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Kevin K

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  1. Kevin K
    Finished the Ghorgon just under the wire.  This brings me to 950 points so I'm calling the first 1k complete.  I'll either keep it there for the command point or add geminids.
    I think I'm going to take a break from building the army for a bit to work on other armies.  I'll keep posting battle reports here as I learn to actually play this army.






  2. Kevin K

    Battle Report
    Here are a couple games I played with my beasts.  These aren't part of the league so no narrative on these but use a lot of these same models.  These were my first "real" games of v3 and the first time I've used the BoC in a couple years outside of the escalation league.
    First battle was 1000 pts vs Gravelords.  I brought two units of Dragon Ogors, a Chimera, Ungor Raiders, Ungors for sacrifice, a Shaggoth general, and a shaman.  I used Gavespawn.  He played Radukar the Beast, a character that can summon in wolves (don't remember the name), a necromancer, and a couple blocks of zombies.  We played Survival of the Fittest
    My plan, if you can call it that, was to back up a unit of DO with the Chimera so it could shoot when they got charged.  I really wasn't sure how to play it or what to do.  We had a lot of terrain and it made moving and deploying difficult.  I ended up putting a DO unit to take the left objective, the herdstone, ungors, and Shaman in the center and the Shagoth, Chimera, and other DO unit on the right where he had deployed most of his army.
    He almost immediately charged my DO on the right with a super buffed up Radukar the Beast (who can run and charge).  The Chimera unleashed hell for 4 mortal wounds and the DO all out defensed and only lost one and did a couple wounds back.  This being my first game I decided not to get too tricky here and just went for it.  After healing Radukar was down to 8 wounds and I had a Full Chimera and a Shaggoth with the Gavespawn axe (+2 damage) right in front of him.  It was tight so I had to retreat the DO unit so I could fit them both in.

    Sadly...the Chimera only did 1 mortal wound on his shooting and the Shaggoth completely missed all attacks.  The Chimera's melee was pretty decent so I got him down to 1 or 2 wounds at one point.  This was also in the week that you could stack wards and that mystical terrain saved 4-5 wounds after failing his undead ward.  I think I figured out that they should have averaged 17 wounds or so on him and only did 6-7 but oh well, that's why we roll the dice.
    Over the rest of the game he brought the other character and the wolves in and they finished off the Chimera and Shaggoth.  In addition, Radukar completely healed...sad.
    While that was going on, I actually summoned in a couple units behind and rand the DO back behind.  The ungors left the herdstone and took the center, and the other DO easily destoryed a unit of zombies (I unbound the VDM they they didn't hit hard).  So I was actually winning at that point and we had to call it for time.  We called it a Gravelord victory though because I didn't have much left and he still had Radukar.  Who knows though, I might have been able to pull it out.  Fun game in any case.
     
    Next game was 2000 points against Slaanesh.  Battleplan was Savage Gains.    He played an interesting list with Synessa, a Bladebringer, a bunch of chariots, and a couple units of small seekers and a couple units of big seekers.  I played with the Shaggoth, a beastlord with Gnarlblade, a couple shaman, 2x3 DO, unit of 20 Bestigors, 10 Bestigors, 2x10 Raiders, 2 Tuskor Chariots, a Ghorgon and a Chimera.
    He gave me first turn and I ran most of my army up led by the Raiders and Chariots.  My hope was to pin him in his deployment, which mostly worked.  I've been very unhappy with Bestigors so I tried something different that mostly worked.  I ambushed a unit of 20 with a Beastlord.  My thinking was that the 20 would be able to take a hit and still be useful.

    This plan looked like it was working.  He got some good charges off with his big seekers and generally just put everything in combat.  With the new slaanesh summoning rules, this gave him a ridiculous amount of summoning - which we'll see later.  The Dragon Ogors actually held their own pretty well.  The 20 Bestigors worked pretty much how I wanted.  They took 9 wounds and returned 5-6 when they got charged.  They would have done exactly what I wanted but I got too aggressive on the 2nd turn and decided to kill Synessa with my Chimera and Shaggoth.  Although it worked, it was an obviously terrible idea and I shortly lost both of them.  It made a cool picture though

    He completely disrespected my chariot on the right by charging past it but the chariot eventually killed a few of the small seekers and helped hold the objective (1 DO, plus Chariot, plus Ghorgon = 9) gotta love the new 5 wound and monster objective bonuses.  He eventually sent his whole army to kill the Chariot and Ghorgon.  Notice the new Keeper of Secrets...yeah...he also summoned another one behind it just to flex, lol.

