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AoS 2 - Hosts of Slaanesh Discussion


Gaz Taylor

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In other news it's Facehammer this weekend and my army in 11 Days has almost been completed just 2 and a 1/2 Varaguard left to paint up. I'm actually ahead of schedule so much I spent last night building a summoning pool of 20 Daemonettes and 10 Seekers. Might add another 20 Daemonettes tonight too. Just means I have Tues/Weds night and Thurs day time to paint up another 50 models.....

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3 minutes ago, TalesOfSigmar said:

It's just a pity the Hellstrider models look awful :(

Huh, I've never really thought they looked particularly good or bad. I do like their Spartan helmets and leg armour, though. Just curious, why don't you like them? :)

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57 minutes ago, TalesOfSigmar said:

Yeah wouldn't surprise me if in the new book it gets changed to any.

At the moment though it stacks though as it's each unit they're in range of.

It's just a pity the Hellstrider models look awful :(

It's a ways off yet, but the marauder horsemen I'm currently pretending are hellstriders are going to be remounted on licky chickens... for me it's the pose that puts me off; they look like they're about to fall off. ?

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1 hour ago, Enoby said:

Huh, I've never really thought they looked particularly good or bad. I do like their Spartan helmets and leg armour, though. Just curious, why don't you like them? :)

They just look un-natural on the mounts.  Don't get me wrong I love the spartan heads and their armour, but they just look completely out of place on Seekers.

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2 minutes ago, TalesOfSigmar said:

They just look un-natural on the mounts.  Don't get me wrong I love the spartan heads and their armour, but they just look completely out of place on Seekers.

Ah yeah, I see what you mean. I think GW skimped on their kits a bit, considering we had the exact same steed models used for the Seekers. I feel GW decided not to put as much effort into their kits as Slaanesh is (probably) the least popular Chaos God. Hopefully the next mounts we get (if any) will look more natural and more dynamic. 

It does raise the interesting question of how much they're willing to spend on creating new models for a less popular faction. If we get a Tzeentch/Nurgle sized release, then that'll be great, but I'm a bit worried that we'll get very little new (just the basic resculpting) as they may see Slaanesh as too big a risk to invest a lot into.

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1 minute ago, TalesOfSigmar said:

Just checking tactics as I can't see anything saying you can't, if you wanted to could you summon a Herald of Slaanesh 12" away from the Hero and then summon a different unit 12" away from the newly summoned hero?

Could be cheeky late game objective grabbing if you can get 24" across the board.

Yup, 99% sure you can do that :) Sometimes means that you're better saving the 42 points to get 3 herald chained away from one another and a keeper of secrets, rather than one exalted keeper. I can imagine it'd be pretty funny to pull off.

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1 minute ago, Enoby said:

Yup, 99% sure you can do that :) Sometimes means that you're better saving the 42 points to get 3 herald chained away from one another and a keeper of secrets, rather than one exalted keeper. I can imagine it'd be pretty funny to pull off.

Haha yeah that would be funny just bringing a KoS up other end of the board.

I had my first practice game last week against Spiderfang, all those 2-Wound Spiders had me wrack up 46 points by Turn 3. Annoyingly opponent conceded with three spiders left on the table before I could summon haha.

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9 minutes ago, TalesOfSigmar said:

Just checking tactics as I can't see anything saying you can't, if you wanted to could you summon a Herald of Slaanesh 12" away from the Hero and then summon a different unit 12" away from the newly summoned hero?

Could be cheeky late game objective grabbing if you can get 24" across the board.

Yip; summon chains are a time-honoured AoS tradition. ?

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Hehe I'll also add my few cents here. First AoS tournament behind me, played at Time of Heroes at Waylandgames. I started age of sigmar like 2 months ago, so bear with me.

 

Anyhow. Roster: Big keeper, little keeper, herald on exalted chariot , daemon prince, sorc lord and masque. 2x30 daemonettes and 1x hellstriders (these guyz never died, amazing unit).

It was pretender host from aqshy.

Big keeper had devotee, alure of slaanesh and termalrider cloak. 18"+D6+6" automatic pile in and 2-3 combats in one round is seripusly OP.

