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About Me

Found 19 results

  1. Hey all, I'm Arvandus and I do short stories and lore videos on various Miniature games properties. I have done some Malifuax and Warmachine but my main focus has been Age of Sigmar since I am such a huge fan of the setting. If your interested, please check out my latest video on the Ironjawz! https://www.youtube.com/watch?v=sDT_7nTiuXA&t=237s
  2. A story of a siege The triple walls of Knossus have stood inviolate for centuries. During the long age when Sigmar retreated behind the gates of his realm and plotted his mighty counterstroke against the Dark Gods, Knossus survived, ensconced behind its great barriers. They are permanent fixtures in the landscape of Chamon, as enduring as any mountain. I have been told that the outermost wall has only been breached twice since its construction. The third wall, the highest and mightiest, has never been so much as attacked. It is an impressive feat, both militarily and architecturally. But th
  3. In which a storm in Ghur drives a traveler off his path and into the sanctuary of a far-flung church of Sigmar... The sound of thunder rattled the windows of the small church. Outside, rain relentlessly lashed its exterior, spattering off the old stones like bullets from a Freeguilder’s musket. Kneeling in prayer at the altar, the priest did his best to shut out the noise of the storm. He muttered his catcheisms as flashes of lightning illuminated the interior of the sacred space. As far as temples to Sigmar went, it was hardly the largest or the most illustrious, but its robust ston
  4. “Ghyran, Realm of Life, home to the children of Alarielle, cries out in pain. Our once great glades wither under the march of the dead, a blight spreading outwards from the Ancient One’s host with each new moon. At the same time, life abundant seethes in the wake of the Foetid Fellows, the Bilespreader come again to his favourite playground. Our rangers rush to intercept both forces, prayers to the Goddess spilling from their lips even as they fall to the blades of their foes. Still they fight, dancing side-by-side with the dryads and the sylphs, their lives buying just enough time for the res
  5. They are watching us. From the moment we crossed over into this fecund place in search of it, I knew eyes on me, felt its attention shift, infinitesimal speck by speck, a vast consciousness like the hive mind of a colony of wardroth grubs turning its antlered head our way. Even now, it tracks us through the tumbling vales, and what it sees, it wishes to destroy. It dreams of ending us, of trampling us, of impaling us on those magnificent horns, of returning us to the soil and the wind. The mortal coil! Is this what it feels like, to be studied, to be read? Is this what my subjects experie
  6. “Do you feel it, Neferata? Do you feel the silent angles of the Corpse Geometries growing sharper about you? The charnel mathematics of Usirian have drawn you here...” This week, I Am Reading: Neferata: The Blood of Nagash by Josh Reynolds. The book continues pretty much directly on from The Rise of Nagash trilogy by Mike Lee so of course I got stuck straight in. What did I think? If you’re in thrall of the Queen of Mysteries, this is a must-read, offering a first-person glimpse into the mind and machinations of the First Vampire and her movements post the fall of Lahmia.
  7. Version 1.0.0

    29 downloads

    The armies of Efengie have been drawn into a war between the neighboring nation-states of Kytos and Lamellia; a war fought on both land and sea! This book includes a 2-player Narrative Linked-battles Campaign, 3 custom Allegiance abilities to represent the nation-states of Kytos, Lamellia, and Efengie, 5 Narrative Battleplans, 6 Legendary Artefacts of Efengie, and 1 rules expansion to add naval warfare to your Age of Sigmar battles. Plus, lots of fiction and pictures chronicling five months of narrative events! This is the fifth book in this series, you don't need the others (in fa
  8. Introduction One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it: I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army. The Roots of the Story: When Age of Sigmar first came
  9. Version 1.0.0