    Meanwhile, the Beastlord went off twice and killed the rest of the big seekers and charged the 2nd new Keeper near his objective almost killing it and somehow living (my opponent wiffed on the attacks).  I summoned raiders onto his objective and my shaman both turned into spawn at nice times to hold him back from taking mine.
    At this point, I had 4 summoning points, a unit of raiders, a few ungors, and the Beastlord.  The Ghorgon failed a 3 inch charge and was later charged and killed without fighting back.  I lost the priority going into 4 which might have allowed me to kill the Keeper.  He had most of his army, two extra keepers, and enough summoning points to bring in 30 daemonettes.  I was actually winning at that point by a fair amount though.  If I had won the priority roll, it would have been very close.
  3. Kevin K

    Models
    I completed the Dragon Ogors right on time for my first 1000 pt fight.  I ran into a bit of a conundrum here.  It has been a couple years since I painted my last Dragon Ogors and I couldn't decide if I should try to match them or just do what I liked now.  Some of my paints and tools are different and I had some different ideas.  It first came up when I put a very different green paint on them.  When I saw then next to each other, I was a bit worried.  I decided to lean into the difference and just didn't worry about it.  I made a lot of different decisions on them and am happy with it for now.

    The warscroll for Cuchulag got updated for this month, going to 25 points.  I just made general improvements to him.  Raised his to hit to a 3+, gave him an extra wound and bumped up his bravery so I could heal him easier.
     

    Maeve didn't get used this time but I also bumped her up a bit.  The big change was giving her 2 damage on each sword to have more offensive power.  I also gave her an additional wound to make her a bit more survivable

  4. Kevin K

    Battle Report
    Vigug, the Brey-Shaman led the vanguard of the Breyherd out to meet Cuchulag.  His knowing eye revealed to him that this would be the place they would need to capture and hold to collect the primordial forces.  He set up the herdstone for he know the dreaded knights of Sigmar would be here soon.  He'd heard rumors that Sigmar, in his vain attempt to thwart the natural laws of chaos has created yet more upgrades to his mindless undead servants.  Then they arrived, sure enough.  A small detachment, but he knew more would surely be coming.  He sent a group of Bestigors to outflank them and prepared the sacrifices for the Herdstone, for he knew a Chimera was roaming this land that would be called to help.
    Quickly battle was engaged.  From the heavens, a group of Stormcast, the like of which he had never seen appeared in a huge bolt of lighting, exploding out destroyed many of the Bestigors, their viscous charge finished the rest.  This was not good.  Vigug attempted to call forth the great Dirgehorn, but the winds of magic are fickle and in the swirling pit, burned Vigug at his very soul.  The flanking Bestigors managed to get the jump on the silver armored Stormcast on the far side of the battle but these new Stormcast were too strong and wiped them out to the beast.
    "The gods are against us today", he cried, "but I will call forth the monster from these wilds to show these invaders what true chaos can do!".  The storm was upon him, however.  They killed his intended sacrifices before he could build up the power needed to bring the Chimera.  Vigug knew then, what he needed to do.  As he got ready to drive his ritualistic dagger into his own heart to bring the beast, he was intercepted by those same Stormcast and cut down.
    Some ungors did hear the call.  They briefly came to help but seeing the slaughter thought better of it and disappeared back into the wilds.
    --------------
    This was a 500 point game to start the league.  The battleplan involved three objectives.  On was in the center, the other two moved each round, sort of swirling around the center.  My opponent didn't have an Anvil of Appotheosis character so we skipped those for this game.
    My army:
    Brey-Shaman (Vigug)
    2 x 10 Bestigors
    1 x 10 Ungors (for sacrifice)
    Dirgehorn
    Opponent - SCE (new ones):
    Lord-Imperiant
    3 Annihilators
    5 Vindictors
    The battle went pretty bad, right from the beginning.  I rolled snake-eyes on my cast of the Dirgehorn and did 3 mortal wounds to the shaman.  My flanking Bestigors failed their charge, even with a reroll - though it probably wouldn't have mattered.  His Annihilators completely destroyed my other poor Bestigors unit that I put in the middle of the board.  I attempted to play, run around the kitchen table, with my ungors and Shaman to buy time to bring a Chimera on - and it almost worked.  I actually healed my Shaman twice and forced his Annihilators into an 8 inch charge to get me but he rolled an 11 and wiped me out.  At the end of his turn, top of 3, my forces were all gone.  I could bring two units of Ungors on which actually could almost catch up, but they'd have been destroyed shortly after so we called it.
    Here are some pictures of the game.  Mine are sadly still unpainted.  I've been spending all my time on the Chimera which is 80% done but sadly didn't make it onto the table.  We used a 60x30 table for this game.

