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EMMachine

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  1. Hi, sadly the Battalion doesn't work anymore for matched play, because it hasn't got points in the GH17, so Archmage and Swordmasters can't get the Swifthawk Agents Keyword anymore. Did your project continued any further since October 17?
  2. Some of the pictured didn't show up, so I tried to fix it by editing.
  3. Some of the pictured didn't show up, so I tried to fix it by editing.
  4. Even in such a small picture it looks more like a Tempest Lord to me.
  5. There was a PDF in the downloadsection of this forum. But it looks like bottle has deleted the file this october. There is a changed text in the first post.
  6. Actually I'm interested what the box will bring us. First I thought it will only be a GW-Campaign like Season of War. I think we could be glad for every form of Material we can get. I'm familiar with the problem. My terrain is painted in some sort of wastelandstyle , what could perhaps fit for Ghur, Shyish or perhaps Aqshy or Chamon, but my story actually plays mostly in Ghyran .
  7. Nice work, that "rock-machina" piece could even fit nicely as a terrain piece in Ghyran. What did you use for building it?
  8. I don't know if this helps, but I edited the blog entry, deleted the pictures and load them again.
  9. Is it only this entry or all my pictues in my blogs? I use my google account with shared albums for my pictures. Don't know if it helps but here is the link to the album, where the pictures for this project are: https://goo.gl/photos/j6fgm5gLaY8bCJy66
  10. Here is the first story my skavenclan. I know the my chars didn't really speak like skaven but I don't have an entire grammar collection of skaven. I think my clan has some feeling of a cult with a charismatic and feared prophet. And here comes the story. If someone finds errors, its nice to hear. And now, just have fun : One year before the Scabrous Sprawl campaign, the last betrayal
  11. So, I have translated my stories I wrote for the skaven. To get a little faster through it I use the google translator this time and read it to search for errors. Hope I didn't oversee something. First the clandescription: I have a story work in process where my Celestial Vindicators are fighting in the Scabrous Sprawl but I'm not finished yet with it. I think Ratskit has a little wipe of another charismatic bold leader who leads a brotherhood. And the following is the characterdescription of my Skaven Warlord, Zrik Nightclaw The story, what happened to him in "the last betrayal" follows in the next post.
  12. These were the first models I painted for this project. 5 Clanrats (I know 15 are missing at the moment) Skaven Warlord Zrik Nightclaw Warplighting cannon I
  13. So, they waited for over a month (started painting them end of July), but I just finished the judicator retinue that's led by Yelena Stormheart. So here they are: Another thing. I bought Blightwar today, (but I think I will have more use for the daemons than the stormcast models). It's just sad that Neave Blacktalon is a named character and she is actually bound to the "Hammers of Sigmar" (I don't like the golden colortheme of the Stormcast Eternals posterboys). I really hope GW will make a Knight-Zephyros Warscroll soon, so I can use the model for my Celestial Vindicators). Don't like the Idea of using the warscroll "count as" for my Vindicators.
  14. All righty then. The Tribes joined in to protect eloni from the chaosforces. Hier are the first 20 painted Tribesmen that would be played as Freeguild Guard with Spears and Shields I didn't paint them in the standard like my Stormcasts, because it would take quite long and I think it would cause motivationproblems again. And there spiritual leader (there shaman or battlemage) Also I made my plan what I should paint to get my first 1000 points. So this is my plan: Battlemage (100) Sister Christina (100) Freeguild General - Great Weapon Battleline Rangers of the Verdant Cycle I (100) 10 x Freeguild Archers Rangers of the Verdant Cycle II (100) 10 x Freeguild Archers Warriors of the Verdant Cycle (Sword + Shield) (160) 20 x Freeguild Guard Tribesmen (Spear + Shield) (160) 20 x Freeguild Guard Warriors of the Verdant Cycle (Helebards) (80) 10 x Freeguild Guard Paladins of the Verdant Cycle (150) 10 x Freeguild Greatswords - Free Peoples Battleline Total: 950/1000 The green marked Units are already painted and shown here. The yellow units I already have started to paint some of the models but didn't finished any yet. The red ones are primed at best. So this means I have to paint another 50 miniatures to get to that point. Let's see how long that tooks.
  15. EMMachine

    .

    And I thought I had a big army with my 200 model army that has near 10000 Points (including the points for battalions that will change with the new generals handbook).
