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JackStreicher

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Everything posted by JackStreicher

  1. I don‘t have issues with CoS, I like to mix factions since I am quickly bored. the only issue I have winning with is *drawing the sword of everlasting salt* Anvilgard 😂
  2. Nice! Any way to get them in Europe? (Without paying a gazillion in shipping and then a gazillion at customs...)
  3. Didn‘t it cost ~400 GBP? I‘d skip that esp. considering FW‘s Quality
  4. Build one yourself from a mumakil or wait until mierce Miniatures has a 50% sale going =} and put the underworld warrants on top of it.
  5. There you go:warhammer-aos-monstrous-arcanum.pdf imo it‘s good on its own and a absolute murder with a few buffs to its trampling feet edit: I am really astonished that no one apart from me builds lists with it.
  6. Very nice! printing it on some kind of transparent plastic sheet might be enough
  7. I‘d love translucent 12“ diameter (6“ radius) objective markers with magical runes decorating the edges and the 3“ radius
  8. I also think that a triggered ability stays active =}
  9. First! alright, did anyone have any success with the Mammoth yet?
  10. Afaik they don‘t cost ally points, you simply could not summon them without a Allegiance mage?
  11. SC have a big base size, short weapons range, 2 wounds each and mostly 1dmg. the issue here is the pointing - compare a liberator to a ardboy and you‘ll see what I mean. Most SCE units should receive a +1 dmg buff (in melee) while ranged power should be tuned down. Also, just give them a third wound...(they‘re practically ogres in plate) it also does not help the army that it‘s big models are rather rubbish (base warscroll). The dragon is way too expensive for it‘s meager output and it only shines if you build towards the mortal wound spam of the shield. The Tauralon is just too niche to be useful (I usually play it but it‘s never worth its points) edit: I agree with the posts before this one but on a more general level: AoS‘ (and 40k‘s) Units are no longer fixable by points, we need a regular rework of outdated and or bad warscrolls with the goal in mind that each Warscroll should be viable on its own. Examples of dearly required reworks: Liberators, Blood Stalkers, Khinerai, Akhelian Allopex, Akhelian Leviadon, Eidolons (fixable by points?), Namartii, Drakespawn Knights, Black Arc Corsairs, Stardrakes, Nighthaunt (yup pretty much all of them), Tauralon, Lord Exorcist, Executioners, Anvilgard (oops, a whole subfaction), Phoenicium, 3/4 of all warlord traits and 80% of all Allegiance specific relics (who the hell keeps designing those without realizing that each faction would have thrown such relics onto the ne trash pile, those are no relics, those are burdens that cost an artefact slot, srsly design useful items, stop the nonsense). It doesn‘t even work Lore-wise: “My Lord we have your Family heirloom with us, carry it to battle for honor!“ “Are you talking about the Pearl That might explode into my face and kill me?“ „Yes but it is only about a 16% chance, Sir. Also it has a 16% chance to not work at all!“ „... I‘d rather take my chances with my good old blade, be so kind and throw this cursed item into the deepest, darkest abyss, will you?“ “Yes Sir, as you command!“ - the servant touches the wrong spot of the pearl by accident, a beautiful siren‘s tune fills the air followed by a loud popping crack as the servant‘s head explodes and scatteres red Mist and fleshy brainmatter across the hallway of the Akhelian Throne room. “N o t again...WHO COULD EVER DECIDE TO NOT GET RID OF THIS RELIC IN THE FIRST PLACE?“
  12. I build them with no issues by performing a dark ritual.
  13. The mortal empires end turn has been reduced from 5minutes to 30 seconds 👌🏻
  14. S -Slaanesh A - Orruk Warclans, Skaven, Fyreslayers, Daughters of Khaine (Hagg Nar Witch Spam), Cities of Sigmar, Bonereapers B - FeC (Monstermash with Gristlegore), Idoneth, Stormcast, Sylvaneth C - Darkling covens etc
  15. They suck in combat - sadly +1 dmg on one of those attacks wouldn‘t have hurt. Though the effect of the Sphiranx rocks
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