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DeathCat147

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DeathCat147 last won the day on February 12

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  1. The most recent entry detailing the Kingdom of Esel, along with a brief descriptor and suggestions for building an Eselian force. https://theloreofyss.wordpress.com/2019/03/07/the-kingdom-of-esel/
  2. So the Lore of Yss project is just over two years old formally (Previously it was just “The Grunvale” till we expanded it), but far older in concept. My friend Phil and I started it properly so we could take advantage of the clean slate that the Age of Sigmar offered, allowing us to explore old concepts and build something that we could blend into the larger universe. The freedom to theme armies and realms was delightfully refreshing and we quickly came up with reams of background, armies and kingdoms in our heads. So much so that we are still trying to get it all on to paper so we can share it. Much of what we started was centered around a single region and its kingdoms, The Grunvale and the metropolitan city of Fyrdhathen (Fairhaven as it was). Once we established the core kingdoms, numerous others started forming and growing, their politics, their themes, and how they all interplay with each other. Naturally this has made writing down everything even more complicated. Despite all of the kingdoms we’ve created, we have yet to actually make anything from those kingdom for the tabletop (bar a few rpg characters), instead focussing on Urzod’s mercenary greenskins, Budahks herd, and some of the Revenant forces that roam Yss. We may get round to making skirmish groups and RPG character for these other regions, but we may not. However, we want to share everything that we possibly can. So we plan on writing up some descriptors and army suggestions for the kingdoms we have so far in the hope that we, but more importantly so others, can potentially use them as guidelines and build one of the many and varied forces that inhabit Yss. I hope that some of you will at least take some inspiration from the forthcoming scrawlings and ruminations, and doubly hope that some of you may wish to join us in building Yss and a community around the concept. The first three kingdoms we will cover will be the core ones that we have built up the most, The Kingdom of Esel, The Republic of Fyrdhathen, and the Mere March.
  3. *Insert comments made elsewhere*
  4. The project just keeps getting better and better. You're a painting and construction machine, and the fact that you keep the quality high is astounding. I struggle to do a unit every few weeks.
  5. I love the hair troll concept, and your Trogg Boss looks great :)
  6. Thanks Vasshpit. Hopefully there will be some more pics over the next few days now that components have cured fully and given me something to work over.
  7. The Weld Rifle test model looks superb. The components go together really well and look like they belong together. The whole army so far are gorgeous, they deserve a much bigger feature by GW in the future just to show what can be done in the AoS setting.
  8. While I've been working on Nazgob I set about the next character, Warboss Morgrim, Megaboss Urzod's right-hand Orruk. So I'm pretty set on Megaboss Urzod being mounted on a Maw Krusha or some similar beast. I also want a Megaboss on foot, but both the mounted and foot one have too similar a silhouette and wouldn't really show the foot one as being lower ranking than Urzod. So I've set to making one that's less armoured and closer to the grunts look, while clearly being their superior. So I dug around, found some bits, procured some others, and I roughly cobbled them together. And this is the result so far. He'll need a fair bit of work, but I think he's heading in the right direction. His armour will be reworked so it matches the Ironjaw aesthetic and he'll get a matching set of pauldrons too.
  9. Currently on the workbench is the early stages of my homage to Brian Nelson’s classic Orc Shaman, Nazgob. I’m oddly nervous about working on this guy. Nazgob is one of my favourite classic orc models, so the self imposed pressure to get him to look right without being a direct copy is quite palpable. Work on the main torso and head are coming along nicely, and I should be test fitting his arms soon prior to sculpting his staff. This is the most sculpting work i've done so far, and I'm really enjoying it. If it goes well I may look at doing a full sculpt of my own at some point soon.
  10. The Arch Regent is rather special, perfect blends and transitions
  11. Good choice on adding the cloak, Kurgan. It helps to balance the model out a bit visually, and texture wise compared to all the armour.
  12. Excellent work converting the Blackstone models. The raw scarring on the Enrapturess's harp slave looks really realistic.