  16. Thanks, I will try to make more. I hope I will finish my other stories for Yelena soon, so I could make a counterpart of those stories here. (The first meeting between Yelena and Christina). I think the biggest problem with my stories is the timeline. The monastery were Yelena and Verena are coming from were written that they were fallen hundreds of years ago, while Rosenheim and Mithrilfels/Mithrilrock would be during this Generation, so my continent Eloni and the Part of Chamon weren't corrupted for a long time during the Age of Chaos. There is also the point that most of my stories contain my own armies (good and evil). The only exeption was my battlerteport I wrote in "Battle of Heroes" I have a third project that didn't has a blog here yet about my Skaven Army that is already mentioned in Yelenas Story in my Stormcast Project, and about 5-6 armies, that are waiting as well (Nurgle Mortal + Rotbringers + Daemons, Khorne Bloodbound, Swifthawk Agents + Eldritch Council, Darkling Covens + Scourge Privateers + perhaps Order Serpendis, Bonesplitterz, Ogors). And my skaven actually have only 7 painted models and about 3 parts of backbround that isn't translated, yet. This project here is the special one of all of my projects because it's more a proxy project to give the continent life. Edit: And thanks that you like the german name, I changed Mithrilrock back to Mithrilfels. I think, that it makes it a little easier for me)
  17. Here is my first characterdescription for my faithful army. Its the description for sister Christina, my Free Guild General of the Order of the verdant cycle. There is already a hint, that she met with my Stormcast Eternals (How the Stormcast Eternals gets there is still Work in Process). For everyone who is wondering, I called the town 'Rosenheim' in the german version (Mithrilrock is called 'Mithrilfels' there for example. You guys already know Mithrilrock from my characterdescription of "Vanguard Raptor Prime, Ramir"). After I wasn't satisfied with translations like 'rosehome' I didn't translate it in that story. Have fun. Free Guild General, Sister Christina
  18. Here are my first models painted for that project. These models are part of the Order of the verdant cycle. Freeguild General (Sister Christina) Freeguild Archers (Rangers)
  19. On Friday I made a my actual third game of Age of Sigmar with the Battle of Heroes Event in GW-Wiesbaden. I wrote a little introductionstory before posting this the first time: Actually it was some sort of introductiongame because my it was the first game for my opponent. After he only has "normalsized" models I didn't use my Drakesworn Templar, so it was a 500 Point Game with 5 Heroes. So my army looked like this: Victor Brightsoul (100) Lord-Castellant Knight-Venator (120) Morbius (80) Lord-Relictor Valten Blazenheart (100) Lord-Celestant Total: 500/ 500 The army of my opponent contained the following models: Aspiring Deathbringer with Goreaxe and Skullhammer (80) Exalted Deathbringer (80) - Ruinous Axe & Skullgouger Bloodstoker (80) Bloodsecrator (120) Mighty Lord Of Khorne (140) Total: 500/500 At first I thought the shop would have a scenario for that event, but after should compromise to a Battleplan. To keep it simple we used "Three Places of Power", because it fits nicely to the event after heroes should hold objectives. I hope I didn't make an mistake that the marker is controlled by a hero until is is killed or left the 3" range of the marker. The battlefield was 48"x48", and we still used 3 markers so each marker were 12" away to each other instead of 18". So here was the battlefield (seen from my side of the table) Sadly some of my pictures have a bad quality, because I made them with my smartphone and didn't wanted to waste to much time. Set-up of Stormcast Eternals: Knight Questor positioned next to the right wood Lord Relictor right from the magical water. Lord Celestant left of the magical water, next to the tower Lord Castellant between the left wood and the tower and the Knight Venator next behind the Lord Castellant Set-Up Chaos: Blood Stoker right to the ruinwalls Mighty Lord of Khorne and Bloodsecrator behind the mausoleum Exalted Deathbringer and Aspiring Deathbringer positioned behind the wood in the enemy territorium. I didn't read that the player that finished first could choose who has initiative we rolled the Initiative (after both armies did have the same number of units I think it was alright so). The first initiative goes to Chaos: Chaos Turn 1: Blood Stoker Wipped the Mighty Lord of Khorne in the Movement Phase all models exept the the Bloodsecrator ran to the markers. The Bloodsecrator moved right behind the mausoleum. the Blood Stoker conquered the right marker, the Mighty Lord of Khorne the middle marker and the Aspiring Deathbringer conquered the left marker 3 : 0 points for Chaos Stormcast Eternals Turn 1: Lord Celestant used Furious Retribution, Lord Castellant used this Warding Lantern for the Lord Celestant The Lord Relictor moved into the wood. Lord Castellant and Knight Venator move near the left marker. The Lord Celestant moved closer to the two Deathbringers. The Knight Questor moved closer to the Blood Stoker but falied it's charge later this round. The Knight Questor shoots at the Aspiring Deathbringer and makes 3 wounds. The Lord