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Kitsumy

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Everything posted by Kitsumy

  1. New minis for every non stormcast or daemon army. Dont understand why stormcast and every daemon faction get TONS of new minis while every other faction get 0 new units. And 1 litle useless hero if they are lucky. Old factions with tons of minis like sersphons. Skavens or cities NEED rework of actual minis, getting ride of finecrap first, not new units. New factions need 2 new units, not litle heros. In order to flesh out rosters, rigth now most of army need to repeat same 2-4 units several times in order to get to 2k points. We dont need 10 new armys every year when actual ones arent completed
  2. Instantly signed, u were totally rigth, we didnt get any attention since release, and are the only faction without tome in a full eddition, with nurgle and lon, but lon will get a total rework soon. We deserve our tome and minimun spells or 1 litle hero, like every army got. Statswise? We arent so op as some cryers claim, we are around 4-6th place because we are counter to ranged meta, so whats op about that??? Should we be even against our good match up and then loose every game against the others armys?
  3. Kroxigors,salamanders, slaans,chamaleons minimun, and would be great to get new heroes like gor rok or chakax or normal saurus or raptors, but finecrap one are a must. I refuse to buy those models only for that reason
  4. Why do u expect morsar nerf?? They arent do good, and others units are the one that got better. I expect 20-40p on turtle ( will be great even at 400) and mayyybe 10p on ishlaen or sharks, and i would make mage avattar even cheaper, archer boys too. Btw do u guys expect a new tome soon? Because i doubt it since we arent getting lot of love, attention wise, despite having top builds on competitive.
  5. Well tourneys of 3 rounds are joke. So noone cares about non 5 round tourneys since they are reliying on luck only. Eels arent op, and im tired of hear kiddos cry for that. Idk were forced to spam them only since every other unit on tome was useless. And even then they were 7-10 on last tourneys data, even before lumineths release, we would be even worse after that. And turtle isnt any op, 17 dmg ( melee and ranged, so in real will be less) and 19-20 on the charge and shoting isnt so great. Durthu does more with more rend for less points, or avalenor... Does around 21dmg with more rend, aura in -1 to wound( better than +1 save, since it will inpact in higher number of dices than armor) and the aura has more than double range. For same points, and noone uses him, and of course u dont see any hater conpaining about him. Turtle for 340 is broken but heartguards doing more dmg for those points and way more wounds with ridiculous armor plus feel no pain , fighting first even on ur charge and atacking 2 times are fine? Haha
  6. Yes im confused about this book always stating that volturnos was the only cytai, i though every idoneth were cytais, as woodelves were asrai or darkelf druchi etc. And what use do we have for those powerful cytsi souls?? Only gods like teclis,morathi or malerion can use them. Our heroes arent powerful, so we cant make new units with them. Maybe on future book teclis make new elves for us with those souls to makeup for his old errors and as an apologice to idoneths?
  7. I didnt bother and builded the best loking akhelianking with spear, none will notice he isnt volturnos, and people arent as jackass as in 40k with he wysygysy thing. Voltu isvimpossible to magnetice since they both use different body part but same armor, u would need to cut parts like arms, to magnetice that, head is easy and back thing maybe dont be too hard. But noone around me will conplain since it is a single hero, and dont have real difference. Same with avatar or sharks missiles, only magnetice in idoneth that bothers me are eels arms, i want to magnetice them but i dont really know how
  8. Hmm do it works for shotting? Always thought it was for melee combat lol. Then yes, why isnt noone testing that? Shoting 3 times per turn is amazing. But im thinking, it would need 2 command per turn, so isnt viable. But the batallion dont need command i think
  9. Im a idoneth player but also loves dok, and im wondering why is noone thinking about the stormcast and dok batallion? If im not mistaken this would allow to shot 3 times per turn with a 20 archer girl unit for turn and 5-20 stormcast archers. This would do 19mortals and around 43 -1rend wounds. Sure may be lots of points. Morathi, batallion, 20 snakes and lot of neded units there. But only on mortals that would delete any threat out there, kroak,teclis,idoneth turtle etc. Then that huge number on 1rend wound would delete 1/4 of any army in 1 shoting phase.
