Honk Posted February 12, 2019 Share Posted February 12, 2019 7 minutes ago, XReN said: And you can give the maw full hit rerolls via mount trait Well, that‘s pretty mean, poor dragon will stay bored at home. Although his breath is great against (high bravery) high save units and he throws out a ton of attacks... 7 claws and fully luckily buffed that’s 11 also with reroll then, -1 / 2dmg... pieces and gore flying everywhere . but the chance for the gaping maw which ignores all saves just too sweet 1 Quote Link to comment Share on other sites More sharing options...
schwabbele Posted February 12, 2019 Share Posted February 12, 2019 Hey, I am planning a pre brexit panic army buy I don't know the current tome neither stuff from the new one but would that model selection be ok to start with? 1 x Start Collecting! Flesh-Eater Courts 1 x Age Of Sigmar: Carrion Empire (English) 1 x Endless Spells: Flesh-Eater Courts 1 x Flesh-Eater Courts Charnel Throne 3 x Flesh-Eater Courts Crypt Flayers / Horrors / Vargheists 1 x Flesh-Eater Courts Crypt Ghouls Maybe 2 Ghoul boxes just to be safe :D? 1 Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 54 minutes ago, schwabbele said: I don't know the current tome neither stuff from the new one but would that model selection be ok to start with? I'd go with Carrion Empire twice - you should have no trouble getting rid of the Skaven at cost, and then, it's a really good deal. Also, maybe consider a second SC instead of the single boxes. Even with the price increase, they are well worth it. 1 Quote Link to comment Share on other sites More sharing options...
XReN Posted February 12, 2019 Share Posted February 12, 2019 @schwabbele I'd second Mutter, Carrion Empire is a very good deal, I'd also look for Nightfeast Hunters box, instead of just ghouls or horrors boxes And maybe you'd want more SC boxes for more monsters, most of the time I take 2 at 2k games 1 Quote Link to comment Share on other sites More sharing options...
schwabbele Posted February 12, 2019 Share Posted February 12, 2019 Thanks for your inpu,t adapted to : 2 x Start Collecting! Flesh-Eater Courts 2 x Age Of Sigmar: Carrion Empire (English) 1 x Endless Spells: Flesh-Eater Courts 1 x Flesh-Eater Courts Charnel Throne 1 x Flesh-Eater Courts Crypt Flayers / Horrors / Vargheists 1 x Flesh-Eater Courts Crypt Ghouls And I will look out for the other box Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 16 minutes ago, schwabbele said: 1 x Flesh-Eater Courts Charnel Throne If you're not averse to a bit of proxying, you could also swap this for the Magewrath Throne - looks much better (imho, of course) and is much cheaper. And I'm not sure you really need to get the two single boxes of flayers/horrors and ghouls - you should have (for a start at least) plenty of both your other boxes (60 ghouls & 18 flayers/horrors). Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 12, 2019 Share Posted February 12, 2019 Simply question: if u cast the archregent spell on the gheist, each attack would gain the +d3? Or just one of the 3 melee weap? Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 1 minute ago, RocketMan said: Simply question: if u cast the archregent spell on the gheist, each attack would gain the +d3? Or just one of the 3 melee weap? " Add the roll to the Attacks characteristic of melee weapons used by that unit until your next hero phase." If not a single weapon is specifically called out, it means it's all the weapons. Quote Link to comment Share on other sites More sharing options...
Charlo Posted February 12, 2019 Share Posted February 12, 2019 2 minutes ago, RocketMan said: Simply question: if u cast the archregent spell on the gheist, each attack would gain the +d3? Or just one of the 3 melee weap? "Add the roll to the Attacks characteristic of melee weapons used by that unit." So it adds it to ALL of them Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 12, 2019 Share Posted February 12, 2019 7 minutes ago, Charlo said: "Add the roll to the Attacks characteristic of melee weapons used by that unit." So it adds it to ALL of them That is really HUGE Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 2 minutes ago, RocketMan said: That is really HUGE Yes, especially seen as you can get rerolls easily enough for that, too. Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 12, 2019 Share Posted February 12, 2019 Forget about the rerolls, I’m going with the maw attack Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 1 minute ago, RocketMan said: Forget about the rerolls, I’m going with the maw attack How about rerolls for the maw attack? Lots of oh so sweet sixes ... Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 (edited) Can somebody tell me what the requirements for the Royal Menagerie battalions are? And the effect is a d3 heal when the beasts are close to each other, right? And I assume the new traits for TGs and ZD are instead of a trait for a character, not extra, right (that would be a bit much, but one can still hope)? Edited February 12, 2019 by Mutter Quote Link to comment Share on other sites More sharing options...
