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Bonersplitterz in 3rd Edition


Jimmy Bob Jones

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On 3/7/2022 at 5:54 PM, Shirtripper said:

If you play a big boss general, you have to put him in hiding and work really hard to not get him killed. 

A wurrgog general means don't get unlucky with the staring contest or else.

My best general so far has been the Weirdnob, since he moves quickly and can position himself away from shooting, magic, etc. Fast'Un allows him to slingshot across the board.

Thank you that’s solid advice. I’d love to hear everyone’s take on how they utilize the pre game move. Is it to move onto objectives and prevent enemy capping any if you give them first? In that vein.. should one ever give first? I know this army is about body blocking objectives but in your advice articles I notice you say measuring enemy charge distances, should we ABC (Always be charging) or simply act as a meat shield for the enemy army to crash into us because as you’ve wisely pointed out charging everything in will lead to a dead army top of 2… 

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1 hour ago, Cdance93 said:

Thank you that’s solid advice. I’d love to hear everyone’s take on how they utilize the pre game move. Is it to move onto objectives and prevent enemy capping any if you give them first? In that vein.. should one ever give first? I know this army is about body blocking objectives but in your advice articles I notice you say measuring enemy charge distances, should we ABC (Always be charging) or simply act as a meat shield for the enemy army to crash into us because as you’ve wisely pointed out charging everything in will lead to a dead army top of 2… 

It depends on what we're dealing with, to be honest. You have to be careful on what you are charging because the goal is to bog the opponent down, not charging at random. I'll always charge plaguebearers first, but I'm almost guaranteed to not charge Mega Gargants unless I can reasonably expect to cripple them.

Against slower armies (and on tables with good terrain) you can bodyblock just by getting right in front of them and not charging. That way the opponent has less activations to work with to chew through our units.

Additionally, once people know that we can essentially always T1 charge them, opponents typically counter deploy by pulling their models back from their territory edge. If they do, I'll usually play for the double and let them go first.

I'm usually pregame moving onto objectives but sometimes I pregame move into cover as well.

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57 minutes ago, Shirtripper said:

It depends on what we're dealing with, to be honest. You have to be careful on what you are charging because the goal is to bog the opponent down, not charging at random. I'll always charge plaguebearers first, but I'm almost guaranteed to not charge Mega Gargants unless I can reasonably expect to cripple them.

Against slower armies (and on tables with good terrain) you can bodyblock just by getting right in front of them and not charging. That way the opponent has less activations to work with to chew through our units.

Additionally, once people know that we can essentially always T1 charge them, opponents typically counter deploy by pulling their models back from their territory edge. If they do, I'll usually play for the double and let them go first.

I'm usually pregame moving onto objectives but sometimes I pregame move into cover as well.

That’s a great way of putting it that I didn’t glean from you previous articles, charge into what you can bog down…not charge into something that will wipe the floor with you. 

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48 minutes ago, Lord Krungharr said:

It's so tempting to charge things, ever since my 40k days of Khorne daemons.  Important to remember Bonesplitterz enjoy taunting before they get to collect the magic marrow.

The urge to Unga sometimes has to be subdued so you can Bunga instead!

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1 hour ago, bonzai said:

What do you guys think about the priority target/prime hunter changes? It will definitely provide opportunities for extra points in a lot of games, but do you think it will will be a bid enough shift?

I look forward to obliterating priority targets with Kragnos

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1 hour ago, bonzai said:

What do you guys think about the priority target/prime hunter changes? It will definitely provide opportunities for extra points in a lot of games, but do you think it will will be a bid enough shift?

I haven't played any games yet where this would have changed the outcome. But it'll definitely hurt a very specific kind of seraphon list lol

Definitely a big Kraggy buff.

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2 hours ago, PlasticCraic said:

Sooooooooo...

Kraggy with Bonesplitterz?

Or....

Kraggy with Squigs?

