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Chumphammer

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  1. Idea I am having atm to use in a mixed arms small units (bar sneks) 2 versions are: List 1: Hag Narr Slaughter Queen on Cauldron of Blood: General, Devoted, Blessing Bloodwrack Medusa: Shadowstone, Mindrazor Bloodwrack Medusa: Mindrazor HagQueen: Catachism 10 Witch Aelves with Daggers 10 Sisters of Slaughter with Bucklers 10 Sisters of Slaughter with Bucklers 20 Blood Sisters 20 Shadow Warriors 3 Scourgerunner Chariots 5 Khinari Heartrenders 11 Drops. 3 Assassin Units with shooting/rend (2 deep strike) 2 Casts, 3 dispels. 2nd MR in case one dies. Mainly in for double stare VS big blocks. 1 Witch Brew, 2 unit buffs 1 big unit of Sneks for the brew but a target List 2: Hag Narr Slaughter Queen on Cauldron of Blood: General, Devoted, Blessing Bloodwrack Medusa: Shadowstone, Mindrazor HagQueen: Catachism HagQueen: Crimson rejuvenation or sacrament of blood to allow 2nd chance to make Avatar mv turn 2 10 Witch Aelves with Daggers 10 Sisters of Slaughter with Bucklers 10 Sisters of Slaughter with Bucklers 10 Blood Sisters 10 Blood Sisters 20 Shadow Warriors 3 Scourgerunner Chariots Avatar of Khaine 12 Drops. 2 Assassin Units with shooting/rend (1 deep strike) 1 Cast, 2 dispels 2 Witch Brew, 3 unit buffs. no large unit target as sneks in 2 units both with brew Avatar can throw out some big hitting with MR (since he is LD10, +1 from Cauldron) so then he is 4x 3+/3+ Rend 3 4 Damage. Even his shooting can help. He is movement 9 so can catch up if he misses a turn of Mv
  2. I wouldnt trust the app. The app also says that Avatar of khaine has Rend -2 on its torrent of blood attacks. App is written by people and sometimes make mistakes. No change on the GW site warscroll I mean If someone can prove me wrong, id love it. I would be very happy to use that ability in any hero phase
  3. Played my first game vs Nagash (and in OBR) last night It was pretty brutal and I learned a lot from it He had: Petrifix Elite Nagash Leige-Kavalos (godbone armor, mighty Archaeossian) 3 x 10 Mortek Guard 4 Morghast Harbringers Bone Tithe shrieker Umbral Spellportal I had: Hag Narr Slaughter queen on cauldron: Blessing of khaine, general Bloodwrack Shrine: Shadow stone, mindrazor Hag Queen: Catachism of murder 3 x 10 Sisters of slaughter with bucklers 20 Blood Sisters Gotrek Mission rolled was star strike Mistakes I made: 1: I pushed too hard. He made me go first, and I won priority turn 1-2. I failed to get mindrazor and blessing off and should have held back, keeping obj, or charged my snakes into 10 mortek on the flank to take them out. But no, I ran straight into his center thinking I could break it and did 3 kills to 2 units...Damn those saves. 2: I charged the medusa into the liege. This was a mistake as it was a slap off, neither of us doing anything as he had a 2+ reroll 1 save. Urgh lol. The medusa would have been alot more useful where her MW output can actually take down his units not 1 w off a hero. 3: no pulling my SOS out of combat with the liege. If I had retreated them, I would have held a position for an extra 2 turns for VP while he was stuck with the medusa. I didnt, so he killed them making the point contested. Things I didnt know that I do now: 1: Nagash heals 5 units for 3 damage at the beginning of each turn 2: Nagash gives his army rerolls of 1 for armour saves 3: the free scenery can give a unit no run/only 1d6 charge. this cripples Gotrek. So game ended top of turn 4. He had nagash on half wounds (stuck in combat with a fully buffed Slaughter queen) 2 x 10 Mortek on the back obj, his liege on 5 wounds and 1 morghast on 4 wounds in with the SQ as well. I had SQ on 10 wounds, Medusa on 9 wounds, and Gotrek