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MacDuff

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Everything posted by MacDuff

  1. Yeah, and I have a ton of them. But unfortunately I tore all their weapons off, added las guns, shoulder pads and IG kit, and turned them into 40k abhumans. Gaaah!
  2. There's waaaay too much potential for crazy Skaven tech for them to ignore significant reinvention. Those cunning rats turn KO gadgetry up to 11. There's also a lot of built up demand, just like SoB. When the Skaven Battletome comes, I foresee a big model release.
  3. 6+ save, 1 wound. The squad even ignores his demise morale wise. They should go berserk. I'm going to house rule 6 extra attacks each against whoever offed him.
  4. This is my post that started this gross-out: How can that Nurgle spawn dude move around on a Bloodbowl pitch? I thought I was guilty of Ork humor, but you win. You are however a strong contender, both for your post and for your user name. I think I'll skip dinner tonight.
  5. How can that Nurgle Spawn dude manage to move around a Bloodbowl pitch? Or is he more like terrain?
  6. GW is going to the dogs, and this is a very good thing.
  7. Why do we have to be so bitter when we don't get the toys we personally want? I just don't understand.
  8. I know RT rocked my mental boat just today. Some of you might know that I'm a frequent contributor to the Warhammer Quest forum (here's to you, Mr. White and Sharkbelly). It's making me sad how Shadespire, the lack of WHQ new releases, and very few easy-to-accomplish WD support cards have dampened enthusiasm for a great RPG-lite product line. But Rogue Trader's combat in confined spaces got me thinking - why can't two armies fight each other in a dungeon, if you build it right? It gives new life to WQ, let's you use your hero bands with hired support troops (ala AHQ), and offers a new play mode. I just hope the rumors of ST and SOH being permanently gone aren't true!
  9. No doubt this is Imperial. Other hopes are just wishes.
  10. I totally agree - AOS clockwork machines would be AWESOME!
  11. Maybe, but Necrons might be too 'human' for their taste. Blame in on the new fluff. ;o)
  12. Could these robots be the Men of Iron that led to the Age of Strife? They were mean mothers...
  13. I'm thinking of something like the sketches of the deep sea diver dude in recent Necromunda Water Guild leaks. (No pun intended, but there it is anyway.)
  14. Do they need some super hard, mortal wound causing ground units to play a distraction Carnifex role? Would that help them?
  15. My first thought is that I gotta buy and paint more Lizard folk if summoning is so good.
  16. This is such a cool looking army, but they need ... something. What are the things that'd make them competitive? New units? New rules? New weapons? New point costs?
  17. Both this and the removal of the boxed games from GW sites got me wondering about WQ getting a reboot. Given the rapid expansion of AOS (and other) miniature ranges, it must be tough to allocate game design resources to essentially redesign and balance every mini for an alternative game system. If I was running GW, I'd step back, redesign the core rules so all existing models could use AOS stats, tweak adversary AI into tables, and generalize the skill and treasure systems so special cards weren't involved. A reboot like this would only need a new rule book and rerelease of tiles, although a book of random overland and city encounters would seal the deal. New dungeon quests could then come out periodically (ideally with new minis who immediately could be bought separately as well, and have their free rules on the site), and we could just use existing warscrolls for both adversaries and heroes. This would also help Skirmish, WQ and AOS battles flow better into each other.
  18. Throw Chaos a bone. One of their own. I expect broken Chaos minis at next season's start.
  19. Why are they making it so hard for you all? We got the models, so how about a comprehensive bestiary of rules? Are you listening, GW?
  20. Whatever happened to the Green Knight? I thought it was an epic sculpt, especially because the sculptor just blew off his sculpting hand.
  21. I really want to see that ghostly cogfort, pretty please!
  22. I'm trying to figure out gun placement for a 17-cannon cog fort. Two banks of two per side (4 sides), and a big gun turret?
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