Lol... for some reason your comment got me thinking of early 3.0. Can you imagine where Gitz could be if we had kept the Priest tag on our Wardokk? They could easily ally them in and then thier Hordes could have mortals on 6's and now Kragnos? 

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Alright here's a Kraggy list for ya:

Spoiler

Allegiance: Bonesplitterz
- Warclan: Icebone
- Grand Strategy:
- Triumphs:

Leaders
Wurrgog Prophet (150)*
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Glowy Green Tusks
Maniak Weirdnob (100)*
- General
- Command Trait: Master of Magic
- Mount Trait: Fast 'Un
- Lore of the Savage Beast: Glowy Green Tusks
Kragnos, The End of Empires (720)*

Battleline
10 x Savage Boarboys (280)*
- Stikkas
- Reinforced x 1
10 x Savage Boarboys (280)*
- Stikkas
- Reinforced x 1
10 x Savage Boarboys (280)*
- Stikkas
- Reinforced x 1

Units
5 x Spider Riders (100)*

Endless Spells & Invocations
Soulscream Bridge (70)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 131
Drops: 1

All your Battleline units are hard to kill (especially with the 4++), the Spiders are there as a mobile screen that won't give away Battle Tactics and you have the "Other @Shirtripper Special" Fast Un Weirdnob General.

You've also got the Bridge there to catapult Kraggy into the backfield, via the slippery Weirdnob.

Whaddya reckon?  And what Grand Strategy and Triumph would you go for?

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Played at a local RTT this past weekend. Went 2-1, placing in the top of the bracket after round 1 against Ironjawz and then 2nd in bracket after round 2 against skaven. Ended up losing at the top table to SCE with 6 dragons+4 fulminators but it just came down to whoever won the turn 2 priority roll. Overall I was happy with my performance otherwise.

Allegiance: Bonesplitterz
- Warclan: Icebone
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Savage Big Boss (65)*
- General
- Command Trait: Great Hunter
Wurrgog Prophet (150)*
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Glowy Green Tusks
Kragnos, The End of Empires (720)*

Battleline
10 x Savage Orruks (165)*
- Stikkas
10 x Savage Orruks (165)*
- Stikkas
5 x Savage Boarboys (140)*
- Stikkas

Units
10 x Savage Boarboy Maniaks (290)*
- Reinforced x 1
10 x Savage Boarboy Maniaks (290)*
- Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 146
Drops: 1
 

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58 minutes ago, Belmail said:

Played at a local RTT this past weekend. Went 2-1, placing in the top of the bracket after round 1 against Ironjawz and then 2nd in bracket after round 2 against skaven. Ended up losing at the top table to SCE with 6 dragons+4 fulminators but it just came down to whoever won the turn 2 priority roll. Overall I was happy with my performance otherwise.

Allegiance: Bonesplitterz
- Warclan: Icebone
- Grand Strategy: Hold the Line
- Triumphs:

Leaders
Savage Big Boss (65)*
- General
- Command Trait: Great Hunter
Wurrgog Prophet (150)*
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Glowy Green Tusks
Kragnos, The End of Empires (720)*

Battleline
10 x Savage Orruks (165)*
- Stikkas
10 x Savage Orruks (165)*
- Stikkas
5 x Savage Boarboys (140)*
- Stikkas

Units
10 x Savage Boarboy Maniaks (290)*
- Reinforced x 1
10 x Savage Boarboy Maniaks (290)*
- Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 146
Drops: 1
 

Congrats! I like the mix on foot boyz and boar boyz, how did you like the list? What worked well and what didn’t work? I went to an RTT this weekend as well and left wondering if I really need the extra 3” on that pregame move (I use all foot boyz)

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58 minutes ago, Cdance93 said:

Congrats! I like the mix on foot boyz and boar boyz, how did you like the list? What worked well and what didn’t work? I went to an RTT this weekend as well and left wondering if I really need the extra 3” on that pregame move (I use all foot boyz)

To be honest once I get another box of boars I will eliminate the foot troops and replace the boss with a maniak for fast un+casting. Overall it did what I wanted it to do, threats are scary enough that they cannot be ignored while the rest of the army has just enough chonk to hold objectives vs other chaff/screens. I would have handedly beaten the dragons list in game 3 if not for the double turn into turn two.  

