nuttyknatty Posted August 22, 2017 Share Posted August 22, 2017 Not sure f the exact list. Looked like a couple of big units of Gors, a big unit of Bestigors, a Doombull, a Jabberslythe, and a few units of Ungor playing against an elite SC list (Stardrake and Dracoth riders). To be honest, the Brayherd player didn't seem to experienced and was playing Ben Johnson. There was a Herdstone, which seemed to force the Brayherd player to sit next to it for too long. Overall, it looks like Brayherd have power, but it's not a straightforward army to play. Link to comment Share on other sites More sharing options...
Popisdead Posted August 22, 2017 Share Posted August 22, 2017 56 minutes ago, The Nameless One said: To be honest, the Brayherd player didn't seem to experienced and was playing Ben Johnson. I would look at this as the cause more. Having followed the player a little vs someone who has been a top tournament player for probably a decade. Link to comment Share on other sites More sharing options...
ReynakZhen Posted August 23, 2017 Share Posted August 23, 2017 I watched that match, I think the brayherd player's main mistake was not being aggressive enough. He sent in chaff units piecemeal against a mostly Extremis Stormcast force. Of course I don't think that particular scenario did the brayherd any favors either. On a board with more objectives to contest, The match would have ended entirely different IMO. Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 23, 2017 Share Posted August 23, 2017 Interesting to see the Brayherd players Herdstone. Rules say at least 4" wide I think? His looked a little smaller I thought? Link to comment Share on other sites More sharing options...
Popisdead Posted August 23, 2017 Share Posted August 23, 2017 Herdstone size has been contentious since 2010. Mark Wildman's was obnoxiously huge and gamey (all fair for the UK tourney scene). I copied the one from Sept 2004 WD and people freaked but it was pretty small in comparison. I think putting a 4" size cap means you can't argue about it any longer. I plan to copy that and make a tree but I might use a Treeman and convert it like Diablo 3 or a Hag Tree kinda thang. Link to comment Share on other sites More sharing options...
decker_cky Posted August 23, 2017 Share Posted August 23, 2017 The key thing with beastmen will be the furious brayherd cost - if it's not obnoxious, I think it will make a potent army. beastlord, GBS, 2 units of 30 gors, 1 unit of 10 gors, 1 unit of 40 ungors and 1 unit of 30 bestigors is only 1230 pts. Add Gorthor, the wargor banner bearer and the battalion cost and you have a nice core to build around, and some spare points to fill out the army (possibly with allies). I'm pretty disappointed that brayherds can't take arcanites as allies - skyfire support would have been fluffy and useful. Link to comment Share on other sites More sharing options...
Bueno Posted August 24, 2017 Share Posted August 24, 2017 i've not seen anyone mention this, but Bestigor becoming battleline for Brayherd seems massive Link to comment Share on other sites More sharing options...
decker_cky Posted August 24, 2017 Share Posted August 24, 2017 Is there some scenario-based advantage to battleline? If not, I don't really rate that change. The only time it would come up is if you have an army with 1600 pts bestigors, characters, chariots, and summoning space. Link to comment Share on other sites More sharing options...
Furious Posted August 24, 2017 Share Posted August 24, 2017 I don't know, they're elites and pretty good for their pointage. I wouldn't pack all three minimum slots with Bestigors, but having one unit take up a slot leaves more room for bigger units of Gors, and makes it possible to not be obliged to run Ungors. Link to comment Share on other sites More sharing options...
Bueno Posted August 24, 2017 Share Posted August 24, 2017 i've always found myself taking at least one unit of 10 ungor or gor purely to fill battleline as i don't have the points for 3 big battleline units and a big unit of Bestigor and leaving the bestigor out is not an option for me as their the big punch in the army. Of course that was back in a mixed chaos army so i had alot of Daemons taking up points. The list i'm looking at currently is: Beastlord 80 Great Bray-Shaman 90 Great Bray-Shaman 90 30 Gor 210 30 Gor 210 30 Bestigor 360 30 Bestigor 360 Chariot 60 Chariot 60 Chariot 60 Allies 400 (probably 2x Ghorgon) 1980 Can we choose to take the Chaos allegiance abilities etc but still use Bestigor as brayherd battleline? Can't say i'm a fan of ambush, we are fast enough that getting close to an opponent isn't an issue and I think the crown of command item (assuming it still exists as a chaos item) is too essential for beasts to give up, though the list above might have enough bodies to let it absorb battleshock. Link to comment Share on other sites More sharing options...