on 5 Wounds. I got turn, Nagash gets 2 rounds of combat on him from SQ and dies/Gotrek gets there and kills stuff also. This caps me both points that were there and wipes out his characters. He keep his 1 obj with 2 mortek but them unable to contest the other 2 in time (or getting through a round vs Gotrek and the SQ) If he doubles, I can still waste him in combat as still fully buffed, if I survive magic. Sadly he got the double, and managed to hand of dust the SQ. This means I didnt have the bodies to take down what was left as he caps another double set of obj Oh well. Lots of learning from that game! "* BEWARE of being wholly within 18" of the nexus, that slow affect is so brutal and will tarpit your army. easily avoided by daisy chaining, " Wish I had seen this before the game lol
  4. But thats in the errata for general rules of command abilities. The Orgy of slaughter doesnt state, so falls into faq 1, with the fact it can only be used once in your turn as the faq2
  5. I don't usually uses a SQ but I am in my new lists. So, this is something I haven't looked into. However: Covering the ground again here (these are all copied and pasted from FAQ and Book so wording as is) From Rulebook FAQ Q: Many command abilities on older warscrolls don’t specify in which phase they are used. When can I use such command abilities? A: Command abilities that don’t specify when they are used are always used in your hero phase. Ability from DOK book warscroll: COMMAND ABILITY Orgy of Slaughter: If this model is your general, you can use this ability. If you do, pick a friendly DAUGHTERS OF KHAINE unit within 14" of this model. If that unit is within 3" of an enemy unit, it can pile in and attack as if it were the combat phase. No info in DOK faq At no point does it say in the rule that it is any phase, especially "specifies hero phase". This therefor would default to the rulebook faq, and can only be used in your hero phase I do note that it doesnt way when in the hero phase, which means I did play it wrong when I used it as I thought I had to use it at the start of the turn before buffs
  6. Could drop the command point and a hag queen and run a 2nd Medusa? Double bloodwrack stare can really make a mess of things. Only having the cauldron and 1 unit with rend 1 might be tough vs OBR. I wouldnt want to face them without snakes or double medusa. The list is fine for 1500 points otherwise
  7. A lot of command abilities are the start of your turn/hero phase
  8. Yes and No. DoK was my first (and still only) AoS army reasons I would say yes and no are: Yes: A: With witch brew, we can make our important units immune to battle shock. This, mixed with having a good armour (4+ with shields and cauldron buff) and good feel no pain ward save (5++ if Hag narr, rerolling if blessing of khaine is on that unit) makes dok a very very tough to move army. B: we dominate in combat vs most armies. Even if down to 1/4 of our army, it can still take out most non combat armies. We get rerolls of 1's from round 3 (all if hagg nar) and reroll to wounds with witch brew is fantastic. mixed with most our units have 2-3 attacks (sometimes 4) usually hitting on 3+ is amazing. However, combat is all we really have....see below C : Mindrazor is a wonderful spell. even just at ren -1 its great, but add in the +1 damage vs lover bravery models then it can be fantastic D : We are fast. Sisters of slaughter and witch aelves all run and charge, and snakes are mv8 E: our bravery is pretty high. average is around 7 - 9 F: There are not a huge number of DOK at events atm, which means a lot of people are not taking armies to take us out like they might be with OBR/DOT/Slaanesh No: 1: We are an expensive army. Our battle line is one of the most expensive in the