1st game vs Seraphon. Realm of aqushy. My enemy had a slaan, engine, oldblood on carnosaur, bestiladon and 1 more dino + few units of saurus and 2-3 veterans on foot.

Scenario was relocation orb. My enemy went first, got 3 units of saurus, carnosaur and 1 more dino in the middle. My first turn. Big keeper gets most buff spells on him and uses both his and small keepers command trait. Goes in and kills everything. (That was accually the first time i used him like that... ? He accually can kill everything with aqushy buffs, and sorc lord spell on him. ) after that i just needed a turn to get into the slaan and engine to finish them off.. I did lose the exalted keeper to a bestiladon shot, but after everuthing i had 50+ depravity so i summoned him again. 

2nd game was vs maggotkin of nurgle. Snail, harbringer, gutrot, sorc lord on mount and 2x lords of something :P and 25+ putrid blightlings in units of 10/5/5/5. Scary... all multiwound though :). I'm still new to this game, so i thought i can use spells of aqushy even if im not in that realm, same as with artefacts. After the game i found out i cant so :( I did apologize for it but in the first turn i had burning blades on, and rushed into his full army, blade swinging with my big keeper alone. Outcome was slimax, sorc lord and 7 putrids (from the unit of 10) died. 33 depravity + the ones i got for my opponent returning attacks into my keeper. The scenario was 3 objectives we fought over them in the middle ofthe board, i managed to win cause time for round ended. If it was 2 more turns i would probably lose.

3rd game vs khorne mortals. His roster was 3xpriests, a hero who slays a model on 5+ ( i wanted to kill him before he can start killin my heores) a unit of 5 crazy guyz who make you attack yourself if one of them dies. Lots of chaff and 2 more hard hitting units. My tactic was simple :D and straightforward. Kill the priests and hero with axe (they were inside the crazies). I went with big keeper guns blazing and killed them and myself :D. Rest of the game was going perfect according to my plan. I had 60+ depravity and a daemon prince, sorc lord and chariot on board. Lost priority... my opponent summoned a bloodthirster near the sorc lord, with the rest of his force got into and killed the chariot and prince. Now it was only will the bloodthirster get 9+ on charge... he got it and all my depravity went to the gutter, cause i didn't have heroes from which to summon anything in, hence i lost :(. 

Next day 4th game vs karadron overlords. In short: tons of shooting! He went first, shot down my exalted, small keeper and sorc lord. I wanted to just give up (5 objectives on map scenario, karadrons are all together only on 1). In my turn good things happened. 2 deamonette units went into battle and started to slice and dice they're way into victory. Turn 2 was decisive who will get the priority roll - wins. I got it and at one point i felt sorry for my opponent. Luck was so much on my side that on 30 attacks 28 hit and still generate more ? and more... daemonettes just won the game alone ripping those dwarfs (sorry duradin) to shreds. I held all other objectives from turn 2 onwards while daemonettes finished everyone off.

5th game and the hardest one. First table. Oponnent - legions of Nagash. I heared that even if i win, my opponent is around 3000+ above me in smaller victory points. :( no chance for 1st place at that point! But i didn't give up! Tryed my best for second. His roster was lady vamp and necro in a big unit of graveguards.

Second side of table 20x chainghasts (or what are they called hmmm big scythes and a bell) and in the middle of them arkham the black. Middle of the table 440 point etheral vampire on dragon with 3+ save. 2x dire wolfs aswell. We had a scenario with 4 objectives 2 on left 2 on right sides of map. He went first and threw curse of years on 30 daemonettes killing 1 (lucky me). Vampire charged my greater daemon and both of them didn't do nothing. -_- Immortal guy to kill with mystic shield on. No can opener in my army (mortal wounds), so i didn't know what to do with him. Then comes my turn! And i remember something awesome! "My friend, i tempt your vampire!" He rerolls hits of 1, and i roll a dice at the end of combat. On a 6+ i kill him. Guess what happened... yes i ate his soul :D 1st time ever i used that ability and already worked and saved me. Turn 2 priority is mine and im already under his arkhan/scythe ghost guyz with both keepers chariot and daemonettes. Wiped that side. 2nd-3rd turn he cleared the other side of the table. And game ended with me winning by 1 objective point. ( this opponent had an amazing roster, and frikin summoning an already dead unit back just for one command point is sooo strong!)

