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The_Dudemeister

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Everything posted by The_Dudemeister

  1. Wail of the Damned is a missile attack and therefore happens in the shooting phase. πŸ™‚ Btw, I think it's weird that Lady Olynder's version of Wail of the Damned is not a missile attack even though it also happens in the shooting phase. That's a pretty substantial buff seeing how, as an ability instead of a missile attack, you can use it after running and retreating.
  2. I find it incredible at what length some people go to bend the rules in their favor. Hopefully you at least ask your opponents if you can use it like that.
  3. Monstrous Arcanum has been updated, but no changes to the Mourngul. Still 280pts unfortunately.
  4. I just looked at the wording and yes he indeed can. Very nice catch! There are more shennanigan spells Kairos can abuse... I mean use. Curseling's for example: 🀩 Hello Nagash... I heard you like magic. Hand of Dust has a casting value of 8. If successfully cast, pick 1 enemy model within 3" the caster. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand, the enemy model is slain.
  5. Fair enough. How about this for hope: One of the Tzeentch units, the Ogroid Thaumaturge, got a slightly different version of our Lifestealer spell now. He heals with models slain instead of wounds taken so would be used against 1-wound models. Other than that it's also casting value 7 but 18" instead of 12" and d6 MW instead of d3. Hope for Nighthaunt means that we are getting left so far behind that GW feels forced to buff us because our opponent's laughter becomes pity. πŸ˜πŸ‘Œ
  6. I don't wanna be the party pooper 😭 The new narrative campaign book Soul Wars - Wrath of the Everchosen is about the Ossiarch Bonereapers invading the Realm of Chaos. It has nothing to do with us or any of the other Death factions unfortunately.
  7. Tell me about it! My main armies are Nighthaunt/Legion of Grief. A LoG general can have an automatic -3 bravery aura, -4 with Skeleton bodyguards. We're talking just being in proximity here so no dice rolling involved and unpreventable. And then there are quite a few abilities and spells to bring it down even further. The best I can use that for is for our MW attacks that are rolled against bravery. It's almost completely inconsequential for battleshock.
  8. Personally I think a terrain piece is the easiest way to help us out before a complete remake of our battletome. Faction terrain is nothing more than an addition to faction abilities and everything @Neck-Romantic for example suggested could be granted by that right now. Furthermore, while I'm puzzled by every single Gloomspite fight taking place exclusively around their cave or Khorne's Bloodletters being such magnificent builders that they have their altar ready before anyone drew their blades, with Nighthaunt it would be much more believable. Having four ethereal structures emerging from thin air all over the battlefield makes sense in this world.
  9. Can someone sell me on the spell Parchment Curse that is granted by Tome of Eyes? A Casting Value of 8 seems really high for what it does. And it's made much worse by having a 1 and 2 after that doing absolutely nothing AND you also don't want to end up with just a 1 on your third dice roll for damage. That seems pretty nuts. Mathematically, rolling an 8 with reroll (thanks to Tome of Eyes) has a 58% chance, I think. Then needing a 3+ and wanting at least 2 damage means that even if we disregard denying, we're looking at a 26% chance to deal 2MWs and subtracting bravery by 2.
  10. The wording is super loose. "Pick 1 unit... add 1 to the attacks characteristic" instead of pick a Tzeentch unit or whatever. I'm going to have so much fun with that in our 2vs2 matches. πŸ˜‚
  11. I'd like to know too because I was also confused that you can take him natively in Warscroll Builder while in Azyr he's just an ally.
  12. Which has always been very weird to me. In 40k Tzeentch's main shtick is that they get a +1 on their invulnerable saves so always at least 4++. Khorne gets a bonus to attack and strength, Slaanesh is so fast they always fight first, Nurgle and Tzeentch got defensive boni. When I switched to AoS I was very surprised to see that Tzeentch had one of the worst survivabilities in the game for their points cost while the other god factions had their usual defining boni.