     


  5. Kevin K
    Kronak has been fighting from realm gate to realm gate, desperately trying to find his way back to Azyr.  He steps through the latest gate, the taste of metal in the air, Chamon, and it is cold, very cold.  As his army makes their way through the freezing environment, they find their next gate only to find a bad moon shrine, and an army led by a huge Troggoth arrayed against them.  He sends his expendable breyherd to encircle...he will not be stopped here.
    -------
    I got my first game in since completing my 1000 points against a friend's Bad Moon army.  It was led by the big Trogoth, had two units of grot spears,  a unit of Trogs, squig hoppers, and a Shaman.   We rolled for scenario and got Focal Points in Chamon with the realm effect that says it is so cold that weapons break.  No rend from weapons.  That was really bad for the trolls whose biggest advantage is -2 rend.  We ruled that it didn't effect the stone's effect because it says "on the weapon".
    He gave me the first turn and I ambushed in the raiders, beastigors, and beast Lord.  The only charge I made was the raiders (after shooting) into a small unit of squig hoppers that were on an objective.  That was probably a bad idea but ended up working out.  They only lost three but I underestimated how bad their leadership is.  Thankfully I rolled a 1 for battleshock and they stuck, scoring the extra points.
    The big Trog attacked my Dragon Ogors in the center but without rend, they fought him off.  Same with the unit of Trogs that charged the Beasts behind them.  They didn't do much vs Trogs and Grots because of the -1 to hit (from nets), but they also didn't die very fast.
    The Ghorgon and Dragon Ogors on the right flank wiped out the Grots on that flank and started rolling through the battlefield.
    He tried to Hand of Gork a bunch of grot behind after I moved everyone up but failed the spell.
    It was a fun game that I won on points.  The dice were definitely in my favor in this one.  I was happy to see the Dragon Ogors and Ghorgon perform well and the Breyherd were a great distraction.





  6. Kevin K
    Finally completed this months set of models that sees the Brayherd reinforcements.  I went with a fairly straightforward paint scheme, partially because that is what I like and partially because of time.  This competition really helps push to finish things.  I know a bunch of "not quite finished" parts of these models but am still pretty happy with them on the table.  Definitely better to be done. 
    I tried a bunch of different skin colors and a couple hair colors on the Ungors.  Let me know what you think of them.  Do they look good mixed?  Should I stick with one?  If so, which?  I couldn't really decide.




  7. Kevin K

    Battle Report
    Kronak looked out at his enemy, "So the followers of the blood god have found this amber deposit as well.  He will be happy with the blood flowing today, but it will not be ours.  Cuchulag, we will handle the brunt of this.  Go to the right flank and deal with his lesser followers and try to stay in the fight this time."
    Cuchulag grumbled at the disrespect but followed the orders.  He sent his group of Bestigors to sweep around and attempt to outflank the enemy.  As he looked out, he saw what appeared to be a new champion of Khone who he'd not met before.  He rod a giant Manticore and had the smugness of all of these followers of these so called chaos gods.  These are simple pretenders of chaos.  He swore that he would would show the blood god who the real champion is.  He would show them what true chaos is.


    Predictably, the followers o Khorne immediately charged forward throwing all of their might in a reckless pursuit.  The huge bloodthirster, who appeared to be in command hurtled himself into the Dragon Ogors and although the newly bound Chimera severely wounded him with the lighting breath the general killed all of Kronak's Dragon Ogor guard.

    In response, the bloodthirster paid for his recklessness with his life, though the speed of thee great warrior surprised Kronak and his Chimera was severely hurt.

    Cuchulag led the right flank and fared very well.  His outflank maneuver worked flawlessly and his bestigors made quick work on the reavers.

    At that movement, he saw the veins of amber break the surface in front of him.  "Of course, I am the favored of chaos.  Glory will be mine today!".  But the champion of Khorne would not let it be that easy.  He appeared out of nowhere on his terrible beast and slaughtered the bestigors where they stood.  His manticore put it's paws on the amber vein as the chaos champion looked over with an evil smirk.

    At the same time, Kronak was being beset by wrathmongers of Khorne but his adamantine scales protected him and his great axe did the work he expected it to do.  Though he was taking damage, he held up his loadstone and called down the lighting.  He felt rejuvenated and his enemies perished.

    Cuchulag, not to be outdone, call forth to the champion of Khorne and spurred on his great chariot.  He crashed headlong into the great beast and his huge axe cleaved it in two while his tuskgors crushed the champion underfoot.  "This vein is MINE!"

    At that point more ungors came in on all sides of the battlefield and the field was fully controlled.  Kronak became emboldened by the success and charged the last remaining bloodthirster to finish the battle once and for all.

    It was at this point that his scales failed him.  Though he did great damage to the bloodthirster, every flaw in his scales were found and Kronak went down.

    Seeing this, Cuchulag took command of the battle.  He pressed forward destroying a priest of Khone and brought his remaining beasts forward to protect the amber.  Daemons came seemingly out of nowhere and that bloodthirster slowly healing from the wounds Kronak had inflicted.  In the end, he held the field, and the glory.  He fought the great daemon, and though he needed to leave the battlefield, he left as the victor.  If Kronak survived the day, he would have to respect Cuchulag, for it was he who won the day! 