All in all 2nd place :) tons of fun, finally played first games in the UK and i love the slaanesh army! Can't wait for the next tournament. This time blood and glory in November!

Fun fact. Never had I had a 6 roll for every other roll. Daemonettes every game had so many 6 it's unreal. I think it has something to do with :) slaanesh number. Oh ye a pick of my roster for laughs:

 

 

 

 

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2 hours ago, Enoby said:

Congrats, @Siemano!

 

Anyone got any ideas about what Beast of Chaos units would be good for us to take? I was thinking about Dragon Ogres or Minotaurs (with their big heroes) for some beefier units, but I'm not knowledgeable on BoC so I may be missing a good trick.

I've been brainstorming myself. Assuming we are good to ally in the Depraved Drove battalion with a Slaanesh Allegiance army,  I'm thinking of building up a foundation of the following:

  • Great Bray-Shaman
  • 3x5 Centigors

I think the entire package comes in under 500pts. I like the shaman as a cheap wizard option. I think his Devolve spell has all sorts of tactical options. Lastly, I think Centigors are the ticket for allying with slaanesh. As fast as seekers. They can run and charge. Respectable survivability for the points. If used with the Depraved Droves you're getting something like rerolling charges, to hits, and to wounds for charging an enemy hero wielding an artefact. Not to mention I can now bring the vice of alcoholism to my calvacade!

Now if I was going to make a slaanesh themed Beasts of Chaos allegiance list, I'd use the above as well as bring in the Doombull/Bullgors (I love their theme/rules). The best I could come up with is using that spooky greatfray allegiance that lets warherd/thunderscorn ambush as if they had the brayherd keyword. If I understand everything correctly that's bullgors popping up behind enemy lines that are potentially rerolling charges against an enemy hero with an artifact! Bring on the hurt!

Im not super impressed with the Depraved Drove rules, but I'm willing to play around with it in the name of the Dark Prince! Happy Hunting!

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On 9/17/2018 at 12:29 PM, TalesOfSigmar said:

They just look un-natural on the mounts.  Don't get me wrong I love the spartan heads and their armour, but they just look completely out of place on Seekers.

That's why i'll be putting mine on cold ones :D 

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2 hours ago, PensivePanther said:

I've been brainstorming myself. Assuming we are good to ally in the Depraved Drove battalion with a Slaanesh Allegiance army,  I'm thinking of building up a foundation of the following:

  • Great Bray-Shaman
  • 3x5 Centigors

I think the entire package comes in under 500pts. I like the shaman as a cheap wizard option. I think his Devolve spell has all sorts of tactical options. Lastly, I think Centigors are the ticket for allying with slaanesh. As fast as seekers. They can run and charge. Respectable survivability for the points. If used with the Depraved Droves you're getting something like rerolling charges, to hits, and to wounds for charging an enemy hero wielding an artefact. Not to mention I can now bring the vice of alcoholism to my calvacade!

Now if I was going to make a slaanesh themed Beasts of Chaos allegiance list, I'd use the above as well as bring in the Doombull/Bullgors (I love their theme/rules). The best I could come up with is using that spooky greatfray allegiance that lets warherd/thunderscorn ambush as if they had the brayherd keyword. If I understand everything correctly that's bullgors popping up behind enemy lines that are potentially rerolling charges against an enemy hero with an artifact! Bring on the hurt!

Im not super impressed with the Depraved Drove rules, but I'm willing to play around with it in the name of the Dark Prince! Happy Hunting!

That devolve spell is really solid, some great use for us. It would pair well with umbral spellportal. First turn get the portal up and get the unit you want dead to march forward 7" into charge range. For units that fly like nagash that can be really funny as you can potentially fly him over his screen and throw the exhalted keeper into him to slay him turn 1.

