HERO Posted January 19, 2017 Share Posted January 19, 2017 Just now, Changer said: Kairos doesn't know every spell though. He knows arcane bolt, mystic shield, and gift of change. He also knows the spells of all other wizards within 18". Right... so keep your wizards wthin 18"? Link to comment Share on other sites More sharing options...
Changer Posted January 19, 2017 Share Posted January 19, 2017 4 minutes ago, HERO said: Right... so keep your wizards wthin 18"? Yeah that's fine. But don't forget the rule of 1. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 19, 2017 Share Posted January 19, 2017 1 hour ago, Changer said: So, here's my preliminary list for 2k: 20 Tzaangor - 360 6 Skyfires - 320 3 Enlightened - 160 Tzaangor Coven - 40 10 Pink Horrors - 140 10 Pink Horrors - 140 20 Blue Horrors - 100 10 Brimstone Horrors - 40 Lord of Change - 300 Gaunt Summoner and Familiars - 120 Tzaangor Shaman - 120 Ogroid Thaumaturge - 160 The Tzaangor Coven is quite nice; if the Tzaangors are within 9" of either the skyfires or enlightened at the start of the hero phase they can pile in and attack. If they are within 9" of both they get +1 to wound. Also all beak attacks in the battalion wound on a 4+ instead of a 5+. looking at the Acolytes, you can get similar shooting and movement, same save and much better bravery from a 40 point unit of blue horrors. With that in mind, I've added the second unit of Pink Horrors for the battleline tax. Ideally I'd try to get casualties on the blue and brimstone horrrors so I could split in matched play. Really looking forward to this becoming an actual army. I've not even looked at the artefacts etc yet! I am too tired to find it, but I think splitting the horrors into blue horrors is a bit sketchy RAW, because it can be interpreted as the starting unit size being whatever number of blue horrors you deploy... I am not sure what you would take instead, it looks like a solid list. I think Tzaangor Coven is going to be very strong, as are Skyfires with a Shaman. Is Gaunt Summoner with Familiars still valid? Link to comment Share on other sites More sharing options...
Changer Posted January 19, 2017 Share Posted January 19, 2017 1 minute ago, Deathadder99 said: I am too tired to find it, but I think splitting the horrors into blue horrors is a bit sketchy RAW, because it can be interpreted as the starting unit size being whatever number of blue horrors you deploy... I am not sure what you would take instead, it looks like a solid list. I think Tzaangor Coven is going to be very strong, as are Skyfires with a Shaman. Is Gaunt Summoner with Familiars still valid? I'm guessing he's still valid, as the rest of the points from the Silver Tower PDF are still valid. Im intending to deploy the 20 blue Horrors in a single unit. They'll get replenished from the death of Pink horrors up to the starting limit of 20. The Pink horrors in turn can be depleted either by normal ways of by Treacherous Bond on the Ogroid and then hopefully use a 1 from the destiny dice. Link to comment Share on other sites More sharing options...
HERO Posted January 19, 2017 Share Posted January 19, 2017 Just now, Changer said: Yeah that's fine. But don't forget the rule of 1. Yes, with the rule of 1 in mind, right now my list has: Magic Offense: Bolt of Change, 8+ to cast, D6 mortal wounds Internal Gateway, 7+, potentially huge mortal wounds Gift of Change, 8+ to cast, D6 mortal wounds Tzeentch's Firestorm, 9+ to cast, potentially huge mortal wounds Fireblast, 7+ to cast, D6 mortal wounds If casting from the big birds, with Mastery of Magic, Beacon of Sorcery and Boon of Tzeentch up, I have a 99% chance to cast 7+ spells and 94% chance to cast 8/9+ spells. Of course, dispels are a problem, but if my math is correct, you have a 52% chance to roll a 5 or a 6 on 2 dice with the Boon of Tz re-roll. You basically have a 81% chance you're going to either get a 5 or 6, and if you roll a 5 with Beacon of Sorcery, your opponent needs box cars to dispel you (so a 3% chance), and if you roll a 6, you can't be stopped, period. This is the power of Tz magic boys. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 19, 2017 Share Posted January 19, 2017 1 minute ago, Changer said: I'm guessing he's still valid, as the rest of the points from the Silver Tower PDF are still valid. Im intending to deploy the 20 blue Horrors in a single unit. They'll get replenished from the death of Pink horrors up to the starting limit of 20. The Pink horrors in turn can be depleted either by normal ways of by Treacherous Bond on the Ogroid and then hopefully use a 1 from the destiny dice. Ah that's cool. Perhaps a Chaos Sorceror could be good instead of the Blue/Brimstones? I am not sure. I'd have to test it all out :). I think you have the makings of a solid list though. Will just be minor tweaks I imagine. Link to comment Share on other sites More sharing options...
Phantajisto Posted January 19, 2017 Share Posted January 19, 2017 How do the path to glory rewards compare to the vanilla chaos ones? Can anyone post the mortals/arcanite command traits? I've got a campaign starting soon and deciding whether to switch from mixed chaos to DoT. Obviously their battle trait is way better, but you lose access to the chaos ralisman artefact... Tough choice... Link to comment Share on other sites More sharing options...