    --------------------------------------------
    We played a 1000 point game using the GHB2021 battle "The Veins of Ghur".  We each had a 25 point Anvil of Apotheosis character in addition.  His army was two bloodthirsters (Incessant Rage and Unfettered Fury), a unit of Wrathmongers, a unit of Bloodreavers, a Bloodsecrator, and a Slaughterpriest.  He was a tad over 1000 pts so I just took a Triumph in compensation (reroll charge).  My army was a Shaggoth general, shaman, ungors for slaughter, 1x10 bestigors, 3 Dragon Ogors, a Chimera, and a Cygor which come to exactly 1000 pts. 
    Since it was the first time using the new Dragon Ogors, they of course were removed from the table before ever doing anything :).  I shot and then charged his general, thinking it was an easy kill but totally forgot that he attacked first in combat.  Somehow, the Chimera survived though and killed it.  I was using a tanky version of the Shaggoth after watching the Bartoz on AOS Coach.  I was able to keep him in a 2+ save most of the time and he did great until he didn't.  took the second bloodthirster to 12 damage (our of 14) but was done 6 hits back with a -2 rend and d3 damage.  He failed every save and just barely died.  It I'd have made even one save, he'd have lived.
    Overall, it was a fun game and very BoC victory.  I got really lucky with objective placement and dropped some ungors in his back lines that he had to deal with, keeping him busy enough, and far away enough that I was able to hold the other two for the rest of the game.  The Cygor did fairly well.  I rolled really well to hit on his rock, though never did more than 2 damage.  I mostly just held him in the back waiting for a chance to use a monster on something.  He did help out with a couple battle tactics.
    End score was 38-20 BoC.
  8. Kevin K

    Models
    Finished the Cygor a little while ago.  Wel...I mostly finished the Cygor.  I think I'm calling him done for now.  I have a bunch of little dangly things that probably should be added but I kind of like it how it is and ran out of motivation.  I'm worried it will be  little busy with too much more but he probably needs a few things on his left hip which looks a bit bare.  I do also have a head and arms for a Ghorgon which I can swap out if I need to.

  9. Kevin K
    Base coated the Dragon Ogors this morning.  Trying out a new airbrush and am super happy how quick they came out.  The rest will all be brush but it was nice to lay down the base coats in these big models.
    I hoping to start laying in details later today.
  10. Kevin K
    Wow, I am way behind.  We have a 500 pt tournament next week and I finally got the Dragon Ogors put together.  They took much longer than I thought they would.  I leraned, after the first, to have the six main parts fully cleaned prior to gluing any if it.  I almost had a case where the glue dried with the parts just slightly off and the torso didn't fit, yikes.
    Overall, I super impressed how they fit together to hide the seems (much better than the Palladors).  That being said, after priming I still found some cracks that I need to deal with.
    I eventually have 6 more to do.  I need to figure out how to swap torsos or change them in some other way so they don't all look the same.  I think a torso swap should be doable.
    I decided to do three with two handed weapons and three with two weapons.  They've done a good job balancing the options but that does make it hard to decide.  I think two weapons is the best overall (slightly) but I love the look of the huge weapons.  I am a wimp and super glued the arms and weapon heads on just in case I change my mind
    I just started painting the Shaggoth and will do a work in progress in him soon.
     

  11. Kevin K
    I've finished the first month of our painting challenge.  Just in time because we have a 500 pt tournament next Saturday.
    I didn't go nearly as far as I would like, especially on the Shaggoth.  I'm really calling them done for time constraints.  The Shaggoth deserves a lot more detail and highlighting.  I'll probably come back to it next month.  The target for next month is only 250 pts so I should have time.
    Overall, I'm pretty happy with them.  The pressure to complete helped me not worry about some details and just get them table ready.




  12. Kevin K
    Kronak takes a small vanguard of thunderscorn through the realm gate.  Their first step towards finding a way home.  They arrive in the realm of Ghyran and quickly discover five other forces to contend with.  "To arms brothers and sisters."
     
    We had a small tournament with 500 pt armies we built for the campaign.  We played 4x4 tables with a bit of narrative.  Realm was Ghyran and each game gave benefits to winners.
    It was a bit rough for Kronak and his Thunderscorn.  With only three units there weren't a whole lot of clever tactics.  It didn't help that I don't think I got a spell off the whole time (at least when it matters)
    First game was against Beastclaw Raiders.  He had even less models than I did.  I think he had a Huskard on Stonehorn and a unit of two Mournfang.  He basically ran across the table with both, destroyed one unit of Dragon Ogors.  By the next turn I was wiped out.  I think I killed one Mournfang.
    Game two was against Kharadeon Overlords playing Places of Arcane Power.  I went second.  My Shaggoth took a side objective out of LoS and the Dragon Ogors ran across the field and fought the dwarves.  In the end I had a ton of points and won but all but one Dragon Ogor and all dwarves except the general were dead.
    Game three was against Moonclan.  It started good.  I got the double turn and charged his bounders on one side and his spear grots on the other.  Unfortunately I out ran my Shaggoth and didn't get rerolls.  Eventually the bounders slaughtered the Dragon Ogors charged and killed the Shaggoth (their charge is rough).  Dragon Ogors on the other side did well but I lost on points.
    This was my first time playing DO.  They are very medium.  Kinda fast, kinda tough, kinda killy.  I definitely need to figure out how to play them.