A lot of the unit selection will be based on cost. This battalion offers potentially cheap and plentiful battleline for us, and a screen of of ungor for preventing first turn alpha strike coming in and killing our characters. Depending on the cost some of the characters may have a better wounds to points ratio for DP.

I think the Pretenders will work very well with these guys - rerolling 1s to hit and keeping bodies around a lord with supremely vain for +1 to hit and cast. The exalted keeper could be a fun hero killer with sword of judgement and +1 to hit with his claws - that 2-3 D6 mortal wound per attacking round on characters and monsters, if attacking twice it is probably 5D6 wounds and even the likes of Archaon will be blown out in a single turn.

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19 hours ago, Siemano said:

Hehe I'll also add my few cents here. First AoS tournament behind me, played at Time of Heroes at Waylandgames. I started age of sigmar like 2 months ago, so bear with me.

 

Anyhow. Roster: Big keeper, little keeper, herald on exalted chariot , daemon prince, sorc lord and masque. 2x30 daemonettes and 1x hellstriders (these guyz never died, amazing unit).

It was pretender host from aqshy.

Big keeper had devotee, alure of slaanesh and termalrider cloak. 18"+D6+6" automatic pile in and 2-3 combats in one round is seripusly OP.

1st game vs Seraphon. Realm of aqushy. My enemy had a slaan, engine, oldblood on carnosaur, bestiladon and 1 more dino + few units of saurus and 2-3 veterans on foot.

Scenario was relocation orb. My enemy went first, got 3 units of saurus, carnosaur and 1 more dino in the middle. My first turn. Big keeper gets most buff spells on him and uses both his and small keepers command trait. Goes in and kills everything. (That was accually the first time i used him like that... ? He accually can kill everything with aqushy buffs, and sorc lord spell on him. ) after that i just needed a turn to get into the slaan and engine to finish them off.. I did lose the exalted keeper to a bestiladon shot, but after everuthing i had 50+ depravity so i summoned him again. 

2nd game was vs maggotkin of nurgle. Snail, harbringer, gutrot, sorc lord on mount and 2x lords of something :P and 25+ putrid blightlings in units of 10/5/5/5. Scary... all multiwound though :). I'm still new to this game, so i thought i can use spells of aqushy even if im not in that realm, same as with artefacts. After the game i found out i cant so :( I did apologize for it but in the first turn i had burning blades on, and rushed into his full army, blade swinging with my big keeper alone. Outcome was slimax, sorc lord and 7 putrids (from the unit of 10) died. 33 depravity + the ones i got for my opponent returning attacks into my keeper. The scenario was 3 objectives we fought over them in the middle ofthe board, i managed to win cause time for round ended. If it was 2 more turns i would probably lose.

3rd game vs khorne mortals. His roster was 3xpriests, a hero who slays a model on 5+ ( i wanted to kill him before he can start killin my heores) a unit of 5 crazy guyz who make you attack yourself if one of them dies. Lots of chaff and 2 more hard hitting units. My tactic was simple :D and straightforward. Kill the priests and hero with axe (they were inside the crazies). I went with big keeper guns blazing and killed them and myself :D. Rest of the game was going perfect according to my plan. I had 60+ depravity and a daemon prince, sorc lord and chariot on board. Lost priority... my opponent summoned a bloodthirster near the sorc lord, with the rest of his force got into and killed the chariot and prince. Now it was only will the bloodthirster get 9+ on charge... he got it and all my depravity went to the gutter, cause i didn't have heroes from which to summon anything in, hence i lost :(. 

Next day 4th game vs karadron overlords. In short: tons of shooting! He went first, shot down my exalted, small keeper and sorc lord. I wanted to just give up (5 objectives on map scenario, karadrons are all together only on 1). In my turn good things happened. 2 deamonette units went into battle and started to slice and dice they're way into victory. Turn 2 was decisive who will get the priority roll - wins. I got it and at one point i felt sorry for my opponent. Luck was so much on my side that on 30 attacks 28 hit and still generate more ? and more... daemonettes just won the game alone ripping those dwarfs (sorry duradin) to shreds. I held all other objectives from turn 2 onwards while daemonettes finished everyone off.

