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36 Lord Celestant

About Bademeister

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  • Birthday 04/05/1986

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  1. Bademeister

    Problem with some Units

    just my two cents to Grave Guards. I think they are one of the best options in Death. Wehn you choose the great Weapons, they got a +3/+3/-1/1 (or 2 Damage on 6s to Wound). normaly i play a unit of 20 Models. Most of the time 10-15 of them swing their weapon in a fight. In a Grand Host of Nagahs list, i allways pick Ossific Diadem and Lord of Ngashizzar. If you pick a Vamipre Lords Blood Feast and the Necromancers Danse Macabre, you will hit with only 10 Graveguards 41+41 Hits. 4/9 (~44%) will wound, thats 36 Wounds! (+ all the 6s to Wound) Even with no Buffs 10 of your Guards will do ~9 Wounds
  2. Bademeister

    Lady Olynder

    I usualy placed her right behind my Chainraps Hordes (20+) heading to an enemy hero. That way she isn't directly in melee Combat, she gets the "look out Sir!" bonus, and all of her abilities are in range. Her spell Grief-shrieken ist just amazing. I don't play her as my general, so i can't use her command ability. In my opinion it's not worth missing the generl trait you can choose. Just if you play 2+ units of spirit hosts.
  3. Bademeister

    Does anyone run Haunter / Infernal Courtiers?

    The Warscroll of Flayes says: Each time you make a hit roll of 6 for a Crypt Flayer's Piercing Talons. In my opinion its a unmodified 6, not a 6+. What you guys think?
  4. Bademeister

    Does anyone run Haunter / Infernal Courtiers?

    I played a lot with the Courtiers. The Regeneration of your Units is so fantastic! I run a list like that: Allegiance: Flesh Eater Courts- Delusion: Crusading ArmyLeadersAbhorrant Ghoul King on Terrorgheist (400)- Artefact: The Grim Garland Crypt Infernal Courtier (140)- General- Trait: Dark Wizardry Crypt Infernal Courtier (140)- Artefact: The Flayed Pennant Crypt Infernal Courtier (140)Battleline6 x Crypt Flayers (320)6 x Crypt Flayers (320)6 x Crypt Flayers (320)BattalionsDeadwatch (170)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 104 One of the 2 Infernals is in your Battallion. Just deploy the one with the Flayed Pennant in the middle of the 3 Units of Crypt Horrors, also the GKoTG. Spend your 2 CP for a better Chargeroll. On a 24" space between your Flesheaters and their dinner you only need a 9" Chargeroll. The GKoTG only needs a 7" Charge. one of your Units got 24 Wounds on 5+Save and 6+ Feel no Pain. If 5 of 6 are gone you will revive 2 of them for each Courtier.
  5. Bademeister

    I’m feeling stuck with Deathrattle.

    Hey, most time i play Death is a Grand Host of Nagash List. Something like below. Pros for this list: +1 Attack for Morghast. You can also give them one more attack with your Vempire Lord. They are hitting like a train with 5 Attacks on 3/3/-2/3 +1 Attack on Skelletons and Gravegruards (!!) just with one Artifact 6+ Feel no Pain for all Skelletons (including you General, wich is pretty tanky +3 saveroll, 6++ Feel no Pain) Graveguard hitting wich 4 Attacks each are also hitting like a train. If one of your Skelleton Blobs is dead, just spend one Command Point an bring them back to action Necromancer casting Danse Macabre on buffed Graveguards is silly. Allegiance: Grand Host of NagashLeadersNecromancer (110)- Lore of the Deathmages: Overwhelming DreadVampire Lord (140)- Lore of the Vampires: Vile TransferenceVampire Lord On Zombie Dragon (440)- Vampiric Sword & Shield & Chalice- Lore of the Vampires: Amaranthine OrbWight King with Baleful Tomb Blade (120)- General- Trait: Lord of Nagashizzar - Artefact: Ossific Diadem Battleline5 x Dire Wolves (60)20 x Grave Guard (320)- Great Wight Blades40 x Skeleton Warriors (280)- Ancient SpearsUnits4 x Morghast Harbingers (440)- Spirit HalberdsTotal: 1910 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 123
  6. I like to do the math for units and i have created a list to compare units of my own. To look more forward i compared buffed units of skeletons and chainraps hordes. i modified their characterristics with commom buffs they should normaly get in the battle. For Skeletons its +1 to Attacks by your Commander with the Lord of Nagashizzar ability and the Ossific Diadem Aura. To add a peak you could go for another +1 to Attacks form a command ability (Wight King, Vampire Lord). For Chainraps Hordes i added the buffs of the already known Guardian of Souls, +1 to Wound, Reroll 1s to hit by the Spirit Torment and +1 to Attacks by the Knight of shrouds on Ethereal Steed. 40 Chainraps (Attacking 20 of them) compared to 40 Skeletons (Attacking 30 of them) Offensive 0,051 Damage per Point (14,25 Damage after Save Roll of 4+) for Chainraps Offensive 0,067 Damage per Point (18,75 Damage after Save Roll of 4+) for Skeletons You see, Skeletons have a better Damgeoutput in maxed units, with commom buffs in a "normal" attack. The more Chainraps Horde Models can attack the closer the gap to skeletons get. Yet we don't know the new Command Traits and Artefacts of the Nighthaunt Allegiance. i'd could be that chainraps horde become better than skeletons with these buffs.
  7. Bademeister