    42 downloads

    In the aftermath of the Coalescence War of the Ring, Sigmar's followers have been convinced of Efengie's strategic value. Follow the story of Sigmar's invasion, interlopers from the grim darkness beyond the Eye of Terror, and an epic power struggle with Colossal Red, the Queen of the Monsters. Play through the action in a five battleplan two player narrative campaign. Book 1 Book 2
  10. Currently there's a warhammer fiction humble bundle going, some aos and warhammer fantasy stuffs. Its really good value and its got the first audio drama from the hunt for nagash series which is really good. 15 bucks for a few full novels and omnibuses as well as 3 audio dramas and a bunch of short stories.
  11. I've finished the third Efengie Campaign book. These books are put together from the battleplans I use for the Age of Sigmar Game Days that I run more-or-less monthly at my FLGS. In this one (as with the other two below) we've got five battleplans, a campaign system, and some fun little stories about what went down. In the aftermath of the Coalescence War of the Ring, Sigmar's followers have been convinced of Efengie's strategic value. Follow the story of Sigmar's invasion, interlopers from the grim darkness beyond the Eye of Terror, and an epic power struggle with Colossal Red, the Queen
  12. Version 2.0

    193 downloads

    The first book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework. It also includes Time of War rules for battling in the Vale of Efengie. But that's not all, each battleplan includes a fluff piece storying the event at which it was originally run, and there are also 2-player narrative campaign rules, and a map campaign for use with the General's Handbook map campaign rules! There are now 3 Efengie Campaign books! Book 2 - Through the Deathgate Book 3 - Coalescence Aftermath
  13. Continued from the previous entry Borne to the Battlefield Lightning struck all around Du'Gall's warband as Stormcast began to materialise. Du'Gall's did not have the numbers to face a full stormhost but it seemed that their arrival was as disorganised as his own. This however did not stop them from attacking his warriors. A gryph hound used its beak to tear the throat out of a blood reaver, who fell, spitting gore. Liberators and Du'Galls chaos warriors fought, hurling blows against each others shields. Du'Gall let his reaper blade split a Liberators helm. The demon within revelled in th
  14. I have officially completed the first Efengie Campaign Book! This is the culmination of about six months of running themed Age of Sigmar events at my FLGS. It came about because I was creating battleplans for the monthly Age of Sigmar Game Day (like a tournament, but more casual) at my FLGS. In order to establish a narrative and give the events fun story-oriented stakes, I decided I would write a fluff piece after each event to describe what happened, and slowly flesh out the ongoing story of our not-quite-campaign. Efengie was the old tongue-in-cheek setting for my local store's
  15. This is the same story posted earlier but I can not seem to edit mistakes I caught on subsequent proof readings. So here is an edited version with some grammer and readability improvements. Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted b
  16. Here is the latest entry leading up to our first game. The Pass of Hidden Hands Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate. The blasphemous realm immediately wore on his nerves. The shimmering white and gold
  17. They call Lady Sabine “The Black Widow of Betone” because she has lost so many husbands to the sands; but in Shyish, everyone knows death. Eobard’s mother told him that the desert kings have a saying; “Show me one more reliable than death, and I will lie at their doorstep”. Something might have been lost in translation, but she said that it meant if you can find someone to trust, hold onto them forever. And so when Duke Eobard met Lady Sabine, they were wed not long after. Now Eobard waited in the desert for his new wife’s trader friends to arrive. She had been spars
  18. The serpent queen sat silent upon her golden throne, her mind lost to reverie and distant visions. In her thoughts she saw a place she'd long thought gone forever, and it was just as she remembered it. Great streets and promenades, market stalls and grand temples, once so busy and full of life, now empty and desolate. This was not the Lahmia she had known. The facade looked the same of course, every minute detail down to cracks in the flagstones was there, but this was merely an elaborate copy, a work of fastidious obsession from a mind inhuman and wild with longing for the glory days of the d
  19. Sand. Anyone who is familiar with sand (that is to say the true Sand and not the false sand of peasants) can tell you that it is as pernicious as it is indestructible. It is carried on the Winds of Time, and with it the dreams and memories of bygone eras are drawn from the realms and consumed into oblivion… yet some of these relics and treasures of the past are carried on the winds and sands through the Stormwall of Regret and find themselves in the Sour Sea, and as often as not wash up on the beaches of the Endless Deserts where the tides inevitably return the sands. Most of th
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