5th game and the hardest one. First table. Oponnent - legions of Nagash. I heared that even if i win, my opponent is around 3000+ above me in smaller victory points. :( no chance for 1st place at that point! But i didn't give up! Tryed my best for second. His roster was lady vamp and necro in a big unit of graveguards.

Second side of table 20x chainghasts (or what are they called hmmm big scythes and a bell) and in the middle of them arkham the black. Middle of the table 440 point etheral vampire on dragon with 3+ save. 2x dire wolfs aswell. We had a scenario with 4 objectives 2 on left 2 on right sides of map. He went first and threw curse of years on 30 daemonettes killing 1 (lucky me). Vampire charged my greater daemon and both of them didn't do nothing. -_- Immortal guy to kill with mystic shield on. No can opener in my army (mortal wounds), so i didn't know what to do with him. Then comes my turn! And i remember something awesome! "My friend, i tempt your vampire!" He rerolls hits of 1, and i roll a dice at the end of combat. On a 6+ i kill him. Guess what happened... yes i ate his soul :D 1st time ever i used that ability and already worked and saved me. Turn 2 priority is mine and im already under his arkhan/scythe ghost guyz with both keepers chariot and daemonettes. Wiped that side. 2nd-3rd turn he cleared the other side of the table. And game ended with me winning by 1 objective point. ( this opponent had an amazing roster, and frikin summoning an already dead unit back just for one command point is sooo strong!)

All in all 2nd place :) tons of fun, finally played first games in the UK and i love the slaanesh army! Can't wait for the next tournament. This time blood and glory in November!

Fun fact. Never had I had a 6 roll for every other roll. Daemonettes every game had so many 6 it's unreal. I think it has something to do with :) slaanesh number. Oh ye a pick of my roster for laughs:

 

 

 

 

received_295279807936375.jpeg

Congrats on the results. One thing though are you sure you can stack the command abilities like that, both say the unit can attack a 2nd time so can’t see it stacking.

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Yep this also was problematic to decide on. The TO didn't know who to back. But it is logical, small keeper of secret has an outdated scroll. The exalted one is a new one. Exalted says that he can attack for a second time, right? What would you like the skill in the small keeper to say? He can attack 3 times? It say's twice not taking into account other abilities or skills. There is not a single word saying if he already did attack twice he therefore cannot attack for a third time! I learned one thing on the tournament :P if a rule says i can do something, until someone shows me a rule that i cannot specifically do it, im right.

 

Bad example but my opponent says "you cannot add more daemonnetes to your unit over the starting value" (cause of a battleshock test i lost one added 3 or 4)... it says in the banner description add D6 models and thats it. He couldn't prove i'm wrong so i got over the starting units ammount.

 

Backing up to this keeper abilities both say i can attack twice, or for a second time but they don't say "if you attacked 2 times you are prohibited from attacking a third time" ;)

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The key difference between the exalted and the non-exalted is that the exalted says you can immediately pile in and attack if it's your first time attacking. The non-exalted says if you can be SELECTED to attack twice instead of once. 

 

Order of events.

Select unit to attack

Check if the selected unit has attacked before if no check if an enemy unit is within 3, immediately attack again if yes

enemy gets to select a unit to attack

Check if the previous unit has been SELECTED to attack twice, if no, get to use the non-exalted keeper's ability to attack again

It's not the first time this unit is attacking, so Exalted keeper's command ability can't be triggered again. 

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Well firsty exalted keepers ability goes of first. Then the smaller one. I understand Your logic tells You "check if the selected unit has piled in twice..." but the words accually aren't phrased like that. Bear in mind keeper of secrets scroll is older then exalteds one! So when the keeper scroll came out, they phrased it the unit can attack twice, not it can attack again.. I for one still don't see any word saying it forbids you from attacking if the unit attacked twice. How to ask GW about this? Just email them? I'll gladly will.

