KeX Posted February 27, 2017 Share Posted February 27, 2017 Hi How this rule works? If i roll 1 does it count that i pass battleshock automatically and dont lose anything and just rez D6 models or i need to calculate wounds and dice roll 1 and lose models and then if unit is alive i rez D6 models. And what if some other unit have some modify that say +1 on battleshock is that mean that you cant get 1 roll as it counts as 2 Thanks Link to comment Share on other sites More sharing options...
RuneBrush Posted February 27, 2017 Share Posted February 27, 2017 It's a regular battleshock, so you may lose models in addition to gaining them. It's a natural roll of 1 too - +1 Bravery modifies your Bravery stat, not the dice roll (this is different to other rolls). The models are added to the unit after you remove any others, so could mean that you lose the last model only to add D6 back. Link to comment Share on other sites More sharing options...
Kaleb Daark Posted February 27, 2017 Share Posted February 27, 2017 in the case of matched play do you need pool points for this? Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted February 27, 2017 Share Posted February 27, 2017 27 minutes ago, Kaleb Daark said: in the case of matched play do you need pool points for this? No. And I dont believe you lose models at all. I was under the impression that rolling a one meant models were just ressurected and you didn't lose any. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted February 27, 2017 Share Posted February 27, 2017 It doesn't say that no models are removed and that you instead place D6 in the unit, only that you gain D6 models. So, as an example: Your unit of Pink Horrors loses 12 models. You roll a 1 on Battleshock, but this still adds to a total of 13. 13 - 10, your Bravery, means you lose 3 models. However, your Banner allows you to add D6 back in. You roll a 4, which subtracting the 3 you lost means you gain a Pink Horror. Link to comment Share on other sites More sharing options...
Furious Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, CoffeeGrunt said: It doesn't say that no models are removed and that you instead place D6 in the unit, only that you gain D6 models. So, as an example: Your unit of Pink Horrors loses 12 models. You roll a 1 on Battleshock, but this still adds to a total of 13. 13 - 10, your Bravery, means you lose 3 models. However, your Banner allows you to add D6 back in. You roll a 4, which subtracting the 3 you lost means you gain a Pink Horror. Yeah - as per how it is worded - without making assumptions - you lose models for sure. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted February 27, 2017 Share Posted February 27, 2017 It's a really solid ability without ignoring Battleshock. Less reliable than Death's Banners, but it can really put a spanner in the works if your opponent plinks some shots at a small unit of say, 5 Horrors, causes one casualty that then causes a 1 on Battleshock allowing them to regen 6, back up to full strength after a full game of attrition. Link to comment Share on other sites More sharing options...
KeX Posted February 27, 2017 Author Share Posted February 27, 2017 What if all unit is wiped after battleshock can i rez then D6 or need to be at least 1 model alive after battleshock so you can rez And tnx for info all Link to comment Share on other sites More sharing options...
Arkiham Posted February 27, 2017 Share Posted February 27, 2017 Abilities are carried out by order of importance I belive and whose turn it is. But, going by how the text is written Roll for battleshock, roll a 1, then roll a d6, add those models as reality has blinked and the unit is larger, now, will any models flee ? Yes, say...2 Remove 2 models. Possibly end up with more than you started on, certainly lose less than you were going to. Link to comment Share on other sites More sharing options...
Squirrelmaster Posted February 27, 2017 Share Posted February 27, 2017 Simultaneous abilities are carried out in whatever order the controlling players decides; It's only when both players have abilities that the player whose turn it is decides which player uses their abilities first (and even then, that player can still decide on the order of their own abilities). I'd say the wording isn't clear on whether fleeing or rezzing happens first, technically I guess fleeing isn't an ability, but in lieu of anything else to go by I'd say the controlling player decides. In which case you'd want to handle fleeing first if you're close to your starting size, so that you don't get capped on how many you bring back, and rezzing first if you're close to gone, because if all the models flee you won't have a unit left to resurrect. Also remember, you can use the flee/resurrect to effectively reposition models — e.g. take them off the back and resurrect at the front to get closer to your enemy, or remove from the front and resurrect from the back to get further away. Link to comment Share on other sites More sharing options...
Choombatta Posted February 28, 2017 Share Posted February 28, 2017 Do not forget, as I often have, that you also add +1 Bravery to a unit for every 10 models in it. Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted February 28, 2017 Share Posted February 28, 2017 The thing is it is not clear you lose ANY models. It says reality blinks. Add d6 models to the unit. Nowhere does it say but you still lose models to battleshock. When you roll a one, this ability happens.. Why would they have you remove models only to put them back immediately.. that makes no sense. Link to comment Share on other sites More sharing options...
Furious Posted February 28, 2017 Share Posted February 28, 2017 You make a battleshock test, and you may lose models based on the roll. That's in the rules. So you always do that. Based on that rule, that always happens, there's no reason you shouldn't be doing it. There is no "instead;" there is no "models do not flee." It should be pretty clear if you're not making assumptions about rules. Link to comment Share on other sites More sharing options...
roberto Posted February 28, 2017 Share Posted February 28, 2017 3 hours ago, sal4m4nd3r said: The thing is it is not clear you lose ANY models. It says reality blinks. Add d6 models to the unit. Nowhere does it say but you still lose models to battleshock. When you roll a one, this ability happens.. Why would they have you remove models only to put them back immediately.. that makes no sense. This. Seems pretty clearly written. Roll battleshock. "one" equals more models. Battleshock losses are determined by the dice roll. Link to comment Share on other sites More sharing options...
RuneBrush Posted March 1, 2017 Share Posted March 1, 2017 19 hours ago, sal4m4nd3r said: The thing is it is not clear you lose ANY models. It says reality blinks. Add d6 models to the unit. Nowhere does it say but you still lose models to battleshock. When you roll a one, this ability happens.. Why would they have you remove models only to put them back immediately.. that makes no sense. Just to play devils advocate but the point is there's nothing to say you don't lose any models. Removing models is part of the Battleshock phase (main rules) so you'd need a specific exception to prevent this, not the other way round. Main rules always should be in play unless explicitly stated on a warscroll. I'm not arguing that the description of the ability implies it's a reality blink but the ability rules don't correspond with it. I'd expect it to say "Add D6 models to the unit instead of removing Battleshock casualties" if this were the case. Link to comment Share on other sites More sharing options...
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