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The Secret of Steel-an order Barbarian Blog-
Arael replied to Arael's topic in Painting and Modelling
Here we have the last 10 of the 30 man strong vulkite unit, I still need to do the last part on them, green stuffing fur to make it less straight on the model and adding the boots:- 110 replies
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The Secret of Steel-an order Barbarian Blog-
Arael replied to Arael's topic in Painting and Modelling
A little break from the conversion,4 hero have arrived for my barbarian army: The battlesmith The auric runesmiter The archmage And the jade battlemage Now I just have to rebase them. Meanwhile another 10 barbarian/vulkite are nearly finished Hope to post them tomorrow.- 110 replies
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The Secret of Steel-an order Barbarian Blog-
Arael replied to Arael's topic in Painting and Modelling
And here we have the last 6 finished model : Comments welcomed- 110 replies
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The Secret of Steel-an order Barbarian Blog-
Arael replied to Arael's topic in Painting and Modelling
Another 6 model are nearly finished and will be added to the first unit of 20 barbarian- 110 replies
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I was just toying with a destro mix of bonesplitterz and beastclaw raiders to tarpit the adversary army and win on objective Allegiance: DestructionMortal Realm: GhurLeadersMadcap Shaman (80)Overtyrant (160)Frostlord on Thundertusk (420)- General- Trait: Big and Brutish- Artefact: Gryph-feather Charm Huskard on Thundertusk (360)- Blood VultureHuskard on Thundertusk (360)- Blood VultureBattleline30 x Savage Orruks (300)- Stikkas10 x Savage Orruks (120)- Chompas10 x Savage Orruks (120)- ChompasEndless SpellsMork's Mighty Mushroom (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 150 The idea is to block the enemy in his deploy zone with hardly hittable thundertusk ( - 2 base on general with 14w - 1 on the other 2 with added - 1 from the overtyrant if necessary) that could heal themselves or retreat if it's the case, meanwhile the Mushroom pump out mortal wound on the tarpitted unit together with the 3 TTusk. The overtyrant can block key charge with a - 6 to roll and slowdown the enemy even more , the 100 wound of orruks cap objective. Thoughts?
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Wurrgog prophet conversion and my bonesplitterz army
Arael replied to Arael's topic in Painting and Modelling
Tnk u very much Yep I like my character to be a bit "exaggerated" and Wowish A quick update on the color skin tone I have choose for the army, it's quick and easy and I can do the skin part for 20 of them in an hour or so.- 11 replies
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New game with my waaaagh spamming kop rukk against an experienced friend with skaven. My list:
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Added the first wardokk on my ongoing bonesplitterz blog/post Hope u could enjoy
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Wurrgog prophet conversion and my bonesplitterz army
Arael replied to Arael's topic in Painting and Modelling
While I'm W8ing to do the last finishing touch to the prophet, I'll show you my first alternative wardokk, nothing special here just a little conversion on an old model I've found online: I'm planning to buy another 2 or 3 different model from the rackham range to do all the wardokk Hope u like it- 11 replies
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Yep the waaaagh was applied correctly only in the combat phase, but anyway I hadn't any chance to use blood waaaagh or wurrgog command, cause after my first turn my opponent played 2 turn were the rest of his army (20 bladegheist) got pummeled to 5 by the moreboyz, so he conceded before my 2nd turn . About the juju watznot it was an error, in the list I played at last I have the mystic paint instead of the juju to dispel 1st round buff. About the CP I need that many cause in another game I tested with just 3 CP in 1st turn against a LoN Army, I give him a big hit in first turn with waaaagh but I'm left with too few CP to pound him in the second turn and he simply refilled his unit in 2 - 3 turns while my impact decreased dramatically. Against army like that I need to guarantee at least 2 turns of 3-4 CP waaaagh to be sure to clear his unit and not let them come back.