Celestant uses his Sigmarite Warcloak, generating 4 hammers and killed the Aspiring Deathbringer. After that he charged Exalted Deathbringer and wounded him once but got 2 wounds (even with the lanterns effect). After my units were not near enough to the marker I didn't get any points that round. So it's still 3 : 0 for chaos Ini roll round 2: Stormcast Eternals win Stormcast Eternals Turn 2: Lord Celestant used Furious Retribution, Lord Castellant used this Warding Lantern for the Lord Celestant. The Lord Relictor used the storm to heal the Lord Celestant. The Lord Castellant moved to the left marker to conquer it. The Lord Quetor moved closer to the Blood Stoker. The Knight Venator moved forward to get free sight to the Mighy Lord of Khorne (more aesthetical than really needed) He shoots at the mighty lord, but failed to wound him. The Lord Celestant generated another four hammers and damaed the Mighty Lord with them. The Knight Questor charged the Blood Stoker. I activated the Knight Questor first, because I thought the Lord Celestant would will survive with the 2+ Save with the lanterns effect and made three wounds at the Blood Stoker. After it was the first game for my opponent I gave him the advise, he should attack with his Deathbringer first, after the Lord Celestant hadn't attacked yet and nothing would attack the Blood Stoker in that round. The Deathbringer failed to make damage to the Lord Celestant (because he blocked all damage). The Lord Celestant didn't make damage either because the Deathbringer blocked everything. The Blood Stoker was able to make one damage to the Knight Questor. After conquering the left marker the score was 3 : 1 for Chaos. Chaos Turn 2 The Bloodsecrator used his portal of Skulls to for the Rage of Khorne Ability. The Mighty Lord stayes at the marker to "corrupt" it further. In the combat phase, the Lord Celestant makes 3 Damage to the Deathbringer, all other models fail to make damage. After the Blood Stoker is still controlling the right marker and the Mighty Lord controlling the middle one he generates 4 pointes. So the score is 7 : 1 for chaos. Ini Roll Turn 3: Chaos wins. Chaos Turn 3 The Bloodsecrator used his portal of Skulls to for the Rage of Khorne Ability. Blood Stoker Wipped the Mighty Lord of Khorne. Mighty Lord of Khorne moved closer to the Knight Questor to charge him and makes 2 damage with his axe. Knight Questor tries zu kill the Blood Stoker but fails. The Deathbringer makes 2 damage to the Lord Celestant but gets killed after this in return. The ability of the Axe failed to kill the Knight Questor The Blood Stoker generates another 3 points. So the score is 10 : 1 now. Stormcast Eternals Turn 3 Lord Celestant used Furious Retribution, Lord Castellant used this Warding Lantern for the Lord Celestant. The Lord Relictor used the storm to heal the Lord Celestant. The Lord Celestant moved to the middle marker, the Lord Castellant moved closer to the marker and the Knight Venator moves within 8" of the Bloodsecrator. The Knight Venator tries to shoot at the Mighty Lord and sends its eagle to the Blood Stoker, but both fail. The Lord Celestant generates another 4 hammers sends 2 to the Mighty Lord and 2 to the Blood Stoker and killes the Mighty Lord but failes to kill the Blood Stoker. The Knight Venator tries to charge the Bloodsecrator but failed with a 6. In Combat Phase the Knight Questor killes at least the Blood Stoker and got controll to the right marker. After the Lord Celestant and Lord Questor got control to the middle and right marker and generating 1 point each and the Lord Castellant still controlling the left marker generating 2 points it's still 10 : 5 for chaos. Ini Roll for Round 4: Stormcast Eternals win (this is the last round) Stormcast Eternals Turn 4 Lord Celestant used Furious Retribution, Lord Castellant used this Warding Lantern for the Knight Venator. The Lord Relictor moved forward after he had nothing to do. The Knight Venator moved within 3,5" to the Bloodsecrator, shoots at him which makes 2 damage and charged him with a roll of 3. While piling in he moved around the Bloodsecrator (because he only has to move closer to the closest model at the end of piling in, so he is in the 9" bubble of the Lord Celestant). Neighter the Knight Venator nor the Bloodsecrator made damage in combat. The Knight Questor and Lord Celestant generate another 2 Points by holding the marker and the Lord Castellant another 3. So this is the first time in the game that the Stormcasts have more points with 10 : 12 for Chaos. At this point the game ends after the Bloodsecrator is unable to make any points and is locked in combat. So it was a win for the stormcast eternals at the end. I know that a win against a veteran is more satisfying, but the game was fun and after I was 3 turns in the back that makes me sweat. If I hadn't slain the Deathbringer in chaos turn 3 or my Lord Questor would have slain during the game the game would have another ending. Perhaps the Chaos Army would have more power by having a slaughterpriest, after he could create mortal wounds and would have pressurize my Stormcast Eternals perhaps more but I didn't made the list. I don't know if the Mighty Lord should have attacked in turn 2 or generate 3 points by staying at the marker so I would have enough points in round 5 at best.