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I like the mix of foot and boar boys.  Just wondering if trading Kragnos in for a bunch of Wurgoggs and Big Stabbas might be better?  Kragnos lacks a decent ward save; any ranged MW are a severe threat to him, and he only ignores half the spells cast on average.

Then I'm further wondering if a Bonesplitterz army is loaded with rend-2 and MW (from the Stabbas and Wurgoggs, and maybe a Rogue Idol) is it then beneficial to go with Drakfoot instead?  If we have tons of armor ignoring stuff anyways, why not ignore the possible ward saves?  Something I've been wanting to try especially vs Nurgle and the Phoenicium.

Edited by Lord Krungharr
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1 hour ago, Lord Krungharr said:

I like the mix of foot and boar boys.  Just wondering if trading Kragnos in for a bunch of Wurgoggs and Big Stabbas might be better?  Kragnos lacks a decent ward save; any ranged MW are a severe threat to him, and he only ignores half the spells cast on average.

Then I'm further wondering if a Bonesplitterz army is loaded with rend-2 and MW (from the Stabbas and Wurgoggs, and maybe a Rogue Idol) is it then beneficial to go with Drakfoot instead?  If we have tons of armor ignoring stuff anyways, why not ignore the possible ward saves?  Something I've been wanting to try especially vs Nurgle and the Phoenicium.

Isn’t the average on 3D6 a 10? That should ignore most spells as I think only Teclis has one at a casting value of 10. I mean obviously dice don’t follow averages so mileage may vary but seems pretty strong. I like that he also takes a lot of headspace for your opponent 

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Yeah he ignores way more than half the spells cast, it's only the likes of Longstrikes and Sentinels that really prey on him ("only", he says).

I like your list @Belmail and well done on the result!  I don't know if you saw my own list above but an earlier version of that was very much like yours...I ended up rolling the Maniaks into beefed up Battleline to deny Battle Tactics, but it would play pretty similarly I think.  Glad to hear you've had success with yours, that definitely encourages me to keep working on my additional Boarboys!  Still need to finalise whether I'm going with the Boarboys or the Maniaks though.

How did your game play out vs SCE?  Who had the drop, and what did you both do turn 1?

@Lord Krungharr I do think there's a Drakkfoot army in there too, maybe more of a specialist build for teams?  

I played a few games with this one locally which follows a very similar logic to yours, it didn't exactly set the world alight tbh but it could have a lot of game in certain matchups I think:

Spoiler

Allegiance: Bonesplitterz
- Warclan: Drakkfoot
- Grand Strategy: Get Dem Bones!
- Triumphs: Indomitable

Leaders
Savage Big Boss (65)*
- General
- Command Trait: Great Hunter
Savage Big Boss (65)*
Savage Big Boss (65)**
Savage Big Boss (65)**
Wurrgog Prophet (150)*
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Glowy Green Tusks
Wurrgog Prophet (150)**
- Lore of the Savage Beast: Glowy Green Tusks

Battleline
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Morboys (155)**
10 x Savage Orruk Morboys (155)*

Units
4 x Savage Big Stabbas (160)*
- Reinforced x 1
4 x Savage Big Stabbas (160)*
- Reinforced x 1
4 x Savage Big Stabbas (160)**
- Reinforced x 1
10 x Savage Boarboy Maniaks (290)**
- Reinforced x 1
5 x Spider Riders (100)*
5 x Spider Riders (100)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 196
Drops: 2

Loads of wounds, loads of screens, loads of threats, a bit of fun with chain-activating SBBs (who also bump up your BS unit count for Trackers) and a couple of Lazer Eyes.  I don't know that it's "better" than Icebone Kragnos, but it's got its own charms.