Furious Posted August 24, 2017 Share Posted August 24, 2017 Looks like a great list. Fast, punchy, scary. Lots of bodies still. Link to comment Share on other sites More sharing options...
decker_cky Posted August 24, 2017 Share Posted August 24, 2017 I think ambushing chariots will definitely be a thing. Ignoring any bonuses to charge range, each chariot has the ability to engage and cause some damage to a unit up to 16" from a board edge on a rerollable 7" charge. I actually like having a couple smaller units for screening and objectives, so I'm never short on battleline with a list like the brayherd list. I also still think Furious Brayherd will be a great choice (it's a huge increase in the potency of our units), which deals with any battleline issues. I wouldn't count on any particular magic item remaining in an unchanged form. Link to comment Share on other sites More sharing options...
Bueno Posted August 24, 2017 Share Posted August 24, 2017 4 minutes ago, decker_cky said: I think ambushing chariots will definitely be a thing. Ignoring any bonuses to charge range, each chariot has the ability to engage and cause some damage to a unit up to 16" from a board edge on a rerollable 7" charge. I actually like having a couple smaller units for screening and objectives, so I'm never short on battleline with a list like the brayherd list. I also still think Furious Brayherd will be a great choice (it's a huge increase in the potency of our units), which deals with any battleline issues. I wouldn't count on any particular magic item remaining in an unchanged form. true, i did consider changing out the chariots for ungors as screeners, but i love chariots! Isn't furious brayherd compendium and under "beastmen" allegiance rather than "brayherd"? Link to comment Share on other sites More sharing options...
decker_cky Posted August 24, 2017 Share Posted August 24, 2017 50 minutes ago, Bueno said: Isn't furious brayherd compendium and under "beastmen" allegiance rather than "brayherd"? As long as all the units in the battalion have the brayherd allegiance, you can take it the battalion without breaking allegiance. This comes up all the time for the everchosen battalions. Link to comment Share on other sites More sharing options...
Bueno Posted August 24, 2017 Share Posted August 24, 2017 Good to know, it's a great formation 1 hour ago, decker_cky said: As long as all the units in the battalion have the brayherd allegiance, you can take it the battalion without breaking allegiance. This comes up all the time for the everchosen battalions. Link to comment Share on other sites More sharing options...
Popisdead Posted August 25, 2017 Share Posted August 25, 2017 On 8/24/2017 at 8:10 AM, Bueno said: true, i did consider changing out the chariots for ungors as screeners, but i love chariots! Fjordhammer had a good article about TK chariot use as board control and objective deniers. I was quite impressed with my chariots when I took 3 in the formation. What I want to try to do is get Khazrak in at the same time. Link to comment Share on other sites More sharing options...
decker_cky Posted August 25, 2017 Share Posted August 25, 2017 Well....ain't that a gut punch. Our 3 remaining compendium units were neutered (not even any command abilities!) without any discount compared to what they cost in GHB1. They even removed the brayherd keyword from the Wargor and Beastlord on Chariot! Also removed the battalions. https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/08/AoS_BM_Compendium_2017.pdf Link to comment Share on other sites More sharing options...
