Agent of Chaos Posted July 6, 2017 Share Posted July 6, 2017 You can still use the storm cast battalion (assuming you comply with all the requirements) but your army would not be able to use the Stormcast allegiance abilities (i.e. Setting up in the celestial realm or use the Stormcast artifacts/abilities). Your only option if including the Hurricanum would be the basic ORDER allegiance abilities. Link to comment Share on other sites More sharing options...
Requizen Posted July 6, 2017 Author Share Posted July 6, 2017 On 7/3/2017 at 8:29 PM, bolderiz101 said: does skyborne batalion still exist cause its not in the book Yes. It's legal for the time being. The most telling is that it's on Warscroll Builder, hosted by GW themselves. If that's not validation, I don't know what is. 18 hours ago, Agent of Chaos said: You can still use the storm cast battalion (assuming you comply with all the requirements) but your army would not be able to use the Stormcast allegiance abilities (i.e. Setting up in the celestial realm or use the Stormcast artifacts/abilities). Your only option if including the Hurricanum would be the basic ORDER allegiance abilities. Untrue. Your army still fulfills the requirements for Stormcast allegiance - that is, everything has the Stormcast keyword. Link to comment Share on other sites More sharing options...
rokapoke Posted July 6, 2017 Share Posted July 6, 2017 15 minutes ago, Requizen said: Untrue. Your army still fulfills the requirements for Stormcast allegiance - that is, everything has the Stormcast keyword. Which version of the Hurricanum scroll has the Stormcast keyword? Link to comment Share on other sites More sharing options...
Requizen Posted July 6, 2017 Author Share Posted July 6, 2017 Just now, rokapoke said: Which version of the Hurricanum scroll has the Stormcast keyword? Oh whoops, misread that one haha Link to comment Share on other sites More sharing options...
chord Posted July 10, 2017 Share Posted July 10, 2017 What are the best/strongest synergies for the stormcast? Link to comment Share on other sites More sharing options...
ledha Posted July 10, 2017 Share Posted July 10, 2017 aetherstrike and hammerstrike force are pretty much the best things the stormcast have. You have staunch defender, too, which is awesome with everyone in the book. The azyros complement all stormcast ranged unit very well. Blessed weapon+retributors+any bonus to hit (two lord celestant with consumate commander) is very funny too. Link to comment Share on other sites More sharing options...
kozokus Posted July 10, 2017 Share Posted July 10, 2017 I recently caught myself dreaming about a full vanguard-auxillary chamber at 2500 points. Imagine the following : Vanguard aux chamber 140 Lord Aquilor + 2XKnight Venator + knight Azyros 520 Angelos conclave 100 4X5 Hunters 560 1X3 Palladors 220 Justicar conclave 60 3X3 aetherwings 180 2X3 Longstrike + 1X6 Longstrike 720 Total : 2500 points That is basically a one drop army which can deploy off table and where every single component can pop out WHENEVER YOU WANT at 6" from any border and more than 7" from the opponent. Even worse, every non-hero unit have +1 attack on ranged weapons, yeah of course, hunters got 3 shot but that means that longstrikes shoot twice! It is like you double the 720 point part of the list. The potential seems amazing. Of course, this does not fit at 2000 as the bare minimum is around 2040 points or somethin'. Link to comment Share on other sites More sharing options...
kozokus Posted July 10, 2017 Share Posted July 10, 2017 20 minutes ago, chord said: What are the best/strongest synergies for the stormcast? 14 minutes ago, ledha said: aetherstrike and hammerstrike force are pretty much the best things the stormcast have. I would add the Vanguard wing and by extention, the tempest lords Formation, but there is a little bit of frustration incluted in this one. What you gain in infinite mobility and teleportation, you loose in raw smashingpower. There are things that you won't break with that that a unit of paladin can. Link to comment Share on other sites More sharing options...
chord Posted July 10, 2017 Share Posted July 10, 2017 32 minutes ago, kozokus said: I would add the Vanguard wing and by extention, the tempest lords Formation, but there is a little bit of frustration incluted in this one. What you gain in infinite mobility and teleportation, you loose in raw smashingpower. There are things that you won't break with that that a unit of paladin can. I was thinking more non-battalion, more warscroll synergy. Once I removed allegiance abilities and battalions it seemed the synergy was pretty light minus a few things like the LCOD no-battleshock or LC on Foot +1. Link to comment Share on other sites More sharing options...
