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RocketPropelledGrenade

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Everything posted by RocketPropelledGrenade

  1. Follow up question as I tweak the list a bit: what are people's thoughts on the spell selection there? I know Empower Nadirite Weapons is one of the best spells to have, but how do people feel about the other two? Reinforce Battle Shields is situational, but the situation it is for (mortal wound spam) is one of the faction's main weaknesses, so I think it has some play. Mortal Contract also seems solid, but I am debating swapping it for Arcane Command. On the one hand, generating too many RDP is wasteful, but on the other, there are just so many good abilities to spend them on (especially with how freely applicable the Petrifex legion ability is). Current list is similar, but I drop the Kavalos Lance battalion and the endless spell to get another 10 Mortek Guard, then compress the two Deathrider units into a bigger one. Also lose the Soul Reservoir because of the second battalion going away.
  2. Was about to post exactly this point. I want to see more Destruction spotlight, maybe even see Gordrakk's plan pay off. I do not want to see if pay off all the way, for this reason exactly.
  3. I've been working on some Bonereapers due to my frustration with the Slaves to Darkness I started AoS with, and I had a couple questions. I'm going with a list that flouts the conventional wisdom in some ways (taking an Aegis Immortal Battalion, which is composed of two units no one seems to like, for example). However, while I'm fine being less than the bleeding edge of the Bonereaper meta, I do want to actually feel like my units are having the impact they should have for each one, given what it is. So, here are my questions: --Has anyone taken a unit of 10 Deathriders before? It seems like it could be good with the extra dice from Deathrider Wedge and the increased pile-in from the same, especially as they have a much smaller footprint per model than the Chaos Knights I'm used to rolling with. However, they are still heavy cav, so I'm wondering if the 10" movement is enough to get around any issues with base size in terms of positioning such a large unit. --On a related note, which would people generally consider a better investment of points: a second Boneshaper, or a Kavalos Lance Battalion when I'm already rolling with the Aegis Immortal? Removing either one would allow me to fit in more Mortek Guard, and I'm concerned I won't be able to contest objectives effectively if I go all-out on elites like my current list is rocking. I just can't see a 42 model list winning a 2k point game, no matter how badass each model is. If the 10 Deathrider unit works, I'll probably do that instead of the lance and keep the second boneshaper, but if people think it would be a bad idea, I'd be interested to hear opinions. --On the topic of the Aegis Immortal, was there ever any consensus on how that ability interacts with the most recent restriction on negating wounds in Matched Play? I did some searching, but I don't think I saw anything conclusive. If anyone's curious what my current list looks like, here it is (and yes, I know it needs work): LEGION: Petrifex Elite Liege Kavalos --Godbone Armor --Mighty Archaeossian Mortisan Soulmason --Soul Reservoir --Empower Nadirite Weapons Mortisan Boneshaper --Artisan's Key --Drain Vitality Mortisan Boneshaper --Empower Nadirite Battle-shields 5x Kavalos Deathriders with spears 5x Kavalos Deathriders with spears 20x Mortek Guard with blades 3x Immortis Guard 3x Immortis Guard 2x Morghast Archai Kavalos Lance Battalion Aegis Immortal Battalion Bone-Tithe Shrieker
  4. Unfortunately, all too accurate. I wasn't after a top-tier army, or even a army I could bring to a tournament and place anywhere in the top half with. I was looking for an army that had a unique gimmick and could produce fun gameplay moments, even if it lost. Unfortunately, the closest we had to a gimmick was gutted with the removal of save-after-save stacking, and various other changes (removal of realm artefacts, cost increase of horsemen making the cavalry battalion even harder to pull off, etc) mean I don't foresee any really notable moments arising from my gameplay either. About the only thing still going for my army is that it looks cool, but that's not exclusive to StD, and doesn't make me want to take it off the shelf. I hate to be so negative in a thread about a fun hobby involving a setting I love, but I'm having difficulty coming up with a silver lining to offset it.
  5. Assuming those leaks are accurate, my interest in finishing my StD army just got dropped in the toilet. Damn.
  6. That's fair. I'm just generally sort of bummed and waiting on a lot of far off things. My preferred Slaves to Darkness lists are likely to be hit hard by the artefact changes in the GHB, as I really relied on Realm Artefacts. Lumineth as currently available have been kind of a disappointment to me, but might that might turn around with more options. Malerion's aelves have the potential to be the perfect army for me if they go in any of the directions I'm hoping, but who knows if they will... Basically, I'm trying to be enthused about my miniatures, but having a hard time with it. Time will tell if that's warranted or not.
  7. Well, that's unfortunate. I was reading about the various probably future units and getting hopeful, but if they don't add more generic heroes including at least one melee option, it almost straight up doesn't matter what else they add. Oh well. Hopefully Malerion's aelves are cool.
  8. Unfortunately, I committed to Ulgu in my paint scheme, including painting realm icons on a banner and the like. I mean, I like Ulgu lore-wise and enjoy the idea of my army being from it...but ouch.
  9. Unless we get a lot of points decreases with the upcoming GHB (and I mean pretty damn serious ones near across the board), I'm going to be quite unhappy with the new release. Preview text seems to indicate Realm Artefacts are being severely limited, which means no more Dimensional Blade Karkadrak. Leaving that Hexed Battleaxe at -0 Rend is gonna be painful. And as a Ravagers player, there is not a single good offensively oriented artefact to replace it with.