Changer Posted January 19, 2017 Share Posted January 19, 2017 21 minutes ago, Deathadder99 said: Ah that's cool. Perhaps a Chaos Sorceror could be good instead of the Blue/Brimstones? I am not sure. I'd have to test it all out :). I think you have the makings of a solid list though. Will just be minor tweaks I imagine. I'm thinking of the blue and brimstone horrors as bubble wrap from alpha strikes tbh. Plus, they'll be handy for the Pink horrors to split into, or the for the ogroid to cast treacherous bond on. 23 minutes ago, HERO said: Yes, with the rule of 1 in mind, right now my list has: Magic Offense: Bolt of Change, 8+ to cast, D6 mortal wounds Internal Gateway, 7+, potentially huge mortal wounds Gift of Change, 8+ to cast, D6 mortal wounds Tzeentch's Firestorm, 9+ to cast, potentially huge mortal wounds Fireblast, 7+ to cast, D6 mortal wounds If casting from the big birds, with Mastery of Magic, Beacon of Sorcery and Boon of Tzeentch up, I have a 99% chance to cast 7+ spells and 94% chance to cast 8/9+ spells. Of course, dispels are a problem, but if my math is correct, you have a 52% chance to roll a 5 or a 6 on 2 dice with the Boon of Tz re-roll. You basically have a 81% chance you're going to either get a 5 or 6, and if you roll a 5 with Beacon of Sorcery, your opponent needs box cars to dispel you (so a 3% chance), and if you roll a 6, you can't be stopped, period. This is the power of Tz magic boys. Sounds great. I can't wait to have a game with them. One question; what is boon of Tzeentch? I can't seem to find that in the book. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 19, 2017 Share Posted January 19, 2017 On that note - will they sell Brimstone /Blue horrors separately? I can see how you could paint pink horrors blue, but brimstone will be harder Link to comment Share on other sites More sharing options...
Changer Posted January 19, 2017 Share Posted January 19, 2017 3 minutes ago, Deathadder99 said: On that note - will they sell Brimstone /Blue horrors separately? I can see how you could paint pink horrors blue, but brimstone will be harder Yeah they're coming on next weeks pre order I think. Link to comment Share on other sites More sharing options...
Shadowheart Posted January 19, 2017 Share Posted January 19, 2017 36 minutes ago, Changer said: Im intending to deploy the 20 blue Horrors in a single unit. They'll get replenished from the death of Pink horrors up to the starting limit of 20. The Pink horrors in turn can be depleted either by normal ways of by Treacherous Bond on the Ogroid and then hopefully use a 1 from the destiny dice. This is a good idea, and something that hadn't actually ocurred to me They'd be a useful target for the Arcane Sacrificfe command trait as well Link to comment Share on other sites More sharing options...
Cordova Posted January 20, 2017 Share Posted January 20, 2017 9 hours ago, Deathadder99 said: On that note - will they sell Brimstone /Blue horrors separately? Have a look here: https://www.warhammer-community.com/2017/01/14/more-change-is-on-the-way/ Link to comment Share on other sites More sharing options...
Tizianolol Posted January 20, 2017 Share Posted January 20, 2017 Guys i have a question..do you think can worth play in a 2000 competitive list both LoC and Kairos? Or 600 points are too mutch in this format?:) thx Link to comment Share on other sites More sharing options...
Arkiham Posted January 20, 2017 Share Posted January 20, 2017 50 minutes ago, Tizianolol said: Guys i have a question..do you think can worth play in a 2000 competitive list both LoC and Kairos? Or 600 points are too mutch in this format?:) thx You probably could, but do you need to ? All those points invested in two models, could be better spent spread out and likely achieve more. So, personally. I'd say no, it's too expensive. But it could be fun. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 20, 2017 Share Posted January 20, 2017 52 minutes ago, Tizianolol said: Guys i have a question..do you think can worth play in a 2000 competitive list both LoC and Kairos? Or 600 points are too mutch in this format?:) thx I'd say that's way too much. Go with one or the other. They have similar roles anyway. They're really big and vulnerable to shooting. Link to comment Share on other sites More sharing options...
Double Misfire Posted January 20, 2017 Share Posted January 20, 2017 1 hour ago, Tizianolol said: Guys i have a question..do you think can worth play in a 2000 competitive list both LoC and Kairos? Or 600 points are too mutch in this format?:) thx Take two more LoCs and go for Omniscient Oracles. If your opponent shoots one off you'll have three more. Is Cult Demagogue gonna become the must-take command trait for Arcanite forces? Has anyone managed to figure out any particularly nasty trait/artefact/spell combos yet? Link to comment Share on other sites More sharing options...
