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MacDuff

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MacDuff last won the day on November 15 2018

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558 Celestant-Prime

About MacDuff

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  1. MacDuff

    Age of Sigmar RPG

    Check out the City of Secrets book. The normal humans feel well grounded, and model conversions seem a good way to move beyond the feathered-cap Empire guys of lore.
  2. MacDuff

    Dread Solstice aftermath

    Man, I miss those short stories. I hope they pick up some of those threads.
  3. MacDuff

    Rockgut troggoths sold out

    They talked about a blue wave, but I see a massive green wave coming. These gits are just too cute (in a disgusting way). I'm trying to figure out where my $600+ comes from, to buy the lot of them.
  4. MacDuff

    List Building - Principles

    There are a lot of armies out there you'll have to contend with. Some are fast, some small and rock hard, some ranged, some are snip off your face experts, some are smother you hoards. I wouldn't over-invest in rock, scissors, or paper. Having a mix of units gives you tactical flexibility, and you'll need it.
  5. MacDuff

    Age of Sigmar RPG

    I have a feeling this thread is going to get very long, if you can stand it.
  6. MacDuff

    AoS comics...

    Which Grot will become Spider-Man?
  7. MacDuff

    Faction predictions for 2019.

    GW is on a roll with their expanding narrative. I'd wager they keep going in that direction to open up unexplored Realms with newly invented armies. That's what's been getting me to drop several hundred bucks at a time. But I think they'll also be backfilling existing (newish) armies. For that they'll probably use new Shadespire warbands for a splash fill, and boxed games like WQ (the AOS one) for bigger model additions. I don't expect a significant redo of older WHFB stuff or resin in general. What I can't figure out is how their reinvention of normal human armies fits in. There is bound to be a BIG story twist we don't see coming yet, maybe something because of the wild Magic Nagash has unleashed? PS: I don't see Seraphon coming back for a while. They're an extensive line and serviceable, and a warband or two can replace a few key resin characters. I think one of the older short stories will ultimately lead to their reinvention as wilder living lizards who will start to repopulate in some Realm. This lets GW put some character flesh on their currently imaginary bones and adds rooting interest when they return as strangers in a strange land.
  8. Not a bad idea for Eels. My squad of sushi doesn't hold up very well.
  9. MacDuff

    The Rumour Thread

    I haven't seen any mention, but I'm sure seeing a lot of mushroom terrain popping up in these photos, and it looks mighty smooth and similar, so I'm dubious that it is hand made. I'd bet a terrain kit is still coming.
  10. MacDuff

    Blood for the Blood God !

    Be sure to clean up after yourselves.
  11. MacDuff

    AoS 2 - Gloomspite Gitz Discussion

    A Squig a day is all I ask.
  12. MacDuff

    What setting would you like for future WHQ releases?

    There's a lot to be said for the dungeon flexibility (and many of the design ideas) of Blackstone fortress. How about going to the Realm of Chaos, and taking the fight to them?
  13. Go big or go home. But I'd like to see the big stuff added at the current scale. I don't want to collect AOS twice!
  14. Cogforts of course, along with a total reinvention of Free People armies. Insect Men. Undead green skins of all favors.
  15. I would go even bigger with the insect race idea. I've scoured the net for decent Insect Men, and there are precious few. I see termite, ant, and cockroach ideas here. It time for a race that combines all this. Only MUCH more massive.
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