  13. Kevin K

    Models
    Completed two Bestigor units and that completes the first 500 pts for the escalation league (plus AoA character and a Chimera to summon).  Just in time for the last 500 point game tomorrow.  The beast lord on chariot (Cuchulag) I got a couple years ago on ebay with a few other chariots, already painted well and in a style close enough to my own.  I touched him up a bit and finished the base.
    I always struggle to decide how far to go.  Mostly I'm just trying to get them done.  At some point I'll need to go back and try to free hand something on the banners.  I didn't spend a bit more time on the axes this time.  I'd like to spend some time highlighting them a bit better and I think it's time to move on and call them done.
     



  14. Kevin K
    "Cuchulag has become unreliable", thought Kronak after the fight with the nighthaunt army.  "I cannot afford to that kind of insubordination.  Who does he think he is?  I MADE him!".  To make matters worse, we lost the chimera that has helped us so much.  I think it is time to find a new champion.  One who will do as instructed.  There is on I have in mind that has been delving into the necromantic arts and will help me fight against the power of those ghosts should I need it again."
    Introducing, Skarlak the Grey,  breyherd arch-mage and master of the dead.  He fights alongside his tuskgor pet Bebop, who is especially ornery since he had the back side of an axe embedded in his forhead.  Skarlak "healed" him but left the axe to make him even more powerful in a fight.
      
    Our league this week adds a second AoA character at 20 points and the previous character moves up to 35 points.  For the new hero, I choose to add a shaman (i.e. wizard) who specializes in necromancy and is an arch-mage which gives him a +1 to casting rolls.  For offense, I gave him a tuskgor pet and bumped up his attacks and stats.  My thinking is that this character will sacrifice at the herdstone, then bring the poor ungors back for more sacrifice...brutal.  If the enemy gets close enough to stop him, Bebop will show them what's for.  I built him so he can be used separately as a normal shaman for matched play games.  My 2000 point army often has 2 shamen and I hate using identical models for characters.
     

    Cuchulag ended the last fight in a frenzy.  Though the herd lost, he slew many ghosts and was able to regroup to hold the last objective.  Clearly the blessings of chaos were upon him.  Now, prior to battle, he can feel the frenzy build.  His back hunches over, one eye gets bigger than the other, and he glows in a kind of halo of rippling chaos.
    With his additional 10 points he added Frenzy that lets 6's to hit pop to another hit, and Zealot that lets him run and charge.  I also bumped up the attacks from his tuskgor tusks.  He should be fearsome in combat now.  He is getting closer to his namesake all the time.

  15. Kevin K
    My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes.
    https://www.facebook.com/events/2315441201860803/?ti=cl
    I have always loved the look of the Dragon Ogors.  With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army.
    My first 500 pts will be:
    Heardstone
    Shaggoth
    Two units of Dragon Ogors


  16. Kevin K
    Kronak, awakens.   The crack of Azyrite thunder in the distance - was it a dream.  Then twice more.  The distinct sound he hadn’t heard for a millennium.  Not like the barbaric imitation heard in this realm, the realm of beasts.  More still.  There can be no doubt.
    Kronak ascends the roughly carved steps to the mountain peak where his decrepit tower stands.  At the top of the tower, he turns his enormous looking glass in the direction of the storm.  It creaks from disuse.  He sees teal clad warriors at the base of the storm.  They look like the humans of this world but larger and much better armed.  To his surprise he sees the symbols of the usurper of Azyr.  The traitor that drove Kronak and his kin from their home.  The way to Azyr has been closed for so long. How could this be?  Sigmar only exists in this land as long distorted fables of some of the local human tribes.  These warriors are not local.
    Kronak continues to watch as these children of Sigmar trek across the plain.  He knows nothing of Thostos Bladestorm or his quest.  He cares not what they do, only how he can get home.  As they attack the fortress held by forces loyal to the absent god Khorne, nothings stirs in him to help.  The useless gods that he pledged to so many years ago to extend his own life.  Where were they when he was driven from his homeland.  Then he senses it.  The realmgate the fortress was built around is open.  He watches as the forces of Sigmar and Khorne slaughter each other. 
    Time passes slowly for him as he contemplates the meaning of this arrival and the activation of the realmgate.   Years pass as a being for whom time has no meaning contemplates the possibilities.  By the time he completes his contemplation, the fortress is loosely manned by these so-called celestial vindicators.  They don’t know the meaning of vindication.  Soon they will learn about retribution.
    “Awaken my brothers and sisters.  The path home is clear.”
  17. Kevin K