  13. The blue lightning effects come from the Skaven's Warp Lightning Vortex. I love GW's team that does those custom terrains. They're so good and creative that they inadvertently create rumors about new sets virtually every time. Disbelief is the highest form of praise and I catch myself often figuring that THIS TIME I definitely spotted an unannounced kit in the background πŸ™ƒ
  14. Flamers with -1 rend are very interesting to me. If their warscroll and cost stay the same, 9 of them for 420 are pretty devastating. With "Look Out, Sir", they'd deal 8 damage on a 4+ hero on average or 6 damage on 3+. With their 9" flying movement and 18" range there's hardly a way to protect heroes from them. Point for point that's very similar damage output to Celestar Ballistas with Rapid Fire (also 18" range but only 3" movement)
  15. No Ethereal/invulnerable saves? Good! Noone must know that their big badies become as pillow-fisted as our own Nighthaunt heroes untill it is too late! πŸ˜†
  16. That means anything coming out with points cost becomes official part of the game/an army. Battalions they publish in White Dwarf for example.
  17. It definitely doesn't unfortunately. πŸ˜• From the rulebook FAQ:
  18. Am I seeing this right, the Changeling getting 2 casts and denies? And he can cast the spells from enemy wizard's warscrolls? Also 3 attacks instead of one. ☺️
  19. Gobbapalooza - so many very unique models and each one makes me smile. Honestly, show them to people not in the hobby and watch their reaction when they look at those little Gitz.
  20. That's a remnant of the old wording before GW decided to split the combat phase into three different sub-phases. So far, they did a really mediocre job to consolidate all the different wordings of the different abilities. All the "after any other units fought", "have to fight last", "fights first" and whatnots are now mostly errata'd to represent in which sub-phase they take place. But there are still word-snippets that just add confusion in many warscrolls. Btw, actually spells are now one of the weakest parts of the activation wars. Here it didn't matter because both abilities just kicked yall into the third sub-phase so in there you go with the usual activation order starting with the active one. But if the other player had a spell that contradicted yours, Groundshaking Stomp would actually trump it. The ability that was applied second takes precedence which is a huge blow to everything you do in the hero phase like spells and command abilities and a huge buff for abilities that go off at the start of the combat phase
  21. That would be neat. Another idea would be an Endless Spell that syphons enemy spells like the Curseling, makes that spell available for nearby wizards and changes every faction keyword into "Tzeentch". Like when a Ghoul King casts Black Hunger and they "pick 1 friendly Flesh-eater Courts unit wholly within 24"... add 1 to the Attacks characteristics". So when the Endless Spell unbinds that, a Tzeentch wizard can immediately cast it himself and it would read "pick 1 friendly Tzeentch unit..."
  22. To be on topic myself. I thought about the competitive tournament stats and was wondering how much that actually says about an army as a whole. For example it's undeniable pre-nerf Slaanesh was and maybe still is S-Tier. However how much of that is left if you don't play dual or triple Keeper lists? Is the Slaanesh army that a 40k player for example brings over to AOS with some new additions automatically one of the top armies? Personally I really don't think so. It's vaguely similar to what we see with 40k when you look at regular tournament winners like T'au who are actually in dire need of a better codex. Everything that is not that one specific tournament list is actually pretty bad. Meanwhile for OBR we also see them emerging as new top dog S-Tier army. Of course that's basically this one specific Legion. Though I'd argue that even other Legions and the army itself, from allegiance abilities to the units and their points costs is all pretty competitive. Therefore I think the least competitive army you can think of for OBR that you play casually with friends is still at the same tier as what other armies have on tournament level. So my question is what other armies would you consider top-tier if you don't look at a very specific build?
  23. I wanted to stay away from this particular discussion that arose here but seeing this sentence from YOU just absolutely blows my mind. Can we have a mod intervention here, please. This is quite off-topic. Not that it's not a discussion worthy to have, but it's a discussion for another thread. Or... with the increasingly stingy comments, close to a "duke it out in private messages"-topic.
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