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57 minutes ago, PlasticCraic said:

Yeah he ignores way more than half the spells cast, it's only the likes of Longstrikes and Sentinels that really prey on him ("only", he says).

I like your list @Belmail and well done on the result!  I don't know if you saw my own list above but an earlier version of that was very much like yours...I ended up rolling the Maniaks into beefed up Battleline to deny Battle Tactics, but it would play pretty similarly I think.  Glad to hear you've had success with yours, that definitely encourages me to keep working on my additional Boarboys!  Still need to finalise whether I'm going with the Boarboys or the Maniaks though.

How did your game play out vs SCE?  Who had the drop, and what did you both do turn 1?

@Lord Krungharr I do think there's a Drakkfoot army in there too, maybe more of a specialist build for teams?  

I played a few games with this one locally which follows a very similar logic to yours, it didn't exactly set the world alight tbh but it could have a lot of game in certain matchups I think:

  Reveal hidden contents

Allegiance: Bonesplitterz
- Warclan: Drakkfoot
- Grand Strategy: Get Dem Bones!
- Triumphs: Indomitable

Leaders
Savage Big Boss (65)*
- General
- Command Trait: Great Hunter
Savage Big Boss (65)*
Savage Big Boss (65)**
Savage Big Boss (65)**
Wurrgog Prophet (150)*
- Artefact: Glowin' Tattooz
- Lore of the Savage Beast: Glowy Green Tusks
Wurrgog Prophet (150)**
- Lore of the Savage Beast: Glowy Green Tusks

Battleline
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Morboys (155)**
10 x Savage Orruk Morboys (155)*

Units
4 x Savage Big Stabbas (160)*
- Reinforced x 1
4 x Savage Big Stabbas (160)*
- Reinforced x 1
4 x Savage Big Stabbas (160)**
- Reinforced x 1
10 x Savage Boarboy Maniaks (290)**
- Reinforced x 1
5 x Spider Riders (100)*
5 x Spider Riders (100)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 196
Drops: 2

Loads of wounds, loads of screens, loads of threats, a bit of fun with chain-activating SBBs (who also bump up your BS unit count for Trackers) and a couple of Lazer Eyes.  I don't know that it's "better" than Icebone Kragnos, but it's got its own charms.

I had the drop and then took round 1, buffed up 10 maniaks fully and they were able to chop down 1/2 from a dragon unit, then i scored up full vps for the turn otherwise. His turn 1 was him moving up the 4 dragon unit and double shooting kraggy and then charging him, he was at 8 after combat and killing 1/4 drakes. He failed his BT for the turn and only scored 2pts from objectives. I also managed to kill the 2 man dragon unit for monster+prime hunter points. It then came down to the turn 2 priority, he got it and that was about it, he spiked up a lot of shooting mortals into Krag and then charge the 3/4 drakes+fulminators into my stuff and we just talked it out from there.

Edited by Belmail
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26 minutes ago, PlasticCraic said:

Yeah nice...you reckon you had him on toast if you got prio?

Oh absolutely, I had my full wound wurgog in laser range as well as 10 maniaks ready to pounce. When I took my turn  2my prophet only had 2 wounds, went in on a laser and did 12 mortals before dying. So with that in mind I feel confident I would have been able to pull it off.

Edited by Belmail
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On 3/21/2022 at 1:57 PM, Lord Krungharr said:

I like the mix of foot and boar boys.  Just wondering if trading Kragnos in for a bunch of Wurgoggs and Big Stabbas might be better?  Kragnos lacks a decent ward save; any ranged MW are a severe threat to him, and he only ignores half the spells cast on average.

Then I'm further wondering if a Bonesplitterz army is loaded with rend-2 and MW (from the Stabbas and Wurgoggs, and maybe a Rogue Idol) is it then beneficial to go with Drakfoot instead?  If we have tons of armor ignoring stuff anyways, why not ignore the possible ward saves?  Something I've been wanting to try especially vs Nurgle and the Phoenicium.