    Narrative
    The memories flash back like they are still happening, often at the most inopportune moments.  Sigmar's forging techniques have become faster and the humanity of previous lives remain more vivid.  Maeve can still see in her mind the first time she saw Thostos Bladestorm and his "Angels of Zi'Mar", our sky god, come to her village on the Roaring Plans of the realm of beasts.  She thought they were saved, they all did.  Their mission was elsewhere.
    That experienced changed her though, Zi'Mar, or Sigmar as she was corrected, was real.  She was saw awed by his sky warriors,  She grew to be a leader of her people, a priest of Zi'Mar, and in her world, that meant she had to fight.  She fought the orruks who had taken over the land and the forces of chaos that were ever present.  She became a great and inspiring leader and warrior.
    Then she heard the drums.  A constant pounding, she knew not from where, but knew it could be good.  Their wooden palisade and hardened warriors had held out before, but this was different.  She looked out over the hordes or beastmen approaching.  They were being led and whipped into a frenzy by a large warrior riding a chariot.  Waves of these beasts smashed into the walls, repelled by her warriors but they came from all sides.  She knew they couldn't last.  The gates broke down and Cuchulag, leader of this breyherd road victoriously though the open portal.
    Maeve called out to him, "If you want to fight, prove yourself against me!".
    He stopped in his chariot, the pounding getting ever louder, the masses braying.   Room cleared.  He stepped down from his chariot, holding his huge axe.  The hordes though did not stop.  They massacred her village as she stood there.  She knew she didn't stand a chance.  She called to Zi'Mar, "Bring me know your power!  Let my vengeance destroy this beast that brings chaos to this land!"  At that she charged straight at Cuchulag, swords at the ready, but without the power to win.  As she started to feel the blade of his axe cleave her side, she saw the gold light of Sigmar... 
    ------------------
    Our escalation league is allowing us to bring an Anvil of Apotheosis character.  Because there are many new players, many don't have the extra characters to bring or don't want to deal with Anvil of Apotheosis rules while also learning the the game and their army.  I really like the narrative aspect of building characters so I thought I'd make an enemy of my character to bring and offer to my opponents if they don't have their own.
    This is a model and character I built a couple of years ago for my Stormcast army.  It is a very slightly converted Neave Blacktalon who I gave swords and made a Celestial Vindicator named Maeve Shadowblade.  I built the following 20 pt AoA character to represent her:

    I'm not sure I'm doing the weapons correctly.  In AoA you can take two one handed weapons.  I think you then have to pay for enhancements to each. I actually bought them as axes because it saved 4 pts to get to the exact same stats - which I thought was dumb.  They basically get free rend relative to "swords".  I was going to list them together with just 6 attacks and I kept them the same.  In the end, I just like the idea of naming the swords Riotousness and Fury so I put them on separate lines.  I've been watching the show "Warrior Nun" lately so I'm sure I was inspired by that to make her a priest.  Since the model is running, I had to give her run and charge.
    Some of the details here come from the book Bladestorm which I mention in my early blog entries was an inspiration for this army and my SCE army.  I'm sure you'll be seeing Maeve in some of the upcoming battle reports as she come back from her forging to exact vengeance on Cuchulag.  She is so single focused, that she'll join any army to defeat him, maybe over and over
  18. Kevin K
    Finally time to build a real monster.  The Ghorgon will bring the army to 950 points   so far fun to build.  Painting will commence soon.  I decided to leave some of the detailed hanging parts off for now.  I will definitely add the bell around his neck.  I may not add the other pieces.  Sometimes I think GW models get a little to busy.


  19. Kevin K
    My current 2000 pt army was built for v2 to be semi-competitive while still using Dragon Ogors and monsters where possible.  Nessessities of keeping them competitive meant that I couldn't have too many of what I really loved.  I always played with 6 Dragon Ogors (sometime as one unit, sometimes two), a Shaggoth, and an Ghorgon.  The rest was mostly Bestigors, ungor raiders, and some support because that was what was actually good.  I did fairly well with that army, especially considering how bad everyone claimed BoC were, and everything in the army had a job and did that job.
    The world seems completely different in v3 (note: I've only played one small game so I could be completely wrong but I've done a lot of thinking about this too).  Bestigors seem really bad right now.  Dragon Ogors look better because of the cost and new healing/damaging Battle Trait.  Bullgors look like the real strength right now - though I only have a single unit of 3.  In any case, the world seems rough for Beasts of Chaos - even attempting to be only semi-competitive.
    I've been thinking about where to take the next 500 pts in the escalation/slow grow league I'm currently in.  As was pointed out in a recent comment, I've gotten a bit off track of my original army and why I got into Beasts of Chaos to begin with which chasing the "semi-competitive" list.  So I think I've decided to embrace life at the bottom and lean into what I really like - Dragon Ogors and Monsters.  We will be starting with 1000 pt list at the beginning of August.  Building on my previous 500 pts, I'll be adding a Cygor (yeah, he's terrible but he looks awsome so what the heck), 3 Dragon Ogors, and a Shaggoth (reusing my current one - not new).  I'll also add the Chimera to the list, rather than waiting to summon.  I'll just summon chariots and Bestigors instead.
    This list may never win a game, but we'll see.  Beast have some great shenanigans and cheap monsters seem like they could be good, so who knows.  Now to figure out what weapons to put on the Dragon Ogors
     
