Arkiham

Let's chat : Khorne!

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Seems to be a lot of these, and these seem to be popular and a central location for general knowledge and chitchat about the titled topic.

couldn't see one for bloodbound, may he mistaken.

I know there is alot of other topics on bloodbound, but these seem to be a good starting place for new people,

Some of the existing topics are hard to locate unless you know what you're looking for.

So, let's chat!

Edited by Arkiham

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I'll start off, and my question is about a unit I'm looking to use beyond theory-craft, the wrathmongers.

How do you best use these guys? Obviously prefer to go for the big elite units, or heroes. But how do you ensure you get there ? Many target units outreach the wrathmongers in terms of move, either flying or sheer movement, and you don't want to end up in combat with chaff.

So, any tips on how to position these guys would be great 

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I'll start off, and my question is about a unit I'm looking to use beyond theory-craft, the wrathmongers.
How do you best use these guys? Obviously prefer to go for the big elite units, or heroes. But how do you ensure you get there ? Many target units outreach the wrathmongers in terms of move, either flying or sheer movement, and you don't want to end up in combat with chaff.
So, any tips on how to position these guys would be great 


Great thread idea.

I use two units of mongers. One I use to escort my Skullreapers and those two units compliment each other really well. I'll usually go for elite infantry or monsters with them and they've never failed to deliver. Buff the wrathmongers with the Juggerlord and they're hitting and wounding on 3s with rend and lot of attacks while also buffing the reapers. If a monger dies, you make the enemy attack themselves. If they ignore them and swing for the reapers then there's a good chance of doing mortal wounds back. It's just not a nice combo to face.

The other unit I use to add some threat to an area depending on my opponent's list and deployment, often accompanied by a Skullgrinder, which also seems to be a nice combo.

Interested in hearing other people's uses for them.


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I've not played many games, but I have had good results using the Wrathmongers to buff other units (like Blood Warriors) attacking my opponent's big monsters. They can attack from the second rank, the extra attack they give the opponent monster is minor compared to those they give my units, and if they are attacked, they csn make the opponent's dragon or Celestant Prime kill itself.

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1 hour ago, ADDriot said:

 


Great thread idea.

I use two units of mongers. One I use to escort my Skullreapers and those two units compliment each other really well. I'll usually go for elite infantry or monsters with them and they've never failed to deliver. Buff the wrathmongers with the Juggerlord and they're hitting and wounding on 3s with rend and lot of attacks while also buffing the reapers. If a monger dies, you make the enemy attack themselves. If they ignore them and swing for the reapers then there's a good chance of doing mortal wounds back. It's just not a nice combo to face.

The other unit I use to add some threat to an area depending on my opponent's list and deployment, often accompanied by a Skullgrinder, which also seems to be a nice combo.

Interested in hearing other people's uses for them.


Sent from my iPhone using Tapatalk

 

How do you manage to get them into fast moving elites, Flying heroes, flying things in general, does it come down to positioning for counter charges or does it require forcing your opponent into combat, similar to chess, 

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Posted (edited)

I just started to collect a khorne army so never played with them yet but think wrath of khorne BT command ability/bloodstoker or to include sayl the faithless are good ways to get them into combat. 

Edited by Mikeboll

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How do you manage to get them into fast moving elites, Flying heroes, flying things in general, does it come down to positioning for counter charges or does it require forcing your opponent into combat, similar to chess, 


I find it mostly comes down to deployment and, as you say, forcing your opponent into awkward situations. If you have space in your list for a Slaughter Priest then a well placed Blood Bind can also give you an edge in sucking important units into combat with you.


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Experiences using the gorefist for the blood warriors?

I've only really used the dualaxes, I presume it depends on the opponents units you're going up against? Does the reroll 1s to hit off, with say 3/4 attacks in a unit of 10 really provide that much benefit? 

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2 hours ago, Arkiham said:

Experiences using the gorefist for the blood warriors?

I have used the gorefist from the wrong side. Contrary to other "bounce" weapons, this one doesn't get nullified by rend. From my expériences, i always get 1-2 mortal wounds for every ten attacks i land on the warriors. It is a valid option. 

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Posted (edited)

I run my Bloodwarriors with gorefists, because they look cool, never caused a mortal wound with them though.  The champion with a Goreglaive on the other hand has taken some Skulls.    

Also buffed up Bloodreavers with Meatripper axes are great at taking out Paladins in my experience. 

Edited by Ollie Grimwood

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Posted (edited)

I have a question that I cannot seem to find the answer to, and this is the second Khorne-related time this rule has come up:

In both the Start Collecting Khorne Daemons and the new Bloodbound Battleforce boxed sets, the formation rules allow a unit to immediately pile in and attack in the Hero phase (if they haven't already). My question is this: Do they then get to attack again in the Combat phase? It doesn't seem like much of a bonus if they simply move their combat from one phase to another. 