  10. Nah competitivewise this wont change anything, Lumineths mortal spam will do the same, kroak will keep deleting all our army alone in 2 turns etc etc. New tomes are absurded ruleswise, not points can fix it. And idoneths keep eating magic in the face, whats the use on having 2+ unrendeable eels when every unit will take 10+mortals per turn?
  11. 2 turtle are useless in a heavy eels list since half his effect is wasted, but on a heavy namarti list i think 2 turtles would be great and lotan could be ok on that list, better than storm avattar for sure since his aura is like 70% of avatar one, but for like 200p less. And giving those baldys some neded leadership
  12. Pretty dissapointed with the idoneth part. Lorewise we get our most important relic stolen in our face, then we go to get it back, get stomped and then morathi take pity and give us the now wasted and broken relic, and we go back to hide under a stone under the sea lol Statswise. Shark lost 4 dmg and won 3, so lost some dmg( only if use the more bite ability he will do rly sligthy better dmg) and got 10p increase.... So the allready bad unit now is even worse, great. Melee avatar, now he does 3 average less dmg than before, but gained 5fnp and the aura is sligthy better to others( useless to him now) going from rerolls wounds of 1 to +1 to wound. And 30p decrease only. So 330p for a hero doing 10dmg with an +1 to wound aura? Not worth and personally i liked the prior version that did 13 or 14 dmg with sligthy worse aura. Mage avattar won 5fnp, and can reroll both cast not only 1, go down 50p. Still absolutely useless, it dont do any dmg, and the mage part is worth like 200p maximun, so till it go down to 250-280p will keep being useless. Turtle, his average save got worse, 3 always or degrading 2-5, i liked the always 3 more. Dmg went up from around 14 to 17, and aura got better, for more points. This is the only real buff of all book, and it is pretty good, dont think it will get a spot on tourneys eel lists, but will be cloose. Aand thats it. When the tome was the oldest one with dok and nurgle, and was in dire need of a new 2.0 one, with every unit reworked, proper magic, relics, etc etc this book is a kick in the balls for us, since im sure we will have to wait like 3 years more for the new 3.0 tome, so 6 years with same old tome and this lackluster mini update..
  13. As someone who hate demons is pretty annoying how they keep getting releases while others factions get ignored. In around 3 years demons got nurgle box, khorne vs slanesh box, tzhench box, another slanesh box. And every tome releases came with tons of new miniatures with slanesh getting more new models than some armys total roster. And now slanesh will get a new tome, with new models and maybe even a god model??? Pretty dam annoying. Where are new units for ironjaws, fireslayers, idoneths or dok( besides the new tiny serpent recolour hero),sylvaneth etc etc etc. Only daemons and posterboys got new units in all aos, besides the typical mini hero releases. Why is that?? This favouritism is the reason people hates 40k posterboys, sigmars here etc, and the reason i hate daemons too. Why only those factions get love and every other faction dont get anything
  14. Why are much better? Only 1 bite more only if the unit was wounded that turn is laughable. It should have been +1 bite base, and skill giving rerolls de wound per example. Only real change was net arpoon, not being able to pile in is HUGE, since sharks will be able to charge a full unit of 40 skelletons from a corner, and only 1 or 2 will be able to hit back. Turtle change was obvious, and i have been spaming GW mail with it, cover was as useless for idk as +1000 to cast for dearfs. So ok change there, and it affect sharks now since it is for 8w or less, unless sharks get 1w more now. The baldy effect isnt great but isnt so bad, i could have a unit of archers around the turtle shoting 30 shots at 3/4 so 10ws from his shotting and 3 more from turtle. Then both unit could even finish them at melee. The save change need more info, since it means the save will downgrade. If it will be 2+ 3+ and 4+, ok. But if it can be downgraded to 5 or 6 it will be a huge nerf for him. King traith is nuts! Huge boost to his dmg for free, nice I expect mage avatar get a +1 or +2 to cast minimun, and being able to reroll casts without losing anything. And average dmg increased from 6 to 13 minimun( so double his dmg) or points deopped to 250 or so.
