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Mikosan

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110 Celestant-Prime

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About Mikosan

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  1. Fake news. Only the first model you move from each unit that benefits from seeker of souls has to finish within 1/2 inch and nothing says you have to charge if within 12 inches.
  2. Yeah I really don't get what they are seeing with his rules to merit 340 points. Have they really not noticed that nobody is taking him to events, like ever. Keeping him off the table in order to get a couple more attacks is just maddening to me. For 340 he should just get 6 attacks base and a 5++ save. Rend -3 and damage 3 was great 3 years ago but the game has moved on and 8 wounds with no save after save or MW protection is just a nut punch. Maybe come up with a whole new thing to replace the celestial realm power up too, it is just a dumb rule imo. I want him on the table, its why I bought and painted him up, lol. I let them know all this at length in the community survey but they didn't listen, I couldn't have been the only one. Having said all that, hands down my favorite SC model
  3. My hope is some points changes: Morsarr-probably up to 180 Allopex- should drop, but even at 120 would they really be better than eels at 140-180? At 100 points I would load up on them but expect they will be 120 and still rarely seen Leviadon- same as Allopex needs a drop but probably won't drop enough to really be palatable, my guess is 380 down to 340 Eidolons- these are my absolute favorite models and in my mind should be 300-340 however that is a pretty big drop and I don't know if GW has ever lowered something that drastically before, so I expect the same 20-40 point drop putting them in the 360-400 range and still rarely seen Thralls- seem ok at 140 points with the discount for max unit size I guess Reavers- should go down 20 to 120 points Lotann- not sure points are going to help this lovely chap, needs a scroll rework because i have found him to be pretty terrible. My hope is that the Eidolons see an aggressive points drop as they seem like they could be a lynch pin for the whole army with their passive buffs to nearby units and abilities. My fear is that while eels go up a bit other things only see a modest 20 point drop leaving the army builds pretty much stuck in the same rut. As ever, I remain cautiously optimistic
  4. Eh, I'm not so sure the suggested -2 rend on claws and changing the tail attack to a regular roll instead of depending on model count makes him an offensive juggernaut. I think the defensive capabilities he brings to the table aren't winning games while also being frustrating to play against for some lists. Heck he can be frustrating to play with even when looking across the table at 3 GUO's, or 60 blood letters, or MW bomb blood thirsters, etc... Still, brings up a good point about offense vs. defense and the balancing of a units potential
  5. As someone that has played with a LCoSD extensively for the past year or so, including at Nova, a two day event in Ohio, and countless local tournaments here are my thoughts for what its worth: People say he is unkillable but I lost him in 3 out of six games at Nova to MW, weight of attacks, or both. I ran him with Staunch, castellant, and Ignax scales. On paper nigh indestructible but given the MW output of some mid to top table armies saving 50% of the MW means he will go down if focused on. Against DoK the amount of attacks witches put out mean I was rolling buckets of dice and double ones chipped a couple wounds off here and there while his rather poor damage output kept him locked up and boxed in. Hand of dust and Archaon slayer of kings can do a number on him too. Now I could certainly have played better at Nova(I don't consider myself very competitive on the gaming front) but the better Stormcast players weren't using the drake for a reason I imagine. I just don't think you get enough bodies in a drake list. Has the old Les Martin build been seen lately? I know for a time it was quite good, but still needed a good player to get the mileage out of due to the lack of bodies. In my casual games he is almost always a beast even without staunch or the castellant because an opponent with a casual list isn't usually packing tons of MW's. In local tournaments he can leave some folks feeling bad but still doesn't equal an auto win as objectives are a thing. His scroll design is weird in that he can dominate casual games but not be worth it in high end competitive tournaments, which I believe we have seen with all the top players opting for the sequitor/evo/ gav lists. Does this mean he is bad? Not really, for me. I love the model and he usually pulls his weight in soaking up damage, but i do think the scroll is showing it's age in AoS 2.
  6. I think some perspective is needed on all sides of this. Everyone knows that there are a lot of factions worse off. If you are playing a game vs. a non-battletome army, sure everything in the book is competitive. But is that the baseline for comparison? I think the rub is that no army has had as many revisits as the Stormcast and to still have so many easily fixed issues with points and overlapping roles is kinda frustrating.
  7. As others have said, internal balance is abysmal. The new chamber pretty much replaces everything that came before, doing the same job better and for the same points or marginally more in the case of sequitors. Nerfs to units that didn’t warrant any like tempestors and the foot celestant. Storm hosts that add flavor and not much else. Battalions that are really non starters in competitive play outside of the phalanx which really just features the two best units out of the whole book. Two center piece models in the Celestant Prime and Tauralon that are junk for the points, seriously I want to use those models but 8 and 10 wounds for 340 points? I know some folks are touting the immortal Stardrake but having taken that to Nova recently myself it really doesn’t do the damage you need from a quarter of your points and with the plethora of Nagashs out there toting HoD, it is a giant spell and mortal wound magnet. Will it tank stuff and survive? Sure, but if you are chewing through 60 witch elves or 30 tzaangor over 3 turns you may be just winning the battle but losing the war for objectives as I did in a few games, and it still died in 3 of the 6 games even with the 4 up MW save. Much was made of the S.C. list that came 6th at Nova while glossing over the fact that it used 20 sequitors and 2 units of 10 Evocators, not exactly a showcase for unit diversity. Now because I want to throw some positives in there to balance things out a bit and matched play isn’t everything I do still like a lot of stuff. The lore has improved by leaps and bounds. The addition of storm hosts is really cool and fits the narrative well even if the execution is poor. The Relictor and Azyros are great support characters and cheap enough to drop in any list and provide utility. And of course the models are top notch and get better with every release, which they get regularly as another plus. I love the Stormcast, have since AoS dropped I just think the new book took away as much as it added in a competitive environment, but if you play narrative games or lots of non battletome armies that’s not really an issue. That’s my two pennies worth anyway.
