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5 hours ago, Whitefang said:

This

Beyond excited! 

If the rumblings of the next expansion being in Ulgu pans out, that'll make for an extremely intriguing setting to introduce them, and hopefully also get to see what Malerion has been up to

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Hi, occasional lurker posting, but the confluence of topics here has me wondering: could there be any chance for a chorf/beasts soup? Besides the aesthetic synergy with Hashut, both sit outside the main pantheon; chorfs have a history of incorporating less 'civilized' races; both have types of centaurs (Inc. Dragon ogres and shaggoths); both have a kind of dedicated malice etc.

There are obvious narrative issues with what has been established for beats, but given their current 'npc' characterisation, some kind of chorf-beast isengard-type situation could be a way to pull them into the narrative properly, while allowing for pure beast ('npc') or chorf lists. Horns, hooves, beards and industry

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I'm getting the increasing feeling that people saying Beastmen have no lore direction in AoS absolutely did not read their newest battletome, it's full of cool lore and new characters and concepts.

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2 hours ago, RyantheFett said:

How do you feel about them leaving AoS to be a major faction in The Old World?

I have come to terms with my Cities most likely being all humans in the near future, but interesting to see how people will react to their factions being cut out of one game for another.

I think this type of thought is kind of silly, it’s like thinking a 40k faction will be squatted from 40k to be added to the Horus Heresy system. GW makes bad business decisions all the time, but I don’t think they’re super likely to pull an established faction from a mainline game so they can be a side presence in a side game

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14 minutes ago, hashutour said:

Hi, occasional lurker posting, but the confluence of topics here has me wondering: could there be any chance for a chorf/beasts soup? Besides the aesthetic synergy with Hashut, both sit outside the main pantheon; chorfs have a history of incorporating less 'civilized' races; both have types of centaurs (Inc. Dragon ogres and shaggoths); both have a kind of dedicated malice etc.

There are obvious narrative issues with what has been established for beats, but given their current 'npc' characterisation, some kind of chorf-beast isengard-type situation could be a way to pull them into the narrative properly, while allowing for pure beast ('npc') or chorf lists. Horns, hooves, beards and industry

Chaos Dwarfs and Beasts of Chaos are like, thematic opposites. The Chaos Dwarfs are all about industrialization and city-building, they're the most civillized of the Chaos factions. Meanwhile the Beasts of Chaos are all about rejecting technology and civilization and reverting to primordial savagery. Beasts are the dark things hiding in the forest, Chaos Dwarfs want to burn down the forest so they can put in strip mines. 

Like, even their centaur units are very different. For Beasts of Chaos, Centigors are drunken maniacs and Dragon Ogres are primordial monsters who live in caves, while the Chaos Dwarf Bull Centaurs, while brutal and bloodthirsty, are an elite temple guard and are well integrated into society. 

Edited by BarakUrbaz
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6 minutes ago, madmac said:

I'm getting the increasing feeling that people saying Beastmen have no lore direction in AoS absolutely did not read their newest battletome, it's full of cool lore and new characters and concepts.

All the factions have awesome lore and narratives in their battletomes, but not many have access to all the battletomes, so in the end ppl are driven by the narrative that is common between all the factions. And IMO, beasts have not had a main role since the realmgate wars.

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3 minutes ago, Ejecutor said:

All the factions have awesome lore and narratives in their battletomes, but not many have access to all the battletomes, so in the end ppl are driven by the narrative that is common between all the factions. And IMO, beasts have not had a main role since the realmgate wars.

Gorroghan Khai's role in Season of War: Thondia was bigger than any Beastmen appearance in the Realmgate Wars. Especially because off the top of my head the only Gors that showed up were essentially godmarked ones who acted as minions. 

Edited by BarakUrbaz
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1 minute ago, BarakUrbaz said:

Gorroghan Khai's role in Season of War: Thondia was bigger than any Beastmen appearance in the Realmgate Wars. 

Maybe in terms of characters, but Beast were present during almost all of the Ghyran plot.

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1 minute ago, BarakUrbaz said:

Chaos Dwarfs and Beasts of Chaos are like, thematic opposites. The Chaos Dwarfs are all about industrialization and city-building, they're the most civillized of the Chaos factions. Meanwhile the Beasts of Chaos are all about rejecting technology and civilization and reverting to primordial savagery. 