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Eya, I've taken my bonesplitterz out of the box and made some test with them, This is the list I've tryed: Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- General- Trait: Waaagh Monger - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Gorkamorka's War CryWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Artefact: Ju-ju Wotnotz - Lore of the Savage Waaagh: Kunnin' Beast SpiritsWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Squiggly CurseOrruk Warboss on boar (140) - Great Waaagh Banner - AlliesBattleline30 x Savage Orruk Morboys (300)30 x Savage Orruk Morboys (300)10 x Savage Boarboy Maniaks (280)BattalionsKop Rukk (200)Drakkfoot Warclan (140)Total: 1900 / 2000Extra Command Points: 4Allies: 140 / 400Wounds: 182 Made a game yesterday against a nighthaunt army. I have to say my opponent was not very expert and I was lucky to make a double on the hand of gork spell, but the first unit of 30 ork tabled nearly everything on the board in first turn multiengaging his meat shield and the units behind (moved 15 and charged 13 with +2 from unit +1 from bestial Spirit and +1 from waaaaghmonger). With the buff from spell (bestial) kop rukk and warboss with banner every moreboyz was doing 10 attack (4cp waaaagh x 2 weapon type) 3+ 2+rerollable and 3+3+ reroll 1. Killed 30 grimghast, 10 chain ghast a hero with the first unit and 4 out of 6 spirit hosts with the second. In second turn he have left just the unit in reserve and I have lost 3-5 orcs. Have to test more time with more expert players but I'm happy with this melee variant of the bonesplitterz.
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Eya! I 've done some counters for bonesplitterz army, hope u could find it useful, i' ve attached them in this post. BTW I ve just converted the wurrgog prophet for my army, comments & critics welcomed: bonesplitterz counter.pdf
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Here is a still wip (but nearly finished ) conversion of my wurrgog prophet for my bonesplitterz army, I want to add a little more fur to the lion head to better integrate it with the rest of the pelt, have to sculpt finger to the foot, fill a little gap between the hands and the vambrace, and more or less this is all. Hope you will like
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A quick update of the trhall,done the base of the loincloth with Kantor blu and the lower armor with leadbelcher + druchi violet. The color are dark and difficult to show with artificial light, tomorrow I will try with daylight
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- idoneth deepkin
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I think mono eel list are inferior to eel +trhall list cause u lack body for the objective, and I think reverse tide list are better than king list cause turn 3 for ur exploit is too late, but it's just my opinion
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Correct I've confused the "Malign"
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They are realm artefact from Malign Portents
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Added the full pic of the Tidecaster, a converted endless spell and the first step of painting for the trhall
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You pity them? What a simplicistic consideration.... I hate them... They are to me a constant reminder of our imperfection, of our failure as a race, still they don't have to bear this burden, their parasitic life is just a spark in the ocean of time,barely sufficient to learn how to wield a sword... but I... I have an eternity to let this cancer bite at my pride.... " - The Lord of Masque Here we have the first step in the painting of my 30 namarti The flash alter a bit the color, that is darker, in the last photo with just one trhall I have done it with natural day light and is nearer to the real effect. Hope u enjoy
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- idoneth deepkin
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And here we have the full photo of the "pseudopods" They will be my soulsnare shackles Comments & critics are welcome
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They were bulbous tentacle-like appendages, coming out from every corner of that damned mist. Each one of them had a teeth or a claw at their end, I cannot really understand their anatomy... They keep on lashing and grabbing and tearing but not at our flesh... I could swear they were aiming at our very soul... - Markus Oberyn, gunner of the Roaring Lion great cannon-
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I'm happy that u liked it The base miniature is zaal ancestral advocate from Skorne privateer Press, the masked head is the helm from a shadow Warrior with the point cutted off and hair resculpted in green stuff. The pauldrons are two left pauldrons of the eidolon, and the masks on the belt are half helm pieces from Morrsarr kit. And yes I love big pauldrons too
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The city is a panorama of vast angles and stone surfaces too great to belong to anything right and proper for this earth, and impious with horrible images and disturbing hieroglyphs. The geometry of this place is abnormal and loathsomely redolent of spheres and dimensions apart from ours." -Ghyrion Farstrider, elven ambassador- Listen rookie, it's no fairy tale, they come with the mist! Monsters alien beyond your comprension , they are just a random mess of limbs mouths and tentacles, the old Gary saw them long ago... They don't come for war, they are like farmer coming for the crop. You say the old Gary is a foul? He was not before that night... - Mordekai, patrol sergeant - Mouths and limbs and Teeth... They are not the worst part... but the masks... Those horrible cursed mask...and the creature behind them How can a creature be so utterly totally void? So abominable to the very essence inside each living thing? Please... make me forget damned demon.. HEAR ME! YOU WRETCHED BEAST! - the Old Gary - Here we have the so called Lord of Masque, Tidecaster General of the army , it's still wip but the general appearance have been outlined. Comments and critics are welcome, hope you could enjoy
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I think there is not enough punch in this list, fuetan inverse tide list are based on their Morrsarr to break the enemy while namarti hold objective, you have only 3 of them, ishlaen will do the same job of trhall while allopex and leviadon will never be able to do the work of the Morrsarr. Moreover u have taken the "defensive" version of the eidolon limiting another time the hammer of your list. Just my 2 cent.