Taviscaron Posted January 20, 2017 Share Posted January 20, 2017 Planning to field this list tomorrow, any suggestions? LeadersThe Blue Scribes (120) Daemonic power: Wellspring of arcane might - reroll any catinng rolls of 1 within 9", Spell - Tzeentch FirestormHerald Of Tzeentch on Disc (120) - general, trait: Arch Sorcerer (+2 spells) Daemonic power: Aura of mutability - reroll 1 to wound within 3", Spells: Fold Reality, Bolt of Tzeentch, Arcane TransformationBattleline10 x Pink Horrors Of Tzeentch (140) Spell - Treason of Tzeenctch10 x Chaos Marauders (60) - Tribal banner, Mark of Tzeentch, Darkwood shieldsUnits1 x Exalted Flamers of Tzeentch (120)1 x Exalted Flamers of Tzeentch (120)1 x Exalted Flamers of Tzeentch (120)1 x Burning Chariots Of Tzeentch (160) Battalion - Warpflame Host (30 pts) (in each of your hero phases, units within 9 of this battalion units suffer d3 mortal wounds on a roll of 6)Total: 990/1000 Link to comment Share on other sites More sharing options...
Cordova Posted January 20, 2017 Share Posted January 20, 2017 Dunno if anyone's interested, but the old Kairos Fateweaver is back up on GW's site, as "Last Chance to Buy" (it was "Sold Out",). All of the Tzeentch Daemons are "Sold Out", I assume for a repack. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 20, 2017 Share Posted January 20, 2017 14 minutes ago, Taviscaron said: Planning to field this list tomorrow, any suggestions? LeadersThe Blue Scribes (120) Daemonic power: Wellspring of arcane might - reroll any catinng rolls of 1 within 9", Spell - Tzeentch FirestormHerald Of Tzeentch on Disc (120) - general, trait: Arch Sorcerer (+2 spells) Daemonic power: Aura of mutability - reroll 1 to wound within 3", Spells: Fold Reality, Bolt of Tzeentch, Arcane TransformationBattleline10 x Pink Horrors Of Tzeentch (140) Spell - Treason of Tzeenctch10 x Chaos Marauders (60) - Tribal banner, Mark of Tzeentch, Darkwood shieldsUnits1 x Exalted Flamers of Tzeentch (120)1 x Exalted Flamers of Tzeentch (120)1 x Exalted Flamers of Tzeentch (120)1 x Burning Chariots Of Tzeentch (160) Battalion - Warpflame Host (30 pts) (in each of your hero phases, units within 9 of this battalion units suffer d3 mortal wounds on a roll of 6)Total: 990/1000 What are you gonna be facing? It looks quite good, but Flamers tend to be overcosted imho. Link to comment Share on other sites More sharing options...
Taviscaron Posted January 20, 2017 Share Posted January 20, 2017 2 minutes ago, Deathadder99 said: What are you gonna be facing? It looks quite good, but Flamers tend to be overcosted imho. Heavily overcosted if you ask me, but rerolls to wound and potential mortal wounds can do the trick - the list is designed to test several tricks for the new army. The plan is to go against Chaos dwarves with couple warmachines and against Death army with Mournghoul and skeleton blobs. Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 20, 2017 Share Posted January 20, 2017 1 hour ago, Taviscaron said: Heavily overcosted if you ask me, but rerolls to wound and potential mortal wounds can do the trick - the list is designed to test several tricks for the new army. The plan is to go against Chaos dwarves with couple warmachines and against Death army with Mournghoul and skeleton blobs. Hmmm. That mourngul is going to be a pain for you to break through. Mortal wounds isn't much of a counter to it as it gets the 4+ save vs them, and your units are quite squishy so he'll get the D3 wounds. The skeleton blobs will be more or less ambivalent to whether they are mortal wounds or normal wounds. The chaos dwarves should be ok, you'll be able to get to their backline quickly and rip them up. I've not really played vs chaos dorfs so I don't have much experience there. The worry is that their warmachines just destroy your army before you get there. Link to comment Share on other sites More sharing options...
Iradekhorne Posted January 20, 2017 Share Posted January 20, 2017 kairik acolyter 140 points.... vs pink horrors..... kairik acolyets havent anything to do Link to comment Share on other sites More sharing options...
Deathadder99 Posted January 20, 2017 Share Posted January 20, 2017 18 minutes ago, Iradekhorne said: kairik acolyter 140 points.... vs pink horrors..... kairik acolyets havent anything to do Yeah I don't know why they are so expensive... Pink horrors are Wizards too. I wonder if there's a formation or something where they are good. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted January 20, 2017 Share Posted January 20, 2017 Yeah I don't know why they are so expensive... Pink horrors are Wizards too. I wonder if there's a formation or something where they are good.There's a couple formations that give them extra bonuses and abilities, but don't necessarily make them a better choice unfortunately. Link to comment Share on other sites More sharing options...
AsraiR Posted January 20, 2017 Share Posted January 20, 2017 See irrespective of anything else I like the look of the Acolytes and will have at least one box. Link to comment Share on other sites More sharing options...
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