Like, even their centaur units are very different. For Beasts of Chaos, Centigors are drunken maniacs and Dragon Ogres are primordial monsters who live in caves, while the Chaos Dwarf Bull Centaurs, while brutal and bloodthirsty, are an elite temple guard and are well integrated into society. 

I agree on the beasts side--those being the "obvious narrative issues" I should have clarified--but do we know for sure how aos chorfs would be characterised? And is it really unthinkable that industrialization and antipathy to 'civilization' could combine? I feel we have real-world history as a reference, and by 'isengard-type' I meant to refer to exactly that trope. The idea that industrialisation can be the antinome of civilisation is right there, I think. Either way, it was just conjecture sparked by the two factions being discussed

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9 minutes ago, Togetak said:

I think this type of thought is kind of silly, it’s like thinking a 40k faction will be squatted from 40k to be added to the Horus Heresy system. GW makes bad business decisions all the time, but I don’t think they’re super likely to pull an established faction from a mainline game so they can be a side presence in a side game

Unfortunately as a Cynic I can definitely see it. I mean they don't have to support them beyond one plastic kit for a side game and call it a "good job". Think how many release windows they can open for another starter set full of stormcast!

 

Meanwhile if the TOW gets the amount of love and effort it seems it will the game will die and it won't be their fault when beasts are accidentally squatted along with it.

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14 minutes ago, The Red King said:

Unfortunately as a Cynic I can definitely see it. I mean they don't have to support them beyond one plastic kit for a side game and call it a "good job". Think how many release windows they can open for another starter set full of stormcast!

 

Meanwhile if the TOW gets the amount of love and effort it seems it will the game will die and it won't be their fault when beasts are accidentally squatted along with it.

Doomposting about the old world when the first product wave hasn't even released is pretty silly to me. People have been saying the horus heresy is dying for ages before and after the big plastic reboot. Smaller specialist games have come and gone over the years but it's way too early to say whether TOW is one of those and I'm inclined to say that it won't be.

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8 minutes ago, Luperci said:

Doomposting about the old world when the first product wave hasn't even released is pretty silly to me. People have been saying the horus heresy is dying for ages before and after the big plastic reboot. Smaller specialist games have come and gone over the years but it's way too early to say whether TOW is one of those and I'm inclined to say that it won't be.

Tbf hours hersey was the exception.  And really it was supported at first by being the way they released all the marks of firstborn armour.  So you can flair out your armies.  A friend of mine that was an iron warrior player made a full mark 3 2k list back when I still played 40k.  And despite all the shitposting about space marines get all the love they are the best sellers.

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Clearly the only logical thing that is going to happen is that Beasts of Chaos are being removed from Age of Sigmar and ported to the Old World, then the Old World gets discontinued two months later and Beasts of Chaos return to Age of Sigmar. 

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1 hour ago, Luperci said:

Doomposting about the old world when the first product wave hasn't even released is pretty silly to me. People have been saying the horus heresy is dying for ages before and after the big plastic reboot. Smaller specialist games have come and gone over the years but it's way too early to say whether TOW is one of those and I'm inclined to say that it won't be.

I actually didn't mean to phrase that as a doom post. I expect TOW to succeed well enough but I don't think I could find a game of say titanicus or necromunda (which I'm to understand is actually quite successful) in my area and I'm hardly in the middle of nowhere so for me PERSONALLY sending beasts to TOW exclusive is the same as squatting them.

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1 hour ago, BarakUrbaz said:

Clearly the only logical thing that is going to happen is that Beasts of Chaos are being removed from Age of Sigmar and ported to the Old World, then the Old World gets discontinued two months later and Beasts of Chaos return to Age of Sigmar. 

And somewhere along that way they also do a stop in 40k as part of renegade guard

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2 hours ago, madmac said:

I'm getting the increasing feeling that people saying Beastmen have no lore direction in AoS absolutely did not read their newest battletome, it's full of cool lore and new characters and concepts.

I mean, that's usually the case with the books. But the dearth of representation outside their own tome is what I take issue with.

I will say this: AoS gave us one of the best bits of Beastmen lore ever: the Beastlord called Ghosteater.

"We rule, but only where you - where the Blessed Ones - do not wish to. You take our kingdoms from us when it suits you, and devour our young. You herd us into battle, and take the eyes of the gods from us. That is not the way it should be. We are more than meat. More than beasts. We are the children of the gods, no less than you. Now we will prove it."