I have been struggling to make Drakkfoot work. This is the next version that I am going to try.

 - Army Faction: Orruk Warclans
     - Army Type: Bonesplitterz
     - Subfaction: Drakkfoot
     - Grand Strategy: Get Dem Bones!
     - Triumph: Bloodthirsty
LEADERS
Wurrgog Prophet (150)*
     - Artefacts of Power: Glowin’ Tattooz
     - Spells: Gorkamorka’s War Cry
Wardokk (80)*
     - Spells: Power of the Were-boar
Savage Big Boss (65)*
     - General
     - Command Traits: Great Hunter
BATTLELINE
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Boyz (165)* 
BEHEMOTH
1 x Rogue Idol (430)*
OTHER
10 x Savage Boarboy Maniaks (290)*
10 x Savage Boarboy Maniaks (290)*
2 x Savage Big Stabbas (80)**
2 x Savage Big Stabbas (80)**
ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)
CORE BATTALIONS
 -  *Battle Regiment
 -  **Hunters of the Heartlands
TOTAL POINTS: 2000/2000
Created with Warhammer Age of Sigmar: The App

I haven't had a chance to play with this version yet, but I think it has a decent balance. 3 drops. Stabbas go with the Moreboys, stikkas screen the Wurrgog and Wardokk, which in turn support the idol. Maniacs provide speed, initial preturn movement and screens, as well as significant damage. Warboss is there for his command ability, and will hide to preserve command point generation... (he's Morky that one).

This set up may change soon, depending on what the new Incarnate of Ghur rules look like. It reminds me of the old Incarnate Elemental of Beasts, where in 1st edition it was a spell that you paid points for and summoned (10 to cast). I used to run one to get a monster. If it is worthwhile, I may run a double Wurgogg. One with Master of magic and casting focused, the other with glowing tattoos to care bear stare things. I am very interested to see how this changes things up.

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Finally got a game in with my ladz.  I fought FEC and got a minor win (came down to who scored more battle tactics tie beaker) very close game of 2 honest melee factions.  My take aways:

Savage orks are so pillow fisted.  You pretty much hope to just roll 6's for MW but my blob of 20 spent all game trying to chew through 3 horrors, 10 ghouls and a varghulf.  This has been a theme throughout all my games plus they are so dang slow they often get beaten to the objective first.  We play with the full 8 pieces of terrain and have found their slow movement a major detriment trying to move around terrain. 

First game with Big stabbas and I really liked them.   They made great speedbumps and screens for my characters while still being able to do some damage.  What a difference it was to actually have some rend on my attacks!

Lazer eyes continues to be crazy good lolol.  One without the 4+ ward nuked 18 wounds off a mega gargant before blowing his brains out and the 4+ ward guy killed a zombie dragon and finished off the mega gargant  next turn after being poked by some boars and the first prophet.  My opponent immediately went online to look up his warscroll after doing it lololololol

The Waaaggh is very helpful in blunting alpha strikes.  I've had a lot of success popping the Waaagh early so I can survive and i counter punch.  Really liking that ability.

I really like the Rogue Idol but he feels a tad too expensive and it doesn't seem hard for my opponents to kill him easily in 1 round.  A small points reduction would be really welcomed for him as I love the model/rules and fluff.  

Here's hoping the GHB brings us more buffs so we can collect more bones!!!

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Yeah, also hoping the Rogue Idol goes to perhaps 375-395.  I think that's probably a fair points cost relative to other powerful similarly statted monsters.  

I would say the Big Stabbas have been my MVPs in the few games I've played.  I have 3x4 of them.  Agree that the regular attacks are pretty meh, since they only hit on 4s.  Depending on Glowy Green Tusks to make the Boars do more is also iffy at best, but when it works it WORKS.  So many enemies can negate magic easily.  But that's why we have Lazer Eyez :D

 

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