  20. I painted 4 Models in time of last sunday to Thursday for a event that was called "Heldengemosche" (let's call it "battle of heroes"), the plan was about 1000 points consisting up to 6 heroes I painted these three in about 8-9 hours (wednesday 18:00 to Thursday 3:00 Knight Questor Knight Venator Lord Relictor (I will call Morbius) The three days before I painted my biggest model for Stormcast Eternals. Drakesworn Templar So my plan for the event was the following army Drakesworn Templar (500) - Storm Lance Knight-Questor (100) Victor Brightsoul (100) Lord-Castellant Knight-Venator (120) Morbius (80) Lord-Relictor Valten Blazenheart (100) Lord-Celestant Total: 1000/ 1000 So the complete warband would look like this:
  21. I made a painting session about 5 to 6 hours to paint that guy on sunday, but couldn't finished him that day because the base wasn't ready. Today I brushed the base with Karak Stone to finish him. Have fun with my Lord Aquilor
  22. Very funny guys. Even some medieval underwear looks like a little like hammer pants, I don't think these would fit into the Stormcast Eternals Armor. Sounds like the most propable for me. After we only see the platearmor and the that material we see in the jointparts of the armor, there could be perhaps some sort of thin padding, but not much room for many cloth underneath it. I think I will use for my story some sort loincloth as underwear. In case of women some sort of bra like the witch Aelves wear at best, or bandages (didn't female archers use bandages so there chest (if I use the other world it will probably be censored, because I saw it in my last comment) won't prevent them from shooting with a bow. Don't think that this will work for a Stormcast in that way after the armor itself has a bulge in the chestpart. In my last comment there was the point with some sort of corset, but the longer I think I would say that it could be a disadvantage because it could prevent the breathing. One intereting point is, that when we are looking at female warriors in fantasysettings it often looks like they would wear metallic armour on there bare skin, so it really could be (after AoS is a fantasy setting), that they could wear nothing at all unterneath the stormcasts platearmor.
  23. Yeah, looks like the same as for Space Marines in 40k. And even those have there human sides. I think the answer fits the question, what they wear when they didn't wear there armour, but the question, what they wear underneath there armour is still open. I'm not so familiar with medieval stuff. Perhaps they wear the same stuff a knight in those times weared? But the armour lookes a little tighter than medieval knights armour. So do they wear some close underneath, some sort of mostly black bodysuit, some sort of underwear (however those lookes like), only some shorts (while women use some sort of bra, a corset or bandages to cover there chest) or are they really completely naked inside there armour? Particular this part would be interesting in case of my story or should I just make something up and hope that it will work?
  24. I'm actually writing further parts of my background (mostly from Yelenas standpoint) and I'm struggeling with one point after I think I miss some information about Stormcast Eternals. I don't know where to post it, after this forum doesn't have a loresection, so I use my blog for this. I have thought about, that some Stormcasts had come to my own continent (not through a realmgate) and now where trapped there until opening a gate to Azyr or dieing in combat. And they found surviving humans. After we know, that Stormcast Eternals are modified humans (not ghosts in armour like the Thousand Sons in 40k) there is the point what a stormcast would wear as clothes, when not fighting in combat. I don't think that they wear there armour 24/7 (if there is something like constant time in AoS). We have read that stormcasts were fighting for days, weeks or more at the same battlefield, but even when they are nearly immortal they should have to eat and sleep some time (and I don't think that sleeping inside the armour is that confortable) and have to do some body hygiene (if they don't want to smell like worshippers of nurgle after some time). Do they wear tunics, dresses or shirt and trousers? Is there some point of background I didn't know, after mostly reading Battletomes? Another point is, what do Stormcasts Eternals wear underneath there armour. I think the only thing we know is, that they have those black cloth or rubber? parts beween there armourplates (mostly visible in the kneepart), so they can move. But I don't know if this is they parts are connected to the armour itself or if they are wearing some sort of bodysuit. It would be a little strange if the warrior would completely naked when stripping of the armourplates. Perhaps somebody could help me with my questions. It would help me with my writing.
  25. Nice article. I thinkthat the Aesthetics are a good point why some factions got splitted. The mainproblem with the High Elves (or High Aelfs) is that there linetimes are quite the same as the ones used by the Wanderers (but with another optic). So why should we have multiple aelfish archer and spearmen units. In case of the Dark Covens and Order Serpendis. It's true. After GW released the new models in 8. Edition. Both factions aren't as different in there optic as they were in 7. Editon. So this split could have been a little rushed. I think we have to see, what we will get. I think, there could be another point why they became wanders, even its a little strange to fit there. The point could be because they follow Alarielle. When they came out in 8. Edition they where the guardians of the hand-maidens and the Everqueen. And the Everqueen was Alarielle. And Allarielle herself was a High Elves model. After the wanderers are the faction that could be the closest to Allarielle and the Sisters are perhaps worshiping and fighting for her (if GW wants to stay with some of this background), that could be the connection, why they are Wanderers.
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