BATTLETOME: FLESH-EATER COURTS Designers’ Commentary, March 2019
Q: Some abilities allow you to return a slain model to a unit. When you do so, does the slain model have to originally have come from the unit that it is returned to?
A: Yes.
👍
******
we've a discussion going in the FEC forum about returning slain models.
Spoiler
This isn't a FEC only thing, so perhaps someone could deliver some counterarguments, cause this thing is ******* up my mind.
There are a lot of abilities out there, bringing back slain models into play.
So let's start with the definition of slain models:
SLAIN MODELS
Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play.
(Core Rules AoS 2.0)
By definition each model fullfilling this chriteria is a slain model. No matter if it's a little peasant or a mighty dragon.
Definition of units (will come in handy):
UNITS
Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. [..]
(Core Rules AoS 2.0)
EXAMPLE 1
For simplification let's focus on ghouls.
So every slain (ghoul) model goes right into our "slain-model-(ghoul)-pool", beside the board - removed from play.
When it comes to our HERO PHASE let's pick our Crypt Ghast Courtier and use his ability:
Muster Men-at-arms: In your hero phase, you can roll 6 dice for each friendly Crypt Ghast Courtier on the battlefield. If you do so, for each 2+, you can return 1 slain model to a friendly Crypt Ghouls unit that is within 10" of that Crypt Ghast Courtier. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.
(FAQ July 2018)
It allows us to return (previously removed from play) slain models (back into play) and add them to a friendly Crypt Ghoul unit that is within 10".
This doesn't imply the slain model has to be from a specific (ghoul) unit, nor we have to "return" it to the unit it previosly belonged to. We return a slain model to a friendly Crypt Ghoul unit within 10" - returning to the battle, returning to the game, returning "into play". It shouldn't matter if the model has been slain in ghoul unit (a) or ghoul unit (b).
It still isn't adding new models to a unit - like ghoul patrol does "[..] and add that many models to the unit."
We're still limited to our "slain-model-(ghoul)-pool" and since AoS 2.0 hasn't any "you can't go over unit starting size" restrictions anymore, I think we should be able to return a slain ghoul to whatever ghoul unit within 10" we want to.
EXAMPLE 2
Let's guess we play with Nagash and 2 units of 10 Skeletons and a unit of 10 Ghosts. We loose 8 Skeletons from unit A and we're up to start our hero phase and use Nagash's ability:
Deathly Invocation:
At the start of your hero phase, pick up to 5 different friendly Summonable units on the battlefield. You can heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you picked, you may instead return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
We pick skeleton unit A, skeleton unit B and the unit ghosts C.
We roll a "3" for unit A, a "2" for unit B and a "3" for unit C .
There are no wounds allocated to each of our units, so we might return a number of slain models to unit A (3), unit B (2) and unit C (3).
At this point of the game there are 8 slain models (skeletons) standing beside the board. That allows us to return 3 of them into unit A and 2 into unit B. We can't return the left 3 slain models (skeletons) into unit C, because skeletons and ghost doesn't use the same warscroll (definition of units). 3 slain models (skeletons) remain slain beside the board.
We end up with unit A including 5 models (2 left + 3 returning slain models), unit B including 12 models (10 left + 2 returning slain models) and unit C including 10 models (10 left + 0 returning slain models).
Question
Fluttershy
*** EDIT ***
BATTLETOME: FLESH-EATER COURTS Designers’ Commentary, March 2019
Q: Some abilities allow you to return a slain model to a unit. When you do so, does the slain model have to originally have come from the unit that it is returned to?
A: Yes.
👍
******
we've a discussion going in the FEC forum about returning slain models.
This isn't a FEC only thing, so perhaps someone could deliver some counterarguments, cause this thing is ******* up my mind.
There are a lot of abilities out there, bringing back slain models into play.
So let's start with the definition of slain models:
SLAIN MODELS
Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play.
(Core Rules AoS 2.0)
By definition each model fullfilling this chriteria is a slain model. No matter if it's a little peasant or a mighty dragon.
Definition of units (will come in handy):
UNITS
Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. [..]
(Core Rules AoS 2.0)
EXAMPLE 1
For simplification let's focus on ghouls.
So every slain (ghoul) model goes right into our "slain-model-(ghoul)-pool", beside the board - removed from play.
When it comes to our HERO PHASE let's pick our Crypt Ghast Courtier and use his ability:
Muster Men-at-arms: In your hero phase, you can roll 6 dice for each friendly Crypt Ghast Courtier on the battlefield. If you do so, for each 2+, you can return 1 slain model to a friendly Crypt Ghouls unit that is within 10" of that Crypt Ghast Courtier. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.
(FAQ July 2018)
It allows us to return (previously removed from play) slain models (back into play) and add them to a friendly Crypt Ghoul unit that is within 10".
This doesn't imply the slain model has to be from a specific (ghoul) unit, nor we have to "return" it to the unit it previosly belonged to. We return a slain model to a friendly Crypt Ghoul unit within 10" - returning to the battle, returning to the game, returning "into play". It shouldn't matter if the model has been slain in ghoul unit (a) or ghoul unit (b).
It still isn't adding new models to a unit - like ghoul patrol does "[..] and add that many models to the unit."
We're still limited to our "slain-model-(ghoul)-pool" and since AoS 2.0 hasn't any "you can't go over unit starting size" restrictions anymore, I think we should be able to return a slain ghoul to whatever ghoul unit within 10" we want to.
EXAMPLE 2
Let's guess we play with Nagash and 2 units of 10 Skeletons and a unit of 10 Ghosts. We loose 8 Skeletons from unit A and we're up to start our hero phase and use Nagash's ability:
Deathly Invocation:
At the start of your hero phase, pick up to 5 different friendly Summonable units on the battlefield. You can heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you picked, you may instead return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
We pick skeleton unit A, skeleton unit B and the unit ghosts C.
We roll a "3" for unit A, a "2" for unit B and a "3" for unit C .
There are no wounds allocated to each of our units, so we might return a number of slain models to unit A (3), unit B (2) and unit C (3).
At this point of the game there are 8 slain models (skeletons) standing beside the board. That allows us to return 3 of them into unit A and 2 into unit B. We can't return the left 3 slain models (skeletons) into unit C, because skeletons and ghost doesn't use the same warscroll (definition of units). 3 slain models (skeletons) remain slain beside the board.
We end up with unit A including 5 models (2 left + 3 returning slain models), unit B including 12 models (10 left + 2 returning slain models) and unit C including 10 models (10 left + 0 returning slain models).
Counter argumentation is highly apprechiated
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