room for 3 is still occupied by 3 knights. Your suggestion would work if the enemy has a big enough frontage though
  12. I don’t count on magic. Without exaggerating: in the last 5 AoS games I did manage to only get 3 spells off total while having an average of ~1,5 Sorcerers per list. By Sigmar I just can‘t manage to roll higher than 5 concerning magic.... (my Warshrine sucks as well he managed to not bless anything for 4 turns in a row...) I‘ll try the Khorne-DP however =} @Sinfullyvannila on paper that might seem right. My experience showed however that it is already REALLY hard to get more than 3 knights into attacking range, their base is just too huge and they block one-another, or are blocked by terrain etc. they also really do not like battleshock tests and they‘re not exactly very tanky
  13. I need some input, feel free to correct me if I get something wrong. My Model range of S2T is currently rather limited and I usually play them as mono Slaanesh (10 Chaos Warriors, 5 Knights, 3 Varanguard, Chaso War Mammoth, Warshrine, Choas Lord on Kraka & on Foot, Chaos Mage, 6 Harpies, Iron Golems, Untamed Beasts, Daemon Prince) My Arch-Frenemy is the Big Waagh! which is a hard nut to crack with S2D. In terms of efficiency (esp. VS the Waagh but also in general) I am currenlty at a loss concerning how to use some units without relying on multiple buffs. The mentioned units: Chaos Warriors - They can tank damage IF you use 10+ of them which is just too expensive to be parked on an objective. They really need more damage somehow. Chaos Knights - Lances are plainly rubbish, you lose out on too much compared to swords, swords are okayish but only a 4+ save for 180 pts? These need a 20 pts points drop, or more damage/tankiness. Chaos Sorcerers - They're okay, though I couldn't find a way to make one cast twice or grant them a bonus to cast (while not being part of the Kabalist Subfaction) Daemon Princes - Well...they're okay as a General in a Despoiler Subfaction but let's be real: 210 points? If they were Sorcerers as well that might be justified. More damage or a way to make one a sorcerer would be what's needed. It feels to me like I am missing something important since most units just seem to be rather bad (compared to Orruks, I haven't had a lot of issues against any other faction really). It feels like no matter what I do the orrk player always has more bodies, more damage, more tankiness, better magic, more speed and I feel really handicapped when facing them (it's like playing against an enemy while fileding 500 points less in a 2000 point game). Clear question: Do you have ideas and input on how to use the named units more effectively without having to invest a lot amount of Command Points and Auras to make them being worth their points?
  14. How much is the subscription, and would it make sense to ask s.o. From Spain/UK to subscribe for oneself?
  15. I use Bloodreavers and I upgraded them with shields. I had to rebase them though which wasn‘t an issue (25mm) it‘s also easy to go back up on 32mm bases (if you feel lazy you can just glue the 25mm atop the 32mm bases)
  16. JackStreicher

    11.jpeg

    thinned down basiclianum grey -> Drybrush with wraith bone. thinned down wyldwood -> Drybrush with pallid which and wraith bone
  17. Hello, on this blog I am sharing my WIP concerning my Slaves to Darkness Army. 16 Marauders done, another 24 to go! —————————————————————— The shields arrived from Shapeways, I am not satisfied with the print quality (usually the quality is superb), but they‘ll do.
  18. Alright.... I am working hard on getting this army up and running - I might start a blog soon 24 to go!
  19. This is by far the most positive one for sure. all the others experienced too much of GW‘s practices and became rather bitter and negative ^^
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