  15. Those changues are slight nerfs. 90% of our units remain the same but every other army got more reductions, so in contrast our are worse. 10points in thralls are better than nothing, but that dont make them ok, we need warscrolls changes not points. I got 60points more, nothing to do with that. I was hoping for 80p reductions on eidolos, 20 on soulscryer, 10 on mage since his stats are useless and our magic is the worst in all aos.20 on baldys, 30 on turtle, 40 on both king and volturnos. Despite that im starting to think our archers are starting to look great, 120p isnt so much for 30 shots at short range. In fact they are miles away better than melee ones for me, at least they do something while getting an objetive
  16. Sooo sad, how can eidolons cost more than 300???? So they didnt dropped and since most of other minis got reductions, it means they got even worse ( it is hard to be even worse i know, but they are). In contrast liberators at 90, sequitors at 120 or even dracholines, are really great.
  17. Really??? U must be kidding rigth? I only saw sce points. And they dropped like 90% units. U really telling me that only thralks and king dropped 10????? That would be a massive nerf to our allready useless minis, everything should get huge drops outside eels.
  18. Hmmm new realm rules on general book are locking ****** great for my idoneths! Metal one has a spell to give +1 save, can we stack it to turtle and mystic shield in order to have a 2+ invul rerolleable armor on shield eels???
  19. I know it wont happen but i would love to se aelves mermaid with proper long hair, not more baldy blind boys plss Archer mermaids multibuild to melee one with shield and spear and armor
  20. 1 or 2?? Haha good joke. Some rises are hilarous avatar of mathlan was the most overpriced mini by far, since it was only 3 medium sprues, bad rules etc, should have be priced as 65, like others minis like him. But 85euros was a robery and it is the only reason it is the only idoneth mini i dont have, Now it will be rise to 100euros!! So cloose to 20% increase in a 2 years old miniature. I would like to hear the reason for that....
  21. Melee thralls for sure. They must have 2um on his weapons and 7 bravery , rigth now they are totally useless since they are elite unit that only fight in 1 row when 90% of others same units fight in 2 rows. So they will loose every combat versus any non minimal sized unit. And with his joke bravery despite being elves, and bad armor save, they will be fully wiped after every atack who target them. So 2 range is a must, and higher bravery would be welcome too. In order to make them playable, they would be papermade yes, but at least they could kill something.
  22. Teclis riding on idk turtle and thats it. Simple and easy. Sphynx is a light spirit so why cant a spirit take a turtle form?
  23. U sure about that head being the sphinx?? I dont see any resemblance, i was sure it was tyrion being behind his brother on final teaser. Btw, new elves are amazing but they ****** hard on teclis, that pose and sphynx head ****** hard the central model for me.
  24. Totally this, every relic, traith etc is totally useles. Magic is a joke too. Every mini is bad, sure they are becoming better with every discount, but they are still bad warscrolls that need to be changed, i dont want a 200p turtle, i want a proper usefull 350p one. Even spears eels arent great now, new chaos chavalry does 50% more dmg with hugher rend and only cost 10p more.... They only have 1 usefull list, spaming only our usable mini, and still only are around 9-10th place, going lower with every tome. Im guessing will be around 11 after new ko and chaos. So yes idk is in dire need a new tome with a proper balance ( not power jokes like slanesh, skaven,bonereaper etc) but with a sligthy internal balance and fun relics,magics, rituals etc
  25. I hope to be mistaken, but im totally sure new teclis elfs will have mistwaver saith stetic, U only need to see teclis shadow and the elfslike rumor images. They are identical. Big moons on helm and staff. Tassels on robes,staff,helm etc. Long flowing robes. Long knots of hair etc etc And this killed my hipe since the no face, the half head bald like a rave guy etc isnt my taste. I would have love to see old elves redone in new tech. But... Im sure they will have saith stetic, full of weird tassels, plates on faces, lower part of head bald, long hair, moons on helm and weapons. And lots of robes with litle armor.
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