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Maturin

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Everything posted by Maturin

  1. @bonzai : Anvilstrike https://www.tga.community/forums/topic/18313-aos-2-stormcast-eternals-discussion/?page=207 https://www.tga.community/forums/topic/18313-aos-2-stormcast-eternals-discussion/?do=findComment&comment=342601
  2. The Anvils Longstrikes is better. But it requires skill and comprehension of the games. Just look at the links I gave will you ? That's the msot competitive list out there. Stardrake list aren't that powerful anymore, but they can be fun as I explained to you, if you add a way to do localized damage, with a Celestant Prime for ex (340 points) or a Knight Incantor with the everblaze Comet (140 + 100 points). Celestant prime gives you either a guaranteed 3mw around a d6 distance or a guaranteed 6" range with a random amount of MW (read his warscroll if you don't know what I'm talking about). Incantor gives a guaranteed dispell + a chance to cast the comet but the comet is unreliable then, compared to the relaible damages of the celestant. Desolators by 6 are very interesting. 600 points, 3+ save, can shoot on a 4+ d3MW per model at 12" range. IF near a staunch defender hero then they become 2+, if in cover they become 1+ rrll 1s. etc. If you mix Stardrake, Celestant and desolators you'll have a very powerful list but with ver very few models! If you play Skyborne slayers, you can Alpha Strike quite hard, but afterwards you're bit stuck where you deployde (paladins are movement 4 for ex). Anyway, read up bruh and try out against friendly opponents even if you have to proxy at first.
  3. OR You go the Skyborne Slayers route, if you do this then you'll be able to field your 10 libs, 10 juds. But you'll need to buy a Lord Celestant; another box of paladins and convert your retributors to decimators or prosecutors. Put your stardrake, Relictor, castellant on the table, the rest of tha battalion in the skyes. https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-skyborneslayers-en.pdf
  4. You can't :). Hammer Prosecutors aren't good enough to go in melee, too squishy not effective enough, they only have for them their good mobility that could help you get an objective a bit far away. Retributors are outclassed by evocators. LCOD could be effective unless you face MW then he's easily toast. Thunderstrike brotherhood : Lord relictor is fine. 2 man liberators as baseline tax are fine. So are judicators but really expensive, so in competitive list they're usually not taken. I aready told you what to do : Lord Castellant, Desolators, Celestant Prime, evocators for a melee oriented one
  5. If you want to play the most competitive list there is, ditch everything but the liberators, find another 5 man unit, and then buy everything to make an Anvils of Heldenhammer Longstrikes list. https://www.tga.community/forums/topic/18313-aos-2-stormcast-eternals-discussion/?page=207 https://www.tga.community/forums/topic/18313-aos-2-stormcast-eternals-discussion/?do=findComment&comment=342601 Read what @PJetski wrote on those 2 pages.
  6. Not the most competitive but fun and powerful is a Celestant Prime with that Stardrake. Stardrake can make MW to D6 units all across the table on a 4+, if you target enemy heros with his ability and the celestant prime's comet attack you're doing an assassination on turn 1 if you're lucky with Stardrake rolls. With a Stardrake, you'd want to play No stormhost to get Staunch Defender and bring a castellan with his lantern. Afterwards it depends if you want more melee or shooting, but since you take no StormHost and Staunch defender, melee would be better. So either evocators or desolators.
  7. Maybe on Ebay ? or your local second hand website ? Maybe you could ask in the SCE sub forum if anyone has spare aetherwings for sale. When you play 9 Longstrikes you usually only bring 6 aetherwing (but you own9) s, so who knows
  8. Did you guys considered bringing Aetherwings ? They're 50 points for 3, if you put two 50 points units on the table, you've got 100 points more for your ambushing ones + since they're mvt 12", you could easily go grab an objective somewhere on your first turn if your opponent wants to play it smart and see what you're going to do.
  9. I knew that, I was just saying what he wanted to tuse the battlmeage for
  10. @Arkhanist Thanks for your reply mate. It's a shame, it's not possible, it would have brung more flexibility to CoS, for now I really feel it's lackluster in that department. Fixed battalions for cities, that sucks, and not being able to bring something from another city, well, let's say its too bad, that would have opened a lot of possibilities!
  11. Hey guys, what do you think ? Am I right or am I wrong in the way I understand this rule ?
  12. So, tell me guys if i'm wrong but, in the COS BT it says : "If a model already has a city keyword on its warscroll, it cannot gain another one. You can still include the model in your army, but you cannot use the allegiance abilities for its city." How do you guys understand that ? To me it looks like it's possible to have let's say a Hammerhal army, with a Living city battalion. Your hammerhal units would play as Hammerhal, you'd have all tha abilities from the allegiance and if you had a batallion from another then, you could play those units as CoS, reap the benefits of your batallion but not have access to anything partaining to the abilities of the cities battalion. If you think I'm wrong please prove me why. So far, I think Cos is not as flexible as I would have liked it to be, battalions are meh, except one or two, SCE units aren't really fitting rulewise (the 1/4 limit is ok, but they should have given the possibility to SCE heroes to buffs COS units) and the limited choice of allies is disapointing (No priest for the flaggelants ? Reaaaaallly) .
  13. I edited the first psot of the thread. In the near future, I'd like to set up here a kind of sticky and what's good in CoS, in order for players to not have to scroll through 100 pages or more!
  14. Well, if you roll go second, roll high on your comet, then throw a good damage spell from the lore with portal, by the start of the second round of battle, his 5/6 wounds heroes should be dead, thus crippling his plan. I ran my Celestant prime as an assassin for just that reason, two rounds of 3W on packed heroes : game over for my opponent. Incantor + Comet is actually 100 points cheaper than Prime without the certainty to do 3MW but, comet is active at the start of the second round and if you went second and placed it well, your opponent can't do ****** but take the MWs
  15. Yup. Though it could be nice to Deepstrike a castellant to buf fthe desolators, for them not to suffer too much from what you charged them in
  16. The only time I took ranged prosecutors, they sucked damage wise. For 100 pts i'd rather take 2 more untis of aetherwings. They've been my mvp in my games.
  17. Why a Stardrake ? +1 to save, 1 wound healed every turn and ?
  18. Deepstriking 6 desolators on a flank with living city, shooting, then using the CA to move up to 10", autocharge in the charge phase, that's great too!
  19. So, any of you guys made the Jump to Cities of Sigmar ? I'm personnally interested by Hallowheart/Anvilguard and Living cities forces.
  20. ISn't the Starseer spell affecting only one dice roll ? Ergo, you can only change one dice roll, a bit useless on longstrikes, no ? If it were all dice rolls from the attacks that would be great. Are you instead refering to his ability to reroll dices if you win the rock paper scissor game against your opponent ?
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