  13. The knights look great. They are making me nostalgic for the old Imperial Guard Egg Sentinels
  14. The Iron Moonz Clan. ~ Big Boss Bullneck Git Basha and his Boyz, “Da Beast Hunta’s” The Orruks of the Iron Moonz Clan are well known across Yss, their exploits are legendary. A nomadic clan originating from the Orrgedon Crater, the Iron Moonz have fought an unbroken chain of wars for just over six decades. Some of these conflicts have been driven by the inherent Orruk need to destroy, but just as many have been for pay. The Iron Moonz have a strong mercenary bent, willing to take payment in many forms, from whomever is willing to stump up their fee. Hiring the Iron Moonz isn’t without risk though. The fractious nature of Orruks coupled with the capricious and eccentric personalities noted amongst the Iron Moonz clan has led to many employers falling to a grisly fate at the hands of their erstwhile “allies”, either accidentally or with vicious premeditation. Yet many still take the gamble to secure the Iron Moonz muscle, often at times simply to deny the opposition their strength, or to assuage the clan and hopefully prevent them from turning their attentions to their lands. The clan travels as a vast caravan mounted upon all manner of contraption and beast. Most travel upon squiggoths, living on howdahs made of iron and steel alongside their compatriots, while some choose life in the saddle riding a Grunta. The clan leader, Urzod, resides in a towering pile of metal atop a titanic Squiggoth. So large is this beast and it’s howdah, that it comfortably holds Urzod, his lieutenants, an army of grots, and his Maw-Krusha mount, all in something akin to Orruk luxury. It is a truly terrible sight to behold, a moving castle, jutting metal bourne by tusks and teeth. There are a number amongst the Clan that use more unusual mounts and contraptions as homes, Rukgob and his “Raiderz” ply their trade from a captured Arkanaught Ironclad, while Oddboy Krug and his Bolt Chukka Boyz operate from a multi legged mechanical tower littered with loopholes. Boss Ghazgrim and “Ghazgrim’s Hakkaz” The clan is unusual compared to other Ironjawz clans, as they keep large numbers of grots and snotlings around to perform menial tasks, tend to the clans squigs, act as fodder, or as part of the entertainment between brawls (A squig fight isn’t “proppa” without at least one terrified grot hurled into the ring!). For the most part, the grots and snotlings live with their respective owners, but many live in their own caravan of cobbled together carts, sledges, and land skiffs. The grots and snots, when not herded into fighting, are usually found looting everything they can. It tends not to matter if it’s battlefield loot, the local villages prize pig, or the spare set of fancy pantaloons that their employer left in his camp tent, everything is fair game to them. Their hierarchy is fairly simple, dependent on the Orruk you are “favoured” (i.e, least brutalised) by, the higher your standing amongst your fellow grots and snots. As such, Urzod’s favoured grot, Skabbi Legshanker, is leader of the clans grots and snots. A position he unexpectedly came to hold after he was randomly selected from a brawling pile of grots by Urzod to care for his favourite pet squig, Gitbiter. The clan has been involved in numerous conflicts across Yss, starting a great many of them. The rampage through the elven Kingdom of Amhara with Arch-Loon Grimflint of Skizzlepeak. Their wrecking raids into Esel at the behest of neighbouring rivals so as to weaken their forces prior to invasion. Subduing the Hrahk tribes and becoming the saviours of the Rand Confederacy, then becoming enemies of Rand for assisting the remaining Hrahk and the slavers of Kulsehir in raiding the coastal region north of Middentoll. The Scouring of Aqu’Selaq, a city in the Al’Arkan Peninsula long abandoned due to an infestation of monstrous ghouls, the clan drove the beasts out into the desert allowing the city to be reclaimed by their employers. The clans tales are many, as are its characters. As such I will endeavor to catalogue them as thoroughly as humanly possible within these pages, and in as much detail as possible. ~ Excerpt from Wilhelm Kruper’s “A Study in Green”, compiled (with permission) into “The Lore of Yss: The Encyclopedic Study of Yssian Culture and Lore” by Jhez Al’Waide, Explorer and Scholar at the University of Fyrdhathen, Professor of Psariology, Amphiviology, and Yssian History.
  15. A small heads up guys, I've set up a seperate Lore of Yss blog. It'll be the first port for polished pieces featuring background and finished models, but I'll still be posting this stuff here too, and all WIP stuff will be featured here.https://theloreofyss.wordpress.com/
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