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18 minutes ago, Siemano said:

Well firsty exalted keepers ability goes of first. Then the smaller one. I understand Your logic tells You "check if the selected unit has piled in twice..." but the words accually aren't phrased like that. Bear in mind keeper of secrets scroll is older then exalteds one! So when the keeper scroll came out, they phrased it the unit can attack twice, not it can attack again.. I for one still don't see any word saying it forbids you from attacking if the unit attacked twice. How to ask GW about this? Just email them? I'll gladly will.

Pretty clear to me rules-wise - it requires some reading but there is only 1 possible accurate interpretation:

Exalted: After this unit has fought in the combat phase for the first time, if it is within 3" of an enemy unit it can immediately make a pile in move and attack with all weapons a 2nd time.

Keeper: In you next combat phase, this unit can be selected to pile in and attack twice, instead of once.

The key word here is 'selected'. This shows the Exalted ability can pile in and attack again after its first attack only, the unit is not selected again as part of the alternating sequence of activating units in the combat phase - i.e. in a 1 on 1 fight you attack twice before your opponent strikes.

The keepers ability does not allow you to immediately attack again, it allows you to select the unit to pile in and attack again that combat phase, doing so twice instead of once. Note that this means if you were in combat 1 on one with the keeper ability you would strike, they would strike you back and you could then strike again.

If you have the Exalted and Keeper abilities and you go first in that 1 on 1 fight, you attack, then per the exalted ability you can pile in and attack again without the normal selection process for activating in combat. Then your opponent strikes you. Then per the keeper ability you may select the unit for a 2nd time and unleash your 3rd set of attacks against them.

This can mean a lot of attacks from say an exalted keeper with an artifact and using her own command ability plus the keepers. Thing to watch out for though is if you have the 6" pile-in ability, the exalted command ability specifically states 'only if you are within 3" ' so you lose the extra 3". You can however pile in 6" when selected again with the keeper ability.

 

 

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18 hours ago, Rock Lobster said:

Pretty clear to me rules-wise - it requires some reading but there is only 1 possible accurate interpretation:

Exalted: After this unit has fought in the combat phase for the first time, if it is within 3" of an enemy unit it can immediately make a pile in move and attack with all weapons a 2nd time.

Keeper: In you next combat phase, this unit can be selected to pile in and attack twice, instead of once.

The key word here is 'selected'. This shows the Exalted ability can pile in and attack again after its first attack only, the unit is not selected again as part of the alternating sequence of activating units in the combat phase - i.e. in a 1 on 1 fight you attack twice before your opponent strikes.

The keepers ability does not allow you to immediately attack again, it allows you to select the unit to pile in and attack again that combat phase, doing so twice instead of once. Note that this means if you were in combat 1 on one with the keeper ability you would strike, they would strike you back and you could then strike again.

If you have the Exalted and Keeper abilities and you go first in that 1 on 1 fight, you attack, then per the exalted ability you can pile in and attack again without the normal selection process for activating in combat. Then your opponent strikes you. Then per the keeper ability you may select the unit for a 2nd time and unleash your 3rd set of attacks against them.

This can mean a lot of attacks from say an exalted keeper with an artifact and using her own command ability plus the keepers. Thing to watch out for though is if you have the 6" pile-in ability, the exalted command ability specifically states 'only if you are within 3" ' so you lose the extra 3". You can however pile in 6" when selected again with the keeper ability.

 

 

Sounds right.

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sounds like a solid interpretation, but I will probably not end up using this combo. I already get flak for my army in other ways, such as just running my army as annoyingly as possible (3 units of hellstriders and usually a decent number of daemon heroes to make my daemonettes survivable)

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Well I wouldn't be using a roster like that on friendly games :D but this is strictly competitive for tournaments. Just so I'm sure. Realm spells from aqushy lets say can only be used in the realm of aqushy right? And artefacts all through tournaments (that ofc allow them).

On another note to those two command abilities. Now let's say, I'm fighting someone, kill him off, and I am further then 3" from my next target. Do i lose the exalted keepers command?

If i can (after my opponent attacks somewhere) pile in from the small keepers ability and then my enemy is still alive, can the exalteds command work.

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