Freejack02 Posted June 19, 2018 Share Posted June 19, 2018 4 minutes ago, XReN said: SFA simply make you change Venator's bow profile, nothing stopping you from using bless weapons and melting opponents face with double SFA Pretty sure "once per game" stops you. Link to comment Share on other sites More sharing options...
XReN Posted June 19, 2018 Share Posted June 19, 2018 2 minutes ago, Freejack02 said: Pretty sure "once per game" stops you. Then you're wrong Link to comment Share on other sites More sharing options...
Freejack02 Posted June 19, 2018 Share Posted June 19, 2018 3 minutes ago, XReN said: Then you're wrong Damn good point. Link to comment Share on other sites More sharing options...
XReN Posted June 19, 2018 Share Posted June 19, 2018 1 minute ago, Freejack02 said: Damn good point. So we want a long answer that can be read in battletome, huh? No problem The wording for SFA tells you that once per game you can change profile of your realmhunter's bow, nothing more, and while you can't directly increase the number of attacks, because the rule tells you to make 1 attack, nothing restricts you from getting an aditional with prayer. Link to comment Share on other sites More sharing options...
Freejack02 Posted June 19, 2018 Share Posted June 19, 2018 1 minute ago, XReN said: So we want a long answer that can be read in battletome, huh? No problem The wording for SFA tells you that once per game you can change profile of your realmhunter's bow, nothing more, and while you can't directly increase the number of attacks, because the rule tells you to make 1 attack, nothing restricts you from getting an aditional with prayer. Nothing supports your interpretation. There is no declaration that the altered damage values last any longer than a single attack - in order for your interpretation to work there would have to be. Simply stating you "make another attack" does not override the restrictions of "once per game" or the specific warscroll reading of "makes 1 attack instead of 3, but it causes x damage". Both references are singular. I'll wait till others weigh in before debating it any further, because there's really no point. Link to comment Share on other sites More sharing options...
Thalassic Monstrosity Posted June 19, 2018 Share Posted June 19, 2018 As great as two attacks with a Star-fated Arrow would be I've got to side with Freejack02. The profile says "once per battle in your shooting phase you can declare that this model will loose a Star-fated Arrow". It then goes on to say that the Venator makes one attack rather than 3. That the SFA can be used only once per game would not be changed by a prayer. You can roll another attack but not regain a use of this once-per-battle ability. Link to comment Share on other sites More sharing options...
kuroyume Posted June 19, 2018 Share Posted June 19, 2018 16 hours ago, Synidus said: More importantly - Is there a place for Venators? Absolutely. He has a much better range than prosecutors, and because he's a single model his effectiveness doesn' drop as he takes damage. Link to comment Share on other sites More sharing options...
Luke.w Posted June 19, 2018 Share Posted June 19, 2018 Any chance that vandus went down in points? Link to comment Share on other sites More sharing options...
Jupiter Posted June 19, 2018 Share Posted June 19, 2018 16 minutes ago, Luke.w said: Any chance that vandus went down in points? nope same points, just as Celestant on dragoth Link to comment Share on other sites More sharing options...
Mikosan Posted June 19, 2018 Share Posted June 19, 2018 5 hours ago, Requizen said: IMO their only current use if if you have 80-100 points left over and are looking for effective filler. Not worth building an army around, but if they're available, I'd take them. That’s also the point where you will be looking at extra CP and endless spells though. I think the CP generation and management game is going to be a big part of the matched play environment. Not sure missing out on those for a unit of castigators is a good trade, but admittedly I have played 0 games in the new edition so could be way off base Link to comment Share on other sites More sharing options...
chord Posted June 20, 2018 Share Posted June 20, 2018 2 hours ago, Thalassic Monstrosity said: As great as two attacks with a Star-fated Arrow would be I've got to side with Freejack02. The profile says "once per battle in your shooting phase you can declare that this model will loose a Star-fated Arrow". It then goes on to say that the Venator makes one attack rather than 3. That the SFA can be used only once per game would not be changed by a prayer. You can roll another attack but not regain a use of this once-per-battle ability. I also agree, once per battle is the key, and one attack is key. Link to comment Share on other sites More sharing options...
chord Posted June 20, 2018 Share Posted June 20, 2018 3 hours ago, Requizen said: Gone: Aetherstrike, all Stormhost specific ones, Celestial Hunting Pack, Storm Heralds, Storm Vortex Garrison, Wardens of the Realmgate New: Cleansing Phalanx, Grand Convocation, Hailstorm Battery, Sacrosanct Chamber (probably a huge one), Soulstrike Brotherhood Changed: Devastation Brotherhood -50 Drakesworn Temple +40 Exemplar Chamber -160 Extremis Chamber -140 Hammerstrike Force -100 Harbinger Chamber -140 Lightning Echelon -110 Lords of the Storm -60 Skyborne Slayers -50 Thunderhead Brotherhood -20 Thunderwave Echelon -140 Vanguard Angelos Conclave -40 Vanguard Auxiliary Chamber -80 Vanguard Justicar Conclave +10 Vanguard Wing -60 Warrior Brotherhood -60 Warrior Chamber -160 I hope we get some new battalions in the new battletome. These are showing their age. Link to comment Share on other sites More sharing options...