game and most armies run 30-70 of them. 2: We need our heroes. Without the buffs and support items, we lose a lot of our effectiveness 3: We have combat and movement....but thats about it. We have very few shooting units worth taking, and most the time you dont as our combat units are far better. Also, you usually only have 1 caster, and they pack mindrazor. So get used to losing the magic and shooting side of the game. (this can be mitigated with support from other armies, but they dont get our DOK special rules which are great) 4: At this time we dont have any unique endless spells or scenery. We are a 1st time book so should have an update in 2020 or 2021. Hopefully updating Blood Stalkers, who are probably our worst unit. Anyway, just my two cents. I am loving them personally
  9. Any comments before I go in on this idea?: Barak-ZilfinGeneral - Endrinmaster on Dirigible Suit, Tough as old boots, Miniturised Aethermatic Repulsion Field (keep him alive)Aetheric Navigator - Staff of Ocular Ocular Optimization (faction tax)Arkanaut Frigate - CannonArkanaut Frigate - Cannon Arkanaut Frigate - Cannon10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain, Prudency Chutes10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain 10 Arkanaut Company - Light skyhook, skypike, volleygun, CaptainGrundstok Gunhauler - Drill Canon Grundstok Gunhauler - Drill Canon, Zonbarcorp 'Deptsettler' spar torpedo10 Gunstok Thunderers - Rifles plus 1 double barrel rifle, Bearer and Sargent Iron Sky attack Squadron
  10. Great input so far. Hopefully helps people! What would people say are targets of priority? Ie: Gaunt Summoner if he hasnt summoned yet
  11. New Gotrek list I am probably going to try for wetcoastgt (need my 3rd for https://gotrek-glorious-gotrek.com/) I played a version of it last night and tabled some STD (had hag general not SQ and 10 more WE) Hag NarrSlaughter Queen on Cauldron of Blood - General, Blessing of khaineHag Queen - Catechism of MurderBloodWrack Shrine - Shadow Stone, Mindazor3 x 10 Sisters of Slaughter with Shields20 Blood SistersGortek Gurnisson
  12. Another idea. All the ships: Barak-ZilfinGeneral - Endrinmaster on Dirigible Suit, Great Tinkerer, Staff of ocular optimization Aetheric Navigator - Void Stone OrbArkanaut Frigate - CannonArkanaut Frigate - Cannon Arkanaut Frigate - Cannon10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain 10 Arkanaut Company - Light skyhook, skypike, volleygun, CaptainGrundstok Gunhauler - Drill Canon, Collapsible compartments Grundstok Gunhauler - Drill Canon, Zonbarcorp 'Deptsettler' spar torpedo5 Gunstok Thunderers - Rifles plus 1 double barrel rifle, Bearer and Sargent 5 Gunstok Thunderers - Rifles plus 1 double barrel rifle, Bearer and Sargent Iron Sky attack Squadron Endrinmaster, Navigator and 5 Thunderers go in 1 Frigate 10 Arkanaughts in each of the other 2. Last 10 Arkanaughts just hang back on an Obj or move slowly to support (or load into another ship if unloaded) 5 Thunderers go in the transport Grundstock. 7 drops, 1 auto dispel, lots of guns. No real repair bar on the generals ship but im going for ships over repairs
  13. Does anyone ever use 2 ironclads? Barak-ZilfinGeneral - Endrinmaster on Dirigible Suit, Great Tinkerer, Staff of ocular optimization Aetheric Navigator10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain 10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain3 Endrinriggers. Skyhook, Mizzenmaster 3 Endrinriggers. Skyhook, MizzenmasterArkanaut Ironclad- Cannon, "The Last Word"Arkanaut Ironclad- Cannon, "Hegsson Solutions 'old reliable' hullplates "5 Gunstok Thunderers (Aether rifles/Double barrel) 5 Gunstok Thunderers (Aether rifles/Double barrel) Or anything else multiple ship wise? Like 4 Friggates? Or even 10 Gunhaulers?