     
  20. Kevin K

    Narrative
    This is a narrative from my last game from my opponents point of view that I thought was cool and he allowed me to add here:
     
     
    Night falls and the specters rise. As always in this realm, death has no true meaning here. Death is only just the beginning of an eternal service to the dark lord Nagash. 
    Tonight, was to be another for these specters to rise. Another night to haunt. 
    The Beasts of Chaos, a name they call themselves rather arrogantly. With the new realm taking shape, Ornath, the banshee of the Nighthaunt, found herself wanting a beast for herself. Monsters take much of the land, much of battles, invigorated by the realm itself. It was not right for death to be so lackluster of such a beast to call their own. They will find a way before the break of dawn. 
    Ornath rose, her trusted knights in tow. She rose with the intention to receive these beasts, battle and engulf them in her own trap. But behooved to them, they did not engage. Did the army of her spirits not entice these beasts to fight? To live up to the name of chaos? Did these beasts see through her ruse? 
    Looking to the beasts, she couldn’t tell if they were brave and smart, or scared and stupid. To her, those beasts stood there, reflecting her own plights. Come and get them. Such an insult to her pride. To be alone, and then stand mocked as if not worth the trouble? She would have none of it. Her eternal servitude is already damning enough. These insults would not stand unanswered. 
    She called her knights and pushed forward, make it look like her ghosts were slow, as is the nature of death. But she knew these lands. These beasts did not lie about their nature. With the power bestowed upon her from Nagash, she could feel the dead that littered this land. Their torn and tattered bodies, disrespected and treated as nothing but entertainment and nourishment for these beasts. So she offered, the dead to seek vengeance, and the land answered, they need not their bodies shredded beyond recognition, just their souls to fight.
    And so forth, the chains grabbed the spirits, pulling them from the astral planes of the afterlife, back to the land of the living, rising to grasp at these beasts, and drag them under. She cackled and laughed, these spirits being relentless and hungry. They rose and immediately lashed out at the beasts out of anger and spite. None would be spared, as every one of those beasts would feel the touch of death on them. 
    Ornath reveled in her taking of the beasts, but they seemed cheeky as a horn could change her own fate. Behind her, she could see the beasts bring in more, troops from far away coming to corner her. The insult to injury, treating her to her own plan. She growled in disgust, this would not stand as she let loose on the beasts. One by one, they go down. They surround her, but only to feel weak as their blades fly harmlessly through her. 
    Ornath slashed with fury and let them know one thing is always true. Death is always inevitable. Scaring away some, but also ripping them till there was nothing left. Looking back, she could see the chains of the spirits breaking and then pulling more from the lives past to fight on, leaving that beast with more than it can ever handle. Eventually, the beasts sacrificed a troop of their own to return the spirits to the grave, leaving them gravely wounded. Gathering as much as they could, her knights soon swung in. Ferociously taking down the beast, finally grabbing her a new beast to control, to make her own to fight these battles. As she did take in her victory, she fell to the blasts of a new beast coming. She was glad regardless. The night was coming to an end, she had grabbed what she wanted, and took more of the damned beasts with her troops than they could afford. She will be back, with more to crush and haunt these dreams that belong to these chaotic beasts.
  21. Kevin K

    Musings
    Since the escalation league I'm playing in uses Anvil of Apotheosis characters (building from a single 20 pt to eventually having a 40 pt and a 30 point) I thought this would be a good opportunity to make a real Shaggoth.  I've been eyeing the Drakon model from Creature Caster (above) since it was released a couple years ago but the normal Shaggoth rules seem too small for it.
    I built an Anvil of Apotheosis character (35 points) to represent him.   I need to slightly violate the rules because the best way to represent him is to make it a Dragon Ogor with a Gargantuan Beast - which is technically illegal - but it actually loses points if anything so its fine (also I cleared it with the other players).  With another 5 points, I'd add tail whip, stomp, ferocious charge or the like.
    I think I've mostly talked myself out of it (I'm trying to build/paint what I already have, I don't need to add another huge model, lol), but I liked the idea so much I wanted to share.    I think the model could be used as a "counts as" Mega-gargant for normal games.
     

    For those interested, here is the Creature Caster site with the model:
    https://creaturecaster.com/us/product/drakon/
  22. Kevin K

    Battle Report
    As darkness descended, the army prepared to eat what little was left of the last village they raided.  Cuchulag, still feeling smug from his last victory, the breyherd amusing themselves, the thunderscorn off, away from the others as normal.  Suddenly a chill came over the camp.  This wasn't just the normal chill of night coming on, but something much more sinister.  Cuchulag could feel the excitement building and sensed something else, another challenger....