Charlo Posted February 12, 2019 Share Posted February 12, 2019 13 minutes ago, Mutter said: Can somebody tell me what the requirements for the Royal Menagerie battalions are? And the effect is a d3 heal when the beasts are close to each other, right? And I assume the new traits for TGs and ZD are instead of a trait for a character, not extra, right (that would be a bit much, but one can still hope)? If it's like the Stormcast traits, then it's just one MOUNT in your army , so you can stack 1 Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 Oh, that would be nice! Quote Link to comment Share on other sites More sharing options...
Honk Posted February 12, 2019 Share Posted February 12, 2019 (edited) 22 minutes ago, Mutter said: Can somebody tell me what the requirements for the Royal Menagerie battalions are? Tricky, only got this: https://pastebin.com/JR869SLP where it said heal d3 if within 5“ of one another. Last ruleset: Any model, so NO stacking and only healing 1 hp through the battalion. And also, old rules, the pure Tg got d3 hp while near an ABK, but the Zd didn’t!!! And the new warscrolls confirm this... last requirements from the old book 3+ Tg or Zd in any combination. No caps lock, so only the monsters. If your general is an AGK within 15“ a 6“ move during herophase... don‘t know how things have changed, KEYWORD wise Edited February 12, 2019 by Honk 1 Quote Link to comment Share on other sites More sharing options...
RocketMan Posted February 12, 2019 Share Posted February 12, 2019 Someone put magnet on horrors/flayers? Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 Yeah, I have that pastebin info, too, and it's great to have it, but it is lacking in some areas. 1 Quote Link to comment Share on other sites More sharing options...
Honk Posted February 12, 2019 Share Posted February 12, 2019 Tricky with the keywords and requirements, especially the dragon looks pretty bad... no d3 healing through an ABK i guess i‘ll get my 4th Tg instead of evening them out... Quote Link to comment Share on other sites More sharing options...
ierthling Posted February 12, 2019 Share Posted February 12, 2019 @Honkand @XReN, thanks for the terrorgheist thoughts! Can somebody help me clarify how the new Gaping Maw works though? (Screenshot from the Warscroll below). Unmodified attack roll of 6 does 6 mortal wounds - so far so good. But I’m a little confused about “and the attack sequence ends.” Does that mean, for example, that if you rolled multiple sixes, only one would do the mortal wounds, or would they all go off simultaneously? Does it also prevent you from using Skeletal Claws? Fairly new to AoS and I’m a little uncertain how to untangle the timing of “attack sequence ends.” Quote Link to comment Share on other sites More sharing options...
XReN Posted February 12, 2019 Share Posted February 12, 2019 2 minutes ago, ierthling said: @Honkand @XReN, thanks for the terrorgheist thoughts! Can somebody help me clarify how the new Gaping Maw works though? (Screenshot from the Warscroll below). Unmodified attack roll of 6 does 6 mortal wounds - so far so good. But I’m a little confused about “and the attack sequence ends.” Does that mean, for example, that if you rolled multiple sixes, only one would do the mortal wounds, or would they all go off simultaneously? Does it also prevent you from using Skeletal Claws? Fairly new to AoS and I’m a little uncertain how to untangle the timing of “attack sequence ends.” It means that you don't roll to wound or saves, does not restrict dishing MWs from more than 1 six Quote Link to comment Share on other sites More sharing options...
Charlo Posted February 12, 2019 Share Posted February 12, 2019 "Attack sequence ends" basically means that individual attack does not roll to wound, then the opponent allocate wounds and roll saves etc the opponent just suffers the 6 Mortal wounds. Each individual dice has it's own "Attack sequence", so if you rolled two 6's and a 4, you'd deal 12 mortal wounds instantly and then roll to wound with the 4, as it is a hit then your opponent could save against that etc. Quote Link to comment Share on other sites More sharing options...
Fabint Posted February 12, 2019 Share Posted February 12, 2019 1 hour ago, Mutter said: Yeah, I have that pastebin info, too, and it's great to have it, but it is lacking in some areas. Yeah sorry about that, was just me trying to make sense of the youtube reviews and transcribe them while watching. Like, I have no idea what is going on with the Abhorrent command traits, and timing on quite a few (every?) things is thoroughly lacking. 1 1 Quote Link to comment Share on other sites More sharing options...
Mutter Posted February 12, 2019 Share Posted February 12, 2019 Just now, Fabint said: Yeah sorry about that, Don't worry, this was not meant to be a dig - like I said, we are grateful for what we have thanks to that file. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.