  14. Ok, written my first KO list based on some ideas I have seen. Only own the Aetherwars box set atm so will be buying stuff, but this is what i am looking at: (I wanted a good number of flying ships as that what appeals to me about the army) Barak-Zilfin General - Endrinmaster on Dirigible Suit, Great Tinkerer, Staff of ocular optimization Aetheric Navigator Arkanaut Frigate - Cannon Arkanaut Frigate - Cannon 10 Arkanaut Company - Light skyhook, skypike, volleygun, Captain 3 Endrinriggers. Skyhook, Mizzenmaster Arkanaut Ironclad- Cannon, "The Last Word" 3 Gyrocopters Grundstok Gunhauler - Drill Canon, Collapsible compartments 5 Gunstok Thunderers (not sure on weapons yet) So 10 drops, which I dont mind going second as can pull back on the board. Thunderers go in the hauler, Arkanuaghts in the ironclad with command and riggers. anyway, feel free to comment or advise as I am a DOK player and never played /Played against KO
  15. "Meanwhile, the upper halves feature a mix of male and female torsos, each clad in layers of scale and plate armour with elegant, curved pauldrons. Their armour is bedecked with sun and moon icons, symbolising the twin gods of Hysh, for their warriors are neither Tyrionic nor Teclian exclusively." Show us Tyrion! If they come out with a new type of swordmaster, mage and Tyrion then I might be in on this. I like the spearmen and knights, and would love an archer option the the spearmen model. I am not sold on Teclis though but would love to see the rest of the range
  16. Anyone know Lee Boeckmann list from CaptainCon GT? He came 3rd with KO
  17. So, I was running some rough math on Shadow warriors (in and out of cover) and scourge runner chariots. Both taking into account LOS -1. I did 3 random dice generator rolls for each round of shooting, not including champions. This is what I got: 30 Shadows vs 6 Scourge Runners (not inc champions) Best of 3 rounds: Shadow Warriors In Cover, LOS: 3’s/3’s -1 1: 11W, 14w, 18W (before saves) No cover, LOS: 4’/4’s; 4W, 3W, 8W Scourgerunners: LOS, 6’s D3 Mortals. 4’s/3’s -1 D3W: 4D3, 4D3MW 2D3, 4D3MW 2D3, 1D3MW It is kinda interesting to me, that there is such a big difference between shadow warriors in cover and out of cover. I am actually wondering now if I should try 10 Shadow warriors and 3 Scourge Runners. Comes in at 260pts. Reason I went for LOS is I am mainly using them to shoot support heroes.
  18. I mean thats pretty standard if taking a battalion so should work well. I would take Blessing and Catechism standard on any prayers and then one of the other ones on top
  19. Hi All, With all the negativity around, how about we try and do something positive and put some actual tactics VS DOT down to help those people not knowing what to expect? Things like: Strengths: Weaknesses: Things to watch out for: Things to do to avoid turn 1 Alpha Strike: Please don't just turn it into another whinge fest on DoT need FAQ/Fixing. Lets try and make this useful!
  20. No medusa for Mindrazor? I think its best to go 6 scourge runners or 30 Shadow warriors over the 3 and 10. Going all in on one type of ranged offence I feel is better than a little bit on two. I really like 6 Scourgerunners, but I dont think its something I will run as I just doesnt suit my playstyle
  21. I won and came 2nd in 2 events with him. (3 games and 5 games) I took him with DoK He is a target magnet, which is great and people are desperate to kill him so ignore the rest of my army running at his face. You dont really need emerald, or cogs. Guy I played against in LVO had cogs on his Gortek list and I killed him by turn 3. (he also had him in IDK) Things which work well are: 1: Shooting support. Anything to clear screening units helps 2: Support bodies. Something wrapped around him to stop units that throw a lot of attacks out vs him 3: Magic healing can help keep him in, but tbh he should be fine 4: Another big target. I had Morathi and Gotrek (clean 1kpts) and you have to deal with the anvil that can hit you turn 1 and then the hammer which hits turn 2-3. Really hard to deal with both A lot of games he wont get back his points, which is fine as long as he is soaking up the enemies attention and attacks.
  22. Anyone had a chance to play vs the new DoT yet? Wonder how we do matched up vs them, We have speed and durability so i think we can do alright vs them as our characters can be a bit more survivable vs alpha strikes
  23. Looking around at maybe running KO as my second army, and just wondering if anyone uses Gyrocopters as allies? they seem pretty good and could help clear through hordes if you took 3 or 2x3
  24. having recently played a game where the person had a full shooting list and shot half my army off when he got the double turn 1-2, I thought I was done. However, as my troops were a lot lot better than his in combat, when the survivors did get into them they tabled the army bar 1 model. It put you on a back foot when you get hit so hard you think its over, but just keep going. Never give up, never surrender...* *unless you are tabled or you are so far behind on VP's that you cannot catch up even if everything goes your way
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