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Nacnudllah

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Everything posted by Nacnudllah

  1. I played a battle tonight using my Narrative Battleplan "Stuff of Legends". We rolled up about the most boring thing we could have, so I'll have to do a little work to make sure that things aren't boring, but even so it was a pretty fun battle. On the Victory Conditions table, we rolled up "Monument" for the Objective, which is what made it a bit dull. I had Flesh-eater Courts and got "Command" for my motivation while my brother brought Beastmen and appropriately got "Ruin". We brough artefacts and since I picked the Cursed Book, I decided that my heroes had read the book and were trying to use the Dark Magic TM of Dreadstone Blight to reanimate Uncle Ivan's deceased wife, the Ghoul Queen. We also picked the Ashlands Time of War from Godbeasts. Fortunately, my local game store has a nice selection of battlemats, so we were fighting over LAVA! I was glad we chose a large central objective because it helped break up the big battle in the middle that would have otherwise ensued. We ended up having a Bullgor fight on one side of the Dreadstone Blight, and a Bestigor fight on the other side. Uncle Ivan is on the Terrorgeist, commanding the Dreadstone Blight. Rurkar Festigor (Beastlord) is on the other side smashing the building to pieces. The Bestigors were determined to bring the tower down. Sadly, in the end, the Brayherds were completely tabled. We ended with 5 Victory Dice for the Flesh-eater Courts and 4 for the Brayherds. After rolling, Uncle Ivan managed to resurrect his dead wife, for whom I will now have to find a suitable model. The Bestigors after they met Crypt Horrors (also got Death Shrieked by a Terrorgeist). I look forward to trying out the battleplan again. The most cinematic moment the battleplan created was on the first turn when I offered my brother a Victory Dice to sacrifice Skreet the Warlock Engineer to the Pyroclasm (it's an Ashstorm thing). The reason Skreet is not pictured is because it killed him poor little rat. However, I think that the low number of available Victory Dice applied downward pressure on our level of interest in awarding them to eachother.
  2. I would like to see: - A thematic Time of War rule to go with the Verdigris Plains (or similar) narrative mini-campaign. - More units labeled as Battleline or faction specific Battleline. - Rules for Skirmish play (similar to Warhammer World's Regiments of Renown).
  3. I have officially completed the first Efengie Campaign Book! This is the culmination of about six months of running themed Age of Sigmar events at my FLGS. It came about because I was creating battleplans for the monthly Age of Sigmar Game Day (like a tournament, but more casual) at my FLGS. In order to establish a narrative and give the events fun story-oriented stakes, I decided I would write a fluff piece after each event to describe what happened, and slowly flesh out the ongoing story of our not-quite-campaign. Efengie was the old tongue-in-cheek setting for my local store's Warhammer Fantasy campaigns, which we ran on a regular basis for roughly 10 years before Age of Sigmar was released. The store owner drew the original map (I drew this one myself) based on the layout of the store, which resulted in us having locations like Fort Snack, and Mount Cola. The Port City of Bludor was literally a blue door that was adjacent to a particularly flood prone area of the back storage area. Some, like the Trade City of Register or the cities of North Couch and South Couch didn't make the cut because they were a little too silly. I have given that setting a makeover to find it a home in Ghyran. This book includes five battleplans built on the framework of Warhammer World's Clash of Empires. It includes two new Time of War rules representing the Vale of Efengie as well as the Gates of Eucebium, a ring of ancient Realmgates erected by the Wanderers. It has plenty of fluff and photography from the events to round it out, and also includes a Map Campaign for use with the General's Handbook map campaign rules. Enjoy!
  4. Version 2.0

    210 downloads

    The first book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework. It also includes Time of War rules for battling in the Vale of Efengie. But that's not all, each battleplan includes a fluff piece storying the event at which it was originally run, and there are also 2-player narrative campaign rules, and a map campaign for use with the General's Handbook map campaign rules! There are now 3 Efengie Campaign books! Book 2 - Through the Deathgate Book 3 - Coalescence Aftermath
  5. I'm working on re-basing my old Vampire Counts stuff on rounds so that I'm not tempted to buy new Flesh-Eaters models. While I'm at it, I'm adding some new highlights since my painting skills have improved since painting my Grave Guard several years ago. I've been bringing up the metal, and I'm going to highlight the shadow grey on the robes and shields next.
  6. When I first played Age of Sigmar, I wasn't super impressed (obviously I've come around since then). I was trying to play it like Warhammer Fantasy, and it isn't Warhammer Fantasy. A few months later, I came back to it, but this time with a set of rules to make it Warhammer Fantasy, but without violating the things that made it Age of Sigmar. There were things I missed like miscasts, artillery dice, and ranked infantry. So I played AoS with the first page of these rules for a good little while, and then recently went back, made some revisions, and added a second page that includes challenges, mysterious terrain (and/or alternative terrain), and magic items. I hope that these rules can be a fun throwback as well as a way to ease old players from Warhammer to Age of Sigmar without trying to leave everything behind.
  7. Version 1.0.0

    63 downloads

    This is a set of relatively light rules I've been using this in my games for a while now to bring back some of my favorite mechanics from Warhammer Fantasy. We mostly use it for the Irresistible Force table and the Mysterious Terrain rules, but the Rank & File formation is handy for when we feel like using regiment plates. It also includes rules for Misfires (artillery dice!), Challenges, and Magic Items.
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