I read that and it makes me so happy. I'll be happy for that, at least. 

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2 hours ago, Togetak said:

I think this type of thought is kind of silly, it’s like thinking a 40k faction will be squatted from 40k to be added to the Horus Heresy system. GW makes bad business decisions all the time, but I don’t think they’re super likely to pull an established faction from a mainline game so they can be a side presence in a side game

I mean... if there wasn't a precedent it wouldn't have occured to me. I just think given the removal of all High and Wood elves from Cities it's a possible sign.

It's a leap, I'll be the first person to admit that. I'm just saying it's possible. I don't want it to be, but I just have a feeling it might. 

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1 hour ago, Thalassic Monstrosity said:

 

I will say this: AoS gave us one of the best bits of Beastmen lore ever: the Beastlord called Ghosteater.

"We rule, but only where you - where the Blessed Ones - do not wish to. You take our kingdoms from us when it suits you, and devour our young. You herd us into battle, and take the eyes of the gods from us. That is not the way it should be. We are more than meat. More than beasts. We are the children of the gods, no less than you. Now we will prove it."

 

not a beast but a MAN 😀

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31 minutes ago, Garrac said:

So, if the legacy factions are going to be separated from TOW because theyre getting reranges... Does that mean that beastmen reject modernity and embrace square?

We have no idea. I assume they have or will revamp the entire range to make them more AoS. They could do some cool stuff with them or worst case scenario they will be scrapped and only exist in the lore.

It's clear that GW wants to minimize the overlap between AoS and TOW. It seems a bit extreme and for what effect? People use what they want for their armies. If I want to start a WoC army for TOW, I will shop in the AoS Chaos category and certainly not in the older and uglier Warhammer 7/8th edition plastics range.

Although it's cool to know that the AoS Dark Elves aka Malerions faction is coming. This could be one the coolest armies of AoS. Although I hope that they still wil be recognizable as Aelves/Elves.

I am curious how CD will do. They always had a die hard fanbase, but is it really so big? What will this mean for the two other dwarf factions as both really need more unit types and with the hard divide between TOW and AoS, it seems sadly unlikely that will we see some "normal" heavy armoured dwarf AoS faction, which is a shame.

I also think GW will track sales of the TOW plastic / resin sets and compare it with AoS popular and less popular armies. I wouldn't be amazed that certain TOW sets will outsell certain Idoneth/Fyreslayer kits. I fear GW will probably drawn the wrong conclusion out of those sales. 

 

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2 minutes ago, Tonhel said:

We have no idea. I assume they have or will revamp the entire range to make them more AoS. They could do some cool stuff with them or worst case scenario they will be scrapped and only exist in the lore.

If they were really planning to revamp the whole aesthetic of the Beasts of Chaos, then why did they make a new Beastlord model who is just 100% the original vanilla aesthetic? 

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4 minutes ago, Tonhel said:

We have no idea. I assume they have or will revamp the entire range to make them more AoS. They could do some cool stuff with them or worst case scenario they will be scrapped and only exist in the lore.

It's clear that GW wants to minimize the overlap between AoS and TOW. It seems a bit extreme and for what effect? People use what they want for their armies. If I want to start a WoC army for TOW, I will shop in the AoS Chaos category and certainly not in the older and uglier Warhammer 7/8th edition plastics range.

Although it's cool to know that the AoS Dark Elves aka Malerions faction is coming. This could be one the coolest armies of AoS. Although I hope that they still wil be recognizable as Aelves/Elves.

I am curious how CD will do. They always had a die hard fanbase, but is it really so big? What will this mean for the two other dwarf factions as both really need more unit types and with the hard divide between TOW and AoS, it seems sadly unlikely that will we see some "normal" heavy armoured dwarf AoS faction, which is a shame.

I also think GW will track sales of the TOW plastic / resin sets and compare it with AoS popular and less popular armies. I wouldn't be amazed that certain TOW sets will outsell certain Idoneth/Fyreslayer kits. I fear GW will probably drawn the wrong conclusion out of those sales. 

 

Reading your commentary, I just realised as well: what if beastmen are indeed getting a really metal revamp so hard that their factions name changes and the current range goes to TOW?

(Also, as I started on the TOW subforum, its anoying they want to avoid the overlap between AoS and TOW with skavens while the range is THE SAME *loses his mind, again*)

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