Milkgunner Posted July 10, 2017 Share Posted July 10, 2017 I recently caught myself dreaming about a full vanguard-auxillary chamber at 2500 points. Imagine the following : Vanguard aux chamber 140 Lord Aquilor + 2XKnight Venator + knight Azyros 520 Angelos conclave 100 4X5 Hunters 560 1X3 Palladors 220 Justicar conclave 60 3X3 aetherwings 180 2X3 Longstrike + 1X6 Longstrike 720 Total : 2500 points That is basically a one drop army which can deploy off table and where every single component can pop out WHENEVER YOU WANT at 6" from any border and more than 7" from the opponent. Even worse, every non-hero unit have +1 attack on ranged weapons, yeah of course, hunters got 3 shot but that means that longstrikes shoot twice! It is like you double the 720 point part of the list. The potential seems amazing. Of course, this does not fit at 2000 as the bare minimum is around 2040 points or somethin'. I would drop three raptors and add 5 more hunters so you at least have one unit of 10 hunters.Skickat från min iPhone med Tapatalk Link to comment Share on other sites More sharing options...
kozokus Posted July 10, 2017 Share Posted July 10, 2017 36 minutes ago, chord said: I was thinking more non-battalion, more warscroll synergy. Oh. Dont underestimate the power of the Knight Azyros reroll ability. When everybody shoot on 3+ or better, rerolling 1 is great. Lord Relictor/Veritant prayer : Lightning chariot, they can reposition Raptors Longstrike/Hurricane to keep their bonus as they didn't move in the moving phase. Knignt Heraldor with paladins/Fulminators : Fulminators loves to charge every turns and paladins are sitting ducks unless someone gives them more mobility. Drakesworn templars can give +1 to hit for units targeted by Concussors and Concussors loves having +1 to hit. Link to comment Share on other sites More sharing options...
chord Posted July 10, 2017 Share Posted July 10, 2017 2 minutes ago, kozokus said: Oh. Dont underestimate the power of the Knight Azyros reroll ability. When everybody shoot on 3+ or better, rerolling 1 is great. Lord Relictor/Veritant prayer : Lightning chariot, they can reposition Raptors Longstrike/Hurricane to keep their bonus as they didn't move in the moving phase. Knignt Heraldor with paladins/Fulminators : Fulminators loves to charge every turns and paladins are sitting ducks unless someone gives them more mobility. Drakesworn templars can give +1 to hit for units targeted by Concussors and Concussors loves having +1 to hit. Yeah the knight heraldor is awesome. Link to comment Share on other sites More sharing options...
Requizen Posted July 10, 2017 Author Share Posted July 10, 2017 1 hour ago, kozokus said: I would add the Vanguard wing and by extention, the tempest lords Formation, but there is a little bit of frustration incluted in this one. What you gain in infinite mobility and teleportation, you loose in raw smashingpower. There are things that you won't break with that that a unit of paladin can. That's a list I'd really like to try if I ever got around to buying more Prosecutors. A massive winged force would look really striking on the tabletop and the Stormhost ability is a really nice buff on the Celestant-Prime or a Stardrake. Link to comment Share on other sites More sharing options...
Olincay Posted July 18, 2017 Share Posted July 18, 2017 So I ran aetherstrike at a tournament over the weekend and came to the conclusion that it struggles against anything that's resilient. I was pretty successful against everything i came up against except a death army. It was 3 places of power, 3 turns in i had only managed to kill 4 skellies and put afew mounds onto a vampirelord on zombie dragon *who the proceeded to heal himself back to full health* I think the problem was that i didnt have the volume of attacks to get through his death save *he was rolling like a boss* So is quality over quantity a draw back? Or was this just bad luck/poor play? Link to comment Share on other sites More sharing options...
ArtyomTrityak Posted July 19, 2017 Share Posted July 19, 2017 I'm trying to find how to make hunters battleline and still can not figure out how. Is it any batallion which does it? Link to comment Share on other sites More sharing options...
CountryMou3e Posted July 19, 2017 Share Posted July 19, 2017 I'm trying to find how to make hunters battleline and still can not figure out how. Is it any batallion which does it?You need aquillor as general Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Marc Wilson Posted July 19, 2017 Share Posted July 19, 2017 8 hours ago, Olincay said: So I ran aetherstrike at a tournament over the weekend and came to the conclusion that it struggles against anything that's resilient. I was pretty successful against everything i came up against except a death army. It was 3 places of power, 3 turns in i had only managed to kill 4 skellies and put afew mounds onto a vampirelord on zombie dragon *who the proceeded to heal himself back to full health* I think the problem was that i didnt have the volume of attacks to get through his death save *he was rolling like a boss* So is quality over quantity a draw back? Or was this just bad luck/poor play? What was you're list? Link to comment Share on other sites More sharing options...