  10. Yes, fighting outside the combat phase is a straight addition.
  11. I think the extra Ossiarch units make a big difference in the feel of the faction. I also personally barely count Vomkortian or Zandtos as part of the roster, but I can see your point in counting them. Flesh Eater Courts don't have the named hero problem, and have excellent variety in what their generic heroes do. Fyreslayers are (IMO, at least), basically the definition of a problem faction--they have precisely one model that isn't a naked dwarf of some variety, and it's a mount for a naked dwarf instead. Their issues go way deeper than warscrolls (and they certainly exist at the warscroll level). Also, I'd like to point out in response to both of these comments that saying there are multiple instances of a problem existing doesn't make the problem less bad. It just makes it wider spread. This is just reinforcing my opinion that GW needs to go back and add more waves to existing factions.
  12. I agree that with everyone saying we're not going to see new models, but I remain baffled as to the design choices behind it. Not only is Lumineth one of the smaller factions, as has been discussed endlessly, the distribution of warscrolls is really weird. Unless there's some details we haven't seen, there's more hero warscrolls than unit warscrolls, and fully half of the hero warscrolls are unique named heroes (Teclis, Eltharion and Avalenor matched up against Scinari Cathaller, Alarith Stonemage, and the basic Mountain King). There are almost as many named heroes as there are unit choices, especially if the Stoneguard weapon options are part of a single warscroll. Further, we've got at least three mages, compared to a single non-monster melee hero--and even that option ends up being one of the named options. It feels like it will seriously limit army construction options and playstyles, above and beyond the already present issues with the size of the range. I just don't get the design choices here, especially when combined with the scope of the marketing (which was already in unusual amounts of hype before COVID forced them to stretch things thin). There's a part of my brain that is screaming that there has to be more, even as the rest of it is pointing out that if there were more, we'd have seen hints of it by now.
  13. There was a period of several years where I left Warhammer for other games, and while the price increases were not the sole factor, they definitely played a part. The same is true of my return--edition rules changes made me interested in checking it out again, but having more money made it something I could justify.
  14. Very much this. As much as certain new factions and aspects of the lore would be nice to see (Malerion's Aelves, Grotbag Scuttlers, etc), I would love to see the smaller factions get larger ranges.
  15. Eltharion already made an appearance in one match, and either they have two models from a new army win, leading everyone to cry OP before the army is even released, or they make the star of the new army get chumped by Archaon (more likely, given I don't think Teclis is supposed to be on his level). Either way, not a good look.
  16. If people aren't following the RPG news, a supplement including Lumineth details is planned for later this year: https://www.cubicle7games.com/age-of-sigmar-soulbound-upcoming-releases/
  17. The issue with Realm Artefacts isn't that they are too strong, it's that there aren't enough options without them. For example, I play Ravagers in Slaves to Darkness. I have literally no options for an artefact that just makes a weapon stronger, which is what I want both thematically and mechanically, without using Realm Artefacts. The closest things I get are the Hellfire Sword (doesn't boost melee at all, and is also kinda bad) and the Desecrator Gaunlets (which, even if I flavor it as weapons in my head, do not help with most targets). There's lots of cases like that, where you want a specific kind of tool for one reason or another, and it doesn't exist in your battletome.
  18. I like the second and third options, Warmill! The first feel a little too Chaos Warrior for me.
  19. I don't disagree that Dark Elves and High Elves are distinct culturally or spiritually. I disagree that they are distinct genetically, and I emphatically oppose any linking of morality and genetics.
  20. None of those things have anything to do with biology or genes (especially "purity").
  21. I can confirm both that Karkadrak with a dimensional blade is absolutely horrifying, as well as that Ravagers summoning is really nice. Knights are pricey enough that you can't really build an army around them, though--need some Marauder Horsemen to fill out the battalion. Further, in my experience (which is admittedly limited and not highly competitive) blocks of five knights do a lot worse than a block of ten. You're definitely on the right track with the ensorcelled weapons over the lances, though.
  22. That'd be really nice, as it would signal an imminent Battletome release. Without more units and with the release of the new Soulbound RPG, Lumineth lore is easily the part of the release I am most excited for (not to knock the rest of it! Just...lore is good).
  23. I've not read a huge number of the novels yet, but I loved Gloomspite. I'm not even that big a grot fan compared to some other factions, but I got it on a lark, and...it is seriously good. Also, creepy as hell. Moonclan Grots are now some of the most fearsome entities in the AoS setting for me.
  24. Not to one god, as I understand it. The process of making Soulbound was created by the whole Pantheon of Order in the Age of Myth, and that's the process that was revived by Sigmar.
  25. I did that too, when I was in college. I meant that taking one bit of side characterization for Teclis is not equivalent to what is a fairly defining trait for Zeus, especially when they aren't even equivalent--Teclis is neither an adulterer nor a rapist. And that's even before considering that the gods in AoS are not 1 to 1 translations of who they were in the world that was, and Teclis is now the God of Wisdom, while Zeus remains the patriarch of the gods in a myth-cycle where the patriarch of the gods fathers patricidal children, which is a decidedly non-wise action. There's just a ton of ways in which "this god has had sex" is not the same thing as which "this god is like Zeus." If that's what you're learning in your mythology class, someone in that class is badly messing up the subject matter. EDIT TO ADD: But this is neither here nor there when it comes to the original topic, so apologies to the rest of the thread posters.
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