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EMMachine

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  1. EMMachine's post in Hitting on abilities and abilities to re-roll success's was marked as the answer   
    The answer is actually on page one of the Core-Rules. Re-Rolls, last sentence:
    So re-rolls have priority over other abilites.
  2. EMMachine's post in Warding Lantern was marked as the answer   
    It heals wounds that the unit had suffered before the attack you are saving at the moment.
    The point is, that the game works this way.
    If an enemy unit for example has 3 weapontypes and attacks one unit you make the following.
    Rolling to hit, to wound, save and damage for weapon 1 (putting the damage into a pool) Rolling to hit, to wound, save and damage for weapon 2 (putting the damage into a pool) Rolling to hit, to wound, save and damage for weapon 3 (putting the damage into a pool) Only after you handeled the last weapon, the combined pool of weapons 1-3 will be allocated to the models.
    This means if you roll a save of 7 for a wound of weapon 2 or 3. The wounds of weapon 1 or 2 aren't allocated to a model yet, and this way can't be healed.
    Only wounds from a combat before this one can be healed because the wounds are allocated to a model.
    (this is basicly stated on page 7 of the corerules (allocating models and later)
  3. EMMachine's post in Protection of the Dark Gods question was marked as the answer   
    What gaming mode do you play, because the answer is depending to this?
    If you Play Pitched Battle (Generals Handbook 2020, Page 72.) or Meeting Engagements (Generals Handbook 2020, page 88), both have the following rule.
    So if you are playing a gaming mode like this. In case of Mortal Wounds you can either use the Chaos Runeshields or Protection of the Dark Gods, most likely prefering the Runeshield because of the better roll requirement, but not both
    In case of normal wounds you have your 4+ Save and the Protection of the Dark Gods roll after it.
    If you play a game mode that doesn't use the special rule above (Open/Narrative play) you can use both for mortal wounds.
  4. EMMachine's post in Orruk Warboss legal in Big Waaagh? was marked as the answer   
    You have to ask for permission because it is a Legends Pitched Battle Profile but other than that it shouldn't be a problem because you only need the Orruks Keyword (which Greenskins have).
    Keep in mind that there was a Grand Alliance Destruction Errata, that changed the rules for Waaagh! and Waaagh Banner after Orruk Warclans was released.
  5. EMMachine's post in Artifact Question was marked as the answer   
    "Wounds Allocated to the Model" are all wounds that are currently allocated to the model. A wound get's allocated and than it is allocated to the model until it the model is either slain or the wound get's healed.
    We see this for example in the corerules for slain models and healing wounds.
    The Artefact triggers when the model would be slain (so when the wounds allocated to him are equals his wound characteristic).
    The rule for healing wounds wouldn't work if only wounds that are allocated in during one attack would coun't because most Healing Wounds Abilities aren't used in the steps the model actually takes damage.
     
  6. EMMachine's post in Slayer of Kings (Archaon) vs Cycle of the Storm (Lord Arcanum) was marked as the answer   
    This is what you are searching for, for the cycle of the Storm (Stormcast Eternals FAQ)
     
    There is not really a specific order because most of the time it doesn't really matter after you decide which attacks target which model before rolling any dice for the unit and you  normally add up the wound pool for all attacks the model uses for the target unit and allocate them later, but slayer of Kings would apply before any wounds are allocated to the target because it triggers on woundrolls.
    There were some rare cases where the order mattered (Grundstok Thunderers, Orruk Brutes) but their rules were changed.
  7. EMMachine's post in only named heroes - command trait? was marked as the answer   
    The Corebook Faq has the answer.


  8. EMMachine's post in Be'lakor in other chaos god armees ally or no ally? was marked as the answer   
    He is an Ally because he doesn't have the "Nurgle" Keyword.
    And "being part of a nurgle army", means "having the nurgle allegiance".
    So these points are against Belakor getting a spell.
    Plus these points of the Corebook FAQ
     
  9. EMMachine's post in General re-roll questions was marked as the answer   
    You can charrypick. The rule is written that way, that you can re-roll dice as well that would be successes before modifiers but misses after the modifier.
    I think the point of confusion comes from the point that all dice are rolled at the same time.
    From the point of view of the corerules each Dice sequence would be rolled one at the time
    Corerules Page 7, Making Attacks
    So you would roll one Hit-roll, look if you have to reroll it, make one wound roll if it is a success, your Opponent would make his Save roll and than calculate damage if the save failed for the pool.
    So each time you check if you re-roll the dice there would only be once dice after each dice is it's own attack sequence. Making multiple attacks at the same time is only to speed the process up.
  10. EMMachine's post in Can Allies fullfill the Battleline role? was marked as the answer   
    No,
    Generals Handbook 2019, Page 54, Allied units, paragraph 2, first sentence
     
  11. EMMachine's post in Ironfist Battalion in Bonesplitterz Allegiance Army? was marked as the answer   
    To specify this.
    Yes you can use them without spending points for allies or counting against the 1/4 Rule because they are in a Battalion.
    They still count as allies for anything else (so they can't fill the minimum for Battleline or can't be general, can't get Artefacts etc.).
  12. EMMachine's post in The Great Company & Wholly Within was marked as the answer   
    After the rules say "wholly within of the  unit"  the entire unit creates a fieldbubble like said in Fieldcontrol:
    A unit that covers 12"x1" would have a bubble of 36"x25" where the unit could be fit in. So 1 and 2 are possible.
     
     
     
  13. EMMachine's post in about the lore, magic and their choice was marked as the answer   
    The rules for the Nurgle Lores on Page 66 states the following:
    The Glottkin has the choose if he wants to get a Spell of the "Lore of Malignance" or the "Lore of Foulness", he doesn't get both lores.
  14. EMMachine's post in Charging vs Pile-in was marked as the answer   
    You can't get into combat range by normal moves in the movement phase. (except you have a rule that you can pile in if you are more than 3" away like Yethees who can pile in while they are in 6" of enemy units), because you have to end normal movement outside 3" of enemy models while to pile in you need to be in 3" to the enemy unit.
    Corerules Page 4, Enemy units and Retreat
    Corerules Page 5, Piling In
    So if you want to attack a unit in close combat you have to charge them or get into pile in range when another unit in combat piles in into the 3" Range of your unit.
     
    And if you are in 3" you can't make chargemoves.
    Corerules page 5, Charge Phase, Paragraph 1, last sentence
     
  15. EMMachine's post in Spiderfang question was marked as the answer   
    I contacted Adam about the ruledifference between App and Battletome, so I think it will be corrected soon.
  16. EMMachine's post in capturing objectives was marked as the answer   
    We had this question basicly 3 days ago here:
    In this case the corerules state this (Corerules Page 11, Objectives, last paragraph)
    So a unit can capture 2 objectives, but models in range of 2 objectives can only be count towards one of them.
  17. EMMachine's post in about the capture of the objectives in some battleplans was marked as the answer   
    That's basicly an paragraph above (Corerules Page 11, Objectives, paragraph 4) :
     
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