Melcavuk Posted July 19, 2017 Share Posted July 19, 2017 I find the vanguard longstrikes very much a quality over quanitity weapon that struggle with armies with mortal wounds saves or armies with sheer numbers that dont rely on saves. Horde death and Bonesplittas being the two key examples. In the end I stopped running my longstrikes against my bonesplitta opponent because the sheer number of wounds he had on the table meant that the low number of high rend attacks meant nothing. Link to comment Share on other sites More sharing options...
Olincay Posted July 19, 2017 Share Posted July 19, 2017 5 hours ago, Marc Wilson said: What was you're list? the atherstrike battalion *obvs* with 9 longstrikes and 3 hurricanes. Extra units not part of the battalion were 2 relictors, and 4 units of libs to act as layerd meat shield and to capture objectives. Link to comment Share on other sites More sharing options...
ArtyomTrityak Posted July 19, 2017 Share Posted July 19, 2017 I'm trying to find Vanguard Auxiliary Chambers in Battletone Stormcast Eternals but seems like i can't. Is it there? Link to comment Share on other sites More sharing options...
bolderiz101 Posted July 19, 2017 Share Posted July 19, 2017 22 hours ago, Olincay said: So I ran aetherstrike at a tournament over the weekend and came to the conclusion that it struggles against anything that's resilient. I was pretty successful against everything i came up against except a death army. It was 3 places of power, 3 turns in i had only managed to kill 4 skellies and put afew mounds onto a vampirelord on zombie dragon *who the proceeded to heal himself back to full health* I think the problem was that i didnt have the volume of attacks to get through his death save *he was rolling like a boss* So is quality over quantity a draw back? Or was this just bad luck/poor play? well you might not wanna run this much liberator and some fulmi/hurricane the fulmi can destroys big unit and the hurricane destroys horde while your aetherstrike can kill the remaining wounds and attack like 3 times per turn with 2 relictor/bless weapons and an azyros to reroll 1's Link to comment Share on other sites More sharing options...
Requizen Posted July 20, 2017 Author Share Posted July 20, 2017 Death is a pretty decent counter to us in general. We don't have a lot of high level "grindy" armies. Hammerstrike, Aetherstrike, Skyborne, old Warrior Brotherhood - all built around blasting things down quickly. Death, especially their big characters, can soak that burst and then hit back. For comparison, I can guarantee you that the Aetherstrike will kill 1-2 Thundertusks per turn. 12 wounds through a 4+, unless they roll hot or take the Talisman of Protection, is cake. But VLoZD or the Mortarchs have extra saves, heals, lots of wounds, better saves... it's a lot rougher. Link to comment Share on other sites More sharing options...
AverageBoss Posted July 22, 2017 Share Posted July 22, 2017 On 7/19/2017 at 0:06 PM, ArtyomTrityak said: I'm trying to find Vanguard Auxiliary Chambers in Battletone Stormcast Eternals but seems like i can't. Is it there? Page 123. Unfortunately, I have found my favorite SC units do not play well together in the same battalions for the most part. So I think I am just going to try running a list without said battalions, and just place in units I like that are still solid. Probably should have squeezed as Herlador in there, but could not. Also, unsure on if I should split up the Fulminators and Protectors, or field them as single large units. Allegiance: Stormcast EternalsHeroesLord-Celestant On Dracoth (220)- General- Tempestos Hammer & Thundershield- Trait: Staunch Defender - Artefact: Mirrorshield - Dracoth Trait: Keen-clawedLord-Castellant (100)Lord-Relictor (80)Battleline5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals Battleline5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows- Stormcast Eternals BattlelineUnits4 x Fulminators (480)10 x Paladin Protectors (400)- 4x Starsoul Maces3 x Prosecutors with Stormcall Javelins (80)- 1x Stormsurge Tridents3 x Vanguard-Palladors (220)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Melcavuk Posted July 22, 2017 Share Posted July 22, 2017 Have you considered a heraldor to boost those fulminators, that way in running them in a single large unit you could benefit from retreat and charge, otherwise I'd suggest splitting them lest they get bogged down in a single combat. Other than that if your Lord celestant will be near by have you considered the pack hunter trait on his mount to boost attack numbers. Link to comment Share on other sites More sharing options...
AverageBoss Posted July 22, 2017 Share Posted July 22, 2017 17 minutes ago, Melcavuk said: Have you considered a heraldor to boost those fulminators, that way in running them in a single large unit you could benefit from retreat and charge, otherwise I'd suggest splitting them lest they get bogged down in a single combat. Other than that if your Lord celestant will be near by have you considered the pack hunter trait on his mount to boost attack numbers. Well I did say I felt a Heraldor would be good. I just have no idea how to fit him in. And I am not sure on the unit sizes of the Fulmonators and Paladins, as far as keeping them as single units, or splitting them up. Pack Hunter is an interesting option. Might consider that. Link to comment Share on other sites More sharing options...
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