Edited by Aspirant Snaeper

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1 hour ago, Aspirant Snaeper said:

I have a question that I cannot seem to find the answer to, and this is the second Khorne-related time this rule has come up:

In both the Start Collecting Khorne Daemons and the new Bloodbound Battleforce boxed sets, the formation rules allow a unit to immediately pile in and attack in the Hero phase (if they haven't already). My question is this: Do they then get to attack again in the Combat phase? It doesn't seem like much of a bonus if they simply move their combat from one phase to another. 

Yes.  You get to pile in and attack again in your Combat Phase. 

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Same with that battalion in the slaves to darkness, it's a free round of combat where the opponent can't retaliate 

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Yes.  You get to pile in and attack again in your Combat Phase. 

Indeed. However, you will be doing so with none of the Combat Phase dependent abilities - so none of your own abilities on Warscrolls or external buffs; and your opponent will not have any of their Combat Phase dependent abilities either (typically shields that only work in the Combat Phase).

Crimson Haze and Bloodfury are good examples of abilities that would no longer work in the deemed combat phase in the hero phase. I suggest that you write a list of phase dependent abilities for your own army. 

This is a consequence of the new FAQ answer regarding Movement and specifically the Free Spirits Battalion).   

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So an Aspiring Deathbringer's buff would work, but Portal of Skulls would not? That seems fair to me.

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I think there is a similar question about things done out of phase and what affects them in the recent faq

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Shoutout to all Khorne players:

Summarize your most recent victories/losses. List things you wish you had done differently.

I think if we start to pool our knowledge, we could collectively make our forces stronger. 

For the Blood God!

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1000 points, Blood and glory on a 48X48" table

Fought with :

Aspiring DB, BSecrator, 2 priests of Khorn

2X10 Blood wariors, 10 bloordreavers 5 Skullreapers

Against :

3X Celestant on foot,

2X5 Prosecutors with javelins, 2X5 Judicators 5 Retributors

he won the roll and i got the 1st turn (sad) and rushed everything forward

On his turn i lost the bloodsecrator, 2 wounds on the aspiring DB and 3 wounds on one priest (with a 2H axe). thoses lord celestant shootings are massive.

won the roll, prayed twice with the priest, the one wounded died of khorn wrath and the other obliterated a lord Celestant (general), charged some prosecutors and killed two of them, run with the rest. On his turn, i lost 6 and 3 warriors, on shootings and the aspiring DB. the wounded prosecutors fled and he charged the Reapers with the retributors. 2 kills on each sides.

I won the roll again and pondered. i retreated with the reapers, seize one objective on my side, prayed with the oriest, make his judicators move away from one of his objectives and made the priest run to the second objectives in my territory, then, with the rest of my army, i ran (and no charge) to his objectives and seized all of them, outnumbering what was left in the area of control.

Was the end of my 3rd turn, i won by having all 4 objectives. We still decided to continue the battle to the last man and i lost due to atrocious shootings rolls.

Yay! i still won!

 

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Anything you might have done differently in hindsight? 

Sounds like you played an excellent strategy in a shooting-heavy lineup.

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How have people found Skarr Bloodwrath? I have never used him, but on paper he looks potentially viable and could be devastating if used and positioned correctly!

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1 minute ago, ADDriot said:

How have people found Skarr Bloodwrath? I have never used him, but on paper he looks potentially viable and could be devastating if used and positioned correctly!

i had him in a list to play him but then they faq'd the ring and now he suddenly costs points to resummon. so, back to the shelf for him he's handy, but he doesnt provide enough for his 140 points i dont think. when you could put in a mighty lord of khorne instead 

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7 minutes ago, Arkiham said:

i had him in a list to play him but then they faq'd the ring and now he suddenly costs points to resummon. so, back to the shelf for him he's handy, but he doesnt provide enough for his 140 points i dont think. when you could put in a mighty lord of khorne instead 

Agreed.  I've played him a couple of times and in fairness he does cause quite a bit of carnage, but the 140 points means he veers on the pricey side, especially when used in an army with no other summoning.

Edited by RuneBrush

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28 minutes ago, Arkiham said:

i had him in a list to play him but then they faq'd the ring and now he suddenly costs points to resummon. so, back to the shelf for him he's handy, but he doesnt provide enough for his 140 points i dont think. when you could put in a mighty lord of khorne instead 

I didn't see that they FAQ'd Skarr also... I will check when I'm home

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On 1/4/2017 at 2:23 PM, Aspirant Snaeper said:

They gain flying as well.

 

1 hour ago, Bowlzee said:

I didn't see that they FAQ'd Skarr also... I will check when I'm home

Geeze, thats the whole reason to have him.. :( sucks they added costs to resummon.

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1 hour ago, Bowlzee said:

I didn't see that they FAQ'd Skarr also... I will check when I'm home

They didn't,  but consensus seems to include him in the faq because of the principle of the ability in general. 

I expect TOs will side with them also so people can't cry foul and life is easier

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