  8. Pretty much this^ I don't even think sequitors need a points increase, just less of a discount at the max unit size. Points cost internally are slightly out of whack. Paladins to Evos being the biggest example. Fix the costs of older units and the options for top builds increase dramatically imo.
  9. I love tempestors, ran 2x2 for a long while and have to say they are pretty bad now. No real reason to take them over the fulmis without the targeted -1 to hit debuff. The nerf was unnecessary imo. Breath attack? Sure. The debuff is just one nerf too many. I attended Nova with this list: Lord Celestant on Star-Drake -General, Staunch, Ignax Scales Azyros 2x Incantors with azyrite halo and stormcaller Relictor with Translocation 2x5 Libbys 2x5 Judis 10 Evocators with 5 sword and staves, 5 grandstaves, and reroll charge spell Quicksilver Swords This was my first big event and have to say I had an amazing time, played some awesome armies, and met some great people. I am not that good at playing but managed to get into the final round of 10 armies for paint judging so I consider that a win. Finished 48 with soft scores added. I plan on doing better each year (at least i hope too)
  10. And Mr. Souza was the only one I am aware of that had dope list art lol Good luck with ETC Bill!
  11. I played Mr. Urban game 1 and have to say for my first game at a big tournament he was a great guy and a pleasure to play! He won it with a 10” charge onto an objective in final turn. He has my thanks and hearty congratulations on the placing, well earned!
  12. I was there, sports scores did seem to be all top marks so maybe that system can use improvement.
  13. Honestly most of the realm effects are fine, but the ones that aren't couldn't have seriously been developed with matched play in mind, at least not how I understand the intent of matched play which says right on the tin is about a balanced game experience. I am a big fan of each of the 3 ways to play, so not sure why GW would want to push narrative content onto matched play or vice versa. They all scratch an itch to my mind and require slightly different parameters to work well, which I believe was the whole point of the 3 ways to play. I will happily play in a narrative event running the full on realm rules, just slightly less happily if it was a matched play tournament using them I also agree that all these layers add a lot of book keeping and time to games if they are actually used by the players and not just forgotten about once the dice start rolling.
  14. I think the game works just fine as a competitive experience using just the GHB for points and scenarios. Of course there is some imbalance but that is just the way the competitive cookie crumbles. I think the system works even better as a narrative game with all the bolt on options like realm rules, sieges, skirmish, path to glory, etc.... I have played and enjoyed both very much from the beginning all the way through the first ghb and beyond. I always find it curious that people fall so hard on either side of the narrative/competitive divide. Why? If I have time to rock up to a table full of awesome minis and roll dice, it's a good day I get that for a pick up game knowing which one to expect is potentially an issue but for organized events you know this going in. One thing I am waiting to see is if big events use the realm rules. They are imho not suited to a competitive event if that is what you are looking for, but are a gold mine for narrative play. Like I said I enjoy both, but since all the realm spells and artifacts are only available in a $75 supplement I don't know if it is a great idea for the GT scene to adopt it as standard. Plus the amount of potential OP stuff just goes through the roof once every wizard has access to multiple spell lores and hundreds of magic items, looking at you ethereal amulet and banishment. If you are going to a narrative event this stuff might not matter to you, at a competitive GT those random realm effects are going to possibly be a big issue. I don't know, just thinking out loud. Either way I am excited to get some games in, no matter what kind!
  15. I would be completely satisfied with 12 wounds and 4 attacks to start. I mean, look at the Eidolon for Deepkin....either version. I have said it before, I know my gaming buds are sick of hearing it, but what are the rules writers and playtesters seeing in the current version for the points cost? I would actually be really interested in hearing a rationale. On another note, played my first 2nd ed game yesterday and can verify that the Ballista is pretty dang good. It may not last at its current points cost very long but I hope they don't go crazy upping the points. It is still only damage 1 and most effective within 18" which puts it in the threat range of the opposing army. I was unimpressed with the Incantor outside of the voidstorm scroll. Their spell is cast on 7 which is more than quite a few of the endless spells and in most cases the 1 mw is meh despite the range and -1 to charge the same. The effectiveness of both is really situational. Still, you are going to want wizards and the scroll is great, but I didn't miss slotting in points for a scroll caddy from by-gone editions. Access to endless spells mitigates that issue for me somewhat. Evocators will be a great choice I think. Movement 5 and new command ability to run 6" with the heraldor ability will let them close in, and unlike regular paladins, they can cast a spell and attempt to dispel a spell so they have some utility outside of wrecking face. Only question for me is 1 unit of 10 or 2 of 5. All this said, the unit of these guys on new Dracolines may outshine the foot version, so who knows. Either way I had a blast and learned a lot about command point management(at one point I actually had a surplus of CP's and nothing useful to do with them due to the characters I took ) and endless spells which are good, cheap on points, and cheap to cast(mostly) so I expect them to be popping up every game. All around fun times
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