    New Soulblight Faction Inbound

    Legion of Nagash is that Battletome you've waited for. IMO it is nearly a Deathrattle Battletome
  8. Bademeister

    Let's Chat: Nighthaunt

    Are Grimghast Reapser or the non-Rat guys summonable units? If you use bigger units of them the could be like Graveguard. And these guys rock. The are quiet similiar to the Reapers. Imagine picking 3 Units of Zombies or Dire Wolves and a Legion of Nagash Army, so got get access to Grave Sites and Deathly Invocation. Pick a Vampirelord on Zombiedragon and Spirit Torments and the Nighthaunt Wizard, so you can buff then hard and get a lot of units back. So if the cost something aroung 80-100 Points they could be worth a second look
  9. Bademeister

    Let's Chat: Nighthaunt

    im watching the stream too and i am too very disappointed with the Grimghast Reapser and the non-Rat guys. Like i said above, the command ability with +1 Attacks could only be good on Hexwraiths or Chainrasp Hordes. Otherwise normal KoS and a bunch of Spirit Hosts. The Torment and the Wizard seem to be very good buffing units, you won't miss in future Nighthaunt lists
  10. Bademeister

    Let's Chat: Nighthaunt

    it looks so fragile on the base. it will break every time you just look at it... i think i won't field her that often because it looks like the transport will break the modell Unless she don't got such a ****** Command ability like the Knight of shrouds on Ethereal Steed. He's got +1 to Attacks for a Unit within 14"
  11. Bademeister

    Lets Chat: Legions of Nagash

    When you plan to shread your opponents battleine go for the shields, because most of the battleline units have a rend characeristic of "-", so you got a nice save of 4+. If you go for other units with rend of 1 or greater go for the 2-handed weapons. Most of the time you go for the second choice because you got better battleline killer.
  12. i voted lock. in my opinion there should be only one thread for each faction with news, reveals and posted pictures or even leaked warscrolls. If you want a quick overview you will find it all in one topic with just a couple of posts. You don't have to search all the 87 pages for informations. Additional there should be one Let's Roumor [Faction] and another Thread, something like Listbuilding and general discuss [Faction] so in the end you got a couple of threads for the same fraction with diffrent topic you could choose. One more wish: split the 4 Alliance Forums in the different "factions". Death for Example in Nighthaunt, FEC and Legion's of Nagash
  13. Bademeister

    Lets Chat: Flesh Eater Courts

    FEC got one big problem before AoSv2. Your courtier were sniped out and you wern't able to bring back your models. This problem will be a bit better because of look out sir!. Additionaly you are able to summon new Units via Command Abilities. I other words it is a Point discount on your Ghoul Kings. Ghoul King on Terrorgheist is noch 240 Points for such a beast. Thats a big Buff for me. The Ghoul King on foot is nearly for free. Just 20 Points! IMO we don't need new Spells. Unholy Vitality and Feeding Frenzy are so good spells you allway want to cast. I heard roumors of changes to the courtiers abilities to bring back models. The could be changed to that point, that we will be able to put more models on the table as the unitsize was before. Combine it with the Royal Familie battalion and you will put masses of units on the table.
  14. Bademeister

    AoS 2e previews

    Whats about the command abilities of FEC? Do you guys think i will be legal in matched play to plop 10 Crypt Ghouls, 3 Horrors / Flayers or even the Courtiers for 1 Command Point each? They havn't to be a destroyed unit. All of your Heroes can use their ability. In a 5 Round Match and a 1950 List with one Battalion you got 7 Command Points and can deploy 21 Horrors worth 1.120 Points! More crazy ****** would be able. Imagine a List of 3x 10 Ghouls and 1x Abhorrant Ghoul King on Zombiedragon and 1x Abhorrant Ghoul King on Terrorgheist. Allegiance: DeathLeadersAbhorrant Ghoul King on Terrorgheist (400)Abhorrant Ghoul King on Zombie Dragon (440)Battleline10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)Total: 1140 / 2000Allies: 0 / 400Wounds: 58 Thats just 740 Points, so 2.000 - 1.140 = 860 Points left = 17 Command Points. Now the fun starts: Placing 5 Infernal Courtiers à 140 Points = 700 Points. And placing some Flayers, lets say 13 (!!) Units of 3 Flayers, worth totally 2.080 Points. In the First Round you got an Army of 3.920 Points value... ?
  15. Bademeister

    Skirmish Warband

    I will start today a Skirmish campaign too. My Hero will be a Vampire Lord with Wings (10'' Movement) for 28 Points. He will carry a baleful Tomblade (Heals on 6+ Wound Rolls) and as command ability i will choose +1 to Wound in 6''. So he will heal on 5+ and can heal other Units within 6''. 1x Hexwraith (6) 1x Black Guard (5) 1x Vagheist (11) Total :50:50 Renown 13 Wounds Sure Vile Transferens would be fun, but i assume that the Baleful Tomblade will be fine too.