Requizen Posted June 20, 2018 Author Share Posted June 20, 2018 30 minutes ago, Mikosan said: That’s also the point where you will be looking at extra CP and endless spells though. I think the CP generation and management game is going to be a big part of the matched play environment. Not sure missing out on those for a unit of castigators is a good trade, but admittedly I have played 0 games in the new edition so could be way off base I don't know if we'll be looking for lots of CP to be honest. There aren't a lot of Command Abilities we want to spam in the same manner Flesh Eater Courts or LoN will. Endless spells I agree tho. 11 minutes ago, chord said: I hope we get some new battalions in the new battletome. These are showing their age. Eh, we are getting new ones. And many armies haven't gotten any since the beginning and won't get any updates, so I'd be happy with what we have ? Link to comment Share on other sites More sharing options...
Kubrick54 Posted June 20, 2018 Share Posted June 20, 2018 Is Blacktalon's battalion in there? Link to comment Share on other sites More sharing options...
Synidus Posted June 20, 2018 Share Posted June 20, 2018 Blacktalon's shadowhammers are out. Link to comment Share on other sites More sharing options...
SirPergrin Posted June 20, 2018 Share Posted June 20, 2018 I played a game with the new rules against wanderers this week, and the new command ability Forward to Victory really helped put those charges in. Teleporting paladins with a hero close to them, makes them more viable than before i think. Also kinda off topic, but a lot of old WHFB players are taking the jump in AoS in my area. Exciting times ahead! Link to comment Share on other sites More sharing options...
ledha Posted June 20, 2018 Share Posted June 20, 2018 5 hours ago, Synidus said: Blacktalon's shadowhammers are out. damn, the only good vanguard bataillion. However guys, i'll cut your dicussion about shooting units : at 100 pts, the knight heraldor is by far our best shooter right now. 4 of them will, for 400 pitiful points, put so much mortal wounds across the board and mobility for our frontline that we don't even need judicators or vanguard raptors, venators or balist. Link to comment Share on other sites More sharing options...
Paul_Veyne Posted June 20, 2018 Share Posted June 20, 2018 I'm hopefully that there will be some vanguard special rules in the new battletombe. Like a free battalion or something. I'm really looking forward to finishing my vanguard off and Neave is my favourite hero. 11 minutes ago, ledha said: However guys, i'll cut your dicussion about shooting units : at 100 pts, the knight heraldor is by far our best shooter right now. 4 of them will, for 400 pitiful points, put so much mortal wounds across the board and mobility for our frontline that we don't even need judicators or vanguard raptors, venators or balist. It's only a 15" range but he is sooo tasty isn't he. *toot* I don't suppose you know if you roll a single D3 or a D3 per unit? I never know which is right. Link to comment Share on other sites More sharing options...
Trayanee Posted June 20, 2018 Share Posted June 20, 2018 18 minutes ago, ledha said: damn, the only good vanguard bataillion. However guys, i'll cut your dicussion about shooting units : at 100 pts, the knight heraldor is by far our best shooter right now. 4 of them will, for 400 pitiful points, put so much mortal wounds across the board and mobility for our frontline that we don't even need judicators or vanguard raptors, venators or balist. I am pretty sure you already know, but Sylvaneth players are going to flip the gaming table over....on you. Link to comment Share on other sites More sharing options...
ledha Posted June 20, 2018 Share Posted June 20, 2018 50 minutes ago, Chrisdanish said: I'm hopefully that there will be some vanguard special rules in the new battletombe. Like a free battalion or something. I'm really looking forward to finishing my vanguard off and Neave is my favourite hero. It's only a 15" range but he is sooo tasty isn't he. *toot* I don't suppose you know if you roll a single D3 or a D3 per unit? I never know which is right. 15 range, but it's not a missile weapon So he can run+toot-toot, which mean 15+5+1D6 range. And you don't need to be in range of ennemy units, but in range of the scenery, and hit everyone D6" around it. So the actual range, depending of the size of the sceneries, can be absolutely hilarious, and hit ennemy units you don't even see or are more than 30" away. That + the 4 run+charge/retreat+charge also mean they will make the frontline extremely fast. Link to comment Share on other sites More sharing options...
Paul_Veyne Posted June 20, 2018 Share Posted June 20, 2018 Thanks @ledha That's really good isn't it! I know a Nurgle player or two whose tree they won't be loving so much. Do you know if you roll a single D3 for all units or a separate D3 for each unit effected? Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 20, 2018 Share Posted June 20, 2018 25 minutes ago, Chrisdanish said: Thanks @ledha That's really good isn't it! I know a Nurgle player or two whose tree they won't be loving so much. Do you know if you roll a single D3 for all units or a separate D3 for each unit effected? If you talk about heraldor, every unit gets d3 mw. Your units too. Did you guys found any good way for sce to use that new command points? Link to comment Share on other sites More sharing options...
Paul_Veyne Posted June 20, 2018 Share Posted June 20, 2018 Thanks @Erdemo86, I was hoping to find out if you roll one single D3 and apply it to all units within range or a separate D3 for each unit. You wouldn't happen to know would you? Link to comment Share on other sites More sharing options...
CountryMou3e Posted June 20, 2018 Share Posted June 20, 2018 3 minutes ago, Chrisdanish said: Thanks @Erdemo86, I was hoping to find out if you roll one single D3 and apply it to all units within range or a separate D3 for each unit. You wouldn't happen to know would you? Seperate d3 for each unit in range. Link to comment Share on other sites More sharing options...
Erdemo86 Posted June 20, 2018 Share Posted June 20, 2018 But i think a heraldor + 4 fulminators + cogs + 1cp will be a very devasting alpha strike. 12“ move 6“ run and then charge+2 from cogs. Link to comment Share on other sites More sharing options...
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