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JackStreicher

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Everything posted by JackStreicher

  1. Yes they can be buffed by spells. (Have a look at the FAQ) =}
  2. The damage is good, but only okay for 180 points ^^
  3. Our killing power (apart from marauders) is pretty bad though. We might be able to hold objectives, but not take them. what‘s interesting: compare the S2D unit costs and profiles to Orruk Warclans, then compare the Allegiance abilities. Yes! Your eyes do not deceive you! They‘re better at pretty much everything while being cheaper and having stronger Allegiance Abilities 🤣😂
  4. Duuuh! It was obviously designed to make a subpar unit even worse for more points! - Such good Game design has to be admired! 🤣😂
  5. He rolled a ton of 2s I think it was: Nagash, 10 Mortek, 20 Mortek, harvester, 5 deathriders, Boneshaper, Bird-Spell, Stalkers edit: Archaon was: Archi, sorcerer, 2x 3 Varanguard, 40 Marauders, Chaos Lord on foot, Iron golems Cuties of Sigmar: hard to tell, the army was heavily converted and only partly painted: hurricanum with mage, 1x outriders, 1 Great cannon, Helblaster, 20-30 Handgunners, 2x10 irondrakes?runelotd, cogsmith, 20 hammerers
  6. I am usually pretty upset when playing against the big waagh! While my opponent never understood why. So I made him a promise: „I bet I can win the next tournament with a single list, without even knowing the army in and out“ I made that promise come true this weekend and scored 3:0 in all three Games, tabling my opponents twice by the end of round 3 except for no errätst, they still had 10 Mortek Guard left over. I used this list: Guess what.pdf Tactics: Absolute board control. The warchanters keep buffing the ardboys, the weirdnob is in the center providing magical support and teleports. The megaboss stays behind my key unit(s) making it immune to battleshock. The gore gruntas keep my heroes save or sprint for objectives. I won‘t be killed or even threatened (a blob of ardboys has 50 wounds so...) Scenarios: 1. Falling Stars 2. Focal points? (The one with the objectives that grant VP equal to the turn number) 3. The one in which every „stolen“ objective grants additional vp The way the games rolled out: iirc I had 20 Waagh points at the start of turn 3 every time, making my entire army hit and wound on 2s. And then I just killed everything. And I killed pretty much anything getting close to me starting with turn one. Highlights: - 13 Ardboys killed Petrifex Nagash in one go (Warchanter buff) - 11 Ardboys killed Archaon in one go (Warchanter buff) Quickest game vs tempest‘s eye (might have been Greywater fastness). I got the second turn and he tried to shoot out a Warchanter with a great cannon and a helblaster (he failed, the chanter still had 1 wound left xD), the rest of his shots were scattered into the ardboy screen for which I made some high rolls (~ 5“ movement each time). I charged him in my turn one with 2 Warchanter buffed ~ 20 Nodel Ardboy units and by the end of turn 2 (I had the double turn) he was pretty much tabled. Resume: I doubt my opponents had much fun. Sure it was fun seeing them explode (esp. Archaon), yet this is a game for two, not a single player. Imo the Warchanters need to get a immense price hike or their buff needs to be nerfed.
  7. @drcrater interesting, I wonder if StD can work without Nurgle (my least favorite god) ^^
  8. My only issue with the review is the lack of actual „closing thoughts“.
  9. If it was Asgard Aelves I‘d throw my walket at GW‘s Headquarters
  10. Imo it comes down to exotic materials that can create very hard hitting bows and crossbows, and there is ofc the cultural aspect. plus it is a vast world where a singular trend might take hundreds of years to be adapted by all peoples. (Also it‘s fantasy and therefor not 100% logical)
  11. In my experience S2D are rather hard to play and too reliant on certain spells and abilities. yet they‘re great fun to play =}
  12. Sure, there you go: https://www.shapeways.com/product/WKSZSTDS6/barbarian-round-shield-strom-shield-mongolian-a?optionId=138556508&li=shops
  13. I love CoS but the pricing of some units is wildly off (usually too high) My two cents: Phoenix Guard up to 170/180 executioners down to 110/120 - 300 for a horde black guard - 130 horde for 330 All Siege weapons down to 110 Drakespawn chariots down to 70, 180 for 3 Scourgerunners up to 70, 190 for 3 General on Griffon 280/300 Mage on Griffon 280 + 1 spell sorceress on griffon 280 + 1 spell Lord on black dragon 290 Fleetmaster 50 Corsairs - crossbows and only one melee weapon with 2 attacks. Dwarven Infantry down by 10-20 points due to their short feet. gyros - down by 20 each Kharibdyss down by 10-20 hydra down by 10 Assassin - inbuild executioner‘s sword of Ulgu and stealing of cp. Hurricanum up by 20-30 luminark down by 20 Cogsmith down to 40 (does nothing but buff overpriced warmachines Demigryphs down by 10 Drakespawn knights down to 120 wild riders to 120 rangers to 110/120 Handgunners Up to 110 with horde discount Greatswords down to 150 horde for 400 General change: For 1cp at the start of the game endless spells do not cost a spell slot. Anvilgard: Relentless Coordination: The Soldiers of Anvilgard coordinate their fighting styles to fall in line with the ferocity of their monstrous battle companions. At the start of the combat phase Units wholly within 12“ of an Anvilgard monster gain one of the following effects until the start of their next herophase (or until the Monster is slain): Hydra: 6s generate another hit (melee only) Kharibdyss: reroll hit rolls of 1 black dragon: 6s to wound grant +1 damage. Griffon: Immune to battleshock, +1 to run rolls.
  14. 1. The Models look too static 2. Models looking very dated or derpy 3. Evolution of Saurus Armor would be nice (more Necron-like?) I‘d love to see the Slann finding an old one who then grants them the gift of newer magic-tech edit: Don‘t forget that Second Chaos Book as a Release.
  15. I would replace old models with new ones if the new ones look better (this is the case with Slaves to Darkness) I am also itching for new models for Saurus Warriors, salamanders, Temple Guards, Krixigors, all heroes except the skinks and perhaps Ssoltek(ish) models though I have a huge Seraphon collection.
  16. Mine performed also well: buffed by a Chaos Lord on foot my mammoth fought twice (slaanesh) dealing 34 dmg to ardboys. It never went down though my despoiler trait never worked (it was healing on a 4+ right?)
  17. Next up: 5 Chaos Knights (added a musician and a Bannerman), 6 Harpies, 20 Chaos Warriors and a Lord on Krakadrak
  18. Tzeentch should grant +1 to cast or +1 spell slots for heroes and a feel no pain for warriors...or even turn warriors into mages
  19. Same. For the Knights: glue the a standard to the back of a saddle for a little Samurai style.
  20. Yes. And it does not make me happy at all... 40K and AoS are already overloaded. With books.
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