    The glow in the distance alerted the army.  Kronak deployed most of the army in the center.  "Prepare and huddle together.  I've seen these before, and they will come from anywhere."  Cuchulag seeing his rival separated from the rest of her army, ignored Kronak's orders.  "You do not command me any longer!  Bestigors, with me!"
     

    Kronak held the line while the ghosts in the distance moved up slowly. "We shall wait to see where they go and then strike with the speed of lightning!"  Suddenly, a large group of specters with chains clanking appeared on his right flank and with extreme speed were on top of him relentlessly fighting.  At the same time another group surrounded the Cygor with no warning.  This would be a fight for their lives!  

    Severely hurt and dragon ogors down, Kronak was also looking down at a large number of large sword wielding ghosts coming from the front.  He attempted to slow them down with a storm but the winds of magic were not with him tonight.  Between the mighty Chimera, the Dragon Ogors, and the himself, they nearly destroyed the first onslaught but not without serious wounds.  The swordrasps then crashed into him and his dragon ogors immediately killing them all and nearly killing Kronak himself.
    On the other flank, Cuchulag, cursing Kronak's poor planning that would keep him from his prey, for now, he crashed his mighty chariot into the swarm of chainrasps attacking the Cygor, for here there will be glory!  He slaughtered many of them, but they kept coming back.  The Cygor went down attempting to trample the ghosts and Cuchulag fought on.  Cuchulag felt the power of chaos come over him and the speed of his slaughter increased.

    The bestigors meanwhile had found their way around and surprised the lone, pitiful ghost caster.  "Cuchulag said to be careful, but look at her", yelled Fellhorn.  She turned and charged the group, holding merely a small, glowing dagger.  The Bestigors fell on her for the slaughter!  To their surprise, she deflected or let pass through all of their attacks, then with startling speed, her dagger extending to massive length, slaughtered nearly all of them.  They ran, yelling for help.  Help came in the form of a cockatrice, called in from the wild, but too late to save them.


    The battle ground down to a stand-still.  Cuchulag and Kronak both fighting viciously but making little progress.  The cockatrice finally made it and with petrification and slashing claws eliminated the spectral hero but too late to matter.  Cuchulag finally finished off the ghosts and withdrew to a corner of the battlefield where his shaman had called in reinforcements.  He cursed that monster had deprived him of his prey and that those ghosts had held him up so long.  As dawn came, the ghosts that remains disappeared back to wheree ever the had come from, clear in the knowledge of their victory.
    --------------------
    This was a very weird battle for Beasts of Chaos.  I figured, give him the first turn, figure out where the reserves come in, and deal with it.  Generally, I like to go second and had the choice.  My opponent got crazy good rolls for his two units of chainrasps with charges of 11 and 10 giving them extra attacks and then had great attack rolls.  The Shaggoth actually was down to 2 wounds left after the first round and that was with the Command Trait to give him a 3+ save.  I basically never moved the entire game with almost any of the troops.  That being said, the Shaggoth with the 3+ save in v3 is really survivable.  I was able to heal him up almost fully by the end and with save stacking (should defiantly be removed) I was usually at 2+ save and he just tanked the rest of the game.  His damage is soooo swingy though, made worse by the ethereal.  Some rounds he'd kill 6-9, other's he'd do nothing.  It felt like there were always 3 left at all times and they'd just come back.
    The Chimera was also weird.  My current tactic is to back up my front line (DOs in this case) with the Chimera for "unleash hell".  It did it's job with that.  Usually, against melee armies, I get one round of good solid attacks from it, then it goes down.  This time, for some reason, it didn't so much damage but survived for a really long time.  My opponent was putting a lot of attacks into it but didn't roll great and I rolled really well for armor saves, but then it did sometimes no damage back anyway.  It was strange.  It did keep a ton of attacks off my Shaggoth until I could knock them down to a manageable amount.
    I helped my opponent put together a 25 point AoA character prior to the game and he gave her 6 damage 2 attacks but not much defense.  That being said, the 4+ ethereal is almost enough by itself and  she was super strong.  I got pretty lucking with the cockatrice.  This was the first time playing it and it did well.
    We didn't use battle tactics and instead used environment cards and AoA cards that were built for this campaign.  Cucuhlag got a card that let him attack first in combat at the cost of 3 VPs.  Gamewise, probably not smart to take, but I thought Cuchulag would want that.  It totally matched his namesake that I based him on, the Celtic hero Cuchulain,  May opponent pretty much took all the VPs but burned them early to stop me from summoning onto them.  I ended up holding one until the end of the game plus I got 3 VPs from an AoA card to offset the 3 I lost.
    Final score: 8-12, spookiy ghosts win

  23. Kevin K
    The Dragon Ogors need some help.  We've recruited a local Breyherd.  This months figures: a unit of Beastigors, a unit of Ungor Raiders and a Beastlord to lead them.
    Only need 250 points this month and after the last set of games, I figured I needed some bodies.
    Assembled and started to paint.  If I finish these early, I'll probably paint a Sorcerer Lord on Manticore that I've been meaning to finish.


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