tupavko Posted August 25, 2017 Share Posted August 25, 2017 Wow, these last updates really hurt! No more Gorthor with his great General ability, instead we gat a useless general without even the right keyword. We lost the BSB's abilitiy too, for a random MW, and the Furious Breyherd. Not a good day for beasts. I have a question: in the new GHb2 the Wildstalker Breyherd is 240pts or something like that, but by playing Breyherds we already get half of the bonuses of that Warscroll Battalion!!! So what's the point? I'd rather stick to Chaos Allegience and pay for the Battalion so i get Ambush and more importantly the HtH bonus, and still be able to get the Crown of Conquest for that second Inspiring Presence, rather than going Breyherd and getting ambush that is situational and no that important on a super fast army as the Breyherds, and a Herdstone which in my mind is more of a malus than a bonus. being forced to sit around a target doesn't really play well with beastmen, that are fast, and manoeuvrable but not that hard at holding the line... Link to comment Share on other sites More sharing options...
decker_cky Posted August 25, 2017 Share Posted August 25, 2017 Wildstalker brayherd gives you all the bonus attacks, lets you deploy your whole formation in a single drop, and gives you an extra magic item. If the unit requirements aren't too much for you (and they will often be - not everyone wants to play with 150ish infantry), it could be worthwhile. Pretty brutal - brayherd was a weak faction and I'm pretty sure that the faction is worse with GHB2017. Link to comment Share on other sites More sharing options...
Infernalslayer Posted August 25, 2017 Share Posted August 25, 2017 They could have at least left the Brayherd Keyword in the scrolls, you can't even use them as allies the way they are worded now.. I get it that the want to phase out the old scrolls of OOP miniatures but that is overdoing it in my humble opinion. Link to comment Share on other sites More sharing options...
decker_cky Posted August 25, 2017 Share Posted August 25, 2017 Definitely. Make no mistake, this is GW squatting compendium in a way they can plausibly deny squatting. Link to comment Share on other sites More sharing options...
Popisdead Posted August 25, 2017 Share Posted August 25, 2017 Yeah,.. I'm for sure holding onto the original PDFs and GHB to make use of models I still want. I could care less about tournaments and no one locally will care about using older models i have painted. Link to comment Share on other sites More sharing options...
Johann Posted August 25, 2017 Share Posted August 25, 2017 That is really a hard move. Without Gorthor and Standard bearer there is no big Buff left for the amount of troops we have on the battlefield. bye bye cool model ? Link to comment Share on other sites More sharing options...
PAR Posted August 28, 2017 Share Posted August 28, 2017 yep big but sadly inevitable losses to the beasts going forward i am still planning on using the beasts throughout the coming year my old trick/crutch is gone (furious breyherd + chariot dude + flag dude + 20 gores or 30 ungore = buckets of 3s & 3s dice) my thoughts so far there are still loads of us (new missions) we are still very fast run & charge, brey shaman good deployment options ambush, 2nd turn ambush, raider move & summoning gor cheep, fast, numerous, self buffing, & 4up save in combat bestgore choppy, rend 1 & big units discount brey shaman cheep, chaos keyword for summons & with herdstone their spell is usable!! chariots cheep, fast & a real pain to shift allies giants for giggles, bullgore for rend 2, & jabbaslyths are just bloody amazing sadly i cant see us being even close to a top tier army any time soon due to lack of raw combat or shooting out put, mediocre saves, ****** battle-shock, terrible general ability & few mortal/rend 2 options but lets face it none of us played beasts with the intention of winning GTs IMHO its keeping hold of our numeric advantage late in to the game that will be the make or break of us hopefully with cheep units, plenty of blocking chaff, summons & keeping stuff off the board for a couple of turns it might work p.s dear GW if you could convince FW, shadespire, new talisman, new mordenhime or warhammer quest to put in a breyherd hero with even a mediocre command ability it would be much appreciated Link to comment Share on other sites More sharing options...
nuttyknatty Posted August 28, 2017 Share Posted August 28, 2017 First game of the new 'season' - looking forward to playing with our new abilities! Here's my list I'll be using versus the mighty @Sangfroid tonight! Have a Giant, a Jabberslythe and another Ghorgon in my summoning box. Will probably have the Beastlord, a unit of Gors, a Shaman and the Ungors ambushing, with my General hopefully summoning a Jabberslythe first turn. Link to comment Share on other sites More sharing options...
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